48ad4d3fe048cc7a095df17a52fa82cf644f5cbb
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
7 h3#infoMessage.section
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
11 aria-labelledby="titleFenedit")
12 .card.smallpad(@keyup.enter="newChallenge")
13 label#closeNewgame.modal-close(for="modalNewgame")
14 fieldset
15 label(for="selectVariant") {{ st.tr["Variant"] }} *
16 select#selectVariant(v-model="newchallenge.vid")
17 option(v-for="v in st.variants" :value="v.id"
18 :selected="newchallenge.vid==v.id")
19 | {{ v.name }}
20 fieldset
21 label(for="timeControl") {{ st.tr["Time control"] }} *
22 div#predefinedTimeControls
23 button 3+2
24 button 5+3
25 button 15+5
26 input#timeControl(type="text" v-model="newchallenge.timeControl"
27 placeholder="5+0, 1h+30s, 7d+1d ...")
28 fieldset(v-if="st.user.id > 0")
29 label(for="selectPlayers") {{ st.tr["Play with?"] }}
30 input#selectPlayers(type="text" v-model="newchallenge.to")
31 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
32 label(for="inputFen") {{ FEN }}
33 input#inputFen(type="text" v-model="newchallenge.fen")
34 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
35 .row
36 .col-sm-12
37 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
38 .row
39 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
40 div
41 .button-group
42 button(@click="(e) => setDisplay('c','live',e)" class="active")
43 | {{ st.tr["Live challenges"] }}
44 button(@click="(e) => setDisplay('c','corr',e)")
45 | {{ st.tr["Correspondance challenges"] }}
46 ChallengeList(v-show="cdisplay=='live'"
47 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
48 ChallengeList(v-show="cdisplay=='corr'"
49 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
50 #people
51 h3.text-center {{ st.tr["Who's there?"] }}
52 #players
53 p(v-for="p in Object.values(people)" v-if="!!p.name")
54 span {{ p.name }}
55 button.player-action(
56 v-if="p.name != st.user.name"
57 @click="challOrWatch(p,$event)"
58 )
59 | {{ whatPlayerDoes(p) }}
60 p.anonymous @nonymous ({{ anonymousCount }})
61 #chat
62 Chat(:players="[]")
63 .clearer
64 div
65 .button-group
66 button(@click="(e) => setDisplay('g','live',e)" class="active")
67 | {{ st.tr["Live games"] }}
68 button(@click="(e) => setDisplay('g','corr',e)")
69 | {{ st.tr["Correspondance games"] }}
70 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
71 @show-game="showGame")
72 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
73 @show-game="showGame")
74 </template>
75
76 <script>
77 import { store } from "@/store";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import Chat from "@/components/Chat.vue";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
85 import { GameStorage } from "@/utils/gameStorage";
86 import { processModalClick } from "@/utils/modalClick";
87
88 export default {
89 name: "my-hall",
90 components: {
91 Chat,
92 GameList,
93 ChallengeList,
94 },
95 data: function () {
96 return {
97 st: store.state,
98 cdisplay: "live", //or corr
99 pdisplay: "players", //or chat
100 gdisplay: "live",
101 games: [],
102 challenges: [],
103 people: {}, //people in main hall
104 infoMessage: "",
105 newchallenge: {
106 fen: "",
107 vid: localStorage.getItem("vid") || "",
108 to: "", //name of challenged player (if any)
109 timeControl: localStorage.getItem("timeControl") || "",
110 },
111 };
112 },
113 watch: {
114 // st.variants changes only once, at loading from [] to [...]
115 "st.variants": function(variantArray) {
116 // Set potential challenges and games variant names:
117 this.challenges.forEach(c => {
118 if (c.vname == "")
119 c.vname = this.getVname(c.vid);
120 });
121 this.games.forEach(g => {
122 if (g.vname == "")
123 g.vname = this.getVname(g.vid);
124 });
125 },
126 },
127 computed: {
128 anonymousCount: function() {
129 let count = 0;
130 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
131 return count;
132 },
133 },
134 created: function() {
135 // Always add myself to players' list
136 const my = this.st.user;
137 this.$set(this.people, my.sid, {id:my.id, name:my.name});
138 // Retrieve live challenge (not older than 30 minute) if any:
139 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
140 if (!!chall)
141 {
142 // NOTE: a challenge survives 3 minutes, for potential connection issues
143 if ((Date.now() - chall.added)/1000 <= 3*60)
144 {
145 chall.added = Date.now(); //update added time, for next disconnect...
