0ce00e70105483e261227eb50c8787aa86e40518
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
7 h3#infoMessage.section
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
11 aria-labelledby="titleFenedit")
12 .card.smallpad(@keyup.enter="newChallenge")
13 label#closeNewgame.modal-close(for="modalNewgame")
14 fieldset
15 label(for="selectVariant") {{ st.tr["Variant"] }} *
16 select#selectVariant(v-model="newchallenge.vid")
17 option(v-for="v in st.variants" :value="v.id"
18 :selected="newchallenge.vid==v.id")
19 | {{ v.name }}
20 fieldset
21 label(for="timeControl") {{ st.tr["Time control"] }} *
22 div#predefinedTimeControls
23 button 3+2
24 button 5+3
25 button 15+5
26 input#timeControl(type="text" v-model="newchallenge.timeControl"
27 placeholder="5+0, 1h+30s, 7d+1d ...")
28 fieldset(v-if="st.user.id > 0")
29 label(for="selectPlayers") {{ st.tr["Play with?"] }}
30 input#selectPlayers(type="text" v-model="newchallenge.to")
31 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
32 label(for="inputFen") FEN
33 input#inputFen(type="text" v-model="newchallenge.fen")
34 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
35 .row
36 .col-sm-12
37 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
38 .row
39 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
40 div
41 .button-group
42 button(@click="(e) => setDisplay('c','live',e)" class="active")
43 | {{ st.tr["Live challenges"] }}
44 button(@click="(e) => setDisplay('c','corr',e)")
45 | {{ st.tr["Correspondance challenges"] }}
46 ChallengeList(v-show="cdisplay=='live'"
47 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
48 ChallengeList(v-show="cdisplay=='corr'"
49 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
50 #people
51 h3.text-center {{ st.tr["Who's there?"] }}
52 #players
53 p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
54 span {{ people[sid].name }}
55 button.player-action(
56 v-if="people[sid].name != st.user.name"
57 @click="challOrWatch(sid, $event)"
58 )
59 | {{ st.tr[!!people[sid].gamer ? 'Playing' : 'Available'] }}
60 p.anonymous @nonymous ({{ anonymousCount }})
61 #chat
62 Chat(:newChat="newChat" @mychat="processChat")
63 .clearer
64 div
65 .button-group
66 button(@click="(e) => setDisplay('g','live',e)" class="active")
67 | {{ st.tr["Live games"] }}
68 button(@click="(e) => setDisplay('g','corr',e)")
69 | {{ st.tr["Correspondance games"] }}
70 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
71 @show-game="showGame")
72 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
73 @show-game="showGame")
74 </template>
75
76 <script>
77 import { store } from "@/store";
78 import { checkChallenge } from "@/data/challengeCheck";
79 import { ArrayFun } from "@/utils/array";
80 import { ajax } from "@/utils/ajax";
81 import { getRandString, shuffle } from "@/utils/alea";
82 import Chat from "@/components/Chat.vue";
83 import GameList from "@/components/GameList.vue";
84 import ChallengeList from "@/components/ChallengeList.vue";
85 import { GameStorage } from "@/utils/gameStorage";
86 import { processModalClick } from "@/utils/modalClick";
87
88 export default {
89 name: "my-hall",
90 components: {
91 Chat,
92 GameList,
93 ChallengeList,
94 },
95 data: function () {
96 return {
97 st: store.state,
98 cdisplay: "live", //or corr
99 pdisplay: "players", //or chat
100 gdisplay: "live",
101 games: [],
102 challenges: [],
103 people: {}, //people in main hall
104 infoMessage: "",
105 newchallenge: {
106 fen: "",
107 vid: localStorage.getItem("vid") || "",
108 to: "", //name of challenged player (if any)
109 timeControl: localStorage.getItem("timeControl") || "",
110 },
111 newChat: "",
112 };
113 },
114 watch: {
115 // st.variants changes only once, at loading from [] to [...]
