7749dfad4d29980ef35e1cf26aafd1f9a5ecdbca
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 p.text-center(v-if="!!curChallToAccept.color")
19 | {{ st.tr["Your color:"] + " " + invColor(curChallToAccept.color) }}
20 .diagram(
21 v-if="!!curChallToAccept.fen"
22 v-html="tchallDiag"
23 )
24 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
25 button.acceptBtn(@click="decisionChallenge(true)")
26 span {{ st.tr["Accept challenge?"] }}
27 button.refuseBtn(@click="decisionChallenge(false)")
28 span {{ st.tr["Refuse"] }}
29 input#modalNewgame.modal(
30 type="checkbox"
31 @change="cadenceFocusIfOpened($event)"
32 )
33 div#newgameDiv(
34 role="dialog"
35 data-checkbox="modalNewgame"
36 )
37 .card
38 label#closeNewgame.modal-close(for="modalNewgame")
39 div(@keyup.enter="issueNewChallenge()")
40 fieldset
41 label(for="selectVariant") {{ st.tr["Variant"] }} *
42 select#selectVariant(
43 @change="loadNewchallVariant(trySetNewchallDiag)"
44 v-model="newchallenge.vid"
45 )
46 option(
47 v-for="v in st.variants"
48 :value="v.id"
49 :selected="newchallenge.vid==v.id"
50 )
51 | {{ v.display }}
52 fieldset
53 label(for="cadence") {{ st.tr["Cadence"] }} *
54 div#predefinedCadences
55 button(type="button") 15+5
56 button(type="button") 45+30
57 button(type="button") 3d
58 button(type="button") 7d
59 input#cadence(
60 type="text"
61 v-model="newchallenge.cadence"
62 placeholder="5+0, 1h+30s, 5d ..."
63 )
64 fieldset
65 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
66 select#selectRandomLevel(v-model="newchallenge.randomness")
67 option(value="0") {{ st.tr["Deterministic"] }}
68 option(value="1") {{ st.tr["Symmetric random"] }}
69 option(value="2") {{ st.tr["Asymmetric random"] }}
70 fieldset
71 label(for="memorizeChall") {{ st.tr["Memorize"] }}
72 input#memorizeChall(
73 type="checkbox"
74 v-model="newchallenge.memorize"
75 )
76 fieldset(v-if="st.user.id > 0")
77 label(for="selectPlayers") {{ st.tr["Play with"] }}
78 select#selectPlayersInList(
79 v-model="newchallenge.to"
80 @change="changeChallTarget()"
81 )
82 option(value="")
83 option(
84 v-for="p in Object.values(people)"
85 v-if="!!p.name"
86 :value="p.name"
87 )
88 | {{ p.name }}
89 input#selectPlayers(
90 type="text"
91 v-model="newchallenge.to"
92 )
93 fieldset(v-show="st.user.id > 0 && newchallenge.to.length > 0")
94 label(for="selectColor") {{ st.tr["Color"] }}
95 select#selectColor(v-model="newchallenge.color")
96 option(value='')
97 option(value='w') {{ st.tr["White"] }}
98 option(value='b') {{ st.tr["Black"] }}
99 br
100 input#inputFen(
101 placeholder="FEN"
102 @input="trySetNewchallDiag()"
103 type="text"
104 v-model="newchallenge.fen"
105 )
106 .diagram(v-html="newchallenge.diag")
107 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
108 input#modalPeople.modal(
109 type="checkbox"
110 @click="toggleSocialColor()"
111 )
112 div#peopleWrap(
113 role="dialog"
114 data-checkbox="modalPeople"
115 )
116 .card
117 label.modal-close(for="modalPeople")
118 #people
119 #players
120 p(
121 v-for="sid in Object.keys(people)"
122 v-if="!!people[sid].name"
123 )
124 UserBio.user-bio(:uid="people[sid].id" :uname="people[sid].name")
125 button.player-action(
126 v-if="isGamer(sid)"
127 @click="watchGame(sid)"
128 )
129 | {{ st.tr["Observe"] }}
130 button.player-action(
131 v-else-if="st.user.sid != sid"
132 :class="{focused: isFocusedOnHall(sid)}"
133 @click="challenge(sid)"
134 )
135 | {{ st.tr["Challenge"] }}
136 p.anonymous @nonymous ({{ anonymousCount() }})
137 #chat
138 Chat(
139 ref="chatcomp"
140 @mychat="processChat"
141 :pastChats="[]"
142 )
143 .clearer
144 .row
145 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
146 .button-group
147 button#peopleBtn(onClick="window.doClick('modalPeople')")
148 | {{ st.tr["Who's there?"] }}
149 button(@click="showNewchallengeForm()")
150 | {{ st.tr["New game"] }}
151 .row(v-if="presetChalls.length > 0")
152 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
153 h4.text-center {{ st.tr["Preset challenges"] }}
154 table
155 thead
156 tr
157 th {{ st.tr["Variant"] }}
158 th {{ st.tr["Cadence"] }}
159 th {{ st.tr["Random?"] }}
160 th
161 tbody
162 tr(
163 v-for="pc in presetChalls"
164 @click="newChallFromPreset(pc)"
165 )
166 td {{ pc.vname }}
167 td {{ pc.cadence }}
168 td(:class="getRandomnessClass(pc)")
169 td.remove-preset(@click="removePresetChall($event, pc)")
170 img(src="/images/icons/delete.svg")
171 .row
172 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
173 div#div2
174 .button-group
175 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
176 | {{ st.tr["Live challenges"] }}
177 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
178 | {{ st.tr["Correspondence challenges"] }}
179 ChallengeList(
180 v-show="cdisplay=='live'"
181 :challenges="filterChallenges('live')"
182 @click-challenge="clickChallenge"
183 )
184 ChallengeList(
185 v-show="cdisplay=='corr'"
186 :challenges="filterChallenges('corr')"
187 @click-challenge="clickChallenge"
188 )
189 div#div3
190 .button-group
191 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
192 | {{ st.tr["Live games"] }}
193 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
194 | {{ st.tr["Correspondence games"] }}
195 GameList(
196 v-show="gdisplay=='live'"
197 :games="filterGames('live')"
198 :show-both="true"
199 @show-game="showGame"
200 )
201 div(v-show="gdisplay=='corr'")
202 GameList(
203 :games="filterGames('corr')"
204 :show-both="true"
205 @show-game="showGame"
206 )
207 button#loadMoreBtn(
208 v-if="hasMore"
209 @click="loadMoreCorr()"
210 )
211 | {{ st.tr["Load more"] }}
212 </template>
213
214 <script>
215 import { store } from "@/store";
