b7199a7b6922b372075010ebdb917af11b1386ab
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName
16 | {{ curChallToAccept.vname }}
17 | {{ curChallToAccept.options.abridged || '' }}
18 span {{ curChallToAccept.cadence }}
19 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
20 p.text-center(v-if="!!curChallToAccept.color")
21 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
22 .diagram(
23 v-if="!!curChallToAccept.fen"
24 v-html="tchallDiag"
25 )
26 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
27 button.acceptBtn(@click="decisionChallenge(true)")
28 span {{ st.tr["Accept challenge?"] }}
29 button.refuseBtn(@click="decisionChallenge(false)")
30 span {{ st.tr["Refuse"] }}
31 input#modalNewgame.modal(
32 type="checkbox"
33 @change="cadenceFocusIfOpened($event)"
34 )
35 div#newgameDiv(
36 role="dialog"
37 data-checkbox="modalNewgame"
38 )
39 .card
40 label#closeNewgame.modal-close(for="modalNewgame")
41 div(@keyup.enter="issueNewChallenge()")
42 fieldset
43 label(for="selectVariant") {{ st.tr["Variant"] }} *
44 select#selectVariant(
45 @change="loadNewchallVariant(trySetNewchallDiag)"
46 v-model="newchallenge.vid"
47 )
48 option(
49 v-for="v in st.variants"
50 :value="v.id"
51 :selected="newchallenge.vid==v.id"
52 )
53 | {{ v.display }}
54 // Variant-specific options (often at least randomness)
55 fieldset(v-if="!!newchallenge.V && newchallenge.V.Options")
56 div(v-for="select of newchallenge.V.Options.select || []")
57 label(:for="select.variable + '_opt'") {{ st.tr[select.label] }} *
58 select(:id="select.variable + '_opt'")
59 option(
60 v-for="o of select.options"
61 :value="o.value"
62 :selected="o.value == select.defaut"
63 )
64 | {{ st.tr[o.label] }}
65 div(v-for="check of newchallenge.V.Options.check || []")
66 label(:for="check.variable + '_opt'") {{ st.tr[check.label] }} *
67 input(
68 :id="check.variable + '_opt'"
69 type="checkbox"
70 :checked="check.defaut")
71 fieldset
72 label(for="cadence") {{ st.tr["Cadence"] }} *
73 div#predefinedCadences
74 button(type="button") 15+5
75 button(type="button") 45+30
76 button(type="button") 3d
77 button(type="button") 7d
78 input#cadence(
79 type="text"
80 v-model="newchallenge.cadence"
81 placeholder="5+0, 1h+30s, 5d ..."
82 )
83 fieldset
84 label(for="memorizeChall") {{ st.tr["Memorize"] }}
85 input#memorizeChall(
86 type="checkbox"
87 v-model="newchallenge.memorize"
88 )
89 fieldset(v-if="st.user.id > 0")
90 label(for="selectPlayers") {{ st.tr["Play with"] }}
91 select#selectPlayersInList(
92 v-model="newchallenge.to"
93 @change="changeChallTarget()"
94 )
95 option(value="")
96 option(
97 v-for="p in Object.values(people)"
98 v-if="!!p.name"
99 :value="p.name"
100 )
101 | {{ p.name }}
102 input#selectPlayers(
103 type="text"
104 v-model="newchallenge.to"
105 )
106 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
107 label(for="selectColor") {{ st.tr["Color"] }}
108 select#selectColor(v-model="newchallenge.color")
109 option(value='')
110 option(value='w') {{ st.tr["White"] }}
111 option(value='b') {{ st.tr["Black"] }}
112 br
113 input#inputFen(
114 placeholder="FEN"
115 @input="trySetNewchallDiag()"
116 type="text"
117 v-model="newchallenge.fen"
118 )
119 .diagram(v-html="newchallenge.diag")
120 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
121 input#modalPeople.modal(
122 type="checkbox"
123 @click="toggleSocialColor()"
124 )
125 div#peopleWrap(
126 role="dialog"
127 data-checkbox="modalPeople"
128 )
129 .card
130 label.modal-close(for="modalPeople")
131 #people
132 #players
133 p(
134 v-for="sid in Object.keys(people)"
135 v-if="!!people[sid].name"
136 )
137 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
138 button.player-action(
139 v-if="isGamer(sid)"
140 @click="watchGame(sid)"
141 )
142 | {{ st.tr["Observe"] }}
143 button.player-action(
144 v-else-if="st.user.sid != sid"
145 :class="{focused: isFocusedOnHall(sid)}"
146 @click="challenge(sid)"
147 )
148 | {{ st.tr["Challenge"] }}
149 p.anonymous @nonymous ({{ anonymousCount() }})
150 #chat
151 Chat(
152 ref="chatcomp"
153 @mychat="processChat"
154 :pastChats="[]"
155 )
156 .clearer
157 .row
158 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
159 .button-group
160 button#peopleBtn(onClick="window.doClick('modalPeople')")
161 | {{ st.tr["Who's there?"] }}
162 button(@click="showNewchallengeForm()")
163 | {{ st.tr["New game"] }}
164 .row(v-if="presetChalls.length > 0")
165 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
166 h4.text-center {{ st.tr["Preset challenges"] }}
167 table
168 thead
169 tr
170 th {{ st.tr["Variant"] }}
171 th {{ st.tr["Cadence"] }}
172 th {{ st.tr["Options"] }}
173 th
174 tbody
175 // TODO: remove the check !!pc.options
176 tr(
177 v-for="pc in presetChalls"
178 @click="newChallFromPreset(pc)"
179 v-if="!!pc.options"
180 )
181 td {{ pc.vname }}
182 td {{ pc.cadence }}
183 td(:class="getRandomnessClass(pc)") {{ pc.options.abridged || '' }}
184 td.remove-preset(@click="removePresetChall($event, pc)")
185 img(src="/images/icons/delete.svg")
186 .row
187 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
188 div#div2
189 .button-group
190 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
191 | {{ st.tr["Live challenges"] }}
192 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
193 | {{ st.tr["Correspondence challenges"] }}
194 ChallengeList(
195 v-show="cdisplay=='live'"
196 :challenges="filterChallenges('live')"
197 @click-challenge="clickChallenge"
198 )
199 ChallengeList(
200 v-show="cdisplay=='corr'"
201 :challenges="filterChallenges('corr')"
202 @click-challenge="clickChallenge"
203 )
204 div#div3
205 .button-group
206 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
207 | {{ st.tr["Live games"] }}
208 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
209 | {{ st.tr["Correspondence games"] }}
210 GameList(
