7b9031823a9507c1c3d579169ccf5c7d60ff7128
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
7 h3#infoMessage.section
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div(role="dialog" aria-labelledby="titleFenedit")
11 .card.smallpad(@keyup.enter="newChallenge")
12 label#closeNewgame.modal-close(for="modalNewgame")
13 fieldset
14 label(for="selectVariant") {{ st.tr["Variant"] }}
15 select#selectVariant(v-model="newchallenge.vid")
16 option(v-for="v in st.variants" :value="v.id") {{ v.name }}
17 fieldset
18 label(for="timeControl") {{ st.tr["Time control"] }}
19 input#timeControl(type="text" v-model="newchallenge.timeControl"
20 placeholder="3m+2s, 1h+30s, 7d+1d ...")
21 fieldset(v-if="st.user.id > 0")
22 label(for="selectPlayers") {{ st.tr["Play with? (optional)"] }}
23 input#selectPlayers(type="text" v-model="newchallenge.to")
24 fieldset(v-if="st.user.id > 0")
25 label(for="inputFen") {{ st.tr["FEN (optional)"] }}
26 input#inputFen(type="text" v-model="newchallenge.fen")
27 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
28 .row
29 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
30 button(onClick="doClick('modalNewgame')") New game
31 .row
32 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
33 .collapse
34 input#challengeSection(type="radio" checked aria-hidden="true" name="accordion")
35 label(for="challengeSection" aria-hidden="true") Challenges
36 div
37 .button-group
38 button(@click="cdisplay='live'") Live Challenges
39 button(@click="cdisplay='corr'") Correspondance challenges
40 ChallengeList(v-show="cdisplay=='live'"
41 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
42 ChallengeList(v-show="cdisplay=='corr'"
43 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
44 input#peopleSection(type="radio" aria-hidden="true" name="accordion")
45 label(for="peopleSection" aria-hidden="true") People
46 div
47 .button-group
48 button(@click="pdisplay='players'") Players
49 button(@click="pdisplay='chat'") Chat
50 #players(v-show="pdisplay=='players'")
51 h3 Online players
52 .player(v-for="p in uniquePlayers" @click="tryChallenge(p)"
53 :class="{anonymous: !!p.count}"
54 )
55 | {{ p.name + (!!p.count ? " ("+p.count+")" : "") }}
56 #chat(v-show="pdisplay=='chat'")
57 h3 Chat (TODO)
58 input#gameSection(type="radio" aria-hidden="true" name="accordion")
59 label(for="gameSection" aria-hidden="true") Games
60 div
61 .button-group
62 button(@click="gdisplay='live'") Live games
63 button(@click="gdisplay='corr'") Correspondance games
64 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
65 @show-game="showGame")
66 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
67 @show-game="showGame")
68 </template>
69
70 <script>
71 import { store } from "@/store";
72 import { checkChallenge } from "@/data/challengeCheck";
73 import { ArrayFun } from "@/utils/array";
74 import { ajax } from "@/utils/ajax";
75 import { getRandString, shuffle } from "@/utils/alea";
76 import GameList from "@/components/GameList.vue";
77 import ChallengeList from "@/components/ChallengeList.vue";
78 import { GameStorage } from "@/utils/gameStorage";
79 export default {
80 name: "my-hall",
81 components: {
82 GameList,
83 ChallengeList,
84 },
85 data: function () {
86 return {
87 st: store.state,
88 cdisplay: "live", //or corr
89 pdisplay: "players", //or chat
90 gdisplay: "live",
91 games: [],
92 challenges: [],
93 people: [], //people in main hall
94 infoMessage: "",
95 newchallenge: {
96 fen: "",
97 vid: 0,
98 to: "", //name of challenged player (if any)
99 timeControl: "", //"2m+2s" ...etc
100 },
101 };
102 },
103 watch: {
104 // st.variants changes only once, at loading from [] to [...]