216 import { checkChallenge } from "@/data/challengeCheck";
217 import { notify } from "@/utils/notifications";
218 import { ArrayFun } from "@/utils/array";
219 import { ajax } from "@/utils/ajax";
220 import params from "@/parameters";
221 import { getRandString, shuffle, randInt } from "@/utils/alea";
222 import { getDiagram } from "@/utils/printDiagram";
223 import Chat from "@/components/Chat.vue";
224 import UserBio from "@/components/UserBio.vue";
225 import GameList from "@/components/GameList.vue";
226 import ChallengeList from "@/components/ChallengeList.vue";
227 import { GameStorage } from "@/utils/gameStorage";
228 import { processModalClick } from "@/utils/modalClick";
229 export default {
230 name: "my-hall",
231 components: {
232 Chat,
233 UserBio,
234 GameList,
235 ChallengeList
236 },
237 data: function() {
238 return {
239 st: store.state,
240 cdisplay: "live", //or corr
241 gdisplay: "live",
242 // timestamp of last showed (oldest) corr game:
243 cursor: Number.MAX_SAFE_INTEGER,
244 // hasMore == TRUE: a priori there could be more games to load
245 hasMore: true,
246 games: [],
247 challenges: [],
248 people: {},
249 infoMessage: "",
250 newchallenge: {
251 fen: "",
252 vid: parseInt(localStorage.getItem("vid"), 10) || 0,
253 to: "", //name of challenged player (if any)
254 color: '',
255 cadence: localStorage.getItem("cadence") || "",
256 randomness:
257 // Warning: randomness can be 0, then !!randomness is false
258 (parseInt(localStorage.getItem("challRandomness"),10)+1 || 3) - 1,
259 // VariantRules object, stored to not interfere with
260 // diagrams of targetted challenges:
261 V: null,
262 vname: "",
263 diag: "", //visualizing FEN
264 memorize: false //put settings in localStorage
265 },
266 focus: true,
267 tchallDiag: "",
268 curChallToAccept: { from: {} },
269 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
270 conn: null,
271 connexionString: "",
272 socketCloseListener: 0,
273 // Related to (killing of) self multi-connects:
274 newConnect: {}
275 };
276 },
277 watch: {
278 // st.variants changes only once, at loading from [] to [...]
279 "st.variants": function() {
280 // Set potential challenges and games variant names:
281 this.challenges.concat(this.games).forEach(o => {
282 if (!o.vname) this.setVname(o);
283 });
284 if (!this.newchallenge.V && this.newchallenge.vid > 0)
285 this.loadNewchallVariant();
286 },
287 $route: function(to, from) {
288 if (to.path != "/") this.cleanBeforeDestroy();
289 }
290 },
291 created: function() {
292 document.addEventListener('visibilitychange', this.visibilityChange);
293 window.addEventListener('focus', this.onFocus);
294 window.addEventListener('blur', this.onBlur);
295 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
296 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
297 this.loadNewchallVariant();
298 const my = this.st.user;
299 const tmpId = getRandString();
300 this.$set(
301 this.people,
302 my.sid,
303 {
304 id: my.id,
305 name: my.name,
306 tmpIds: {
307 tmpId: { page: "/", focus: true }
308 }
309 }
310 );
311 const connectAndPoll = () => {
312 this.send("connect");
313 this.send("pollclientsandgamers");
314 if (!!this.$route.query["challenge"]) {
315 // Automatic challenge sending, for tournaments
316 this.loadNewchallVariant(
317 () => {
318 Object.assign(
319 this.newchallenge,
320 {
321 fen: "",
322 vid:
323 this.st.variants
324 .find(v => v.name == this.$route.query["variant"])
325 .id,
326 to: this.$route.query["challenge"],
327 color: this.$route.query["color"] || '',
328 cadence: this.$route.query["cadence"],
329 // Tournament: no randomness (TODO: for now at least)
330 randomness: 0,
331 memorize: false
332 }
333 );
334 window.doClick("modalNewgame");
335 //this.issueNewChallenge(); //NOTE: doesn't work yet.
336 },
337 this.$route.query["variant"]
338 );
339 }
340 };
341 // Initialize connection
342 this.connexionString =
343 params.socketUrl +
344 "/?sid=" + this.st.user.sid +
345 "&id=" + this.st.user.id +
346 "&tmpId=" + tmpId +
347 "&page=" +
348 // Hall: path is "/" (TODO: could be hard-coded as well)
349 encodeURIComponent(this.$route.path);
350 this.conn = new WebSocket(this.connexionString);
351 this.conn.onopen = connectAndPoll;
352 this.conn.addEventListener("message", this.socketMessageListener);
353 this.socketCloseListener = setInterval(
354 () => {
355 if (this.conn.readyState == 3) {
356 this.conn.removeEventListener("message", this.socketMessageListener);
357 this.conn = new WebSocket(this.connexionString);
358 this.conn.addEventListener("message", this.socketMessageListener);
359 }
360 },
361 1000
362 );
363 },
364 mounted: function() {
365 document.getElementById("peopleWrap")
366 .addEventListener("click", (e) => {
367 processModalClick(e, () => {
368 this.toggleSocialColor("close")
369 });
370 });
371 ["infoDiv", "newgameDiv"].forEach(eltName => {
372 document.getElementById(eltName)
373 .addEventListener("click", processModalClick);
374 });
375 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
376 b.addEventListener("click", () => {
377 this.newchallenge.cadence = b.innerHTML;
378 });
379 });
380 const dispCorr = this.$route.query["disp"];
381 const showCtype =
382 dispCorr || localStorage.getItem("type-challenges") || "live";
383 const showGtype =
384 dispCorr || localStorage.getItem("type-games") || "live";
385 this.setDisplay('c', showCtype);
386 this.setDisplay('g', showGtype);
387 // Ask server for current corr games (all but mines)
388 this.loadMoreCorr();
389 // Also ask for corr challenges (open + sent by/to me)
390 // List them all, because they are not supposed to be that many (TODO?)