211 v-show="gdisplay=='live'"
212 :games="filterGames('live')"
213 :show-both="true"
214 @show-game="showGame"
215 )
216 div(v-show="gdisplay=='corr'")
217 GameList(
218 :games="filterGames('corr')"
219 :show-both="true"
220 @show-game="showGame"
221 )
222 button#loadMoreBtn(
223 v-if="hasMore"
224 @click="loadMoreCorr()"
225 )
226 | {{ st.tr["Load more"] }}
227 </template>
228
229 <script>
230 import { store } from "@/store";
231 import { checkChallenge } from "@/data/challengeCheck";
232 import { notify } from "@/utils/notifications";
233 import { ArrayFun } from "@/utils/array";
234 import { ajax } from "@/utils/ajax";
235 import params from "@/parameters";
236 import { getRandString, shuffle, randInt } from "@/utils/alea";
237 import { getDiagram } from "@/utils/printDiagram";
238 import Chat from "@/components/Chat.vue";
239 import UserBio from "@/components/UserBio.vue";
240 import GameList from "@/components/GameList.vue";
241 import ChallengeList from "@/components/ChallengeList.vue";
242 import { GameStorage } from "@/utils/gameStorage";
243 import { processModalClick } from "@/utils/modalClick";
244 export default {
245 name: "my-hall",
246 components: {
247 Chat,
248 UserBio,
249 GameList,
250 ChallengeList
251 },
252 data: function() {
253 return {
254 st: store.state,
255 cdisplay: "live", //or corr
256 gdisplay: "live",
257 // timestamp of last showed (oldest) corr game:
258 cursor: Number.MAX_SAFE_INTEGER,
259 // hasMore == TRUE: a priori there could be more games to load
260 hasMore: true,
261 games: [],
262 challenges: [],
263 people: {},
264 infoMessage: "",
265 newchallenge: {
266 fen: "",
267 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
268 to: "", //name of challenged player (if any)
269 color: '',
270 cadence: localStorage.getItem("cadence") || "",
271 options: {},
272 // VariantRules object, stored to not interfere with
273 // diagrams of targeted challenges:
274 V: null,
275 vname: "",
276 diag: "", //visualizing FEN
277 memorize: false //put settings in localStorage
278 },
279 focus: true,
280 tchallDiag: "",
281 curChallToAccept: { from: {}, options: {} },
282 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
283 conn: null,
284 connexionString: "",
285 socketCloseListener: 0,
286 // Related to (killing of) self multi-connects:
287 newConnect: {}
288 };
289 },
290 watch: {
291 // st.variants changes only once, at loading from [] to [...]
292 "st.variants": function() {
293 // Set potential challenges and games variant names:
294 this.challenges.concat(this.games).forEach(o => {
295 if (!o.vname) this.setVname(o);
296 });
297 if (!this.newchallenge.V && this.newchallenge.vid > 0)
298 this.loadNewchallVariant();
299 },
300 $route: function(to, from) {
301 if (to.path != "/") this.cleanBeforeDestroy();
302 }
303 },
304 created: function() {
305 document.addEventListener('visibilitychange', this.visibilityChange);
306 window.addEventListener('focus', this.onFocus);
307 window.addEventListener('blur', this.onBlur);
308 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
309 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
310 this.loadNewchallVariant();
311 const my = this.st.user;
312 const tmpId = getRandString();
313 this.$set(
314 this.people,
315 my.sid,
316 {
317 id: my.id,
318 name: my.name,
319 tmpIds: {
320 tmpId: { page: "/", focus: true }
321 }
322 }
323 );
324 const connectAndPoll = () => {
325 this.send("connect");
326 this.send("pollclientsandgamers");
327 if (!!this.$route.query["challenge"]) {
328 // Automatic challenge sending, for tournaments
329 this.loadNewchallVariant(
330 () => {
331 Object.assign(
332 this.newchallenge,
333 {
334 fen: "",
335 vid:
336 this.st.variants
337 .find(v => v.name == this.$route.query["variant"])
338 .id,
339 to: this.$route.query["challenge"],
340 color: this.$route.query["color"] || '',
341 cadence: this.$route.query["cadence"],
342 options: {},
343 memorize: false
344 }
345 );
346 window.doClick("modalNewgame");
347 },
348 this.$route.query["variant"]
349 );
350 }
351 };
352 // Initialize connection
353 this.connexionString =
354 params.socketUrl +
355 "/?sid=" + this.st.user.sid +
356 "&id=" + this.st.user.id +
357 "&tmpId=" + tmpId +
358 "&page=" +
359 // Hall: path is "/" (TODO: could be hard-coded as well)
360 encodeURIComponent(this.$route.path);
361 this.conn = new WebSocket(this.connexionString);
362 this.conn.onopen = connectAndPoll;
363 this.conn.addEventListener("message", this.socketMessageListener);
364 this.socketCloseListener = setInterval(
365 () => {
366 if (this.conn.readyState == 3) {
367 this.conn.removeEventListener("message", this.socketMessageListener);
368 this.conn = new WebSocket(this.connexionString);
369 this.conn.addEventListener("message", this.socketMessageListener);
370 }
371 },
372 1000
373 );
374 },
375 mounted: function() {
376 document.getElementById("peopleWrap")
377 .addEventListener("click", (e) => {
378 processModalClick(e, () => {
379 this.toggleSocialColor("close")
380 });
381 });
382 ["infoDiv", "newgameDiv"].forEach(eltName => {
383 document.getElementById(eltName)
384 .addEventListener("click", processModalClick);
385 });
386 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
387 b.addEventListener("click", () => {
388 this.newchallenge.cadence = b.innerHTML;
389 });
390 });
391 const dispCorr = this.$route.query["disp"];
392 const showCtype =
393 dispCorr || localStorage.getItem("type-challenges") || "live";
394 const showGtype =
395 dispCorr || localStorage.getItem("type-games") || "live";
396 this.setDisplay('c', showCtype);
397 this.setDisplay('g', showGtype);
398 // Ask server for current corr games (all but mines)
399 this.loadMoreCorr();
400 // Also ask for corr challenges (open + sent by/to me)
401 // List them all, because they are not supposed to be that many (TODO?)
