88cc2f2410d9e8acab505793e09955b0c4e169e8
[vchess.git] / server / sockets.js
1 const Discord = require('discord.js');
2 const { token, channel } = require('./config/discord.json');
3
4 // Node version in Ubuntu 16.04 does not know about URL class
5 function getJsonFromUrl(url) {
6 const query = url.substr(2); //starts with "/?"
7 let result = {};
8 query.split("&").forEach((part) => {
9 const item = part.split("=");
10 result[item[0]] = decodeURIComponent(item[1]);
11 });
12 return result;
13 }
14
15 // Helper to safe-send some message through a (web-)socket:
16 function send(socket, message) {
17 if (!!socket && socket.readyState == 1)
18 socket.send(JSON.stringify(message));
19 }
20
21 module.exports = function(wss) {
22 // Associative array page --> sid --> tmpId --> socket
23 // "page" is either "/" for hall or "/game/some_gid" for Game,
24 // or "/mygames" for Mygames page (simpler: no 'people' array).
25 // tmpId is required if a same user (browser) has different tabs
26 let clients = {};
27 // NOTE: only purpose of sidToPages = know when to delete keys in idToSid
28 let sidToPages = {};
29 let idToSid = {};
30 const discordClient = new Discord.Client();
31 let discordChannel = null;
32 if (token.length > 0) {
33 discordClient.login(token).then( () => {
34 discordChannel = discordClient.channels.cache.get(channel);
35 });
36 }
37 wss.on("connection", (socket, req) => {
38 const query = getJsonFromUrl(req.url);
39 const sid = query["sid"];
40 const id = query["id"];
41 const tmpId = query["tmpId"];
42 const page = query["page"];
43 const notifyRoom = (page, code, obj={}, except) => {
44 if (!clients[page]) return;
45 except = except || [];
46 Object.keys(clients[page]).forEach(k => {
47 if (except.includes(k)) return;
48 Object.keys(clients[page][k]).forEach(x => {
49 if (k == sid && x == tmpId) return;
50 send(
51 clients[page][k][x].socket,
52 Object.assign({ code: code, from: [sid, tmpId] }, obj)
53 );
54 });
55 });
56 };
57 const deleteConnexion = () => {
58 if (!clients[page] || !clients[page][sid] || !clients[page][sid][tmpId])
59 return; //job already done
60 delete clients[page][sid][tmpId];
61 if (Object.keys(clients[page][sid]).length == 0) {
62 delete clients[page][sid];
63 const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
64 sidToPages[sid].splice(pgIndex, 1);
65 if (Object.keys(clients[page]).length == 0)
66 delete clients[page];
67 // Am I totally offline?
68 if (sidToPages[sid].length == 0) {
69 delete sidToPages[sid];
70 delete idToSid[id];
71 }
72 }
73 };
74
75 const doDisconnect = () => {
76 deleteConnexion();
77 // Nothing to notify when disconnecting from MyGames page:
78 if (page != "/mygames") {
79 notifyRoom(page, "disconnect");
80 if (page.indexOf("/game/") >= 0)
81 notifyRoom("/", "gdisconnect", { page: page });
82 }
83 };
84 const messageListener = (objtxt) => {
85 let obj = JSON.parse(objtxt);
86 switch (obj.code) {
87 // Wait for "connect" message to notify connection to the room,
88 // because if game loading is slow the message listener might
89 // not be ready too early.
