d0cabb46d8099789751b8f323ff4352f12453496
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 .diagram(
19 v-if="!!curChallToAccept.fen"
20 v-html="tchallDiag"
21 )
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
28 type="checkbox"
29 @change="cadenceFocusIfOpened($event)"
30 )
31 div#newgameDiv(
32 role="dialog"
33 data-checkbox="modalNewgame"
34 )
35 .card
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
38 fieldset
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
40 select#selectVariant(
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
43 )
44 option(
45 v-for="v in st.variants"
46 :value="v.id"
47 :selected="newchallenge.vid==v.id"
48 )
49 | {{ v.name }}
50 fieldset
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
57 input#cadence(
58 type="text"
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
61 )
62 fieldset
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
68 fieldset
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
70 input#memorizeChall(
71 type="checkbox"
72 v-model="newchallenge.memorize"
73 )
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(v-model="newchallenge.to")
77 option(value="")
78 option(
79 v-for="p in Object.values(people)"
80 :value="p.name"
81 )
82 | {{ p.name }}
83 input#selectPlayers(
84 type="text"
85 v-model="newchallenge.to"
86 )
87 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
88 input#inputFen(
89 placeholder="FEN"
90 @input="trySetNewchallDiag()"
91 type="text"
92 v-model="newchallenge.fen"
93 )
94 .diagram(v-html="newchallenge.diag")
95 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
96 input#modalPeople.modal(
97 type="checkbox"
98 @click="resetSocialColor()"
99 )
100 div#peopleWrap(
101 role="dialog"
102 data-checkbox="modalPeople"
103 )
104 .card
105 label.modal-close(for="modalPeople")
106 #people
107 #players
108 p(
109 v-for="sid in Object.keys(people)"
110 v-if="!!people[sid].name"
111 )
112 span {{ people[sid].name }}
113 button.player-action(
114 v-if="isGamer(sid)"
115 @click="watchGame(sid)"
116 )
117 | {{ st.tr["Observe"] }}
118 button.player-action(
119 v-else-if="isFocusedOnHall(sid)"
120 @click="challenge(sid)"
121 )
122 | {{ st.tr["Challenge"] }}
123 p.anonymous @nonymous ({{ anonymousCount() }})
124 #chat
125 Chat(
126 ref="chatcomp"
127 @mychat="processChat"
128 :pastChats="[]"
129 )
130 .clearer
131 .row
132 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
133 .button-group
134 button#peopleBtn(@click="openModalPeople()")
135 | {{ st.tr["Who's there?"] }}
136 button(@click="showNewchallengeForm()")
137 | {{ st.tr["New game"] }}
138 .row(v-if="presetChalls.length > 0")
139 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
140 h4.text-center {{ st.tr["Preset challenges"] }}
141 table
142 thead
143 tr
144 th {{ st.tr["Variant"] }}
145 th {{ st.tr["Cadence"] }}
146 th {{ st.tr["Random?"] }}
147 th
148 tbody
149 tr(
150 v-for="pc in presetChalls"
151 @click="newChallFromPreset(pc)"
152 )
153 td {{ pc.vname }}
154 td {{ pc.cadence }}
155 td(:class="getRandomnessClass(pc)")
156 td.remove-preset(@click="removePresetChall($event, pc)")
157 img(src="/images/icons/delete.svg")
158 .row
159 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
160 div#div2
161 .button-group
162 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
163 | {{ st.tr["Live challenges"] }}
164 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
165 | {{ st.tr["Correspondance challenges"] }}
166 ChallengeList(
167 v-show="cdisplay=='live'"
168 :challenges="filterChallenges('live')"
169 @click-challenge="clickChallenge"
170 )
171 ChallengeList(
172 v-show="cdisplay=='corr'"
173 :challenges="filterChallenges('corr')"
174 @click-challenge="clickChallenge"
175 )
176 div#div3
177 .button-group
178 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
179 | {{ st.tr["Live games"] }}
180 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
181 | {{ st.tr["Correspondance games"] }}
182 GameList(
183 v-show="gdisplay=='live'"
184 :games="filterGames('live')"
185 :showBoth="true"
186 @show-game="showGame"
187 )
188 div(v-show="gdisplay=='corr'")
189 GameList(
190 :games="filterGames('corr')"
191 :showBoth="true"
192 @show-game="showGame"
193 )
194 button#loadMoreBtn(
195 v-if="hasMore"
196 @click="loadMoreCorr()"
197 )
198 | {{ st.tr["Load more"] }}
199 </template>
200
201 <script>
202 import { store } from "@/store";
203 import { checkChallenge } from "@/data/challengeCheck";
204 import { ArrayFun } from "@/utils/array";
205 import { ajax } from "@/utils/ajax";
206 import params from "@/parameters";
207 import { getRandString, shuffle } from "@/utils/alea";
208 import { getDiagram } from "@/utils/printDiagram";
209 import Chat from "@/components/Chat.vue";
210 import GameList from "@/components/GameList.vue";
211 import ChallengeList from "@/components/ChallengeList.vue";
212 import { GameStorage } from "@/utils/gameStorage";
213 import { processModalClick } from "@/utils/modalClick";
214 export default {
215 name: "my-hall",
216 components: {
217 Chat,
218 GameList,
219 ChallengeList
220 },
221 data: function() {
222 return {
223 st: store.state,
224 cdisplay: "live", //or corr
225 gdisplay: "live",
226 // timestamp of last showed (oldest) corr game:
227 cursor: Number.MAX_SAFE_INTEGER,
228 // hasMore == TRUE: a priori there could be more games to load
229 hasMore: true,
230 games: [],
231 challenges: [],
232 people: {},
233 infoMessage: "",
234 newchallenge: {
235 fen: "",
236 vid: parseInt(localStorage.getItem("vid")) || 0,
237 to: "", //name of challenged player (if any)
238 cadence: localStorage.getItem("cadence") || "",
239 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
240 // VariantRules object, stored to not interfere with
241 // diagrams of targetted challenges:
242 V: null,
243 vname: "",
244 diag: "", //visualizing FEN
245 memorize: false //put settings in localStorage
246 },
247 tchallDiag: "",
248 curChallToAccept: {from: {}},
249 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
250 conn: null,
251 connexionString: "",
252 // Related to (killing of) self multi-connects:
253 newConnect: {},
254 killed: {}
255 };
256 },
257 watch: {
258 // st.variants changes only once, at loading from [] to [...]