402 ajax(
403 "/challenges",
404 "GET",
405 {
406 data: { uid: this.st.user.id },
407 success: (response) => {
408 if (
409 response.challenges.length > 0 &&
410 this.challenges.length == 0 &&
411 this.cdisplay == "live"
412 ) {
413 document
414 .getElementById("btnCcorr")
415 .classList.add("somethingnew");
416 }
417 // Gather all senders names, and then retrieve full identity:
418 // (TODO [perf]: some might be online...)
419 let names = {};
420 response.challenges.forEach(c => {
421 if (c.uid != this.st.user.id) names[c.uid] = "";
422 else if (!!c.target && c.target != this.st.user.id)
423 names[c.target] = "";
424 });
425 const addChallenges = () => {
426 names[this.st.user.id] = this.st.user.name; //in case of
427 this.challenges = this.challenges.concat(
428 response.challenges.map(c => {
429 const from = { name: names[c.uid], id: c.uid }; //or just name
430 const type = this.classifyObject(c);
431 this.setVname(c);
432 return Object.assign(
433 {},
434 c,
435 {
436 type: type,
437 from: from,
438 to: c.target ? names[c.target] : "",
439 options: JSON.parse(c.options)
440 }
441 );
442 })
443 );
444 };
445 if (Object.keys(names).length > 0) {
446 ajax(
447 "/users",
448 "GET",
449 {
450 data: { ids: Object.keys(names).join(",") },
451 success: (response2) => {
452 response2.users.forEach(u => {
453 names[u.id] = u.name;
454 });
455 addChallenges();
456 }
457 }
458 );
459 }
460 else addChallenges();
461 }
462 }
463 );
464 },
465 beforeDestroy: function() {
466 this.cleanBeforeDestroy();
467 },
468 methods: {
469 cleanBeforeDestroy: function() {
470 clearInterval(this.socketCloseListener);
471 document.removeEventListener('visibilitychange', this.visibilityChange);
472 window.removeEventListener('focus', this.onFocus);
473 window.removeEventListener('blur', this.onBlur);
474 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
475 this.conn.removeEventListener("message", this.socketMessageListener);
476 this.send("disconnect");
477 this.conn = null;
478 },
479 getRandomnessClass: function(pc) {
480 const opts = pc.options;
481 if (opts.randomness === undefined && opts.random === undefined)
482 return {};
483 if (opts.randomness !== undefined)
484 return { ["random-" + opts.randomness]: true };
485 return { ["random-" + (opts.random ? 2 : 0)]: true };
486 },
487 anonymousCount: function() {
488 let count = 0;
489 Object.values(this.people).forEach(p => {
490 // Do not cound people who did not send their identity yet:
491 count += (!p.name && p.id === 0) ? 1 : 0;
492 });
493 return count;
494 },
495 visibilityChange: function() {
496 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
497 this.focus = (document.visibilityState == "visible");
498 this.send(this.focus ? "getfocus" : "losefocus");
499 },
500 onFocus: function() {
501 this.focus = true;
502 this.send("getfocus");
503 },
504 onBlur: function() {
505 this.focus = false;
506 this.send("losefocus");
507 },
508 invColor: function(c) {
509 if (c == 'w') return this.st.tr["Black"];
510 return this.st.tr["White"];
511 },
512 partialResetNewchallenge: function() {
513 // Reset potential target and custom FEN:
514 this.newchallenge.to = "";
515 this.newchallenge.color = '';
516 this.newchallenge.fen = "";
517 this.newchallenge.diag = "";
518 this.newchallenge.memorize = false;
519 },
520 showNewchallengeForm: function() {
521 this.partialResetNewchallenge();
522 window.doClick("modalNewgame");
523 },
524 sameOptions: function(opt1, opt2) {
525 const keys1 = Object.keys(opt1),
526 keys2 = Object.keys(opt2);
527 if (keys1.length != keys2.length) return false;
528 for (const key1 of keys1) {
529 if (!keys2.includes(key1)) return false;
530 if (opt1[key1] != opt2[key1]) return false;
531 }
532 return true;
533 },
534 addPresetChall: function(chall) {
535 // Add only if not already existing:
536 if (this.presetChalls.some(c =>
537 c.vid == chall.vid &&
538 c.cadence == chall.cadence &&
539 this.sameOptions(c.options, chall.options)
540 )) {
541 return;
542 }
543 const L = this.presetChalls.length;
544 this.presetChalls.push({
545 index: L,
546 vid: chall.vid,
547 vname: chall.vname, //redundant, but easier
548 cadence: chall.cadence,
549 options: chall.options
550 });
551 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
552 },
553 removePresetChall: function(e, pchall) {
554 e.stopPropagation();
555 const pchallIdx =
556 this.presetChalls.findIndex(pc => pc.index == pchall.index);
557 this.presetChalls.splice(pchallIdx, 1);
558 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
559 },
560 tchallButtonsMargin: function() {
561 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
562 return {};
563 },
564 changeChallTarget: function() {
565 if (!this.newchallenge.to) {
566 // Reset potential FEN + diagram
567 this.newchallenge.fen = "";
568 this.newchallenge.color = '';
569 this.newchallenge.diag = "";
570 }
571 },
572 cadenceFocusIfOpened: function() {
573 if (event.target.checked)
574 document.getElementById("cadence").focus();
575 },
576 send: function(code, obj) {
577 if (!!this.conn && this.conn.readyState == 1) {
578 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
579 }
580 },
581 setVname: function(obj) {
582 const variant = this.st.variants.find(v => v.id == obj.vid);
583 // this.st.variants might be uninitialized (variant == null)
584 if (!!variant) {
585 obj.vname = variant.name;