105 "st.variants": function(variantArray) {
106 // Set potential challenges and games variant names:
107 this.challenges.forEach(c => {
108 if (c.vname == "")
109 c.vname = this.getVname(c.vid);
110 });
111 this.games.forEach(g => {
112 if (g.vname == "")
113 g.vname = this.getVname(g.vid);
114 });
115 },
116 },
117 computed: {
118 uniquePlayers: function() {
119 // Show e.g. "@nonymous (5)", and do nothing on click on anonymous
120 let anonymous = {name:"@nonymous", count:0};
121 let playerList = {};
122 this.people.forEach(p => {
123 if (p.id > 0)
124 {
125 // We don't count registered users connections: either they are here or not.
126 if (!playerList[p.id])
127 playerList[p.id] = {name: p.name, count: 0};
128 }
129 else
130 anonymous.count++;
131 });
132 if (anonymous.count > 0)
133 playerList[0] = anonymous;
134 return Object.values(playerList);
135 },
136 },
137 created: function() {
138 // Always add myself to players' list
139 const my = this.st.user;
140 this.people.push({sid:my.sid, id:my.id, name:my.name});
141 // Retrieve live challenge (not older than 30 minute) if any:
142 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
143 if (!!chall)
144 {
145 if ((Date.now() - chall.added)/1000 <= 30*60)
146 this.challenges.push(chall);
147 else
148 localStorage.removeItem("challenge");
149 }
150 // Ask server for current corr games (all but mines)
151 ajax(
152 "/games",
153 "GET",
154 {uid: this.st.user.id, excluded: true},
155 response => {
156 this.games = this.games.concat(response.games.map(g => {
157 const type = this.classifyObject(g);
158 const vname = this.getVname(g.vid);
159 return Object.assign({}, g, {type: type, vname: vname});
160 }));
161 }
162 );
163 // Also ask for corr challenges (open + sent to me)
164 ajax(
165 "/challenges",
166 "GET",
167 {uid: this.st.user.id},
168 response => {
169 // Gather all senders names, and then retrieve full identity:
170 // (TODO [perf]: some might be online...)
171 const uids = response.challenges.map(c => { return c.uid });
172 ajax("/users",
173 "GET",
174 { ids: uids.join(",") },
175 response2 => {
176 let names = {};
177 response2.users.forEach(u => {names[u.id] = u.name});
178 this.challenges = this.challenges.concat(
179 response.challenges.map(c => {
180 // (just players names in fact)
181 const from = {name: names[c.uid], id: c.uid};
182 const type = this.classifyObject(c);
183 const vname = this.getVname(c.vid);
184 return Object.assign({}, c, {type: type, vname: vname, from: from});
185 })
186 )
187 }
188 );
189 }
190 );
191 // 0.1] Ask server for room composition:
192 const funcPollClients = () => {
193 this.st.conn.send(JSON.stringify({code:"pollclients"}));
194 };
195 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
196 funcPollClients();
197 else //socket not ready yet (initial loading)
198 this.st.conn.onopen = funcPollClients;
199 this.st.conn.onmessage = this.socketMessageListener;
200 const socketCloseListener = () => {
201 store.socketCloseListener(); //reinitialize connexion (in store.js)
202 this.st.conn.addEventListener('message', this.socketMessageListener);
203 this.st.conn.addEventListener('close', socketCloseListener);
204 };
205 this.st.conn.onclose = socketCloseListener;
206 },
207 methods: {
208 // Helpers:
209 filterChallenges: function(type) {
210 return this.challenges.filter(c => c.type == type);
211 },
212 filterGames: function(type) {
213 return this.games.filter(g => g.type == type);
214 },
215 classifyObject: function(o) { //challenge or game
216 // Heuristic: should work for most cases... (TODO)
217 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
218 },
219 showGame: function(g) {
220 // NOTE: we are an observer, since only games I don't play are shown here
221 // ==> Moves sent by connected remote player(s) if live game
222 let url = "/game/" + g.id;
223 if (g.type == "live")
224 url += "?rid=" + g.rid;
225 this.$router.push(url);