116 "st.variants": function(variantArray) {
117 // Set potential challenges and games variant names:
118 this.challenges.forEach(c => {
119 if (c.vname == "")
120 c.vname = this.getVname(c.vid);
121 });
122 this.games.forEach(g => {
123 if (g.vname == "")
124 g.vname = this.getVname(g.vid);
125 });
126 },
127 },
128 computed: {
129 anonymousCount: function() {
130 let count = 0;
131 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
132 return count;
133 },
134 },
135 created: function() {
136 // Always add myself to players' list
137 const my = this.st.user;
138 this.$set(this.people, my.sid, {id:my.id, name:my.name});
139 // Retrieve live challenge (not older than 30 minute) if any:
140 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
141 if (!!chall)
142 {
143 // NOTE: a challenge survives 3 minutes, for potential connection issues
144 if ((Date.now() - chall.added)/1000 <= 3*60)
145 {
146 chall.added = Date.now(); //update added time, for next disconnect...
147 this.challenges.push(chall);
148 localStorage.setItem("challenge", JSON.stringify(chall));
149 }
150 else
151 localStorage.removeItem("challenge");
152 }
153 // Ask server for current corr games (all but mines)
154 ajax(
155 "/games",
156 "GET",
157 {uid: this.st.user.id, excluded: true},
158 response => {
159 this.games = this.games.concat(response.games.map(g => {
160 const type = this.classifyObject(g);
161 const vname = this.getVname(g.vid);
162 return Object.assign({}, g, {type: type, vname: vname});
163 }));
164 }
165 );
166 // Also ask for corr challenges (open + sent by/to me)
167 ajax(
168 "/challenges",
169 "GET",
170 {uid: this.st.user.id},
171 response => {
172 // Gather all senders names, and then retrieve full identity:
173 // (TODO [perf]: some might be online...)
174 let names = {};
175 response.challenges.forEach(c => {
176 if (c.uid != this.st.user.id)
177 names[c.uid] = ""; //unknwon for now
178 else if (!!c.target && c.target != this.st.user.id)
179 names[c.target] = "";
180 });
181 const addChallenges = (newChalls) => {
182 names[this.st.user.id] = this.st.user.name; //in case of
183 this.challenges = this.challenges.concat(
184 response.challenges.map(c => {
185 const from = {name: names[c.uid], id: c.uid}; //or just name
186 const type = this.classifyObject(c);
187 const vname = this.getVname(c.vid);
188 return Object.assign({},
189 {
190 type: type,
191 vname: vname,
192 from: from,
193 to: (!!c.target ? names[c.target] : ""),
194 },
195 c);
196 })
197 );
198 };
199 if (names !== {})
200 {
201 ajax("/users",
202 "GET",
203 { ids: Object.keys(names).join(",") },
204 response2 => {
205 response2.users.forEach(u => {names[u.id] = u.name});
206 addChallenges();
207 }
208 );
209 }
210 else
211 addChallenges();
212 }
213 );
214 // 0.1] Ask server for room composition:
215 const funcPollClients = () => {
216 // Same strategy as in Game.vue: send connection
217 // after we're sure WebSocket is initialized
218 this.st.conn.send(JSON.stringify({code:"connect"}));
219 this.st.conn.send(JSON.stringify({code:"pollclients"}));
220 this.st.conn.send(JSON.stringify({code:"pollgamers"}));
221 };
222 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
223 funcPollClients();
224 else //socket not ready yet (initial loading)
225 this.st.conn.onopen = funcPollClients;
226 this.st.conn.onmessage = this.socketMessageListener;
227 const socketCloseListener = () => {
228 store.socketCloseListener(); //reinitialize connexion (in store.js)
229 this.st.conn.addEventListener('message', this.socketMessageListener);
230 this.st.conn.addEventListener('close', socketCloseListener);
231 };
232 this.st.conn.onclose = socketCloseListener;
233 },
234 mounted: function() {
235 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
236 .forEach(elt => elt.addEventListener("click", processModalClick));
237 document.querySelectorAll("#predefinedTimeControls > button").forEach(
238 (b) => { b.addEventListener("click",
239 () => { this.newchallenge.timeControl = b.innerHTML; }
240 )}
241 );
242 },
243 methods: {
244 // Helpers:
245 filterChallenges: function(type) {
246 return this.challenges.filter(c => c.type == type);