391 ajax(
392 "/challenges",
393 "GET",
394 {
395 data: { uid: this.st.user.id },
396 success: (response) => {
397 if (
398 response.challenges.length > 0 &&
399 this.challenges.length == 0 &&
400 this.cdisplay == "live"
401 ) {
402 document
403 .getElementById("btnCcorr")
404 .classList.add("somethingnew");
405 }
406 // Gather all senders names, and then retrieve full identity:
407 // (TODO [perf]: some might be online...)
408 let names = {};
409 response.challenges.forEach(c => {
410 if (c.uid != this.st.user.id) names[c.uid] = "";
411 else if (!!c.target && c.target != this.st.user.id)
412 names[c.target] = "";
413 });
414 const addChallenges = () => {
415 names[this.st.user.id] = this.st.user.name; //in case of
416 this.challenges = this.challenges.concat(
417 response.challenges.map(c => {
418 const from = { name: names[c.uid], id: c.uid }; //or just name
419 const type = this.classifyObject(c);
420 const vname = this.getVname(c.vid);
421 return Object.assign(
422 {
423 type: type,
424 vname: vname,
425 from: from,
426 to: c.target ? names[c.target] : ""
427 },
428 c
429 );
430 })
431 );
432 };
433 if (Object.keys(names).length > 0) {
434 ajax(
435 "/users",
436 "GET",
437 {
438 data: { ids: Object.keys(names).join(",") },
439 success: (response2) => {
440 response2.users.forEach(u => {
441 names[u.id] = u.name;
442 });
443 addChallenges();
444 }
445 }
446 );
447 }
448 else addChallenges();
449 }
450 }
451 );
452 },
453 beforeDestroy: function() {
454 this.cleanBeforeDestroy();
455 },
456 methods: {
457 cleanBeforeDestroy: function() {
458 clearInterval(this.socketCloseListener);
459 document.removeEventListener('visibilitychange', this.visibilityChange);
460 window.removeEventListener('focus', this.onFocus);
461 window.removeEventListener('blur', this.onBlur);
462 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
463 this.conn.removeEventListener("message", this.socketMessageListener);
464 this.send("disconnect");
465 this.conn = null;
466 },
467 getRandomnessClass: function(pc) {
468 return {
469 ["random-" + pc.randomness]: true
470 };
471 },
472 anonymousCount: function() {
473 let count = 0;
474 Object.values(this.people).forEach(p => {
475 // Do not cound people who did not send their identity yet:
476 count += (!p.name && p.id === 0) ? 1 : 0;
477 });
478 return count;
479 },
480 visibilityChange: function() {
481 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
482 this.focus = (document.visibilityState == "visible");
483 this.send(this.focus ? "getfocus" : "losefocus");
484 },
485 onFocus: function() {
486 this.focus = true;
487 this.send("getfocus");
488 },
489 onBlur: function() {
490 this.focus = false;
491 this.send("losefocus");
492 },
493 invColor: function(c) {
494 if (c == 'w') return this.st.tr["Black"];
495 return this.tr.tr["White"];
496 },
497 partialResetNewchallenge: function() {
498 // Reset potential target and custom FEN:
499 this.newchallenge.to = "";
500 this.newchallenge.color = '';
501 this.newchallenge.fen = "";
502 this.newchallenge.diag = "";
503 this.newchallenge.memorize = false;
504 },
505 showNewchallengeForm: function() {
506 this.partialResetNewchallenge();
507 window.doClick("modalNewgame");
508 },
509 addPresetChall: function(chall) {
510 // Add only if not already existing:
511 if (this.presetChalls.some(c =>
512 c.vid == chall.vid &&
513 c.cadence == chall.cadence &&
514 c.randomness == chall.randomness
515 )) {
516 return;
517 }
518 const L = this.presetChalls.length;
519 this.presetChalls.push({
520 index: L,
521 vid: chall.vid,
522 vname: chall.vname, //redundant, but easier
523 cadence: chall.cadence,
524 randomness: chall.randomness
525 });
526 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
527 },
528 removePresetChall: function(e, pchall) {
529 e.stopPropagation();
530 const pchallIdx =
531 this.presetChalls.findIndex(pc => pc.index == pchall.index);
532 this.presetChalls.splice(pchallIdx, 1);
533 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
534 },
535 tchallButtonsMargin: function() {
536 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
537 return {};
538 },
539 changeChallTarget: function() {
540 if (!this.newchallenge.to) {
541 // Reset potential FEN + diagram
542 this.newchallenge.fen = "";
543 this.newchallenge.color = '';
544 this.newchallenge.diag = "";
545 }
546 },
547 cadenceFocusIfOpened: function() {
548 if (event.target.checked)
549 document.getElementById("cadence").focus();
550 },
551 send: function(code, obj) {
552 if (!!this.conn && this.conn.readyState == 1) {
553 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
554 }
555 },
556 setVname: function(obj) {
557 const variant = this.st.variants.find(v => v.id == obj.vid);
558 // this.st.variants might be uninitialized (variant == null)
559 if (!!variant) {
560 obj.vname = variant.name;
561 obj.vdisp = variant.display;
562 }
563 // NOTE: Next line is used in loadNewchallVariant
564 return (!variant ? "" : variant.name);
565 },
566 filterChallenges: function(type) {
567 return this.challenges.filter(c => c.type == type);
568 },
569 filterGames: function(type) {