586 obj.vdisp = variant.display;
587 }
588 // NOTE: Next line is used in loadNewchallVariant
589 return (!variant ? "" : variant.name);
590 },
591 filterChallenges: function(type) {
592 return this.challenges.filter(c => c.type == type);
593 },
594 filterGames: function(type) {
595 return this.games.filter(g => g.type == type);
596 },
597 // o: challenge or game
598 classifyObject: function(o) {
599 // No imported games here
600 return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
601 },
602 setDisplay: function(letter, type, e) {
603 this[letter + "display"] = type;
604 localStorage.setItem(
605 "type-" + (letter == "c" ? "challenges" : "games"),
606 type
607 );
608 let elt = e
609 ? e.target
610 : document.getElementById("btn" + letter.toUpperCase() + type);
611 elt.classList.add("active");
612 elt.classList.remove("somethingnew"); //in case of
613 if (!!elt.previousElementSibling)
614 elt.previousElementSibling.classList.remove("active");
615 else elt.nextElementSibling.classList.remove("active");
616 },
617 isGamer: function(sid) {
618 return Object.values(this.people[sid].tmpIds)
619 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
620 },
621 isFocusedOnHall: function(sid) {
622 return (
623 // This is meant to challenge people, thus the next 2 conditions:
624 this.st.user.id > 0 &&
625 sid != this.st.user.sid &&
626 Object.values(this.people[sid].tmpIds)
627 .some(v => v.focus && v.page == "/")
628 );
629 },
630 challenge: function(sid) {
631 this.partialResetNewchallenge();
632 // Available, in Hall
633 this.newchallenge.to = this.people[sid].name;
634 // TODO: also store target sid to not re-search for it
635 document.getElementById("modalPeople").checked = false;
636 window.doClick("modalNewgame");
637 },
638 watchGame: function(sid) {
639 // In some game, maybe playing maybe not: show a random one
640 let gids = [];
641 Object.values(this.people[sid].tmpIds).forEach(v => {
642 if (v.focus) {
643 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
644 if (!!matchGid) gids.push(matchGid[0]);
645 }
646 });
647 const gid = gids[Math.floor(Math.random() * gids.length)];
648 window.open("/#/game/" + gid, "_blank");
649 },
650 showGame: function(g) {
651 // NOTE: we are an observer, since only games I don't play are shown here
652 // ==> Moves sent by connected remote player(s) if live game
653 window.open("/#/game/" + g.id, "_blank");
654 },
655 toggleSocialColor: function(action) {
656 if (!action && document.getElementById("modalPeople").checked)
657 document.getElementById("inputChat").focus();
658 else
659 document.getElementById("peopleBtn").classList.remove("somethingnew");
660 },
661 processChat: function(chat) {
662 this.send("newchat", { data: chat });
663 },
664 getOppsid: function(c) {
665 let oppsid = c.from.sid; //may not be defined if corr + offline opp
666 if (!oppsid) {
667 oppsid = Object.keys(this.people).find(
668 sid => this.people[sid].id == c.from.id
669 );
670 }
671 return oppsid;
672 },
673 // Messaging center:
674 socketMessageListener: function(msg) {
675 if (!this.conn) return;
676 const data = JSON.parse(msg.data);
677 switch (data.code) {
678 case "pollclientsandgamers": {
679 // TODO: shuffling and random filtering on server,
680 // if the room is really crowded.
681 Object.keys(data.sockIds).forEach(sid => {
682 if (sid != this.st.user.sid) {
683 // Pick a target tmpId (+page) at random:
684 const pt = Object.values(data.sockIds[sid]);
685 const randPage = pt[randInt(pt.length)].page;
686 this.send(
687 "askidentity",
688 {
689 target: sid,
690 page: randPage
691 }
692 );
693 }
694 if (!this.people[sid])
695 // Do not set name or id: identity unknown yet
696 this.people[sid] = { tmpIds: data.sockIds[sid] };
697 else
698 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
699 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
700 // Peer is in Hall
701 this.send("askchallenges", { target: sid });
702 Object.values(data.sockIds[sid]).forEach(v => {
703 if (
704 v.page.indexOf("/game/") >= 0 &&
705 !v.page.match(/\/[0-9]+$/)
706 ) {
707 // Peer is in Game: ask only if live game
708 this.send("askgame", { target: sid, page: v.page });
709 }
710 });
711 });
712 break;
713 }
714 case "connect":
715 case "gconnect": {
716 const page = data.page || "/";
717 if (data.code == "connect") {
718 // Ask challenges only on first connexion:
719 if (!this.people[data.from[0]])
720 this.send("askchallenges", { target: data.from[0] });
721 }
722 // Ask game only if live:
723 else if (!page.match(/\/[0-9]+$/))
724 this.send("askgame", { target: data.from[0], page: page });
725 if (!this.people[data.from[0]]) {
726 this.$set(
727 this.people,
728 data.from[0],
729 {
730 tmpIds: {
731 [data.from[1]]: { page: page, focus: true }
732 }
733 }
734 );
735 // For self multi-connects tests:
736 this.newConnect[data.from[0]] = true;
737 this.send("askidentity", { target: data.from[0], page: page });
738 }
739 else {
740 this.people[data.from[0]].tmpIds[data.from[1]] =
741 { page: page, focus: true };
742 this.$forceUpdate(); //TODO: shouldn't be required
743 }
744 break;
745 }
746 case "disconnect":
747 case "gdisconnect": {
748 // If the user reloads the page twice very quickly
749 // (experienced with Firefox), the first reload won't have time to
750 // connect but will trigger a "close" event anyway.
751 // ==> Next check is required.