259 "st.variants": function() {
260 // Set potential challenges and games variant names:
261 this.challenges.concat(this.games).forEach(o => {
262 if (!o.vname) o.vname = this.getVname(o.vid);
263 });
264 if (!this.newchallenge.V && this.newchallenge.vid > 0)
265 this.loadNewchallVariant();
266 }
267 },
268 created: function() {
269 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
270 this.loadNewchallVariant();
271 const my = this.st.user;
272 this.$set(
273 this.people,
274 my.sid,
275 {
276 id: my.id,
277 name: my.name,
278 pages: [{ path: "/", focus: true }]
279 }
280 );
281 const connectAndPoll = () => {
282 this.send("connect");
283 this.send("pollclientsandgamers");
284 };
285 // Initialize connection
286 this.connexionString =
287 params.socketUrl +
288 "/?sid=" +
289 this.st.user.sid +
290 "&id=" +
291 this.st.user.id +
292 "&tmpId=" +
293 getRandString() +
294 "&page=" +
295 // Hall: path is "/" (could be hard-coded as well)
296 encodeURIComponent(this.$route.path);
297 this.conn = new WebSocket(this.connexionString);
298 this.conn.onopen = connectAndPoll;
299 this.conn.addEventListener("message", this.socketMessageListener);
300 this.conn.addEventListener("close", this.socketCloseListener);
301 },
302 mounted: function() {
303 document.addEventListener('visibilitychange', this.visibilityChange);
304 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
305 document.getElementById(eltName)
306 .addEventListener("click", processModalClick);
307 });
308 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
309 b.addEventListener("click", () => {
310 this.newchallenge.cadence = b.innerHTML;
311 });
312 });
313 const dispCorr = this.$route.query["disp"];
314 const showCtype =
315 dispCorr || localStorage.getItem("type-challenges") || "live";
316 const showGtype =
317 dispCorr || localStorage.getItem("type-games") || "live";
318 this.setDisplay('c', showCtype);
319 this.setDisplay('g', showGtype);
320 // Ask server for current corr games (all but mines)
321 this.loadMoreCorr();
322 // Also ask for corr challenges (open + sent by/to me)
323 // List them all, because they are not supposed to be that many (TODO?)
324 ajax(
325 "/challenges",
326 "GET",
327 {
328 data: { uid: this.st.user.id },
329 success: (response) => {
330 if (
331 response.challenges.length > 0 &&
332 this.challenges.length == 0 &&
333 this.cdisplay == "live"
334 ) {
335 document
336 .getElementById("btnCcorr")
337 .classList.add("somethingnew");
338 }
339 // Gather all senders names, and then retrieve full identity:
340 // (TODO [perf]: some might be online...)