146 this.challenges.push(chall);
147 localStorage.setItem("challenge", JSON.stringify(chall));
148 }
149 else
150 localStorage.removeItem("challenge");
151 }
152 // Ask server for current corr games (all but mines)
153 ajax(
154 "/games",
155 "GET",
156 {uid: this.st.user.id, excluded: true},
157 response => {
158 this.games = this.games.concat(response.games.map(g => {
159 const type = this.classifyObject(g);
160 const vname = this.getVname(g.vid);
161 return Object.assign({}, g, {type: type, vname: vname});
162 }));
163 }
164 );
165 // Also ask for corr challenges (open + sent to me)
166 ajax(
167 "/challenges",
168 "GET",
169 {uid: this.st.user.id},
170 response => {
171 // Gather all senders names, and then retrieve full identity:
172 // (TODO [perf]: some might be online...)
173 const uids = response.challenges.map(c => { return c.uid });
174 ajax("/users",
175 "GET",
176 { ids: uids.join(",") },
177 response2 => {
178 let names = {};
179 response2.users.forEach(u => {names[u.id] = u.name});
180 this.challenges = this.challenges.concat(
181 response.challenges.map(c => {
182 // (just players names in fact)
183 const from = {name: names[c.uid], id: c.uid};
184 const type = this.classifyObject(c);
185 const vname = this.getVname(c.vid);
186 return Object.assign({}, c, {type: type, vname: vname, from: from});
187 })
188 )
189 }
190 );
191 }
192 );
193 // 0.1] Ask server for room composition:
194 const funcPollClients = () => {
195 // Same strategy as in Game.vue: send connection
196 // after we're sure WebSocket is initialized
197 this.st.conn.send(JSON.stringify({code:"connect"}));
198 this.st.conn.send(JSON.stringify({code:"pollclients"}));
199 };
200 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
201 funcPollClients();
202 else //socket not ready yet (initial loading)
203 this.st.conn.onopen = funcPollClients;
204 this.st.conn.onmessage = this.socketMessageListener;
205 const socketCloseListener = () => {
206 store.socketCloseListener(); //reinitialize connexion (in store.js)
207 this.st.conn.addEventListener('message', this.socketMessageListener);
208 this.st.conn.addEventListener('close', socketCloseListener);
209 };
210 this.st.conn.onclose = socketCloseListener;
211 },
212 mounted: function() {
213 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
214 .forEach(elt => elt.addEventListener("click", processModalClick));
215 document.querySelectorAll("#predefinedTimeControls > button").forEach(
216 (b) => { b.addEventListener("click",
217 () => { this.newchallenge.timeControl = b.innerHTML; }
218 )}
219 );
220 },
221 methods: {
222 // Helpers:
223 filterChallenges: function(type) {
224 return this.challenges.filter(c => c.type == type);
225 },
226 filterGames: function(type) {
227 return this.games.filter(g => g.type == type);
228 },
229 classifyObject: function(o) { //challenge or game
230 // Heuristic: should work for most cases... (TODO)
231 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
232 },
233 showGame: function(g) {
234 // NOTE: we are an observer, since only games I don't play are shown here
235 // ==> Moves sent by connected remote player(s) if live game
236 let url = "/game/" + g.id;
237 if (g.type == "live")
238 url += "?rid=" + g.rid;
239 this.$router.push(url);
240 },
241 setDisplay: function(letter, type, e) {
242 this[letter + "display"] = type;
243 e.target.classList.add("active");
244 if (!!e.target.previousElementSibling)
245 e.target.previousElementSibling.classList.remove("active");
246 else
247 e.target.nextElementSibling.classList.remove("active");
248 },
249 getVname: function(vid) {
250 const variant = this.st.variants.find(v => v.id == vid);
251 // this.st.variants might be uninitialized (variant == null)
252 return (!!variant ? variant.name : "");
253 },
254 whatPlayerDoes: function(p) {
255 if (this.games.some(g => g.type == "live"
256 && g.players.some(pl => pl.sid == p.sid)))
