+Simultaneous games: view Game + Simultaneous, using component (One)Game
+Storage: just key ID => IDs of actual games (in indexedDB)
+In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
+
+Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
+=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
+
Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
Squatter Chess: safe on last rank = win
Companion Chess : pieces of same nature don't attack each others
-Medusa Chess = Isardam
Crossing Chess = win when the king cross half-board
+Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
+Medusa Chess = Isardam
+--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
+
Kingmaker: pawns can promote also into enemy king
+--> no king tracking, getCheckSquares + underCheck test all kings
+
Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
-Crown Chess: place all units on move 1 (similar to Sittuyin, more freely)
+--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
=====