247 },
248 filterGames: function(type) {
249 return this.games.filter(g => g.type == type);
250 },
251 classifyObject: function(o) { //challenge or game
252 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
253 },
254 showGame: function(g) {
255 // NOTE: we are an observer, since only games I don't play are shown here
256 // ==> Moves sent by connected remote player(s) if live game
257 let url = "/game/" + g.id;
258 if (g.type == "live")
259 url += "?rid=" + g.rid;
260 this.$router.push(url);
261 },
262 setDisplay: function(letter, type, e) {
263 this[letter + "display"] = type;
264 e.target.classList.add("active");
265 if (!!e.target.previousElementSibling)
266 e.target.previousElementSibling.classList.remove("active");
267 else
268 e.target.nextElementSibling.classList.remove("active");
269 },
270 getVname: function(vid) {
271 const variant = this.st.variants.find(v => v.id == vid);
272 // this.st.variants might be uninitialized (variant == null)
273 return (!!variant ? variant.name : "");
274 },
275 processChat: function(chat) {
276 // When received on server, this will trigger a "notifyRoom"
277 this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
278 },
279 sendSomethingTo: function(to, code, obj, warnDisconnected) {
280 const doSend = (code, obj, sid) => {
281 this.st.conn.send(JSON.stringify(Object.assign(
282 {code: code},
283 obj,
284 {target: sid}
285 )));
286 };
287 if (!to || (!to.sid && !to.name))
288 {
289 // Open challenge: send to all connected players (me excepted)
290 Object.keys(this.people).forEach(sid => {
291 if (sid != this.st.user.sid)
292 doSend(code, obj, sid);
293 });
294 }
295 else
296 {
297 let targetSid = "";
298 if (!!to.sid)
299 targetSid = to.sid;
300 else
301 {
302 if (to.name == this.st.user.name)
303 return alert(this.st.tr["Cannot challenge self"]);
304 // Challenge with targeted players
305 targetSid =
306 Object.keys(this.people).find(sid => this.people[sid].name == to.name);
307 if (!targetSid)
308 {
309 if (!!warnDisconnected)
310 alert(this.st.tr["Warning: target is not connected"]);
311 return false;
312 }
313 }
314 doSend(code, obj, targetSid);
315 }
316 return true;
317 },
318 // Messaging center:
319 socketMessageListener: function(msg) {
320 const data = JSON.parse(msg.data);
321 switch (data.code)
322 {
323 case "duplicate":
324 alert(this.st.tr["Warning: multi-tabs not supported"]);
325 break;
326 // 0.2] Receive clients list (just socket IDs)
327 case "pollclients":
328 data.sockIds.forEach(sid => {
329 this.$set(this.people, sid, {id:0, name:""});
330 // Ask identity and challenges
331 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
332 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
333 });
334 break;
335 case "pollgamers":
336 // NOTE: we could make a difference between people in hall
337 // and gamers, but is it necessary?
338 data.sockIds.forEach(sid => {
339 this.$set(this.people, sid, {id:0, name:"", gamer:true});
340 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
341 });
342 // Also ask current games to all playing peers (TODO: some design issue)
343 this.st.conn.send(JSON.stringify({code:"askgames"}));
344 break;
345 case "askidentity":
346 {
347 // Request for identification: reply if I'm not anonymous
348 if (this.st.user.id > 0)
349 {
350 this.st.conn.send(JSON.stringify({code:"identity",
351 user: {
352 // NOTE: decompose to avoid revealing email
353 name: this.st.user.name,
354 sid: this.st.user.sid,
355 id: this.st.user.id,
356 },
357 target:data.from}));
358 }
359 break;
360 }
361 case "identity":
362 {
363 this.$set(this.people, data.user.sid,
364 {
365 id: data.user.id,
366 name: data.user.name,
367 gamer: this.people[data.user.sid].gamer,
368 });
369 break;
370 }
371 case "askchallenge":
372 {
373 // Send my current live challenge (if any)
374 const cIdx = this.challenges.findIndex(c =>
375 c.from.sid == this.st.user.sid && c.type == "live");
376 if (cIdx >= 0)
377 {
378 const c = this.challenges[cIdx];
379 // TODO: code below requires "c.to" to have given his identity,
380 // but it can happen that the identity arrives later, which
381 // prevent him from receiving the challenge.