752 if (!this.people[data.from[0]]) return;
753 delete this.people[data.from[0]].tmpIds[data.from[1]];
754 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
755 this.$delete(this.people, data.from[0]);
756 else this.$forceUpdate(); //TODO: shouldn't be required
757 if (data.code == "disconnect") {
758 // Remove the live challenges sent by this player, if
759 // he isn't connected on another tab:
760 if (
761 !this.people[data.from[0]] ||
762 Object.values(this.people[data.from[0]].tmpIds)
763 .every(v => v.page != "/")
764 ) {
765 ArrayFun.remove(
766 this.challenges,
767 c => c.type == "live" && c.from.sid == data.from[0],
768 "all"
769 );
770 }
771 }
772 else {
773 // Remove the matching live game if now unreachable
774 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
775 // Corr games are always reachable:
776 if (!gid.match(/^[0-9]+$/)) {
777 // Live games are reachable if someone is on the game page
778 if (Object.values(this.people).every(p =>
779 Object.values(p.tmpIds).every(v => v.page != data.page))
780 ) {
781 ArrayFun.remove(this.games, g => g.id == gid);
782 }
783 }
784 }
785 break;
786 }
787 case "getfocus": {
788 let player = this.people[data.from[0]];
789 // If user reload a page, focus may arrive earlier than connect
790 if (!!player) {
791 player.tmpIds[data.from[1]].focus = true;
792 this.$forceUpdate(); //TODO: shouldn't be required
793 }
794 break;
795 }
796 case "losefocus": {
797 let player = this.people[data.from[0]];
798 if (!!player) {
799 player.tmpIds[data.from[1]].focus = false;
800 this.$forceUpdate(); //TODO: shouldn't be required
801 }
802 break;
803 }
804 case "askidentity": {
805 // Request for identification
806 const me = {
807 // Decompose to avoid revealing email
808 name: this.st.user.name,
809 sid: this.st.user.sid,
810 id: this.st.user.id
811 };
812 this.send("identity", { data: me, target: data.from });
813 break;
814 }
815 case "identity": {
816 const user = data.data;
817 let player = this.people[user.sid];
818 // player.tmpIds is already set
819 player.id = user.id;
820 player.name = user.name;
821 // TODO: this.$set(people, ...) fails. So forceUpdate.
822 // But this shouldn't be like that!
823 this.$forceUpdate();
824 // If I multi-connect, kill current connexion if no mark (I'm older)
825 if (this.newConnect[user.sid]) {
826 delete this.newConnect[user.sid];
827 if (
828 user.id > 0 &&
829 user.id == this.st.user.id &&
830 user.sid != this.st.user.sid
831 ) {
832 // I logged in elsewhere:
833 this.cleanBeforeDestroy();
834 alert(this.st.tr["New connexion detected: tab now offline"]);
835 }
836 }
837 break;
838 }
839 case "askchallenges": {
840 // Send my current live challenges (if any)
841 const myChallenges = this.challenges
842 .filter(c =>
843 c.from.sid == this.st.user.sid && c.type == "live"
844 )
845 .map(c => {
846 // NOTE: in principle, should only send targeted challenge to the
847 // target. But we may not know yet the identity of the target
848 // (just name), so can't decide if data.from is the target.
849 return {
850 id: c.id,
851 from: this.st.user.sid,
852 to: c.to,
853 options: JSON.stringify(c.options),
854 fen: c.fen,
855 vid: c.vid,
856 cadence: c.cadence,
857 added: c.added
858 };
859 });
860 if (myChallenges.length > 0)
861 this.send("challenges", { data: myChallenges, target: data.from });
862 break;
863 }
864 case "challenges": //after "askchallenges"
865 data.data.forEach(this.addChallenge);
866 break;
867 case "newchallenge":
868 this.addChallenge(data.data);
869 break;
870 case "refusechallenge": {
871 const cid = data.data;
872 ArrayFun.remove(this.challenges, c => c.id == cid);
873 alert(this.st.tr["Challenge declined"]);
874 break;
875 }
876 case "deletechallenge_s": {
877 // NOTE: the challenge(s) may be already removed
878 const cref = data.data;
879 if (!!cref.cid)
880 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
881 else if (!!cref.sids) {
882 cref.sids.forEach(s => {
883 ArrayFun.remove(
884 this.challenges,
885 c => c.type == "live" && c.from.sid == s,
886 "all"
887 );
888 });
889 }
890 break;
891 }
892 case "game": // Individual request
893 case "newgame": {
894 const game = data.data;
895 // Ignore games where I play (will go in MyGames page),
896 // and also games that I already received.
897 if (
898 this.games.findIndex(g => g.id == game.id) == -1 &&
899 game.players.every(p => {
900 return (
901 p.sid != this.st.user.sid &&
902 (p.id == 0 || p.id != this.st.user.id)
903 );
904 })
905 ) {
906 let newGame = game;
907 newGame.type = this.classifyObject(game);
908 this.setVname(game);
909 if (!game.score)
910 // New game from Hall
911 newGame.score = "*";
912 // TODO: remove patch on next line (options || "{}")
913 newGame.options = JSON.parse(newGame.options || "{}");
914 this.games.push(newGame);
915 if (
916 newGame.score == '*' &&
917 (newGame.type == "live" && this.gdisplay == "corr") ||
918 (newGame.type == "corr" && this.gdisplay == "live")
919 ) {
920 document
921 .getElementById("btnG" + newGame.type)
922 .classList.add("somethingnew");
923 }
924 }
925 break;
926 }
927 case "result": {
928 let g = this.games.find(g => g.id == data.gid);
929 if (!!g) g.score = data.score;
930 break;
931 }
932 case "startgame": {
933 // New game just started, I'm involved
934 let gameInfo = data.data;
935 if (this.classifyObject(gameInfo) == "live") {
936 // TODO: remove patch on next line (+ const gameInfo)
937 if (!gameInfo.options) gameInfo.options = "{}";
938 this.startNewGame(gameInfo);
939 }
940 else {
941 this.infoMessage =
942 this.st.tr["New correspondence game:"] + " " +
943 "<a href='#/game/" + gameInfo.id + "'>" +
944 "#/game/" + gameInfo.id + "</a>";
945 document.getElementById("modalInfo").checked = true;
946 }
947 break;
948 }
949 case "newchat":
950 this.$refs["chatcomp"].newChat(data.data);
951 if (!document.getElementById("modalPeople").checked)
952 document.getElementById("peopleBtn").classList.add("somethingnew");
953 break;
954 }
955 },
956 loadMoreCorr: function() {
957 ajax(
958 "/observedgames",
959 "GET",
960 {
961 data: {
962 uid: this.st.user.id,
963 cursor: this.cursor
964 },
965 success: (res) => {
966 const L = res.games.length;
967 if (L > 0) {
968 if (
969 this.cursor == Number.MAX_SAFE_INTEGER &&
970 this.games.length == 0 &&
971 this.gdisplay == "live" &&
972 res.games.some(g => g.score == '*')
973 ) {
974 // First loading: show indicators
975 document
976 .getElementById("btnGcorr")
977 .classList.add("somethingnew");
978 }
979 this.cursor = res.games[L - 1].created;
980 let moreGames = res.games.map(g => {
981 this.setVname(g);
982 g.type = "corr";
983 g.options = JSON.parse(g.options);
984 return g;
985 });
986 this.games = this.games.concat(moreGames);
987 }
988 else this.hasMore = false;
989 }
990 }
991 );
992 },
993 // Challenge lifecycle:
994 addChallenge: function(chall) {
995 // NOTE about next condition: see "askchallenges" case.