257 {
258 return "Playing";
259 }
260 return "Challenge"; //player is available
261 },
262 sendSomethingTo: function(to, code, obj, warnDisconnected) {
263 const doSend = (code, obj, sid) => {
264 this.st.conn.send(JSON.stringify(Object.assign(
265 {code: code},
266 obj,
267 {target: sid}
268 )));
269 };
270 if (!!to)
271 {
272 // Challenge with targeted players
273 const targetSid =
274 Object.keys(this.people).find(sid => this.people[sid].name == to);
275 if (!targetSid)
276 {
277 if (!!warnDisconnected)
278 alert(this.st.tr["Warning: target is not connected"]);
279 return false;
280 }
281 else
282 doSend(code, obj, targetSid);
283 }
284 else
285 {
286 // Open challenge: send to all connected players (me excepted)
287 Object.keys(this.people).forEach(sid => {
288 if (sid != this.st.user.sid)
289 doSend(code, obj, sid);
290 });
291 }
292 return true;
293 },
294 // Messaging center:
295 socketMessageListener: function(msg) {
296 const data = JSON.parse(msg.data);
297 switch (data.code)
298 {
299 case "duplicate":
300 alert(this.st.tr["Warning: multi-tabs not supported"]);
301 break;
302 // 0.2] Receive clients list (just socket IDs)
303 case "pollclients":
304 {
305 data.sockIds.forEach(sid => {
306 this.$set(this.people, sid, {id:0, name:""});
307 // Ask identity, challenges and game(s)
308 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
309 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
310 });
311 // Also ask current games to all playing peers (TODO: some design issue)
312 this.st.conn.send(JSON.stringify({code:"askgames"}));
313 break;
314 }
315 case "askidentity":
316 {
317 // Request for identification: reply if I'm not anonymous
318 if (this.st.user.id > 0)
319 {
320 this.st.conn.send(JSON.stringify({code:"identity",
321 user: {
322 // NOTE: decompose to avoid revealing email
323 name: this.st.user.name,
324 sid: this.st.user.sid,
325 id: this.st.user.id,
326 },
327 target:data.from}));
328 }
329 break;
330 }
331 case "identity":
332 {
333 this.$set(this.people, data.user.sid,
334 {id: data.user.id, name: data.user.name});
335 break;
336 }
337 case "askchallenge":
338 {
339 // Send my current live challenge (if any)
340 const cIdx = this.challenges.findIndex(c =>
341 c.from.sid == this.st.user.sid && c.type == "live");
342 if (cIdx >= 0)
343 {
344 const c = this.challenges[cIdx];
345 if (!!c.to)
346 {
347 // Only share targeted challenges to the targets:
348 const toSid = Object.keys(this.people).find(k =>
349 this.people[k].name == c.to);
350 if (toSid != data.from)
351 return;
352 }
353 const myChallenge =
354 {
355 // Minimal challenge informations: (from not required)
356 id: c.id,
357 to: c.to,
358 fen: c.fen,
359 vid: c.vid,
360 timeControl: c.timeControl,
361 };
362 this.st.conn.send(JSON.stringify({code:"challenge",
363 chall:myChallenge, target:data.from}));
364 }
365 break;
366 }
367 case "challenge":
368 {
369 // Receive challenge from some player (+sid)
370 let newChall = data.chall;
371 newChall.type = this.classifyObject(data.chall);
372 newChall.from =
373 Object.assign({sid:data.from}, this.people[data.from]);
374 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
375 newChall.vname = this.getVname(newChall.vid);
376 this.challenges.push(newChall);
377 break;
378 }
379 case "game":
380 {
381 // Receive game from some player (+sid)
382 // NOTE: it may be correspondance (if newgame while we are connected)
383 // If duplicate found: select rid (remote ID) at random
384 let game = this.games.find(g => g.id == data.game.id);
385 if (!!game && Math.random() < 0.5)
386 game.rid = data.from;
387 else
388 {
389 let newGame = data.game;
390 newGame.type = this.classifyObject(data.game);
391 newGame.vname = this.getVname(data.game.vid);
392 newGame.rid = data.from;
393 newGame.score = "*";
394 this.games.push(newGame);
395 }
396 break;
397 }
398 case "newgame":
399 {
400 // TODO: next line required ?!