382 // ==> Filter later (when receiving challenge)
383 // if (!!c.to)
384 // {
385 // // Only share targeted challenges to the targets:
386 // const toSid = Object.keys(this.people).find(k =>
387 // this.people[k].name == c.to);
388 // if (toSid != data.from)
389 // return;
390 // }
391 const myChallenge =
392 {
393 // Minimal challenge informations: (from not required)
394 id: c.id,
395 to: c.to,
396 fen: c.fen,
397 vid: c.vid,
398 timeControl: c.timeControl,
399 added: c.added,
400 };
401 this.st.conn.send(JSON.stringify({code:"challenge",
402 chall:myChallenge, target:data.from}));
403 }
404 break;
405 }
406 case "challenge":
407 {
408 // Receive challenge from some player (+sid)
409 // NOTE about next condition: see "askchallenge" case.
410 if (!data.chall.to || data.chall.to == this.st.user.name)
411 {
412 let newChall = data.chall;
413 newChall.type = this.classifyObject(data.chall);
414 newChall.from =
415 Object.assign({sid:data.from}, this.people[data.from]);
416 newChall.vname = this.getVname(newChall.vid);
417 this.challenges.push(newChall);
418 }
419 break;
420 }
421 case "game":
422 {
423 // Receive game from some player (+sid)
424 // NOTE: it may be correspondance (if newgame while we are connected)
425 // If duplicate found: select rid (remote ID) at random
426 let game = this.games.find(g => g.id == data.game.id);
427 if (!!game)
428 {
429 if (Math.random() < 0.5)
430 game.rid = data.from;
431 }
432 else
433 {
434 let newGame = data.game;
435 newGame.type = this.classifyObject(data.game);
436 newGame.vname = this.getVname(data.game.vid);
437 newGame.rid = data.from;
438 if (!data.game.score)
439 newGame.score = "*";
440 this.games.push(newGame);
441 }
442 break;
443 }
444 case "newgame":
445 {
446 // New game just started: data contain all information
447 if (this.classifyObject(data.gameInfo) == "live")
448 this.startNewGame(data.gameInfo);
449 else
450 {
451 this.infoMessage = "New game started: " +
452 "<a href='#/game/" + data.gameInfo.id + "'>" +
453 "#/game/" + data.gameInfo.id + "</a>";
454 let modalBox = document.getElementById("modalInfo");
455 modalBox.checked = true;
456 setTimeout(() => { modalBox.checked = false; }, 3000);
457 }
458 break;
459 }
460 case "newchat":
461 this.newChat = data.chat;
462 break;
463 case "refusechallenge":
464 {
465 ArrayFun.remove(this.challenges, c => c.id == data.cid);
466 localStorage.removeItem("challenge");
467 alert(this.st.tr["Challenge declined"]);
468 break;
469 }
470 case "deletechallenge":
471 {
472 // NOTE: the challenge may be already removed
473 ArrayFun.remove(this.challenges, c => c.id == data.cid);
474 localStorage.removeItem("challenge"); //in case of
475 break;
476 }
477 case "connect":
478 case "gconnect":
479 this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
480 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
481 if (data.code == "connect")
482 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
483 else
484 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
485 break;
486 case "disconnect":
487 case "gdisconnect":
488 this.$delete(this.people, data.from);
489 if (data.code == "disconnect")
490 {
491 // Also remove all challenges sent by this player:
492 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
493 }
494 else
495 {
496 // And all live games where he plays and no other opponent is online
497 ArrayFun.remove(this.games, g =>
498 g.type == "live" && (g.players.every(p => p.sid == data.from
499 || !this.people[p.sid])), "all");
500 }
501 break;
502 }
503 },
504 // Challenge lifecycle:
505 tryChallenge: function(sid) {
506 if (this.people[sid].id == 0)
507 return; //anonymous players cannot be challenged
508 // TODO: SID is available, so we could use it instead of searching from name