570 return this.games.filter(g => g.type == type);
571 },
572 // o: challenge or game
573 classifyObject: function(o) {
574 // No imported games here
575 return (o.cadence.indexOf("d") >= 0 ? "corr" : "live");
576 },
577 setDisplay: function(letter, type, e) {
578 this[letter + "display"] = type;
579 localStorage.setItem(
580 "type-" + (letter == "c" ? "challenges" : "games"),
581 type
582 );
583 let elt = e
584 ? e.target
585 : document.getElementById("btn" + letter.toUpperCase() + type);
586 elt.classList.add("active");
587 elt.classList.remove("somethingnew"); //in case of
588 if (!!elt.previousElementSibling)
589 elt.previousElementSibling.classList.remove("active");
590 else elt.nextElementSibling.classList.remove("active");
591 },
592 isGamer: function(sid) {
593 return Object.values(this.people[sid].tmpIds)
594 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
595 },
596 isFocusedOnHall: function(sid) {
597 return (
598 // This is meant to challenge people, thus the next 2 conditions:
599 this.st.user.id > 0 &&
600 sid != this.st.user.sid &&
601 Object.values(this.people[sid].tmpIds)
602 .some(v => v.focus && v.page == "/")
603 );
604 },
605 challenge: function(sid) {
606 this.partialResetNewchallenge();
607 // Available, in Hall
608 this.newchallenge.to = this.people[sid].name;
609 // TODO: also store target sid to not re-search for it
610 document.getElementById("modalPeople").checked = false;
611 window.doClick("modalNewgame");
612 },
613 watchGame: function(sid) {
614 // In some game, maybe playing maybe not: show a random one
615 let gids = [];
616 Object.values(this.people[sid].tmpIds).forEach(v => {
617 if (v.focus) {
618 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
619 if (!!matchGid) gids.push(matchGid[0]);
620 }
621 });
622 const gid = gids[Math.floor(Math.random() * gids.length)];
623 window.open("/#/game/" + gid, "_blank");
624 },
625 showGame: function(g) {
626 // NOTE: we are an observer, since only games I don't play are shown here
627 // ==> Moves sent by connected remote player(s) if live game
628 window.open("/#/game/" + g.id, "_blank");
629 },
630 toggleSocialColor: function(action) {
631 if (!action && document.getElementById("modalPeople").checked)
632 document.getElementById("inputChat").focus();
633 else
634 document.getElementById("peopleBtn").classList.remove("somethingnew");
635 },
636 processChat: function(chat) {
637 this.send("newchat", { data: chat });
638 },
639 getOppsid: function(c) {
640 let oppsid = c.from.sid; //may not be defined if corr + offline opp
641 if (!oppsid) {
642 oppsid = Object.keys(this.people).find(
643 sid => this.people[sid].id == c.from.id
644 );
645 }
646 return oppsid;
647 },
648 // Messaging center:
649 socketMessageListener: function(msg) {
650 if (!this.conn) return;
651 const data = JSON.parse(msg.data);
652 switch (data.code) {
653 case "pollclientsandgamers": {
654 // TODO: shuffling and random filtering on server,
655 // if the room is really crowded.
656 Object.keys(data.sockIds).forEach(sid => {
657 if (sid != this.st.user.sid) {
658 // Pick a target tmpId (+page) at random:
659 const pt = Object.values(data.sockIds[sid]);
660 const randPage = pt[randInt(pt.length)].page;
661 this.send(
662 "askidentity",
663 {
664 target: sid,
665 page: randPage
666 }
667 );
668 }
669 if (!this.people[sid])
670 // Do not set name or id: identity unknown yet
671 this.people[sid] = { tmpIds: data.sockIds[sid] };
672 else
673 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
674 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
675 // Peer is in Hall
676 this.send("askchallenges", { target: sid });
677 Object.values(data.sockIds[sid]).forEach(v => {
678 if (
679 v.page.indexOf("/game/") >= 0 &&
680 !v.page.match(/\/[0-9]+$/)
681 ) {
682 // Peer is in Game: ask only if live game
683 this.send("askgame", { target: sid, page: v.page });
684 }
685 });
686 });
687 break;
688 }
689 case "connect":
690 case "gconnect": {
691 const page = data.page || "/";
692 if (data.code == "connect") {
693 // Ask challenges only on first connexion:
694 if (!this.people[data.from[0]])
695 this.send("askchallenges", { target: data.from[0] });
696 }
697 // Ask game only if live:
698 else if (!page.match(/\/[0-9]+$/))
699 this.send("askgame", { target: data.from[0], page: page });
700 if (!this.people[data.from[0]]) {
701 this.$set(
702 this.people,
703 data.from[0],
704 {
705 tmpIds: {
706 [data.from[1]]: { page: page, focus: true }
707 }
708 }
709 );
710 // For self multi-connects tests:
711 this.newConnect[data.from[0]] = true;
712 this.send("askidentity", { target: data.from[0], page: page });
713 }
714 else {
715 this.people[data.from[0]].tmpIds[data.from[1]] =
716 { page: page, focus: true };
717 this.$forceUpdate(); //TODO: shouldn't be required
718 }
719 break;
720 }
721 case "disconnect":
722 case "gdisconnect": {
723 // If the user reloads the page twice very quickly
724 // (experienced with Firefox), the first reload won't have time to
725 // connect but will trigger a "close" event anyway.
726 // ==> Next check is required.
