0982af00647c8a3e316c549296a3c117640c7d13
[vchess.git] / client / src / views / Hall.vue
1 <template lang="pug">
2 main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(
5 role="dialog"
6 data-checkbox="modalInfo"
7 )
8 .card.text-center
9 label.modal-close(for="modalInfo")
10 p(v-html="infoMessage")
11 input#modalAccept.modal(type="checkbox")
12 div#acceptDiv(role="dialog")
13 .card
14 p.text-center
15 span.variantName {{ curChallToAccept.vname }}
16 span {{ curChallToAccept.cadence }}
17 span {{ st.tr["with"] + " " + curChallToAccept.from.name }}
18 .diagram(
19 v-if="!!curChallToAccept.fen"
20 v-html="tchallDiag"
21 )
22 .button-group#buttonsTchall(:style="tchallButtonsMargin()")
23 button.acceptBtn(@click="decisionChallenge(true)")
24 span {{ st.tr["Accept challenge?"] }}
25 button.refuseBtn(@click="decisionChallenge(false)")
26 span {{ st.tr["Refuse"] }}
27 input#modalNewgame.modal(
28 type="checkbox"
29 @change="cadenceFocusIfOpened($event)"
30 )
31 div#newgameDiv(
32 role="dialog"
33 data-checkbox="modalNewgame"
34 )
35 .card
36 label#closeNewgame.modal-close(for="modalNewgame")
37 div(@keyup.enter="issueNewChallenge()")
38 fieldset
39 label(for="selectVariant") {{ st.tr["Variant"] }} *
40 select#selectVariant(
41 @change="loadNewchallVariant(trySetNewchallDiag)"
42 v-model="newchallenge.vid"
43 )
44 option(
45 v-for="v in st.variants"
46 :value="v.id"
47 :selected="newchallenge.vid==v.id"
48 )
49 | {{ v.name }}
50 fieldset
51 label(for="cadence") {{ st.tr["Cadence"] }} *
52 div#predefinedCadences
53 button(type="button") 15+5
54 button(type="button") 45+30
55 button(type="button") 3d
56 button(type="button") 7d
57 input#cadence(
58 type="text"
59 v-model="newchallenge.cadence"
60 placeholder="5+0, 1h+30s, 5d ..."
61 )
62 fieldset
63 label(for="selectRandomLevel") {{ st.tr["Randomness"] }} *
64 select#selectRandomLevel(v-model="newchallenge.randomness")
65 option(value="0") {{ st.tr["Deterministic"] }}
66 option(value="1") {{ st.tr["Symmetric random"] }}
67 option(value="2") {{ st.tr["Asymmetric random"] }}
68 fieldset
69 label(for="memorizeChall") {{ st.tr["Memorize"] }}
70 input#memorizeChall(
71 type="checkbox"
72 v-model="newchallenge.memorize"
73 )
74 fieldset(v-if="st.user.id > 0")
75 label(for="selectPlayers") {{ st.tr["Play with"] }}
76 select#selectPlayersInList(
77 v-model="newchallenge.to"
78 @change="changeChallTarget()"
79 )
80 option(value="")
81 option(
82 v-for="p in Object.values(people)"
83 v-if="!!p.name"
84 :value="p.name"
85 )
86 | {{ p.name }}
87 input#selectPlayers(
88 type="text"
89 v-model="newchallenge.to"
90 )
91 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
92 input#inputFen(
93 placeholder="FEN"
94 @input="trySetNewchallDiag()"
95 type="text"
96 v-model="newchallenge.fen"
97 )
98 .diagram(v-html="newchallenge.diag")
99 button(@click="issueNewChallenge()") {{ st.tr["Send challenge"] }}
100 input#modalPeople.modal(
101 type="checkbox"
102 @click="resetSocialColor()"
103 )
104 div#peopleWrap(
105 role="dialog"
106 data-checkbox="modalPeople"
107 )
108 .card
109 label.modal-close(for="modalPeople")
110 #people
111 #players
112 p(
113 v-for="sid in Object.keys(people)"
114 v-if="!!people[sid].name"
115 )
116 span {{ people[sid].name }}
117 button.player-action(
118 v-if="isGamer(sid)"
119 @click="watchGame(sid)"
120 )
121 | {{ st.tr["Observe"] }}
122 button.player-action(
123 v-else-if="isFocusedOnHall(sid)"
124 @click="challenge(sid)"
125 )
126 | {{ st.tr["Challenge"] }}
127 p.anonymous @nonymous ({{ anonymousCount() }})
128 #chat
129 Chat(
130 ref="chatcomp"
131 @mychat="processChat"
132 :pastChats="[]"
133 )
134 .clearer
135 .row
136 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
137 .button-group
138 button#peopleBtn(@click="openModalPeople()")
139 | {{ st.tr["Who's there?"] }}
140 button(@click="showNewchallengeForm()")
141 | {{ st.tr["New game"] }}
142 .row(v-if="presetChalls.length > 0")
143 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
144 h4.text-center {{ st.tr["Preset challenges"] }}
145 table
146 thead
147 tr
148 th {{ st.tr["Variant"] }}
149 th {{ st.tr["Cadence"] }}
150 th {{ st.tr["Random?"] }}
151 th
152 tbody
153 tr(
154 v-for="pc in presetChalls"
155 @click="newChallFromPreset(pc)"
156 )
157 td {{ pc.vname }}
158 td {{ pc.cadence }}
159 td(:class="getRandomnessClass(pc)")
160 td.remove-preset(@click="removePresetChall($event, pc)")
161 img(src="/images/icons/delete.svg")
162 .row
163 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
164 div#div2
165 .button-group
166 button.tabbtn#btnClive(@click="setDisplay('c','live',$event)")