341 let names = {};
342 response.challenges.forEach(c => {
343 if (c.uid != this.st.user.id) names[c.uid] = "";
344 else if (!!c.target && c.target != this.st.user.id)
345 names[c.target] = "";
346 });
347 const addChallenges = () => {
348 names[this.st.user.id] = this.st.user.name; //in case of
349 this.challenges = this.challenges.concat(
350 response.challenges.map(c => {
351 const from = { name: names[c.uid], id: c.uid }; //or just name
352 const type = this.classifyObject(c);
353 const vname = this.getVname(c.vid);
354 return Object.assign(
355 {},
356 {
357 type: type,
358 vname: vname,
359 from: from,
360 to: c.target ? names[c.target] : ""
361 },
362 c
363 );
364 })
365 );
366 };
367 if (Object.keys(names).length > 0) {
368 ajax(
369 "/users",
370 "GET",
371 {
372 data: { ids: Object.keys(names).join(",") },
373 success: (response2) => {
374 response2.users.forEach(u => {
375 names[u.id] = u.name;
376 });
377 addChallenges();
378 }
379 }
380 );
381 } else addChallenges();
382 }
383 }
384 );
385 },
386 beforeDestroy: function() {
387 document.removeEventListener('visibilitychange', this.visibilityChange);
388 this.send("disconnect");
389 },
390 methods: {
391 getRandomnessClass: function(pc) {
392 return {
393 ["random-" + pc.randomness]: true
394 };
395 },
396 openModalPeople: function() {
397 window.doClick("modalPeople");
398 document.getElementById("inputChat").focus();
399 },
400 anonymousCount: function() {
401 let count = 0;
402 Object.values(this.people).forEach(p => {
403 // Do not cound people who did not send their identity yet:
404 count += (!p.name && p.id === 0) ? 1 : 0;
405 });
406 return count;
407 },
408 visibilityChange: function() {
409 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
410 this.send(
411 document.visibilityState == "visible"
412 ? "getfocus"
413 : "losefocus"
414 );
415 },
416 partialResetNewchallenge: function() {
417 // Reset potential target and custom FEN:
418 this.newchallenge.to = "";
419 this.newchallenge.fen = "";
420 this.newchallenge.diag = "";
421 this.newchallenge.memorize = false;
422 },
423 showNewchallengeForm: function() {
424 this.partialResetNewchallenge();
425 window.doClick("modalNewgame");
426 },
427 addPresetChall: function(chall) {
428 // Add only if not already existing:
429 if (this.presetChalls.some(c =>
430 c.vid == chall.vid &&
431 c.cadence == chall.cadence &&
432 c.randomness == chall.randomness
433 )) {
434 return;
435 }
436 const L = this.presetChalls.length;
437 this.presetChalls.push({
438 index: L,
439 vid: chall.vid,
440 vname: chall.vname, //redundant, but easier
441 cadence: chall.cadence,
442 randomness: chall.randomness
443 });
444 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
445 },
446 removePresetChall: function(e, pchall) {
447 e.stopPropagation();
448 const pchallIdx = this.presetChalls.findIndex(pc => pc.index == pchall.index);
449 this.presetChalls.splice(pchallIdx, 1);
450 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
451 },
452 tchallButtonsMargin: function() {
453 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
454 return {};
455 },
456 cadenceFocusIfOpened: function() {
457 if (event.target.checked)
458 document.getElementById("cadence").focus();
459 },
460 send: function(code, obj) {
461 if (!!this.conn) {
462 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
463 }
464 },
465 getVname: function(vid) {
466 const variant = this.st.variants.find(v => v.id == vid);
467 // this.st.variants might be uninitialized (variant == null)
468 return variant ? variant.name : "";
469 },
470 filterChallenges: function(type) {
471 return this.challenges.filter(c => c.type == type);
472 },
473 filterGames: function(type) {
474 return this.games.filter(g => g.type == type);
475 },
476 classifyObject: function(o) {
477 // o: challenge or game
478 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
479 },
480 setDisplay: function(letter, type, e) {
481 this[letter + "display"] = type;
482 localStorage.setItem(
483 "type-" + (letter == "c" ? "challenges" : "games"),
484 type
485 );
486 let elt = e
487 ? e.target
488 : document.getElementById("btn" + letter.toUpperCase() + type);
489 elt.classList.add("active");
490 elt.classList.remove("somethingnew"); //in case of
491 if (!!elt.previousElementSibling)
492 elt.previousElementSibling.classList.remove("active");
493 else elt.nextElementSibling.classList.remove("active");
494 },
495 isGamer: function(sid) {
496 return this.people[sid].pages
497 .some(p => p.focus && p.path.indexOf("/game/") >= 0);
498 },
499 isFocusedOnHall: function(sid) {
500 return (
501 // This is meant to challenge people, thus the next 2 conditions:
502 this.st.user.id > 0 &&
503 sid != this.st.user.sid &&
504 this.people[sid].pages.some(p => p.path == "/" && p.focus)
505 );
506 },
507 challenge: function(sid) {
508 this.partialResetNewchallenge();
509 // Available, in Hall
510 this.newchallenge.to = this.people[sid].name;
511 // TODO: also store target sid to not re-search for it
512 document.getElementById("modalPeople").checked = false;
513 window.doClick("modalNewgame");
514 },
515 watchGame: function(sid) {
516 // In some game, maybe playing maybe not: show a random one
517 let gids = [];
518 this.people[sid].pages.forEach(p => {
519 if (p.focus) {
520 const matchGid = p.path.match(/[a-zA-Z0-9]+$/);
521 if (!!matchGid) gids.push(matchGid[0]);
522 }
523 });
524 const gid = gids[Math.floor(Math.random() * gids.length)];
525 const game = this.games.find(g => g.id == gid);
526 if (!!game) this.showGame(game);
527 else this.$router.push("/game/" + gid); //game vs. me
528 },
529 showGame: function(g) {
530 // NOTE: we are an observer, since only games I don't play are shown here
531 // ==> Moves sent by connected remote player(s) if live game
532 this.$router.push("/game/" + g.id);
533 },
534 resetSocialColor: function() {
535 // TODO: this is called twice, once on opening an once on closing
536 document.getElementById("peopleBtn").classList.remove("somethingnew");
537 },
538 processChat: function(chat) {
539 this.send("newchat", { data: chat });
540 },
541 getOppsid: function(c) {
542 let oppsid = c.from.sid; //may not be defined if corr + offline opp
543 if (!oppsid) {
544 oppsid = Object.keys(this.people).find(
545 sid => this.people[sid].id == c.from.id
546 );
547 }
548 return oppsid;
549 },
550 // Messaging center:
551 socketMessageListener: function(msg) {
552 if (!this.conn) return;
553 const data = JSON.parse(msg.data);
554 switch (data.code) {
555 case "pollclientsandgamers": {
556 // Since people can be both in Hall and Game,
557 // need to track "askIdentity" requests:
558 let identityAsked = {};
559 // TODO: shuffling and random filtering on server, if
560 // the room is really crowded.