90 case "connect": {
91 notifyRoom(page, "connect");
92 if (page.indexOf("/game/") >= 0)
93 notifyRoom("/", "gconnect", { page: page });
94 break;
95 }
96 case "disconnect":
97 // When page changes:
98 doDisconnect();
99 break;
100 case "pollclients": {
101 // From Game
102 let sockIds = {};
103 Object.keys(clients[page]).forEach(k => {
104 sockIds[k] = {};
105 Object.keys(clients[page][k]).forEach(x => {
106 // Avoid polling my tmpId: no information to get
107 if (k != sid || x != tmpId)
108 sockIds[k][x] = { focus: clients[page][k][x].focus };
109 });
110 });
111 send(socket, { code: "pollclients", sockIds: sockIds });
112 break;
113 }
114 case "pollclientsandgamers": {
115 // From Hall
116 let sockIds = {};
117 Object.keys(clients["/"]).forEach(k => {
118 sockIds[k] = {};
119 Object.keys(clients[page][k]).forEach(x => {
120 // Avoid polling my tmpId: no information to get
121 if (k != sid || x != tmpId) {
122 sockIds[k][x] = {
123 page: "/",
124 focus: clients[page][k][x].focus
125 };
126 }
127 });
128 });
129 // NOTE: a "gamer" could also just be an observer
130 Object.keys(clients).forEach(p => {
131 if (p.indexOf("/game/") >= 0) {
132 Object.keys(clients[p]).forEach(k => {
133 if (!sockIds[k]) sockIds[k] = {};
134 Object.keys(clients[p][k]).forEach(x => {
135 if (k != sid || x != tmpId) {
136 sockIds[k][x] = {
137 page: p,
138 focus: clients[p][k][x].focus
139 };
140 }
141 });
142 });
143 }
144 });
145 send(socket, { code: "pollclientsandgamers", sockIds: sockIds });
146 break;
147 }
148
149 // Asking something: from is fully identified,
150 // but the requested resource can be from any tmpId (except current!)
151 case "askidentity":
152 case "asklastate":
153 case "askchallenges":
154 case "askgame": {
155 const pg = obj.page || page; //required for askidentity and askgame
156 if (!!clients[pg] && !!clients[pg][obj.target]) {
157 let tmpIds = Object.keys(clients[pg][obj.target]);
158 if (obj.target == sid) {
159 // Targetting myself
160 const idx_myTmpid = tmpIds.findIndex(x => x == tmpId);
161 if (idx_myTmpid >= 0) tmpIds.splice(idx_myTmpid, 1);
162 }
163 if (tmpIds.length > 0) {
164 const ttmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
165 send(
166 clients[pg][obj.target][ttmpId].socket,
167 { code: obj.code, from: [sid,tmpId,page] }
168 );
169 }
170 }
171 break;
172 }
173
174 // Special situation of the previous "case":
175 // Full game can be asked to any observer.
176 case "askfullgame": {
177 if (!!clients[page]) {
178 let sids = Object.keys(clients[page]).filter(k => k != sid);
179 if (sids.length > 0) {
180 // Pick a SID at random in this set, and ask full game:
181 const rid = sids[Math.floor(Math.random() * sids.length)];
182 // ..to a random tmpId:
183 const tmpIds = Object.keys(clients[page][rid]);
184 const rtmpId = tmpIds[Math.floor(Math.random() * tmpIds.length)];
185 send(
186 clients[page][rid][rtmpId].socket,
187 { code: "askfullgame", from: [sid,tmpId] }
188 );
189 } else {
190 // I'm the only person who have the game for the moment:
191 send(socket, { code: "fullgame", data: { empty: true } });
192 }
193 }
194 break;
195 }
196
197 // Some Hall events: target all tmpId's (except mine),
198 case "refusechallenge":
199 case "startgame":
200 Object.keys(clients[page][obj.target]).forEach(x => {
201 if (obj.target != sid || x != tmpId)
202 send(
203 clients[page][obj.target][x].socket,
204 { code: obj.code, data: obj.data }
205 );
206 });
207 break;
208
209 // Notify all room: mostly game events
210 case "newchat":
211 case "newchallenge":
212 case "deletechallenge_s":
213 case "newgame":
214 case "resign":
215 case "abort":
216 case "drawoffer":
217 case "rematchoffer":
218 case "draw":
219 // "newgame" message can provide a page (corr Game --> Hall)
220 notifyRoom(
221 obj.page || page, obj.code, {data: obj.data}, obj.excluded);
222 if (!!discordChannel && obj.code == "newchallenge") {
223 discordChannel.send("New challenge: **" +
224 obj.data.vname +
225 "** [" + obj.data.cadence + "]");
226 }
227 break;
228
229 case "rnewgame":
230 // A rematch game started:
231 notifyRoom(page, "newgame", {data: obj.data});
232 // Explicitely notify Hall if gametype == corr.
233 // Live games will be polled from Hall after gconnect event.