226 },
227 getVname: function(vid) {
228 const variant = this.st.variants.find(v => v.id == vid);
229 // this.st.variants might be uninitialized (variant == null)
230 return (!!variant ? variant.name : "");
231 },
232 getSid: function(pname) {
233 const pIdx = this.people.findIndex(pl => pl.name == pname);
234 return (pIdx === -1 ? null : this.people[pIdx].sid);
235 },
236 getPname: function(sid) {
237 const pIdx = this.people.findIndex(pl => pl.sid == sid);
238 return (pIdx === -1 ? null : this.people[pIdx].name);
239 },
240 sendSomethingTo: function(to, code, obj, warnDisconnected) {
241 const doSend = (code, obj, sid) => {
242 this.st.conn.send(JSON.stringify(Object.assign(
243 {},
244 {code: code},
245 obj,
246 {target: sid}
247 )));
248 };
249 if (!!to)
250 {
251 // Challenge with targeted players
252 const targetSid = this.getSid(to);
253 if (!targetSid)
254 {
255 if (!!warnDisconnected)
256 alert("Warning: " + pname + " is not connected");
257 }
258 else
259 doSend(code, obj, targetSid);
260 }
261 else
262 {
263 // Open challenge: send to all connected players (except us)
264 this.people.forEach(p => {
265 if (p.sid != this.st.user.sid) //only sid is always set
266 doSend(code, obj, p.sid);
267 });
268 }
269 },
270 // Messaging center:
271 socketMessageListener: function(msg) {
272 const data = JSON.parse(msg.data);
273 switch (data.code)
274 {
275 // 0.2] Receive clients list (just socket IDs)
276 case "pollclients":
277 {
278 data.sockIds.forEach(sid => {
279 this.people.push({sid:sid, id:0, name:""});
280 // Ask identity, challenges and game(s)
281 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
282 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
283 });
284 // Also ask current games to all playing peers (TODO: some design issue)
285 this.st.conn.send(JSON.stringify({code:"askgames"}));
286 break;
287 }
288 case "askidentity":
289 {
290 // Request for identification: reply if I'm not anonymous
291 if (this.st.user.id > 0)
292 {
293 this.st.conn.send(JSON.stringify(
294 // people[0] instead of st.user to avoid sending email
295 {code:"identity", user:this.people[0], target:data.from}));
296 }
297 break;
298 }
299 case "askchallenge":
300 {
301 // Send my current live challenge (if any)
302 const cIdx = this.challenges
303 .findIndex(c => c.from.sid == this.st.user.sid && c.type == "live");
304 if (cIdx >= 0)
305 {
306 const c = this.challenges[cIdx];
307 const myChallenge =
308 {
309 // Minimal challenge informations: (from not required)
310 id: c.id,
311 to: c.to,
312 fen: c.fen,
313 vid: c.vid,
314 timeControl: c.timeControl
315 };
316 this.st.conn.send(JSON.stringify({code:"challenge",
317 chall:myChallenge, target:data.from}));
318 }
319 break;
320 }
321 case "identity":
322 {
323 const pIdx = this.people.findIndex(p => p.sid == data.user.sid);
324 this.people[pIdx].id = data.user.id;
325 this.people[pIdx].name = data.user.name;
326 break;
327 }
328 case "challenge":
329 {
330 // Receive challenge from some player (+sid)
331 let newChall = data.chall;
332 newChall.type = this.classifyObject(data.chall);
333 const pIdx = this.people.findIndex(p => p.sid == data.from);
334 newChall.from = this.people[pIdx]; //may be anonymous
335 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
336 newChall.vname = this.getVname(newChall.vid);
337 this.challenges.push(newChall);
338 break;
339 }
340 case "game":
341 {
342 // Receive game from some player (+sid)
343 // NOTE: it may be correspondance (if newgame while we are connected)
344 if (!this.games.some(g => g.id == data.game.id)) //ignore duplicates
345 {
346 let newGame = data.game;
347 newGame.type = this.classifyObject(data.game);
348 newGame.vname = this.getVname(data.game.vid);
349 newGame.rid = data.from;
350 newGame.score = "*";
351 this.games.push(newGame);
352 }
353 break;
354 }
355 case "newgame":
356 {
357 // TODO: next line required ?!