561 data.sockIds.forEach(s => {
562 const page = s.page || "/";
563 if (s.sid != this.st.user.sid && !identityAsked[s.sid]) {
564 this.send("askidentity", { target: s.sid, page: page });
565 identityAsked[s.sid] = true;
566 }
567 if (!this.people[s.sid]) {
568 // Do not set name or id: identity unknown yet
569 this.people[s.sid] = { pages: [{path: page, focus: true}] };
570 }
571 else if (!(this.people[s.sid].pages.find(p => p.path == page)))
572 this.people[s.sid].pages.push({ path: page, focus: true });
573 if (!s.page)
574 // Peer is in Hall
575 this.send("askchallenges", { target: s.sid });
576 // Peer is in Game: ask only if live game
577 else if (!page.match(/\/[0-9]+$/))
578 this.send("askgame", { target: s.sid, page: page });
579 });
580 break;
581 }
582 case "connect":
583 case "gconnect": {
584 const page = data.page || "/";
585 if (data.code == "connect") {
586 // Ask challenges only on first connexion:
587 if (!this.people[data.from])
588 this.send("askchallenges", { target: data.from });
589 }
590 // Ask game only if live:
591 else if (!page.match(/\/[0-9]+$/))
592 this.send("askgame", { target: data.from, page: page });
593 if (!this.people[data.from])
594 this.people[data.from] = { pages: [{ path: page, focus: true }] };
595 else {
596 // Append page if not already in list
597 if (!(this.people[data.from].pages.find(p => p.path == page)))
598 this.people[data.from].pages.push({ path: page, focus: true });
599 }
600 if (!this.people[data.from].name && this.people[data.from].id !== 0) {
601 // Identity not known yet
602 this.newConnect[data.from] = true; //for self multi-connects tests
603 this.send("askidentity", { target: data.from, page: page });
604 }
605 break;
606 }
607 case "disconnect":
608 case "gdisconnect": {
609 // If the user reloads the page twice very quickly (experienced with Firefox),
610 // the first reload won't have time to connect but will trigger a "close" event anyway.
611 // ==> Next check is required.
612 if (!this.people[data.from]) return;
613 const page = data.page || "/";
614 ArrayFun.remove(this.people[data.from].pages, p => p.path == page);
615 if (this.people[data.from].pages.length == 0)
616 this.$delete(this.people, data.from);
617 // Disconnect means no more tmpIds:
618 if (data.code == "disconnect") {
619 // Remove the live challenges sent by this player:
620 ArrayFun.remove(
621 this.challenges,
622 c => c.type == "live" && c.from.sid == data.from,
623 "all"
624 );
625 } else {
626 // Remove the matching live game if now unreachable
627 const gid = page.match(/[a-zA-Z0-9]+$/)[0];
628 // Corr games are always reachable:
629 if (!gid.match(/^[0-9]+$/)) {
630 // Live games are reachable as long as someone is on the game page
631 if (Object.values(this.people).every(p =>
632 p.pages.every(pg => pg.path != page))) {
633 ArrayFun.remove(this.games, g => g.id == gid);
634 }
635 }
636 }
637 break;
638 }
639 case "getfocus":
640 // If user reload a page, focus may arrive earlier than connect
641 if (!!this.people[data.from]) {
642 this.people[data.from].pages
643 .find(p => p.path == data.page).focus = true;
644 this.$forceUpdate(); //TODO: shouldn't be required
645 }
646 break;
647 case "losefocus":
648 if (!!this.people[data.from]) {
649 this.people[data.from].pages
650 .find(p => p.path == data.page).focus = false;
651 this.$forceUpdate(); //TODO: shouldn't be required
652 }
653 break;
654 case "killed":
655 // I logged in elsewhere:
656 this.conn.removeEventListener("message", this.socketMessageListener);
657 this.conn.removeEventListener("close", this.socketCloseListener);
658 this.conn = null;
659 alert(this.st.tr["New connexion detected: tab now offline"]);
660 break;
661 case "askidentity": {
662 // Request for identification
663 const me = {
664 // Decompose to avoid revealing email
665 name: this.st.user.name,
666 sid: this.st.user.sid,
667 id: this.st.user.id
668 };
669 this.send("identity", { data: me, target: data.from });
670 break;
671 }
672 case "identity": {
673 const user = data.data;
674 let player = this.people[user.sid];
675 // player.pages is already set
676 player.id = user.id;
677 player.name = user.name;
678 // TODO: this.$set(people, ...) fails. So forceUpdate.