509 this.newchallenge.to = this.people[sid].name;
510 doClick("modalNewgame");
511 },
512 challOrWatch: function(sid, e) {
513 switch (e.target.innerHTML)
514 {
515 case "Available":
516 this.tryChallenge(sid);
517 break;
518 case "Playing":
519 this.showGame(this.games.find(
520 g => g.players.some(pl => pl.sid == sid || pl.uid == this.people[sid].id)));
521 break;
522 };
523 },
524 newChallenge: async function() {
525 if (this.newchallenge.vid == "")
526 return alert(this.st.tr["Please select a variant"]);
527 if (!!this.newchallenge.to && this.newchallenge.to == this.st.user.name)
528 return alert(this.st.tr["Self-challenge is forbidden"]);
529 const vname = this.getVname(this.newchallenge.vid);
530 const vModule = await import("@/variants/" + vname + ".js");
531 window.V = vModule.VariantRules;
532 if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
533 this.newchallenge.timeControl += "+0"; //assume minutes, no increment
534 const error = checkChallenge(this.newchallenge);
535 if (!!error)
536 return alert(error);
537 const ctype = this.classifyObject(this.newchallenge);
538 if (ctype == "corr" && this.st.user.id <= 0)
539 return alert(this.st.tr["Please log in to play correspondance games"]);
540 // NOTE: "from" information is not required here
541 let chall = Object.assign({}, this.newchallenge);
542 const finishAddChallenge = (cid,warnDisconnected) => {
543 chall.id = cid || "c" + getRandString();
544 // Send challenge to peers (if connected)
545 const isSent = this.sendSomethingTo({name:chall.to}, "challenge",
546 {chall:chall}, !!warnDisconnected);
547 if (!isSent)
548 return;
549 // Remove old challenge if any (only one at a time of a given type):
550 const cIdx = this.challenges.findIndex(c =>
551 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) && c.type == ctype);
552 if (cIdx >= 0)
553 {
554 // Delete current challenge (will be replaced now)
555 this.sendSomethingTo({name:this.challenges[cIdx].to},
556 "deletechallenge", {cid:this.challenges[cIdx].id});
557 if (ctype == "corr")
558 {
559 ajax(
560 "/challenges",
561 "DELETE",
562 {id: this.challenges[cIdx].id}
563 );
564 }
565 this.challenges.splice(cIdx, 1);
566 }
567 // Add new challenge:
568 chall.added = Date.now();
569 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
570 chall.type = ctype;
571 chall.vname = vname;
572 chall.from = { //decompose to avoid revealing email
573 sid: this.st.user.sid,
574 id: this.st.user.id,
575 name: this.st.user.name,
576 };
577 this.challenges.push(chall);
578 if (ctype == "live")
579 localStorage.setItem("challenge", JSON.stringify(chall));
580 // Also remember timeControl + vid for quicker further challenges:
581 localStorage.setItem("timeControl", chall.timeControl);
582 localStorage.setItem("vid", chall.vid);
583 document.getElementById("modalNewgame").checked = false;
584 };
585 if (ctype == "live")
586 {
587 // Live challenges have a random ID
588 finishAddChallenge(null, "warnDisconnected");
589 }
590 else
591 {
592 // Correspondance game: send challenge to server
593 ajax(
594 "/challenges",
595 "POST",
596 { chall: chall },
597 response => { finishAddChallenge(response.cid); }
598 );
599 }
600 },
601 clickChallenge: function(c) {
602 const myChallenge = (c.from.sid == this.st.user.sid //live
603 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
604 if (!myChallenge)
605 {
606 if (c.type == "corr" && this.st.user.id <= 0)
607 return alert(this.st.tr["Please log in to accept corr challenges"]);
608 c.accepted = true;
609 if (!!c.to) //c.to == this.st.user.name (connected)
610 {
611 // TODO: if special FEN, show diagram after loading variant
612 c.accepted = confirm("Accept challenge?");
613 }
614 if (c.accepted)
615 {