358 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
359 // New game just started: data contain all information
360 if (this.classifyObject(data.gameInfo) == "live")
361 this.startNewGame(data.gameInfo);
362 else
363 {
364 this.infoMessage = "New game started: " +
365 "<a href='#/game/" + data.gameInfo.id + "'>" +
366 "#/game/" + data.gameInfo.id + "</a>";
367 let modalBox = document.getElementById("modalInfo");
368 modalBox.checked = true;
369 setTimeout(() => { modalBox.checked = false; }, 3000);
370 }
371 break;
372 }
373 case "refusechallenge":
374 {
375 alert(this.getPname(data.from) + " declined your challenge");
376 ArrayFun.remove(this.challenges, c => c.id == data.cid);
377 break;
378 }
379 case "deletechallenge":
380 {
381 // NOTE: the challenge may be already removed
382 ArrayFun.remove(this.challenges, c => c.id == data.cid);
383 localStorage.removeItem("challenge"); //in case of
384 break;
385 }
386 case "connect":
387 {
388 this.people.push({name:"", id:0, sid:data.from});
389 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
390 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
391 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
392 break;
393 }
394 case "disconnect":
395 {
396 ArrayFun.remove(this.people, p => p.sid == data.from);
397 // Also remove all challenges sent by this player:
398 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
399 // And all live games where he plays and no other opponent is online
400 ArrayFun.remove(this.games, g =>
401 g.type == "live" && (g.players.every(p => p.sid == data.from
402 || !this.people.some(pl => pl.sid == p.sid))), "all");
403 break;
404 }
405 }
406 },
407 // Challenge lifecycle:
408 tryChallenge: function(player) {
409 if (player.id == 0)
410 return; //anonymous players cannot be challenged
411 this.newchallenge.to = player.name;
412 doClick("modalNewgame");
413 },
414 newChallenge: async function() {
415 const vname = this.getVname(this.newchallenge.vid);
416 const vModule = await import("@/variants/" + vname + ".js");
417 window.V = vModule.VariantRules;
418 const error = checkChallenge(this.newchallenge);
419 if (!!error)
420 return alert(error);
421 const ctype = this.classifyObject(this.newchallenge);
422 if (ctype == "corr" && this.st.user.id <= 0)
423 return alert("Please log in to play correspondance games");
424 // NOTE: "from" information is not required here
425 let chall = Object.assign({}, this.newchallenge);
426 const finishAddChallenge = (cid,warnDisconnected) => {
427 chall.id = cid || "c" + getRandString();
428 // Send challenge to peers (if connected)
429 this.sendSomethingTo(chall.to, "challenge", {chall:chall}, !!warnDisconnected);
430 chall.added = Date.now();
431 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
432 chall.type = ctype;
433 chall.vname = vname;
434 chall.from = this.people[0]; //avoid sending email
435 this.challenges.push(chall);
436 if (ctype == "live")
437 localStorage.setItem("challenge", JSON.stringify(chall));
438 document.getElementById("modalNewgame").checked = false;
439 };
440 const cIdx = this.challenges.findIndex(
441 c => c.from.sid == this.st.user.sid && c.type == ctype);
442 if (cIdx >= 0)
443 {
444 // Delete current challenge (will be replaced now)
445 this.sendSomethingTo(this.challenges[cIdx].to,
446 "deletechallenge", {cid:this.challenges[cIdx].id});
447 if (ctype == "corr")
448 {
449 ajax(
450 "/challenges",
451 "DELETE",
452 {id: this.challenges[cIdx].id}
453 );
454 }
455 this.challenges.splice(cIdx, 1);
456 }
457 if (ctype == "live")
458 {
459 // Live challenges have a random ID
460 finishAddChallenge(null, "warnDisconnected");
461 }
462 else
463 {
464 // Correspondance game: send challenge to server