679 // But this shouldn't be like that!
680 this.$forceUpdate();
681 // If I multi-connect, kill current connexion if no mark (I'm older)
682 if (this.newConnect[user.sid]) {
683 if (
684 user.id > 0 &&
685 user.id == this.st.user.id &&
686 user.sid != this.st.user.sid &&
687 !this.killed[this.st.user.sid]
688 ) {
689 this.send("killme", { sid: this.st.user.sid });
690 this.killed[this.st.user.sid] = true;
691 }
692 delete this.newConnect[user.sid];
693 }
694 break;
695 }
696 case "askchallenges": {
697 // Send my current live challenges (if any)
698 const myChallenges = this.challenges
699 .filter(c =>
700 c.from.sid == this.st.user.sid && c.type == "live"
701 )
702 .map(c => {
703 // NOTE: in principle, should only send targeted challenge to the target.
704 // But we may not know yet the identity of the target (just name),
705 // so cannot decide if data.from is the target or not.
706 return {
707 id: c.id,
708 from: this.st.user.sid,
709 to: c.to,
710 randomness: c.randomness,
711 fen: c.fen,
712 vid: c.vid,
713 cadence: c.cadence,
714 added: c.added
715 };
716 });
717 if (myChallenges.length > 0)
718 this.send("challenges", { data: myChallenges, target: data.from });
719 break;
720 }
721 case "challenges": //after "askchallenges"
722 data.data.forEach(this.addChallenge);
723 break;
724 case "newchallenge":
725 this.addChallenge(data.data);
726 break;
727 case "refusechallenge": {
728 const cid = data.data;
729 ArrayFun.remove(this.challenges, c => c.id == cid);
730 alert(this.st.tr["Challenge declined"]);
731 break;
732 }
733 case "deletechallenge_s": {
734 // NOTE: the challenge(s) may be already removed
735 const cref = data.data;
736 if (!!cref.cid) ArrayFun.remove(this.challenges, c => c.id == cref.cid);
737 else if (!!cref.sids) {
738 cref.sids.forEach(s => {
739 ArrayFun.remove(
740 this.challenges,
741 c => c.type == "live" && c.from.sid == s,
742 "all"
743 );
744 });
745 }
746 break;
747 }
748 case "game": // Individual request
749 case "newgame": {
750 const game = data.data;
751 // Ignore games where I play (will go in MyGames page),
752 // and also games that I already received.
753 if (
754 game.players.every(p =>
755 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
756 this.games.findIndex(g => g.id == game.id) == -1
757 ) {
758 let newGame = game;
759 newGame.type = this.classifyObject(game);
760 newGame.vname = this.getVname(game.vid);
761 if (!game.score)
762 // New game from Hall
763 newGame.score = "*";
764 this.games.push(newGame);
765 if (
766 (newGame.type == "live" && this.gdisplay == "corr") ||
767 (newGame.type == "corr" && this.gdisplay == "live")
768 ) {
769 document
770 .getElementById("btnG" + newGame.type)
771 .classList.add("somethingnew");
772 }
773 }
774 break;
775 }
776 case "result": {
777 let g = this.games.find(g => g.id == data.gid);
778 if (!!g) g.score = data.score;
779 break;
780 }
781 case "startgame": {
782 // New game just started, I'm involved
783 const gameInfo = data.data;
784 if (this.classifyObject(gameInfo) == "live")
785 this.startNewGame(gameInfo);
786 else {
787 this.infoMessage =
788 this.st.tr["New correspondance game:"] +
789 " <a href='#/game/" +
790 gameInfo.id +
791 "'>" +
792 "#/game/" +
793 gameInfo.id +
794 "</a>";
795 document.getElementById("modalInfo").checked = true;
796 }
797 break;
798 }
799 case "newchat":
800 this.$refs["chatcomp"].newChat(data.data);
801 if (!document.getElementById("modalPeople").checked)
802 document.getElementById("peopleBtn").classList.add("somethingnew");
803 break;
804 }
805 },
806 socketCloseListener: function() {
807 if (!this.conn) return;
808 this.conn = new WebSocket(this.connexionString);
809 this.conn.addEventListener("message", this.socketMessageListener);
810 this.conn.addEventListener("close", this.socketCloseListener);
811 },
812 loadMoreCorr: function() {
813 ajax(
814 "/observedgames",
815 "GET",
816 {
817 data: {
818 uid: this.st.user.id,
819 cursor: this.cursor
820 },
821 success: (res) => {
822 const L = res.games.length;
823 if (L > 0) {
824 if (
825 this.cursor == Number.MAX_SAFE_INTEGER &&
826 this.games.length == 0 &&
827 this.gdisplay == "live"
828 ) {
829 // First loading: show indicators
830 document
831 .getElementById("btnGcorr")
832 .classList.add("somethingnew");
833 }
834 this.cursor = res.games[L - 1].created;
835 let moreGames = res.games.map(g => {
836 const vname = this.getVname(g.vid);
837 return Object.assign(
838 {},
839 g,
840 {
841 type: "corr",
842 vname: vname
843 }
844 );
845 });
846 this.games = this.games.concat(moreGames);
847 } else this.hasMore = false;
848 }
849 }
850 );
851 },
852 // Challenge lifecycle:
853 addChallenge: function(chall) {
854 // NOTE about next condition: see "askchallenges" case.