616 c.seat = { //again, avoid c.seat = st.user to not reveal email
617 sid: this.st.user.sid,
618 id: this.st.user.id,
619 name: this.st.user.name,
620 };
621 this.launchGame(c);
622 }
623 else
624 {
625 this.st.conn.send(JSON.stringify({
626 code: "refusechallenge",
627 cid: c.id, target: c.from.sid}));
628 }
629 this.sendSomethingTo(!!c.to ? {sid:c.from.sid} : null, "deletechallenge", {cid:c.id});
630 }
631 else //my challenge
632 {
633 if (c.type == "corr")
634 {
635 ajax(
636 "/challenges",
637 "DELETE",
638 {id: c.id}
639 );
640 }
641 else //live
642 localStorage.removeItem("challenge");
643 this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
644 }
645 // In all cases, the challenge is consumed:
646 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
647 },
648 // NOTE: when launching game, the challenge is already being deleted
649 launchGame: async function(c) {
650 const vModule = await import("@/variants/" + c.vname + ".js");
651 window.V = vModule.VariantRules;
652 // These game informations will be sent to other players
653 const gameInfo =
654 {
655 id: getRandString(),
656 fen: c.fen || V.GenRandInitFen(),
657 players: shuffle([c.from, c.seat]), //white then black
658 vid: c.vid,
659 vname: c.vname, //theoretically vid is enough, but much easier with vname
660 timeControl: c.timeControl,
661 };
662 let oppsid = c.from.sid; //may not be defined if corr + offline opp
663 if (!oppsid)
664 {
665 oppsid = Object.keys(this.people).find(sid =>
666 this.people[sid].id == c.from.id);
667 }
668 const tryNotifyOpponent = () => {
669 if (!!oppsid) //opponent is online
670 {
671 this.st.conn.send(JSON.stringify({code:"newgame",
672 gameInfo:gameInfo, target:oppsid, cid:c.id}));
673 }
674 };
675 if (c.type == "live")
676 {
677 // NOTE: in this case we are sure opponent is online
678 tryNotifyOpponent();
679 this.startNewGame(gameInfo);
680 }
681 else //corr: game only on server
682 {
683 ajax(
684 "/games",
685 "POST",
686 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
687 response => {
688 gameInfo.id = response.gameId;
689 tryNotifyOpponent();
690 this.$router.push("/game/" + response.gameId);
691 }
692 );
693 }
694 // Send game info to everyone except opponent (and me)
695 Object.keys(this.people).forEach(sid => {
696 if (![this.st.user.sid,oppsid].includes(sid))
697 {
698 this.st.conn.send(JSON.stringify({code:"game",
699 game: { //minimal game info:
700 id: gameInfo.id,
701 players: gameInfo.players,
702 vid: gameInfo.vid,
703 timeControl: gameInfo.timeControl,
704 },
705 target: sid}));
706 }
707 });
708 },
709 // NOTE: for live games only (corr games start on the server)
710 startNewGame: function(gameInfo) {
711 const game = Object.assign({}, gameInfo, {
712 // (other) Game infos: constant
713 fenStart: gameInfo.fen,
714 added: Date.now(),
715 // Game state (including FEN): will be updated
716 moves: [],
717 clocks: [-1, -1], //-1 = unstarted
718 initime: [0, 0], //initialized later
719 score: "*",
720 });
721 GameStorage.add(game);
722 if (this.st.settings.sound >= 1)
723 new Audio("/sounds/newgame.mp3").play().catch(err => {});
724 this.$router.push("/game/" + gameInfo.id);
725 },
726 },
727 };
728 </script>
729
730 <style lang="sass" scoped>
731 .active
732 color: #42a983
733 #newGame
734 display: block
735 margin: 10px auto 5px auto
736 #people
737 width: 100%
738 #players
739 width: 50%
740 position: relative
741 float: left
742 #chat
743 width: 50%
744 float: left
745 position: relative
746 @media screen and (max-width: 767px)
747 #players, #chats
748 width: 100%
749 #chat > .card
750 max-width: 100%
751 margin: 0;
752 border: none;
753 #players > p
754 margin-left: 5px
755 .anonymous
756 font-style: italic
757 button.player-action
758 margin-left: 32px
759 </style>