727 if (!this.people[data.from[0]]) return;
728 delete this.people[data.from[0]].tmpIds[data.from[1]];
729 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
730 this.$delete(this.people, data.from[0]);
731 else this.$forceUpdate(); //TODO: shouldn't be required
732 if (data.code == "disconnect") {
733 // Remove the live challenges sent by this player, if
734 // he isn't connected on another tab:
735 if (
736 !this.people[data.from[0]] ||
737 Object.values(this.people[data.from[0]].tmpIds)
738 .every(v => v.page != "/")
739 ) {
740 ArrayFun.remove(
741 this.challenges,
742 c => c.type == "live" && c.from.sid == data.from[0],
743 "all"
744 );
745 }
746 }
747 else {
748 // Remove the matching live game if now unreachable
749 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
750 // Corr games are always reachable:
751 if (!gid.match(/^[0-9]+$/)) {
752 // Live games are reachable if someone is on the game page
753 if (Object.values(this.people).every(p =>
754 Object.values(p.tmpIds).every(v => v.page != data.page))
755 ) {
756 ArrayFun.remove(this.games, g => g.id == gid);
757 }
758 }
759 }
760 break;
761 }
762 case "getfocus": {
763 let player = this.people[data.from[0]];
764 // If user reload a page, focus may arrive earlier than connect
765 if (!!player) {
766 player.tmpIds[data.from[1]].focus = true;
767 this.$forceUpdate(); //TODO: shouldn't be required
768 }
769 break;
770 }
771 case "losefocus": {
772 let player = this.people[data.from[0]];
773 if (!!player) {
774 player.tmpIds[data.from[1]].focus = false;
775 this.$forceUpdate(); //TODO: shouldn't be required
776 }
777 break;
778 }
779 case "askidentity": {
780 // Request for identification
781 const me = {
782 // Decompose to avoid revealing email
783 name: this.st.user.name,
784 sid: this.st.user.sid,
785 id: this.st.user.id
786 };
787 this.send("identity", { data: me, target: data.from });
788 break;
789 }
790 case "identity": {
791 const user = data.data;
792 let player = this.people[user.sid];
793 // player.tmpIds is already set
794 player.id = user.id;
795 player.name = user.name;
796 // TODO: this.$set(people, ...) fails. So forceUpdate.
797 // But this shouldn't be like that!
798 this.$forceUpdate();
799 // If I multi-connect, kill current connexion if no mark (I'm older)
800 if (this.newConnect[user.sid]) {
801 delete this.newConnect[user.sid];
802 if (
803 user.id > 0 &&
804 user.id == this.st.user.id &&
805 user.sid != this.st.user.sid
806 ) {
807 // I logged in elsewhere:
808 this.cleanBeforeDestroy();
809 alert(this.st.tr["New connexion detected: tab now offline"]);
810 }
811 }
812 break;
813 }
814 case "askchallenges": {
815 // Send my current live challenges (if any)
816 const myChallenges = this.challenges
817 .filter(c =>
818 c.from.sid == this.st.user.sid && c.type == "live"
819 )
820 .map(c => {
821 // NOTE: in principle, should only send targeted challenge to the
822 // target. But we may not know yet the identity of the target
823 // (just name), so can't decide if data.from is the target.
824 return {
825 id: c.id,
826 from: this.st.user.sid,
827 to: c.to,
828 randomness: c.randomness,
829 fen: c.fen,
830 vid: c.vid,
831 cadence: c.cadence,
832 added: c.added
833 };
834 });
835 if (myChallenges.length > 0)
836 this.send("challenges", { data: myChallenges, target: data.from });
837 break;
838 }
839 case "challenges": //after "askchallenges"
840 data.data.forEach(this.addChallenge);
841 break;
842 case "newchallenge":
843 this.addChallenge(data.data);
844 break;
845 case "refusechallenge": {
846 const cid = data.data;
847 ArrayFun.remove(this.challenges, c => c.id == cid);
848 alert(this.st.tr["Challenge declined"]);
849 break;
850 }
851 case "deletechallenge_s": {
852 // NOTE: the challenge(s) may be already removed
853 const cref = data.data;
854 if (!!cref.cid)
855 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
856 else if (!!cref.sids) {
857 cref.sids.forEach(s => {
858 ArrayFun.remove(
859 this.challenges,
860 c => c.type == "live" && c.from.sid == s,
861 "all"
862 );
863 });
864 }
865 break;
866 }
867 case "game": // Individual request
868 case "newgame": {
869 const game = data.data;
870 // Ignore games where I play (will go in MyGames page),
871 // and also games that I already received.
872 if (
873 this.games.findIndex(g => g.id == game.id) == -1 &&
874 game.players.every(p => {
875 return (
876 p.sid != this.st.user.sid &&
877 (p.id == 0 || p.id != this.st.user.id)
878 );
879 })
880 ) {
881 let newGame = game;
882 newGame.type = this.classifyObject(game);
883 this.setVname(game);
884 if (!game.score)
885 // New game from Hall
886 newGame.score = "*";
887 this.games.push(newGame);
888 if (
889 newGame.score == '*' &&
890 (newGame.type == "live" && this.gdisplay == "corr") ||
891 (newGame.type == "corr" && this.gdisplay == "live")
892 ) {
893 document
894 .getElementById("btnG" + newGame.type)
895 .classList.add("somethingnew");
896 }
897 }
898 break;
899 }
900 case "result": {
901 let g = this.games.find(g => g.id == data.gid);
902 if (!!g) g.score = data.score;
903 break;
904 }
905 case "startgame": {
906 // New game just started, I'm involved
907 const gameInfo = data.data;
908 if (this.classifyObject(gameInfo) == "live")
909 this.startNewGame(gameInfo);
910 else {
911 this.infoMessage =
912 this.st.tr["New correspondence game:"] + " " +
913 "<a href='#/game/" + gameInfo.id + "'>" +
914 "#/game/" + gameInfo.id + "</a>";
915 document.getElementById("modalInfo").checked = true;
916 }
917 break;
918 }
919 case "newchat":
920 this.$refs["chatcomp"].newChat(data.data);
921 if (!document.getElementById("modalPeople").checked)
922 document.getElementById("peopleBtn").classList.add("somethingnew");
923 break;
924 }
925 },
926 loadMoreCorr: function() {
927 ajax(
928 "/observedgames",
929 "GET",
930 {
931 data: {
932 uid: this.st.user.id,
933 cursor: this.cursor
934 },
935 success: (res) => {
936 const L = res.games.length;
937 if (L > 0) {
938 if (
939 this.cursor == Number.MAX_SAFE_INTEGER &&
940 this.games.length == 0 &&
941 this.gdisplay == "live" &&
942 res.games.some(g => g.score == '*')
943 ) {
944 // First loading: show indicators
945 document
946 .getElementById("btnGcorr")
947 .classList.add("somethingnew");
948 }
949 this.cursor = res.games[L - 1].created;
950 let moreGames = res.games.map(g => {
951 this.setVname(g);
952 g.type = "corr";
953 return g;
954 });
955 this.games = this.games.concat(moreGames);
956 }
957 else this.hasMore = false;
958 }
959 }
960 );
961 },
962 // Challenge lifecycle:
963 addChallenge: function(chall) {
964 // NOTE about next condition: see "askchallenges" case.