855 if (
856 !chall.to ||
857 (this.people[chall.from].id > 0 &&
858 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
859 ) {
860 let newChall = Object.assign({}, chall);
861 newChall.type = this.classifyObject(chall);
862 newChall.randomness = chall.randomness;
863 newChall.added = Date.now();
864 let fromValues = Object.assign({}, this.people[chall.from]);
865 delete fromValues["pages"]; //irrelevant in this context
866 newChall.from = Object.assign({ sid: chall.from }, fromValues);
867 newChall.vname = this.getVname(newChall.vid);
868 this.challenges.push(newChall);
869 if (
870 (newChall.type == "live" && this.cdisplay == "corr") ||
871 (newChall.type == "corr" && this.cdisplay == "live")
872 ) {
873 document
874 .getElementById("btnC" + newChall.type)
875 .classList.add("somethingnew");
876 }
877 }
878 },
879 loadNewchallVariant: async function(cb) {
880 const vname = this.getVname(this.newchallenge.vid);
881 await import("@/variants/" + vname + ".js")
882 .then((vModule) => {
883 window.V = vModule[vname + "Rules"];
884 this.newchallenge.V = window.V;
885 this.newchallenge.vname = vname;
886 if (!!cb) cb();
887 });
888 },
889 trySetNewchallDiag: function() {
890 if (!this.newchallenge.fen) {
891 this.newchallenge.diag = "";
892 return;
893 }
894 // If vid > 0 then the variant is loaded (function above):
895 window.V = this.newchallenge.V;
896 if (
897 this.newchallenge.vid > 0 &&
898 !!this.newchallenge.fen &&
899 V.IsGoodFen(this.newchallenge.fen)
900 ) {
901 const parsedFen = V.ParseFen(this.newchallenge.fen);
902 this.newchallenge.diag = getDiagram({
903 position: parsedFen.position,
904 orientation: parsedFen.turn
905 });
906 }
907 },
908 newChallFromPreset(pchall) {
909 this.partialResetNewchallenge();
910 this.newchallenge.vid = pchall.vid;
911 this.newchallenge.cadence = pchall.cadence;
912 this.newchallenge.randomness = pchall.randomness;
913 this.loadNewchallVariant(this.issueNewChallenge);
914 },
915 issueNewChallenge: async function() {
916 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
917 this.newchallenge.cadence += "+0"; //assume minutes, no increment
918 const ctype = this.classifyObject(this.newchallenge);
919 // TODO: cadence still unchecked so ctype could be wrong...
920 let error = "";
921 if (!this.newchallenge.vid)
922 error = this.st.tr["Please select a variant"];
923 else if (ctype == "corr" && this.st.user.id <= 0)
924 error = this.st.tr["Please log in to play correspondance games"];
925 else if (!!this.newchallenge.to) {
926 if (this.newchallenge.to == this.st.user.name)
927 error = this.st.tr["Self-challenge is forbidden"];
928 else if (
929 ctype == "live" &&
930 Object.values(this.people).every(p => p.name != this.newchallenge.to)
931 ) {
932 error = this.newchallenge.to + " " + this.st.tr["is not online"];
933 }
934 }
935 if (error) {
936 alert(error);
937 return;
938 }
939 window.V = this.newchallenge.V;
940 error = checkChallenge(this.newchallenge);
941 if (error) {
942 alert(error);
943 return;
944 }
945 // NOTE: "from" information is not required here
946 let chall = Object.assign({}, this.newchallenge);
947 // Add only if not already issued (not counting target or FEN):
948 if (this.challenges.some(c =>
949 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
950 c.vid == chall.vid &&
951 c.cadence == chall.cadence &&
952 c.randomness == chall.randomness
953 )) {
954 alert(this.st.tr["Challenge already exists"]);
955 return;
956 }
957 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
958 delete chall["V"];
959 delete chall["diag"];
960 const finishAddChallenge = cid => {
961 chall.id = cid || "c" + getRandString();
962 const MAX_ALLOWED_CHALLS = 3;
963 // Remove oldest challenge if 3 found: only 3 at a time of a given type
964 let countMyChalls = 0;
965 let challToDelIdx = 0;
966 let oldestAdded = Number.MAX_SAFE_INTEGER;
967 for (let i=0; i<this.challenges.length; i++) {
968 const c = this.challenges[i];
969 if (
970 c.type == ctype &&
971 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
972 ) {
973 countMyChalls++;
974 if (c.added < oldestAdded) {
975 challToDelIdx = i;
976 oldestAdded = c.added;
977 }
978 }
979 }
980 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
981 this.send(
982 "deletechallenge_s",
983 { data: { cid: this.challenges[challToDelIdx].id } }
984 );
985 if (ctype == "corr") {
986 ajax(
987 "/challenges",
988 "DELETE",
989 { data: { id: this.challenges[challToDelIdx].id } }
990 );
991 }
992 this.challenges.splice(challToDelIdx, 1);
993 }
994 this.send("newchallenge", {
995 data: Object.assign({ from: this.st.user.sid }, chall)
996 });
997 // Add new challenge:
998 chall.from = {
999 sid: this.st.user.sid,
1000 id: this.st.user.id,
1001 name: this.st.user.name
1002 };
1003 chall.added = Date.now();