234 if (obj.data.cadence.indexOf('d') >= 0)
235 notifyRoom("/", "newgame", {data: obj.data});
236 break;
237
238 case "newmove": {
239 const dataWithFrom = { from: [sid,tmpId], data: obj.data };
240 // Special case re-send newmove only to opponent:
241 if (!!obj.target && !!clients[page][obj.target]) {
242 Object.keys(clients[page][obj.target]).forEach(x => {
243 send(
244 clients[page][obj.target][x].socket,
245 Object.assign({ code: "newmove" }, dataWithFrom)
246 );
247 });
248 } else {
249 // NOTE: data.from is useful only to opponent
250 notifyRoom(page, "newmove", dataWithFrom);
251 }
252 break;
253 }
254 case "gotmove":
255 if (
256 !!clients[page][obj.target[0]] &&
257 !!clients[page][obj.target[0]][obj.target[1]]
258 ) {
259 send(
260 clients[page][obj.target[0]][obj.target[1]].socket,
261 { code: "gotmove" }
262 );
263 }
264 break;
265
266 case "result":
267 // Special case: notify all, 'transroom': Game --> Hall
268 notifyRoom("/", "result", { gid: obj.gid, score: obj.score });
269 break;
270
271 case "mabort": {
272 const gamePg = "/game/" + obj.gid;
273 if (!!clients[gamePg] && !!clients[gamePg][obj.target]) {
274 Object.keys(clients[gamePg][obj.target]).forEach(x => {
275 send(
276 clients[gamePg][obj.target][x].socket,
277 { code: "abort" }
278 );
279 });
280 }
281 break;
282 }
283
284 case "notifyscore":
285 case "notifyturn":
286 case "notifynewgame":
287 if (!!clients["/mygames"]) {
288 obj.targets.forEach(t => {
289 const k = t.sid || idToSid[t.id];
290 if (!!clients["/mygames"][k]) {
291 Object.keys(clients["/mygames"][k]).forEach(x => {
292 send(
293 clients["/mygames"][k][x].socket,
294 { code: obj.code, data: obj.data }
295 );
296 });
297 }
298 });
299 }
300 break;
301
302 case "getfocus":
303 case "losefocus":
304 if (
305 !!clients[page] &&
306 !!clients[page][sid] &&
307 !!clients[page][sid][tmpId]
308 ) {
309 clients[page][sid][tmpId].focus = (obj.code == "getfocus");
310 }
311 if (page == "/") notifyRoom("/", obj.code, { page: "/" }, [sid]);
312 else {
313 // Notify game room + Hall:
314 notifyRoom(page, obj.code, {}, [sid]);
315 notifyRoom("/", obj.code, { page: page }, [sid]);
316 }
317 break;
318
319 // Passing, relaying something: from isn't needed,
320 // but target is fully identified (sid + tmpId)
321 case "challenges":
322 case "fullgame":
323 case "game":
324 case "identity":
325 case "lastate":
326 {
327 const pg = obj.target[2] || page; //required for identity and game
328 // NOTE: if in game we ask identity to opponent still in Hall, but
329 // leaving Hall, clients[pg] or clients[pg][target] could be undef.
330 if (!!clients[pg] && !!clients[pg][obj.target[0]]) {
331 send(
332 clients[pg][obj.target[0]][obj.target[1]].socket,
333 { code:obj.code, data:obj.data }
334 );
335 }
336 break;
337 }
338 }
339 };
340 const closeListener = () => {
341 // For browser or tab closing (including page reload):
342 doDisconnect();
343 };
344 // Update clients object: add new connexion
345 const newElt = { socket: socket, focus: true };
346 if (!clients[page])
347 clients[page] = { [sid]: {[tmpId]: newElt } };
348 else if (!clients[page][sid])
349 clients[page][sid] = { [tmpId]: newElt };
350 else
351 clients[page][sid][tmpId] = newElt;
352 // Also update helper correspondances
353 if (!idToSid[id]) idToSid[id] = sid;
354 if (!sidToPages[sid]) sidToPages[sid] = [];
355 const pgIndex = sidToPages[sid].findIndex(pg => pg == page);
356 if (pgIndex === -1) sidToPages[sid].push(page);
357 socket.on("message", messageListener);
358 socket.on("close", closeListener);
359 });
360 }