965 if (
966 !chall.to ||
967 (this.people[chall.from].id > 0 &&
968 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
969 ) {
970 let newChall = Object.assign({}, chall);
971 newChall.type = this.classifyObject(chall);
972 newChall.randomness = chall.randomness;
973 newChall.added = Date.now();
974 let fromValues = Object.assign({}, this.people[chall.from]);
975 delete fromValues["pages"]; //irrelevant in this context
976 newChall.from = Object.assign({ sid: chall.from }, fromValues);
977 this.setVname(newChall);
978 this.challenges.push(newChall);
979 if (
980 (newChall.type == "live" && this.cdisplay == "corr") ||
981 (newChall.type == "corr" && this.cdisplay == "live")
982 ) {
983 document
984 .getElementById("btnC" + newChall.type)
985 .classList.add("somethingnew");
986 }
987 if (!!chall.to && chall.to == this.st.user.name) {
988 notify(
989 "New challenge",
990 // fromValues.name should exist since the player is online, but
991 // let's consider there is some chance that the challenge arrives
992 // right after we connected and before receiving the poll result:
993 { body: "from " + (fromValues.name || "@nonymous") }
994 );
995 }
996 }
997 },
998 loadNewchallVariant: async function(cb, vname) {
999 vname = vname || this.setVname(this.newchallenge);
1000 await import("@/variants/" + vname + ".js")
1001 .then((vModule) => {
1002 window.V = vModule[vname + "Rules"];
1003 this.newchallenge.V = window.V;
1004 if (!!cb) cb();
1005 });
1006 },
1007 trySetNewchallDiag: function() {
1008 if (!this.newchallenge.fen) {
1009 this.newchallenge.diag = "";
1010 return;
1011 }
1012 // If vid > 0 then the variant is loaded (function above):
1013 window.V = this.newchallenge.V;
1014 if (
1015 this.newchallenge.vid > 0 &&
1016 !!this.newchallenge.fen &&
1017 V.IsGoodFen(this.newchallenge.fen)
1018 ) {
1019 const parsedFen = V.ParseFen(this.newchallenge.fen);
1020 this.newchallenge.diag = getDiagram({
1021 position: parsedFen.position
1022 //,orientation: parsedFen.turn
1023 });
1024 }
1025 else this.newchallenge.diag = "";
1026 },
1027 newChallFromPreset(pchall) {
1028 this.partialResetNewchallenge();
1029 this.newchallenge.vid = pchall.vid;
1030 this.newchallenge.cadence = pchall.cadence;
1031 this.newchallenge.randomness = pchall.randomness;
1032 this.loadNewchallVariant(this.issueNewChallenge);
1033 },
1034 issueNewChallenge: async function() {
1035 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
1036 this.newchallenge.cadence += "+0"; //assume minutes, no increment
1037 const ctype = this.classifyObject(this.newchallenge);
1038 // TODO: cadence still unchecked so ctype could be wrong...
1039 let error = "";
1040 if (!this.newchallenge.vid)
1041 error = this.st.tr["Please select a variant"];
1042 else if (ctype == "corr" && this.st.user.id <= 0)
1043 error = this.st.tr["Please log in to play correspondence games"];
1044 else if (!this.newchallenge.to && !!this.newchallenge.color)
1045 error = this.st.tr["Color option only for targeted challenge"];
1046 else if (!!this.newchallenge.to) {
1047 if (this.newchallenge.to == this.st.user.name)
1048 error = this.st.tr["Self-challenge is forbidden"];
1049 else if (
1050 ctype == "live" &&
1051 Object.values(this.people).every(p => p.name != this.newchallenge.to)
1052 ) {
1053 error = this.newchallenge.to + " " + this.st.tr["is not online"];
1054 }
1055 if (
1056 !!this.newchallenge.color &&
1057 !['w', 'b'].includes(this.newchallenge.color)
1058 ) {
1059 error = this.st.tr["Wrong color"];
1060 }
1061 }
1062 if (!!error) {
1063 alert(error);
1064 return;
1065 }
1066 window.V = this.newchallenge.V;
1067 error = checkChallenge(this.newchallenge);
1068 if (error) {
1069 alert(error);
1070 return;
1071 }
1072 // NOTE: "from" information is not required here
1073 let chall = Object.assign({}, this.newchallenge);
1074 // Add only if not already issued (not counting FEN):
1075 if (this.challenges.some(c =>
1076 (
1077 c.from.sid == this.st.user.sid ||
1078 (c.from.id > 0 && c.from.id == this.st.user.id)
1079 )
1080 &&
1081 (
1082 (!c.to && !chall.to) ||
1083 c.to == chall.to
1084 )
1085 &&
1086 c.vid == chall.vid &&
1087 c.cadence == chall.cadence &&
1088 c.randomness == chall.randomness
1089 )) {
1090 alert(this.st.tr["Challenge already exists"]);
1091 return;
1092 }
1093 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1094 delete chall["V"];
1095 delete chall["diag"];
1096 const finishAddChallenge = cid => {
1097 chall.id = cid || "c" + getRandString();
1098 const MAX_ALLOWED_CHALLS = 3;
1099 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1100 let countMyChalls = 0;
1101 let challToDelIdx = 0;
1102 let oldestAdded = Number.MAX_SAFE_INTEGER;
1103 for (let i=0; i<this.challenges.length; i++) {
1104 const c = this.challenges[i];
1105 if (
1106 c.type == ctype &&
1107 (
1108 c.from.sid == this.st.user.sid ||
1109 (c.from.id > 0 && c.from.id == this.st.user.id)
1110 )
1111 ) {
1112 countMyChalls++;
1113 if (c.added < oldestAdded) {
1114 challToDelIdx = i;
1115 oldestAdded = c.added;
1116 }
1117 }
1118 }
1119 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1120 this.send(
1121 "deletechallenge_s",
1122 { data: { cid: this.challenges[challToDelIdx].id } }
1123 );
1124 if (ctype == "corr") {
1125 ajax(
1126 "/challenges",
1127 "DELETE",
1128 { data: { id: this.challenges[challToDelIdx].id } }
1129 );
1130 }
1131 this.challenges.splice(challToDelIdx, 1);
1132 }
1133 this.send("newchallenge", {
1134 data: Object.assign(
1135 // Temporarily add sender infos to display challenge on Discord.