1004 // NOTE: vname and type are redundant (can be deduced from cadence + vid)
1005 chall.type = ctype;
1006 chall.vname = this.newchallenge.vname;
1007 this.challenges.push(chall);
1008 // Remember cadence + vid for quicker further challenges:
1009 localStorage.setItem("cadence", chall.cadence);
1010 localStorage.setItem("vid", chall.vid);
1011 localStorage.setItem("challRandomness", chall.randomness);
1012 document.getElementById("modalNewgame").checked = false;
1013 // Show the challenge if not on current display
1014 if (
1015 (ctype == "live" && this.cdisplay == "corr") ||
1016 (ctype == "corr" && this.cdisplay == "live")
1017 ) {
1018 this.setDisplay('c', ctype);
1019 }
1020 };
1021 if (ctype == "live") {
1022 // Live challenges have a random ID
1023 finishAddChallenge(null);
1024 } else {
1025 // Correspondance game: send challenge to server
1026 ajax(
1027 "/challenges",
1028 "POST",
1029 {
1030 data: { chall: chall },
1031 success: (response) => {
1032 finishAddChallenge(response.id);
1033 }
1034 }
1035 );
1036 }
1037 },
1038 // Callback function after a diagram was showed to accept
1039 // or refuse targetted challenge:
1040 decisionChallenge: function(accepted) {
1041 this.curChallToAccept.accepted = accepted;
1042 this.finishProcessingChallenge(this.curChallToAccept);
1043 document.getElementById("modalAccept").checked = false;
1044 },
1045 finishProcessingChallenge: function(c) {
1046 if (c.accepted) {
1047 c.seat = {
1048 sid: this.st.user.sid,
1049 id: this.st.user.id,
1050 name: this.st.user.name
1051 };
1052 this.launchGame(c);
1053 if (c.type == "live")
1054 // Remove all live challenges of both players
1055 this.send("deletechallenge_s", { data: { sids: [c.from.sid, c.seat.sid] } });
1056 else
1057 // Corr challenge: just remove the challenge
1058 this.send("deletechallenge_s", { data: { cid: c.id } });
1059 } else {
1060 const oppsid = this.getOppsid(c);
1061 if (!!oppsid)
1062 this.send("refusechallenge", { data: c.id, target: oppsid });
1063 if (c.type == "corr") {
1064 ajax(
1065 "/challenges",
1066 "DELETE",
1067 { data: { id: c.id } }
1068 );
1069 }
1070 this.send("deletechallenge_s", { data: { cid: c.id } });
1071 }
1072 },
1073 // TODO: if several players click same challenge at the same time: problem
1074 clickChallenge: async function(c) {
1075 const myChallenge =
1076 c.from.sid == this.st.user.sid || //live
1077 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1078 if (!myChallenge) {
1079 if (c.type == "corr" && this.st.user.id <= 0) {
1080 alert(this.st.tr["Please log in to accept corr challenges"]);
1081 return;
1082 }
1083 c.accepted = true;
1084 await import("@/variants/" + c.vname + ".js")
1085 .then((vModule) => {
1086 window.V = vModule[c.vname + "Rules"];
1087 if (!!c.to) {
1088 // c.to == this.st.user.name (connected)
1089 if (!!c.fen) {
1090 const parsedFen = V.ParseFen(c.fen);
1091 c.mycolor = V.GetOppCol(parsedFen.turn);
1092 this.tchallDiag = getDiagram({
1093 position: parsedFen.position,
1094 orientation: c.mycolor
1095 });
1096 }
1097 this.curChallToAccept = c;
1098 document.getElementById("modalAccept").checked = true;
1099 }
1100 else this.finishProcessingChallenge(c);
1101 });
1102 }
1103 else {
1104 // My challenge
1105 if (c.type == "corr") {
1106 ajax(
1107 "/challenges",
1108 "DELETE",
1109 { data: { id: c.id } }
1110 );
1111 }
1112 this.send("deletechallenge_s", { data: { cid: c.id } });
1113 }
1114 // In all cases, the challenge is consumed:
1115 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1116 },
1117 // NOTE: when launching game, the challenge is already being deleted
1118 launchGame: function(c) {
1119 // White player index 0, black player index 1:
1120 const players =
1121 !!c.mycolor
1122 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1123 : shuffle([c.from, c.seat]);
1124 // These game informations will be shared
1125 let gameInfo = {
1126 id: getRandString(),
1127 fen: c.fen || V.GenRandInitFen(c.randomness),
1128 randomness: c.randomness, //for rematch
1129 players: players,
1130 vid: c.vid,
1131 cadence: c.cadence
1132 };
1133 const notifyNewgame = () => {
1134 const oppsid = this.getOppsid(c);
1135 if (!!oppsid)
1136 // Opponent is online
1137 this.send("startgame", { data: gameInfo, target: oppsid });
1138 // If new corr game, notify Hall (except opponent and me)
1139 if (c.type == "corr") {
1140 this.send(
1141 "newgame",
1142 {
1143 data: gameInfo,
1144 excluded: [this.st.user.sid, oppsid]
1145 }
1146 );
1147 }
1148 // Notify MyGames page:
1149 this.send(
1150 "notifynewgame",
1151 {
1152 data: gameInfo,
1153 targets: gameInfo.players
1154 }
1155 );
1156 // NOTE: no need to send the game to the room, since I'll connect
1157 // on game just after, the main Hall will be notified.
