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1 p.boxed
2 | Most pieces look the same but behave very differently.
3 | They generally move like an orthodox queen,
4 | but capturing rules are complex.
5
6 h3 Specifications
7
8 ul
9 li Chessboard: standard.
10 li Material: "standard".
11 li Non-capturing moves: often like queen.
12 li Special moves: none.
13 li Captures: very special.
14 li End of game: standard; see below.
15
16 h4 Pieces names
17
18 p Pieces names refer to the way they capture, which is described later.
19 ul
20 li Pawn : pawn or pincer
21 li Rook : coordinator
22 li Knight : long leaper
23 li Bishop : chameleon
24 li Queen : withdrawer
25 li King : king (same behavior as in standard chess)
26 p.
27 Besides, a new piece is introduced: the immobilizer, represented by the letter 'm'
28 in FEN diagrams and PGN games. It is represented by an upside-down rook:
29
30 figure.diagram-container
31 .diagram
32 | fen:8/8/4m3/8/8/8/3M4/8:
33 figcaption Immobilizers on d2 and e6.
34
35 h3 Non-capturing moves
36
37 p
38 | Pawns move as orthodox rooks, and the king moves as usual,
39 | one square in any direction.
40 | All other pieces move like an orthodox queen.
41
42 p.
43 When a piece is adjacent to an enemy immobilizer, it cannot move unless
44 the enemy immobilizer is adjacent to a friendly immobilizer or chameleon
45 (cancelling the powers of the opponent's immobilizer).
46 p
47 | Note : this corresponds to the "pure rules" described on
48 a(href="http://www.inference.org.uk/mackay/ultima/ultima.html") this page
49 | , which slightly differ from the initial rules.
50 | The aim is to get rid of the weird suicide rule by weakening the immobilizers lock.
51 | In particular, in the original rules two adjacent immobilizer are stuck forever
52 | until one is captured. Note that it's still the case if all chameleons disappeared.
53
54 h3 Capturing moves
55
56 p
57 | Easy case first: the king captures as usual, by moving onto an adjacent square
58 | occupied by an enemy piece. But this is the only piece following orthodox rules,
59 | and also the only one which captures by moving onto an occupied square.
60 | All other pieces capture passively: they land on a free square and captured
61 | units are determined by some characteristics of the movement.
62
63 p Note 1: the immobilizer does not capture.
64
65 p.
66 Note 2: for passive captures, a 'X' is added at the end of the move notation,
67 to indicate that something was taken (replaying the game is necessary to know where).
68
69 h4 Pawns/Pincers
70
71 p.
72 If at the end of its movement a pawn is horizontally or vertically adjacent to an
73 enemy piece, which itself is next to a friendly piece (in the same direction),
74 the "pinced" unit is removed from the board.
75
76 figure.diagram-container
77 .diagram
78 | fen:7k/5ppp/2N5/2n5/3rB3/8/PPP5/K7:
79 figcaption 1.Pc2c4 captures both coordinator and long leaper.
80
81 h4 Coordinators (rooks)
82
83 p.
84 Imagine that rook and king are two corners of a rectangle (this works if these
85 two pieces are unaligned).
86 If at the end of a rook move an enemy piece stands in any of the two remaining
87 corners, it is captured.
88
89 figure.diagram-container
90 .diagram
91 | fen:8/2b4K/2q5/3p1N1p/8/8/2R5/k7:
92 figcaption 1.Rc5 captures on c7 and h5.
93
94 h4 Long leapers (knights)
95
96 p.
97 A knight captures exactly as a queen in international draughts game: by jumping
98 over its enemies, as many times as it can/want but always in the same direction.
99 In this respect it is less powerful than a draughts' queen:
100 on the following diagram c8 or f6 cannot be captured.
101 However, the knight does not have to maximize the number of captured units
102 (as is the case in draughts).
103
104 figure.diagram-container
105 .diagram
106 | fen:2n4k/3r4/5b2/3p4/1m6/3b4/3N4/K7 w d4,d6,d8,a5:
107 figcaption All marked squares captures are playable from d2.
108
109 h4 Withdrawer (queen)
110
111 p.
112 The queen captures by moving away from an adjacent enemy piece, in the opposite
113 direction (only the long leaper can jump).
114
115 figure.diagram-container
116 .diagram
117 | fen:7k/8/8/3Qr3/8/8/8/K7 w a5,b5,c5:
118 figcaption 1.Qa5, 1.Qb5 or 1.Qc5 captures the black rook.
119
120 h4 Chameleon (bishop)
121
122 p The chameleon captures pieces in the way they would capture. So, it
123 ul
124 li pinces pawns,
125 li withdraws from withdrawers,
126 li leaps over long leapers,
127 li coordinates coordinators.
128 p ...and these captures can be combined.
129
130 figure.diagram-container
131 .diagram
132 | fen:7k/8/8/r3pP2/2n5/8/B7/K7 w a5,c4,e5:
133 figcaption 1.Bd5 captures all marked pieces.
134
135 p.
136 Besides, chameleon immobilizes immobilizers (but cannot capture them since they
137 do not capture).
138
139 p.
140 A chameleon captures the king in the same way the king captures, which means that
141 a chameleon adjacent to a king gives check.
142
143 h3 End of the game
144
145 p.
146 Checkmate or stalemate as in standard chess. Note however that checks are more
147 difficult to see, because of the exotic capturing rules. For example, on the
148 following diagram the white king cannot move to the marked squares because then
149 the black pawn could capture by moving next to it.
150
151 figure.diagram-container
152 .diagram
153 | fen:7k/8/8/p4r/4K3/8/8/8 w e5:
154 figcaption 1.Ke5 is impossible
155
156 h3 Credits
157
158 p.
159 A good starting point is the
160 #[a(href="https://en.wikipedia.org/wiki/Baroque_chess") Wikipedia page],
161 which also gives pointers to other interesting pages (including chessvariants.com,
162 as usual).