401 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
402 // New game just started: data contain all information
403 if (this.classifyObject(data.gameInfo) == "live")
404 this.startNewGame(data.gameInfo);
405 else
406 {
407 this.infoMessage = "New game started: " +
408 "<a href='#/game/" + data.gameInfo.id + "'>" +
409 "#/game/" + data.gameInfo.id + "</a>";
410 let modalBox = document.getElementById("modalInfo");
411 modalBox.checked = true;
412 setTimeout(() => { modalBox.checked = false; }, 3000);
413 }
414 break;
415 }
416 case "refusechallenge":
417 {
418 ArrayFun.remove(this.challenges, c => c.id == data.cid);
419 localStorage.removeItem("challenge");
420 alert(this.st.tr["Challenge declined"]);
421 break;
422 }
423 case "deletechallenge":
424 {
425 // NOTE: the challenge may be already removed
426 ArrayFun.remove(this.challenges, c => c.id == data.cid);
427 localStorage.removeItem("challenge"); //in case of
428 break;
429 }
430 case "connect":
431 {
432 this.$set(this.people, data.from, {name:"", id:0});
433 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
434 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
435 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
436 break;
437 }
438 case "disconnect":
439 {
440 this.$delete(this.people, data.from);
441 // Also remove all challenges sent by this player:
442 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
443 // And all live games where he plays and no other opponent is online
444 ArrayFun.remove(this.games, g =>
445 g.type == "live" && (g.players.every(p => p.sid == data.from
446 || !this.people[p.sid])), "all");
447 break;
448 }
449 }
450 },
451 // Challenge lifecycle:
452 tryChallenge: function(player) {
453 if (player.id == 0)
454 return; //anonymous players cannot be challenged
455 this.newchallenge.to = player.name;
456 doClick("modalNewgame");
457 },
458 challOrWatch: function(p, e) {
459 switch (e.target.innerHTML)
460 {
461 case "Challenge":
462 this.tryChallenge(p);
463 break;
464 case "Playing":
465 // NOTE: this search for game was already done for rendering
466 this.showGame(this.games.find(
467 g => g.type=="live" && g.players.some(pl => pl.sid == p.sid)));
468 break;
469 };
470 },
471 newChallenge: async function() {
472 if (this.newchallenge.vid == "")
473 return alert(this.st.tr["Please select a variant"]);
474 const vname = this.getVname(this.newchallenge.vid);
475 const vModule = await import("@/variants/" + vname + ".js");
476 window.V = vModule.VariantRules;
477 if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
478 this.newchallenge.timeControl += "+0"; //assume minutes, no increment
479 const error = checkChallenge(this.newchallenge);
480 if (!!error)
481 return alert(error);
482 const ctype = this.classifyObject(this.newchallenge);
483 if (ctype == "corr" && this.st.user.id <= 0)
484 return alert(this.st.tr["Please log in to play correspondance games"]);
485 // NOTE: "from" information is not required here
486 let chall = Object.assign({}, this.newchallenge);
487 const finishAddChallenge = (cid,warnDisconnected) => {
488 chall.id = cid || "c" + getRandString();
489 // Send challenge to peers (if connected)
490 const isSent = this.sendSomethingTo(chall.to, "challenge",
491 {chall:chall}, !!warnDisconnected);
492 if (!isSent)
493 return;
494 // Remove old challenge if any (only one at a time):
495 const cIdx = this.challenges.findIndex(c =>
496 c.from.sid == this.st.user.sid && c.type == ctype);
497 if (cIdx >= 0)
498 {
499 // Delete current challenge (will be replaced now)
500 this.sendSomethingTo(this.challenges[cIdx].to,
501 "deletechallenge", {cid:this.challenges[cIdx].id});
502 if (ctype == "corr")
503 {
504 ajax(
505 "/challenges",
506 "DELETE",
507 {id: this.challenges[cIdx].id}
508 );
509 }
510 this.challenges.splice(cIdx, 1);
511 }
512 // Add new challenge:
513 chall.added = Date.now();
514 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
515 chall.type = ctype;
516 chall.vname = vname;
517 chall.from = { //decompose to avoid revealing email
518 sid: this.st.user.sid,
519 id: this.st.user.id,
520 name: this.st.user.name,
521 };
522 this.challenges.push(chall);
523 if (ctype == "live")
524 localStorage.setItem("challenge", JSON.stringify(chall));
525 // Also remember timeControl + vid for quicker further challenges:
526 localStorage.setItem("timeControl", chall.timeControl);
527 localStorage.setItem("vid", chall.vid);
528 document.getElementById("modalNewgame").checked = false;
529 };
530 if (ctype == "live")
531 {
532 // Live challenges have a random ID
533 finishAddChallenge(null, "warnDisconnected");
534 }
535 else
536 {