1158 };
1159 if (c.type == "live") {
1160 notifyNewgame();
1161 this.startNewGame(gameInfo);
1162 } else {
1163 // corr: game only on server
1164 ajax(
1165 "/games",
1166 "POST",
1167 {
1168 // cid is useful to delete the challenge:
1169 data: {
1170 gameInfo: gameInfo,
1171 cid: c.id
1172 },
1173 success: (response) => {
1174 gameInfo.id = response.id;
1175 notifyNewgame();
1176 this.$router.push("/game/" + response.id);
1177 }
1178 }
1179 );
1180 }
1181 },
1182 // NOTE: for live games only (corr games start on the server)
1183 startNewGame: function(gameInfo) {
1184 const game = Object.assign(
1185 {},
1186 gameInfo,
1187 {
1188 // (other) Game infos: constant
1189 fenStart: gameInfo.fen,
1190 vname: this.getVname(gameInfo.vid),
1191 created: Date.now(),
1192 // Game state (including FEN): will be updated
1193 moves: [],
1194 clocks: [-1, -1], //-1 = unstarted
1195 score: "*"
1196 }
1197 );
1198 setTimeout(
1199 () => {
1200 GameStorage.add(game, (err) => {
1201 // If an error occurred, game is not added: a tab already
1202 // added the game. Maybe a focused one, maybe not.
1203 // We know for sure that it emitted the gong start sound.
1204 // ==> Do not play it again.
1205 if (!err && this.st.settings.sound)
1206 new Audio("/sounds/newgame.flac").play().catch(() => {});
1207 this.$router.push("/game/" + gameInfo.id);
1208 });
1209 },
1210 document.hidden ? 500 + 1000 * Math.random() : 0
1211 );
1212 }
1213 }
1214 };
1215 </script>
1216
1217 <style lang="sass" scoped>
1218 .active
1219 color: #42a983
1220
1221 #infoDiv > .card
1222 padding: 15px 0
1223 max-width: 430px
1224
1225 #newgameDiv > .card, #acceptDiv > .card
1226 max-width: 767px
1227 max-height: 100%
1228
1229 div#peopleWrap > .card
1230 max-height: 100%
1231
1232 @media screen and (min-width: 1281px)
1233 div#peopleWrap > .card
1234 max-width: 66.67%
1235
1236 @media screen and (max-width: 1280px)
1237 div#peopleWrap > .card
1238 max-width: 83.33%
1239
1240 @media screen and (max-width: 767px)
1241 div#peopleWrap > .card
1242 max-width: 100%
1243
1244 #players
1245 width: 50%
1246 position: relative
1247 float: left
1248
1249 #chat
1250 width: 50%
1251 float: left
1252 position: relative
1253
1254 @media screen and (max-width: 767px)
1255 #players, #chats
1256 width: 100%
1257
1258 #chat > .card
1259 max-width: 100%
1260 margin: 0;
1261 border: none;
1262
1263 #players > p
1264 margin-left: 5px
1265
1266 .anonymous
1267 font-style: italic
1268
1269 button.player-action
1270 margin-left: 32px
1271
1272 .somethingnew
1273 background-color: #c5fefe !important
1274
1275 .tabbtn
1276 background-color: #f9faee
1277
1278 button.acceptBtn
1279 background-color: lightgreen
1280 button.refuseBtn
1281 background-color: red
1282
1283 #buttonsTchall
1284 // margin-top set dynamically (depends if diagram showed or not)
1285 & > button > span
1286 width: 100%
1287 text-align: center
1288
1289 .variantName
1290 font-weight: bold
1291
1292 .diagram
1293 margin: 0 auto
1294 max-width: 400px
1295 // width: 100% required for Firefox
1296 width: 100%
1297
1298 #inputFen
1299 width: 100%
1300
1301 #div2, #div3
1302 margin-top: 15px
1303 @media screen and (max-width: 767px)
1304 #div2, #div3
1305 margin-top: 0
1306
1307 tr > td
1308 &.random-0
1309 background-color: #FF5733
1310 &.random-1
1311 background-color: #2B63B4
1312 &.random-2
1313 background-color: #33B42B
1314
1315 @media screen and (max-width: 767px)
1316 h4
1317 margin: 5px 0
1318
1319 button#loadMoreBtn
1320 display: block
1321 margin: 0 auto
1322
1323 td.remove-preset
1324 background-color: lightgrey
1325 text-align: center
1326 & > img
1327 height: 1em
1328 </style>