465 ajax(
466 "/challenges",
467 "POST",
468 { chall: chall },
469 response => { finishAddChallenge(response.cid); }
470 );
471 }
472 },
473 clickChallenge: function(c) {
474 const myChallenge = (c.from.sid == this.st.user.sid //live
475 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
476 if (!myChallenge)
477 {
478 if (c.type == "corr" && this.st.user.id <= 0)
479 return alert("Please log in to accept corr challenges");
480 c.accepted = true;
481 if (!!c.to) //c.to == this.st.user.name (connected)
482 {
483 // TODO: if special FEN, show diagram after loading variant
484 c.accepted = confirm("Accept challenge?");
485 }
486 if (c.accepted)
487 {
488 c.seat = this.people[0]; //== this.st.user, avoid revealing email
489 this.launchGame(c);
490 }
491 else
492 {
493 this.st.conn.send(JSON.stringify({
494 code: "refusechallenge",
495 cid: c.id, target: c.from.sid}));
496 }
497 }
498 else //my challenge
499 {
500 if (c.type == "corr")
501 {
502 ajax(
503 "/challenges",
504 "DELETE",
505 {id: c.id}
506 );
507 }
508 else //live
509 localStorage.removeItem("challenge");
510 }
511 // In (almost) all cases, the challenge is consumed:
512 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
513 // NOTE: deletechallenge event might be redundant (but it's easier this way)
514 this.sendSomethingTo((!!c.to ? c.from : null), "deletechallenge", {cid:c.id});
515 },
516 // NOTE: when launching game, the challenge is already deleted
517 launchGame: async function(c) {
518 const vModule = await import("@/variants/" + c.vname + ".js");
519 window.V = vModule.VariantRules;
520 // These game informations will be sent to other players
521 const gameInfo =
522 {
523 id: getRandString(),
524 fen: c.fen || V.GenRandInitFen(),
525 players: shuffle([c.from, c.seat]), //white then black
526 vid: c.vid,
527 vname: c.vname, //theoretically vid is enough, but much easier with vname
528 timeControl: c.timeControl,
529 };
530 let target = c.from.sid; //may not be defined if corr + offline opp
531 if (!target)
532 {
533 const opponent = this.people.find(p => p.id == c.from.id);
534 if (!!opponent)
535 target = opponent.sid
536 }
537 const tryNotifyOpponent = () => {
538 if (!!target) //opponent is online
539 {
540 this.st.conn.send(JSON.stringify({code:"newgame",
541 gameInfo:gameInfo, target:target, cid:c.id}));
542 }
543 };
544 if (c.type == "live")
545 {
546 tryNotifyOpponent();
547 this.startNewGame(gameInfo);
548 }
549 else //corr: game only on server
550 {
551 ajax(
552 "/games",
553 "POST",
554 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
555 response => {
556 gameInfo.id = response.gameId;
557 tryNotifyOpponent();
558 this.$router.push("/game/" + response.gameId);
559 }
560 );
561 }
562 // Send game info to everyone except opponent (and me)
563 this.st.conn.send(JSON.stringify({code:"game",
564 game: { //minimal game info:
565 id: gameInfo.id,
566 players: gameInfo.players.map(p => p.name),
567 vid: gameInfo.vid,
568 timeControl: gameInfo.timeControl,
569 },
570 oppsid: target}));
571 },
572 // NOTE: for live games only (corr games start on the server)
573 startNewGame: function(gameInfo) {
574 const game = Object.assign({}, gameInfo, {
575 // (other) Game infos: constant
576 fenStart: gameInfo.fen,
577 added: Date.now(),
578 // Game state (including FEN): will be updated
579 moves: [],
580 clocks: [-1, -1], //-1 = unstarted
581 initime: [0, 0], //initialized later
582 score: "*",
583 });
584 GameStorage.add(game);
585 if (this.st.settings.sound >= 1)
586 new Audio("/sounds/newgame.mp3").play().catch(err => {});
587 this.$router.push("/game/" + gameInfo.id);
588 },
589 },
590 };
591 </script>
592
593 <style lang="sass">
594 // TODO
595 </style>