996 if (
997 !chall.to ||
998 (this.people[chall.from].id > 0 &&
999 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
1000 ) {
1001 let newChall = Object.assign({}, chall);
1002 newChall.type = this.classifyObject(chall);
1003 // TODO: remove patch on next line (options || "{}")
1004 newChall.options = JSON.parse(chall.options || "{}");
1005 newChall.added = Date.now();
1006 let fromValues = Object.assign({}, this.people[chall.from]);
1007 delete fromValues["pages"]; //irrelevant in this context
1008 newChall.from = Object.assign({ sid: chall.from }, fromValues);
1009 this.setVname(newChall);
1010 this.challenges.push(newChall);
1011 if (
1012 (newChall.type == "live" && this.cdisplay == "corr") ||
1013 (newChall.type == "corr" && this.cdisplay == "live")
1014 ) {
1015 document
1016 .getElementById("btnC" + newChall.type)
1017 .classList.add("somethingnew");
1018 }
1019 if (!!chall.to && chall.to == this.st.user.name) {
1020 notify(
1021 "New challenge",
1022 // fromValues.name should exist since the player is online, but
1023 // let's consider there is some chance that the challenge arrives
1024 // right after we connected and before receiving the poll result:
1025 { body: "from " + (fromValues.name || "@nonymous") }
1026 );
1027 }
1028 }
1029 },
1030 loadNewchallVariant: async function(cb, vname) {
1031 vname = vname || this.setVname(this.newchallenge);
1032 await import("@/variants/" + vname + ".js")
1033 .then((vModule) => {
1034 window.V = vModule[vname + "Rules"];
1035 this.newchallenge.V = window.V;
1036 if (!!cb) cb();
1037 });
1038 },
1039 trySetNewchallDiag: function() {
1040 if (!this.newchallenge.fen) {
1041 this.newchallenge.diag = "";
1042 return;
1043 }
1044 // If vid > 0 then the variant is loaded (function above):
1045 window.V = this.newchallenge.V;
1046 if (
1047 this.newchallenge.vid > 0 &&
1048 !!this.newchallenge.fen &&
1049 V.IsGoodFen(this.newchallenge.fen)
1050 ) {
1051 const parsedFen = V.ParseFen(this.newchallenge.fen);
1052 this.newchallenge.diag = getDiagram({
1053 position: parsedFen.position
1054 //,orientation: parsedFen.turn
1055 });
1056 }
1057 else this.newchallenge.diag = "";
1058 },
1059 newChallFromPreset(pchall) {
1060 this.partialResetNewchallenge();
1061 this.newchallenge.vid = pchall.vid;
1062 this.newchallenge.cadence = pchall.cadence;
1063 this.newchallenge.options = pchall.options;
1064 this.newchallenge.fromPreset = true;
1065 this.loadNewchallVariant(this.issueNewChallenge);
1066 },
1067 issueNewChallenge: async function() {
1068 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1069 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1070 const ctype = this.classifyObject(this.newchallenge);
1071 // TODO: cadence still unchecked so ctype could be wrong...
1072 let error = "";
1073 if (!this.newchallenge.vid)
1074 error = this.st.tr["Please select a variant"];
1075 else if (ctype == "corr" && this.st.user.id <= 0)
1076 error = this.st.tr["Please log in to play correspondence games"];
1077 else if (!this.newchallenge.to && !!this.newchallenge.color)
1078 error = this.st.tr["Color option only for targeted challenge"];
1079 else if (!!this.newchallenge.to) {
1080 if (this.newchallenge.to == this.st.user.name)
1081 error = this.st.tr["Self-challenge is forbidden"];
1082 else if (
1083 ctype == "live" &&
1084 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1085 ) {
1086 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1087 }
1088 if (
1089 !!this.newchallenge.color &&
1090 !['w', 'b'].includes(this.newchallenge.color)
1091 ) {
1092 error = this.st.tr["Wrong color"];
1093 }
1094 }
1095 if (error) {
1096 alert(error);
1097 return;
1098 }
1099 window.V = this.newchallenge.V;
1100 let chall = Object.assign({}, this.newchallenge);
1101 if (!this.newchallenge.fromPreset) chall.options = { options: {} };
1102 if (V.Options && !this.newchallenge.fromPreset) {
1103 // Get/set options variables (if any) / TODO: v-model?!