537 // Correspondance game: send challenge to server
538 ajax(
539 "/challenges",
540 "POST",
541 { chall: chall },
542 response => { finishAddChallenge(response.cid); }
543 );
544 }
545 },
546 clickChallenge: function(c) {
547 const myChallenge = (c.from.sid == this.st.user.sid //live
548 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
549 if (!myChallenge)
550 {
551 if (c.type == "corr" && this.st.user.id <= 0)
552 return alert(this.st.tr["Please log in to accept corr challenges"]);
553 c.accepted = true;
554 if (!!c.to) //c.to == this.st.user.name (connected)
555 {
556 // TODO: if special FEN, show diagram after loading variant
557 c.accepted = confirm("Accept challenge?");
558 }
559 if (c.accepted)
560 {
561 c.seat = { //again, avoid c.seat = st.user to not reveal email
562 sid: this.st.user.sid,
563 id: this.st.user.id,
564 name: this.st.user.name,
565 };
566 this.launchGame(c);
567 }
568 else
569 {
570 this.st.conn.send(JSON.stringify({
571 code: "refusechallenge",
572 cid: c.id, target: c.from.sid}));
573 }
574 // TODO: refactor the "sendSomethingTo()" function
575 if (!c.to)
576 this.sendSomethingTo(null, "deletechallenge", {cid:c.id});
577 else
578 {
579 this.st.conn.send(JSON.stringify({
580 code:"deletechallenge", target: c.from.sid, cid: c.id}));
581 }
582 }
583 else //my challenge
584 {
585 if (c.type == "corr")
586 {
587 ajax(
588 "/challenges",
589 "DELETE",
590 {id: c.id}
591 );
592 }
593 else //live
594 localStorage.removeItem("challenge");
595 this.sendSomethingTo(c.to, "deletechallenge", {cid:c.id});
596 }
597 // In all cases, the challenge is consumed:
598 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
599 },
600 // NOTE: when launching game, the challenge is already deleted
601 launchGame: async function(c) {
602 const vModule = await import("@/variants/" + c.vname + ".js");
603 window.V = vModule.VariantRules;
604 // These game informations will be sent to other players
605 const gameInfo =
606 {
607 id: getRandString(),
608 fen: c.fen || V.GenRandInitFen(),
609 players: shuffle([c.from, c.seat]), //white then black
610 vid: c.vid,
611 vname: c.vname, //theoretically vid is enough, but much easier with vname
612 timeControl: c.timeControl,
613 };
614 let oppsid = c.from.sid; //may not be defined if corr + offline opp
615 if (!oppsid)
616 {
617 oppsid = Object.keys(this.people).find(sid =>
618 this.people[sid].id == c.from.id);
619 }
620 const tryNotifyOpponent = () => {
621 if (!!oppsid) //opponent is online
622 {
623 this.st.conn.send(JSON.stringify({code:"newgame",
624 gameInfo:gameInfo, target:oppsid, cid:c.id}));
625 }
626 };
627 if (c.type == "live")
628 {
629 // NOTE: in this case we are sure opponent is online
630 tryNotifyOpponent();
631 this.startNewGame(gameInfo);
632 }
633 else //corr: game only on server
634 {
635 ajax(
636 "/games",
637 "POST",
638 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
639 response => {
640 gameInfo.id = response.gameId;
641 tryNotifyOpponent();
642 this.$router.push("/game/" + response.gameId);
643 }
644 );
645 }
646 // Send game info to everyone except opponent (and me)
647 Object.keys(this.people).forEach(sid => {
648 if (![this.st.user.sid,oppsid].includes(sid))
649 {
650 this.st.conn.send(JSON.stringify({code:"game",
651 game: { //minimal game info:
652 id: gameInfo.id,
653 players: gameInfo.players,
654 vid: gameInfo.vid,
655 timeControl: gameInfo.timeControl,
656 },
657 target: sid}));
658 }
659 });
660 },
661 // NOTE: for live games only (corr games start on the server)
662 startNewGame: function(gameInfo) {
663 const game = Object.assign({}, gameInfo, {
664 // (other) Game infos: constant
665 fenStart: gameInfo.fen,
666 added: Date.now(),
667 // Game state (including FEN): will be updated
668 moves: [],
669 clocks: [-1, -1], //-1 = unstarted
670 initime: [0, 0], //initialized later
671 score: "*",
672 });
673 GameStorage.add(game);
674 if (this.st.settings.sound >= 1)
675 new Audio("/sounds/newgame.mp3").play().catch(err => {});
676 this.$router.push("/game/" + gameInfo.id);
677 },
678 },
679 };
680 </script>
681
682 <style lang="sass" scoped>
683 .active
684 color: #42a983
685 #newGame
686 display: block
687 margin: 10px auto 5px auto
688 #people
689 width: 100%
690 #players
691 width: 50%
692 position: relative
693 float: left
694 #chat
695 width: 50%
696 float: left
697 position: relative
698 @media screen and (max-width: 767px)
699 #players, #chats
700 width: 100%
701 #chat > .card
702 max-width: 100%
703 margin: 0;
704 border: none;
705 #players > p
706 margin-left: 5px
707 .anonymous
708 font-style: italic
709 button.player-action
710 margin-left: 32px
711 </style>