1136 { from: this.st.user.sid, sender: this.st.user.name }, chall)
1137 });
1138 // Add new challenge:
1139 chall.from = {
1140 sid: this.st.user.sid,
1141 id: this.st.user.id,
1142 name: this.st.user.name
1143 };
1144 chall.added = Date.now();
1145 // NOTE: vname and type are redundant (deduced from cadence + vid)
1146 chall.type = ctype;
1147 chall.vname = this.newchallenge.vname;
1148 this.challenges.push(chall);
1149 // Remember cadence + vid for quicker further challenges:
1150 localStorage.setItem("cadence", chall.cadence);
1151 localStorage.setItem("vid", chall.vid);
1152 localStorage.setItem("challRandomness", chall.randomness);
1153 document.getElementById("modalNewgame").checked = false;
1154 // Show the challenge if not on current display
1155 if (
1156 (ctype == "live" && this.cdisplay == "corr") ||
1157 (ctype == "corr" && this.cdisplay == "live")
1158 ) {
1159 this.setDisplay('c', ctype);
1160 }
1161 };
1162 if (ctype == "live") {
1163 // Live challenges have a random ID
1164 finishAddChallenge(null);
1165 }
1166 else {
1167 // Correspondence game: send challenge to server
1168 ajax(
1169 "/challenges",
1170 "POST",
1171 {
1172 data: { chall: chall },
1173 success: (response) => {
1174 finishAddChallenge(response.id);
1175 }
1176 }
1177 );
1178 }
1179 },
1180 // Callback function after a diagram was showed to accept
1181 // or refuse targetted challenge:
1182 decisionChallenge: function(accepted) {
1183 this.curChallToAccept.accepted = accepted;
1184 this.finishProcessingChallenge(this.curChallToAccept);
1185 document.getElementById("modalAccept").checked = false;
1186 },
1187 finishProcessingChallenge: function(c) {
1188 if (c.accepted) {
1189 c.seat = {
1190 sid: this.st.user.sid,
1191 id: this.st.user.id,
1192 name: this.st.user.name
1193 };
1194 this.launchGame(c);
1195 if (c.type == "live") {
1196 // Remove all live challenges of both players
1197 this.send(
1198 "deletechallenge_s",
1199 { data: { sids: [c.from.sid, c.seat.sid] } }
1200 );
1201 }
1202 else
1203 // Corr challenge: just remove the challenge
1204 this.send("deletechallenge_s", { data: { cid: c.id } });
1205 }
1206 else {
1207 const oppsid = this.getOppsid(c);
1208 if (!!oppsid)
1209 this.send("refusechallenge", { data: c.id, target: oppsid });
1210 if (c.type == "corr") {
1211 ajax(
1212 "/challenges",
1213 "DELETE",
1214 { data: { id: c.id } }
1215 );
1216 }
1217 this.send("deletechallenge_s", { data: { cid: c.id } });
1218 }
1219 },
1220 // TODO: if several players click same challenge at the same time: problem
1221 clickChallenge: async function(c) {
1222 const myChallenge =
1223 c.from.sid == this.st.user.sid || //live
1224 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1225 if (!myChallenge) {
1226 if (c.type == "corr" && this.st.user.id <= 0) {
1227 alert(this.st.tr["Please log in to accept corr challenges"]);
1228 return;
1229 }
1230 else {
1231 c.accepted = true;
1232 await import("@/variants/" + c.vname + ".js")
1233 .then((vModule) => {
1234 window.V = vModule[c.vname + "Rules"];
1235 if (!!c.to) {
1236 // c.to == this.st.user.name (connected)
1237 if (!!c.fen) {
1238 const parsedFen = V.ParseFen(c.fen);
1239 this.tchallDiag = getDiagram({
1240 position: parsedFen.position,
1241 orientation: parsedFen.turn
1242 });
1243 }
1244 this.curChallToAccept = c;
1245 document.getElementById("modalAccept").checked = true;
1246 }
1247 else this.finishProcessingChallenge(c);
1248 });
1249 }
1250 }
1251 else {
1252 // My challenge
1253 if (c.type == "corr") {
1254 ajax(
1255 "/challenges",
1256 "DELETE",
1257 { data: { id: c.id } }
1258 );
1259 }
1260 this.send("deletechallenge_s", { data: { cid: c.id } });
1261 }
1262 // In all cases, the challenge is consumed:
1263 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1264 },
1265 // NOTE: when launching game, the challenge is already being deleted
1266 launchGame: function(c) {
1267 // White player index 0, black player index 1:
1268 let players =
1269 !!c.color
1270 ? (c.color == "w" ? [c.from, c.seat] : [c.seat, c.from])
1271 : shuffle([c.from, c.seat]);
1272 players.forEach(p => {
1273 if (!!p["tmpIds"]) delete p["tmpIds"];
1274 });
1275 // These game informations will be shared
1276 let gameInfo = {
1277 id: getRandString(),
1278 fen: c.fen || V.GenRandInitFen(c.randomness),
1279 randomness: c.randomness, //for rematch
1280 players: players,
1281 vid: c.vid,
1282 cadence: c.cadence
1283 };
1284 const notifyNewgame = () => {
1285 const oppsid = this.getOppsid(c);
1286 if (!!oppsid)
1287 // Opponent is online
1288 this.send("startgame", { data: gameInfo, target: oppsid });
1289 // If new corr game, notify Hall (except opponent and me)
1290 if (c.type == "corr") {
1291 this.send(
1292 "newgame",
1293 {
1294 data: gameInfo,
1295 excluded: [this.st.user.sid, oppsid]
1296 }
1297 );
1298 }
1299 // Notify MyGames page:
1300 this.send(
1301 "notifynewgame",
1302 {
1303 data: gameInfo,
1304 targets: gameInfo.players
1305 }
1306 );
1307 // NOTE: no need to send the game to the room, since I'll connect
1308 // on game just after, the main Hall will be notified.