1104 for (const check of this.newchallenge.V.Options.check || []) {
1105 const elt = document.getElementById(check.variable + "_opt");
1106 chall.options[check.variable] = elt.checked;
1107 }
1108 for (const select of this.newchallenge.V.Options.select || []) {
1109 const elt = document.getElementById(select.variable + "_opt");
1110 const tryIntVal = parseInt(elt.value, 10);
1111 chall.options[select.variable] =
1112 (isNaN(tryIntVal) ? elt.value : tryIntVal);
1113 }
1114 }
1115 error = checkChallenge(chall);
1116 if (error) {
1117 alert(this.st.tr[error]);
1118 return;
1119 }
1120 chall.options.abridged = V.AbbreviateOptions(chall.options);
1121 // Add only if not already issued (not counting FEN):
1122 // NOTE: "from" information is not required here
1123 if (this.challenges.some(c =>
1124 (
1125 c.from.sid == this.st.user.sid ||
1126 (c.from.id > 0 && c.from.id == this.st.user.id)
1127 )
1128 &&
1129 (
1130 (!c.to && !chall.to) ||
1131 c.to == chall.to
1132 )
1133 &&
1134 c.vid == chall.vid &&
1135 c.cadence == chall.cadence &&
1136 this.sameOptions(c.options, chall.options)
1137 )) {
1138 alert(this.st.tr["Challenge already exists"]);
1139 return;
1140 }
1141 if (this.newchallenge.memorize) this.addPresetChall(chall);
1142 delete chall["V"];
1143 delete chall["diag"];
1144 const finishAddChallenge = cid => {
1145 chall.id = cid || "c" + getRandString();
1146 const MAX_ALLOWED_CHALLS = 3;
1147 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1148 let countMyChalls = 0;
1149 let challToDelIdx = 0;
1150 let oldestAdded = Number.MAX_SAFE_INTEGER;
1151 for (let i=0; i<this.challenges.length; i++) {
1152 const c = this.challenges[i];
1153 if (
1154 c.type == ctype &&
1155 (
1156 c.from.sid == this.st.user.sid ||
1157 (c.from.id > 0 && c.from.id == this.st.user.id)
1158 )
1159 ) {
1160 countMyChalls++;
1161 if (c.added < oldestAdded) {
1162 challToDelIdx = i;
1163 oldestAdded = c.added;
1164 }
1165 }
1166 }
1167 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1168 this.send(
1169 "deletechallenge_s",
1170 { data: { cid: this.challenges[challToDelIdx].id } }
1171 );
1172 if (ctype == "corr") {
1173 ajax(
1174 "/challenges",
1175 "DELETE",
1176 { data: { id: this.challenges[challToDelIdx].id } }
1177 );
1178 }
1179 this.challenges.splice(challToDelIdx, 1);
1180 }
1181 this.send("newchallenge", {
1182 data: Object.assign(
1183 // Temporarily add sender infos to display challenge on Discord.
1184 { from: this.st.user.sid, sender: this.st.user.name },
1185 chall,
1186 { options: JSON.stringify(chall.options) }
1187 )
1188 });
1189 // Add new challenge:
1190 chall.from = {
1191 sid: this.st.user.sid,
1192 id: this.st.user.id,
1193 name: this.st.user.name
1194 };
1195 chall.added = Date.now();
1196 // NOTE: vname and type are redundant (deduced from cadence + vid)
1197 chall.type = ctype;
1198 chall.vname = this.newchallenge.vname;
1199 this.challenges.push(chall);
1200 // Remember cadence + vid for quicker further challenges:
1201 localStorage.setItem("cadence", chall.cadence);
1202 localStorage.setItem("vid", chall.vid);
1203 document.getElementById("modalNewgame").checked = false;
1204 // Show the challenge if not on current display
1205 if (
1206 (ctype == "live" && this.cdisplay == "corr") ||
1207 (ctype == "corr" && this.cdisplay == "live")
1208 ) {
1209 this.setDisplay('c', ctype);
1210 }
1211 };
1212 if (ctype == "live") {
1213 // Live challenges have a random ID
1214 finishAddChallenge(null);
1215 }
1216 else {
1217 // Correspondence game: send challenge to server
1218 ajax(
1219 "/challenges",
1220 "POST",
1221 {
1222 data: {
1223 chall: Object.assign(
1224 {},
1225 chall,
1226 { options: JSON.stringify(chall.options) }
1227 )
1228 },
1229 success: (response) => {
1230 finishAddChallenge(response.id);
1231 }
1232 }
1233 );
1234 }
1235 },
1236 // Callback function after a diagram was showed to accept
1237 // or refuse targetted challenge:
1238 decisionChallenge: function(accepted) {
1239 this.curChallToAccept.accepted = accepted;
1240 this.finishProcessingChallenge(this.curChallToAccept);
1241 document.getElementById("modalAccept").checked = false;
1242 },
1243 finishProcessingChallenge: function(c) {
1244 if (c.accepted) {
1245 c.seat = {
1246 sid: this.st.user.sid,
1247 id: this.st.user.id,
1248 name: this.st.user.name
1249 };
1250 this.launchGame(c);
1251 if (c.type == "live") {
1252 // Remove all live challenges of both players
1253 this.send(
1254 "deletechallenge_s",
1255 { data: { sids: [c.from.sid, c.seat.sid] } }
1256 );
1257 }
1258 else
1259 // Corr challenge: just remove the challenge
1260 this.send("deletechallenge_s", { data: { cid: c.id } });
1261 }
1262 else {
1263 const oppsid = this.getOppsid(c);
1264 if (!!oppsid)
1265 this.send("refusechallenge", { data: c.id, target: oppsid });
1266 if (c.type == "corr") {
1267 ajax(
1268 "/challenges",
1269 "DELETE",
1270 { data: { id: c.id } }
1271 );
1272 }
1273 this.send("deletechallenge_s", { data: { cid: c.id } });
1274 }
1275 },
1276 // TODO: if several players click same challenge at the same time: problem
1277 clickChallenge: async function(c) {
1278 const myChallenge =
1279 c.from.sid == this.st.user.sid || //live
1280 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1281 if (!myChallenge) {
1282 if (c.type == "corr" && this.st.user.id <= 0) {
1283 alert(this.st.tr["Please log in to accept corr challenges"]);
1284 return;
1285 }
1286 else {
1287 c.accepted = true;
1288 await import("@/variants/" + c.vname + ".js")
1289 .then((vModule) => {
1290 window.V = vModule[c.vname + "Rules"];
1291 if (!!c.to) {
1292 // c.to == this.st.user.name (connected)
1293 if (!!c.fen) {
1294 const parsedFen = V.ParseFen(c.fen);
1295 this.tchallDiag = getDiagram({
1296 position: parsedFen.position,
1297 orientation: parsedFen.turn
1298 });
1299 }
1300 this.curChallToAccept = c;
1301 document.getElementById("modalAccept").checked = true;
1302 }
1303 else this.finishProcessingChallenge(c);
1304 });
1305 }
1306 }
1307 else {
1308 // My challenge
1309 if (c.type == "corr") {
1310 ajax(
1311 "/challenges",
1312 "DELETE",
1313 { data: { id: c.id } }
1314 );
1315 }
1316 this.send("deletechallenge_s", { data: { cid: c.id } });
1317 }
1318 // In all cases, the challenge is consumed:
1319 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1320 },
1321 // NOTE: when launching game, the challenge is already being deleted
1322 launchGame: function(c) {
1323 // White player index 0, black player index 1:
1324 let players =
1325 !!c.color
1326 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1327 : shuffle([c.from, c.seat]);
1328 players.forEach(p => {
1329 if (!!p["tmpIds"]) delete p["tmpIds"];
1330 });
1331 // These game informations will be shared
1332 let gameInfo = {
1333 id: getRandString(),
1334 fen: c.fen || V.GenRandInitFen(c.options),
1335 options: JSON.stringify(c.options), //for rematch
1336 players: players,
1337 vid: c.vid,
1338 cadence: c.cadence
1339 };
1340 const notifyNewgame = () => {
1341 const oppsid = this.getOppsid(c);
1342 if (!!oppsid)
1343 // Opponent is online
1344 this.send("startgame", { data: gameInfo, target: oppsid });
1345 // If new corr game, notify Hall (except opponent and me)
1346 if (c.type == "corr") {
1347 this.send(
1348 "newgame",
1349 {
1350 data: gameInfo,
1351 excluded: [this.st.user.sid, oppsid]
1352 }
1353 );
1354 }
1355 // Notify MyGames page:
1356 this.send(
1357 "notifynewgame",
1358 {
1359 data: gameInfo,
1360 targets: gameInfo.players
1361 }
1362 );
1363 // NOTE: no need to send the game to the room, since I'll connect
1364 // on game just after, the main Hall will be notified.