1309 };
1310 if (c.type == "live") {
1311 // TODO: ask my IP + opp IP, to add to game infos? (potential bans)
1312 notifyNewgame();
1313 this.startNewGame(gameInfo);
1314 // Increment game stats counter in DB
1315 ajax(
1316 "/gamestat",
1317 "POST",
1318 { data: { vid: gameInfo.vid } }
1319 );
1320 }
1321 else {
1322 // corr: game only on server
1323 ajax(
1324 "/games",
1325 "POST",
1326 {
1327 // cid is useful to delete the challenge:
1328 data: {
1329 gameInfo: gameInfo,
1330 cid: c.id
1331 },
1332 success: (response) => {
1333 gameInfo.id = response.id;
1334 notifyNewgame();
1335 this.$router.push("/game/" + response.id);
1336 }
1337 }
1338 );
1339 }
1340 },
1341 // NOTE: for live games only (corr games start on the server)
1342 startNewGame: function(gameInfo) {
1343 this.setVname(gameInfo);
1344 const game = Object.assign(
1345 {},
1346 gameInfo,
1347 {
1348 // (other) Game infos: constant
1349 fenStart: gameInfo.fen,
1350 created: Date.now(),
1351 // Game state (including FEN): will be updated
1352 moves: [],
1353 clocks: [-1, -1], //-1 = unstarted
1354 chats: [],
1355 score: "*"
1356 }
1357 );
1358 setTimeout(
1359 () => {
1360 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1361 GameStorage.add(game, (err) => {
1362 // If an error occurred, game is not added: the focused tab
1363 // already added the game.
1364 if (!this.focus) {
1365 if (this.st.settings.sound)
1366 // This will be played several times if several hidden tabs
1367 // on Hall... TODO: fix that (how ?!)
1368 new Audio("/sounds/newgame.flac").play().catch(() => {});
1369 notify(
1370 "New live game",
1371 { body: "vs " + (game.players[1-myIdx].name || "@nonymous") }
1372 );
1373 }
1374 this.$router.push("/game/" + gameInfo.id);
1375 });
1376 },
1377 this.focus ? 0 : 500 + 1000 * Math.random()
1378 );
1379 }
1380 }
1381 };
1382 </script>
1383
1384 <style lang="sass" scoped>
1385 .active
1386 color: #388e3c
1387
1388 #infoDiv > .card
1389 padding: 15px 0
1390 max-width: 430px
1391
1392 #newgameDiv > .card, #acceptDiv > .card
1393 max-width: 767px
1394 max-height: 100%
1395
1396 div#peopleWrap > .card
1397 max-height: 100%
1398
1399 @media screen and (min-width: 1281px)
1400 div#peopleWrap > .card
1401 max-width: 66.67%
1402
1403 @media screen and (max-width: 1280px)
1404 div#peopleWrap > .card
1405 max-width: 83.33%
1406
1407 @media screen and (max-width: 767px)
1408 div#peopleWrap > .card
1409 max-width: 100%
1410
1411 #players
1412 width: 50%
1413 position: relative
1414 float: left
1415
1416 #chat
1417 width: 50%
1418 float: left
1419 position: relative
1420
1421 @media screen and (max-width: 767px)
1422 #players, #chats
1423 width: 100%
1424
1425 #chat > .card
1426 max-width: 100%
1427 margin: 0;
1428 border: none;
1429
1430 #players > p
1431 margin-left: 5px
1432
1433 .anonymous
1434 font-style: italic
1435
1436 button.player-action
1437 margin-left: 32px
1438 &.focused
1439 background-color: #E6D271
1440
1441 .somethingnew
1442 background-color: #90C4EC !important
1443
1444 .tabbtn
1445 background-color: #f9faee
1446
1447 button.acceptBtn
1448 background-color: lightgreen
1449 button.refuseBtn
1450 background-color: red
1451
1452 #buttonsTchall
1453 // margin-top set dynamically (depends if diagram showed or not)
1454 & > button > span
1455 width: 100%
1456 text-align: center
1457
1458 .variantName
1459 font-weight: bold
1460
1461 .diagram
1462 margin: 0 auto
1463 max-width: 400px
1464 // width: 100% required for Firefox
1465 width: 100%
1466
1467 #inputFen
1468 width: 100%
1469
1470 #div2, #div3
1471 margin-top: 15px
1472 @media screen and (max-width: 767px)
1473 #div2, #div3
1474 margin-top: 0
1475
1476 .user-bio
1477 display: inline
1478
1479 tr > td
1480 &.random-0
1481 background-color: #FF5733
1482 &.random-1
1483 background-color: #2B63B4
1484 &.random-2
1485 background-color: #33B42B
1486
1487 @media screen and (max-width: 767px)
1488 h4
1489 margin: 5px 0
1490
1491 button#loadMoreBtn
1492 display: block
1493 margin: 0 auto
1494
1495 td.remove-preset
1496 background-color: lightgrey
1497 text-align: center
1498 & > img
1499 height: 1em
1500 </style>