1365 };
1366 if (c.type == "live") {
1367 // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
1368 notifyNewgame();
1369 this.startNewGame(gameInfo);
1370 // Increment game stats counter in DB
1371 ajax(
1372 "/gamestat",
1373 "POST",
1374 { data: { vid: gameInfo.vid } }
1375 );
1376 }
1377 else {
1378 // corr: game only on server
1379 ajax(
1380 "/games",
1381 "POST",
1382 {
1383 // cid is useful to delete the challenge:
1384 data: {
1385 gameInfo: gameInfo,
1386 cid: c.id
1387 },
1388 success: (response) => {
1389 gameInfo.id = response.id;
1390 notifyNewgame();
1391 this.$router.push("/game/" + response.id);
1392 }
1393 }
1394 );
1395 }
1396 },
1397 // NOTE: for live games only (corr games start on the server)
1398 startNewGame: function(gameInfo) {
1399 this.setVname(gameInfo);
1400 const game = Object.assign(
1401 {},
1402 gameInfo,
1403 {
1404 // (other) Game infos: constant
1405 fenStart: gameInfo.fen,
1406 created: Date.now(),
1407 // Game state (including FEN): will be updated
1408 moves: [],
1409 clocks: [-1, -1], //-1 = unstarted
1410 chats: [],
1411 score: "*"
1412 }
1413 );
1414 setTimeout(
1415 () => {
1416 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1417 GameStorage.add(game, (err) => {
1418 // If an error occurred, game is not added: the focused tab
1419 // already added the game.
1420 if (!this.focus) {
1421 if (this.st.settings.sound)
1422 // This will be played several times if several hidden tabs
1423 // on Hall... TODO: fix that (how ?!)
1424 new Audio("/sounds/newgame.flac").play().catch(() => {});
1425 notify(
1426 "New live game",
1427 { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
1428 );
1429 }
1430 this.$router.push("/game/" + gameInfo.id);
1431 });
1432 },
1433 this.focus ? 0 : 500 + 1000 * Math.random()
1434 );
1435 }
1436 }
1437 };
1438 </script>
1439
1440 <style lang="sass" scoped>
1441 .active
1442 color: #388e3c
1443
1444 #infoDiv > .card
1445 padding: 15px 0
1446 max-width: 430px
1447
1448 #newgameDiv > .card, #acceptDiv > .card
1449 max-width: 767px
1450 max-height: 100%
1451
1452 div#peopleWrap > .card
1453 max-height: 100%
1454
1455 @media screen and (min-width: 1281px)
1456 div#peopleWrap > .card
1457 max-width: 66.67%
1458
1459 @media screen and (max-width: 1280px)
1460 div#peopleWrap > .card
1461 max-width: 83.33%
1462
1463 @media screen and (max-width: 767px)
1464 div#peopleWrap > .card
1465 max-width: 100%
1466
1467 #players
1468 width: 50%
1469 position: relative
1470 float: left
1471
1472 #chat
1473 width: 50%
1474 float: left
1475 position: relative
1476
1477 @media screen and (max-width: 767px)
1478 #players, #chats
1479 width: 100%
1480
1481 #chat > .card
1482 max-width: 100%
1483 margin: 0
1484 border: none
1485
1486 #players > p
1487 margin-left: 5px
1488
1489 .anonymous
1490 font-style: italic
1491
1492 button.player-action
1493 margin-left: 32px
1494 &.focused
1495 background-color: #E6D271
1496
1497 .somethingnew
1498 background-color: #90C4EC !important
1499
1500 .tabbtn
1501 background-color: #f9faee
1502
1503 button.acceptBtn
1504 background-color: lightgreen
1505 button.refuseBtn
1506 background-color: red
1507
1508 #buttonsTchall
1509 // margin-top set dynamically (depends if diagram showed or not)
1510 & > button > span
1511 width: 100%
1512 text-align: center
1513
1514 .variantName
1515 font-weight: bold
1516
1517 .diagram
1518 margin: 0 auto
1519 max-width: 400px
1520 // width: 100% required for Firefox
1521 width: 100%
1522
1523 #inputFen
1524 width: 100%
1525
1526 #div2, #div3
1527 margin-top: 15px
1528 @media screen and (max-width: 767px)
1529 #div2, #div3
1530 margin-top: 0
1531
1532 .user-bio
1533 display: inline
1534
1535 tr > td
1536 &.random-0
1537 background-color: #FEAF9E
1538 &.random-1
1539 background-color: #9EB2FE
1540 &.random-2
1541 background-color: #A5FE9E
1542
1543 @media screen and (max-width: 767px)
1544 h4
1545 margin: 5px 0
1546
1547 button#loadMoreBtn
1548 display: block
1549 margin: 0 auto
1550
1551 td.remove-preset
1552 background-color: lightgrey
1553 text-align: center
1554 & > img
1555 height: 1em
1556 </style>