167 | {{ st.tr["Live challenges"] }}
168 button.tabbtn#btnCcorr(@click="setDisplay('c','corr',$event)")
169 | {{ st.tr["Correspondance challenges"] }}
170 ChallengeList(
171 v-show="cdisplay=='live'"
172 :challenges="filterChallenges('live')"
173 @click-challenge="clickChallenge"
174 )
175 ChallengeList(
176 v-show="cdisplay=='corr'"
177 :challenges="filterChallenges('corr')"
178 @click-challenge="clickChallenge"
179 )
180 div#div3
181 .button-group
182 button.tabbtn#btnGlive(@click="setDisplay('g','live',$event)")
183 | {{ st.tr["Live games"] }}
184 button.tabbtn#btnGcorr(@click="setDisplay('g','corr',$event)")
185 | {{ st.tr["Correspondance games"] }}
186 GameList(
187 v-show="gdisplay=='live'"
188 :games="filterGames('live')"
189 :showBoth="true"
190 @show-game="showGame"
191 )
192 div(v-show="gdisplay=='corr'")
193 GameList(
194 :games="filterGames('corr')"
195 :showBoth="true"
196 @show-game="showGame"
197 )
198 button#loadMoreBtn(
199 v-if="hasMore"
200 @click="loadMoreCorr()"
201 )
202 | {{ st.tr["Load more"] }}
203 </template>
204
205 <script>
206 import { store } from "@/store";
207 import { checkChallenge } from "@/data/challengeCheck";
208 import { notify } from "@/utils/notifications";
209 import { ArrayFun } from "@/utils/array";
210 import { ajax } from "@/utils/ajax";
211 import params from "@/parameters";
212 import { getRandString, shuffle, randInt } from "@/utils/alea";
213 import { getDiagram } from "@/utils/printDiagram";
214 import Chat from "@/components/Chat.vue";
215 import GameList from "@/components/GameList.vue";
216 import ChallengeList from "@/components/ChallengeList.vue";
217 import { GameStorage } from "@/utils/gameStorage";
218 import { processModalClick } from "@/utils/modalClick";
219 export default {
220 name: "my-hall",
221 components: {
222 Chat,
223 GameList,
224 ChallengeList
225 },
226 data: function() {
227 return {
228 st: store.state,
229 cdisplay: "live", //or corr
230 gdisplay: "live",
231 // timestamp of last showed (oldest) corr game:
232 cursor: Number.MAX_SAFE_INTEGER,
233 // hasMore == TRUE: a priori there could be more games to load
234 hasMore: true,
235 games: [],
236 challenges: [],
237 people: {},
238 infoMessage: "",
239 newchallenge: {
240 fen: "",
241 vid: parseInt(localStorage.getItem("vid")) || 0,
242 to: "", //name of challenged player (if any)
243 cadence: localStorage.getItem("cadence") || "",
244 randomness: parseInt(localStorage.getItem("challRandomness")) || 2,
245 // VariantRules object, stored to not interfere with
246 // diagrams of targetted challenges:
247 V: null,
248 vname: "",
249 diag: "", //visualizing FEN
250 memorize: false //put settings in localStorage
251 },
252 focus: true,
253 tchallDiag: "",
254 curChallToAccept: {from: {}},
255 presetChalls: JSON.parse(localStorage.getItem("presetChalls") || "[]"),
256 conn: null,
257 connexionString: "",
258 socketCloseListener: 0,
259 // Related to (killing of) self multi-connects:
260 newConnect: {}
261 };
262 },
263 watch: {
264 // st.variants changes only once, at loading from [] to [...]
265 "st.variants": function() {
266 // Set potential challenges and games variant names:
267 this.challenges.concat(this.games).forEach(o => {
268 if (!o.vname) o.vname = this.getVname(o.vid);
269 });
270 if (!this.newchallenge.V && this.newchallenge.vid > 0)
271 this.loadNewchallVariant();
272 },
273 $route: function(to, from) {
274 if (to.path != "/") this.cleanBeforeDestroy();
275 }
276 },
277 created: function() {
278 document.addEventListener('visibilitychange', this.visibilityChange);
279 window.addEventListener('focus', this.onFocus);
280 window.addEventListener('blur', this.onBlur);
281 window.addEventListener("beforeunload", this.cleanBeforeDestroy);
282 if (this.st.variants.length > 0 && this.newchallenge.vid > 0)
283 this.loadNewchallVariant();
284 const my = this.st.user;
285 const tmpId = getRandString();
286 this.$set(
287 this.people,
288 my.sid,
289 {
290 id: my.id,
291 name: my.name,
292 tmpIds: {
293 tmpId: { page: "/", focus: true }
294 }
295 }
296 );
297 const connectAndPoll = () => {
298 this.send("connect");
299 this.send("pollclientsandgamers");
300 };
301 // Initialize connection
302 this.connexionString =
303 params.socketUrl +
304 "/?sid=" + this.st.user.sid +
305 "&id=" + this.st.user.id +
306 "&tmpId=" + tmpId +
307 "&page=" +
308 // Hall: path is "/" (TODO: could be hard-coded as well)
309 encodeURIComponent(this.$route.path);
310 this.conn = new WebSocket(this.connexionString);
311 this.conn.onopen = connectAndPoll;
312 this.conn.addEventListener("message", this.socketMessageListener);
313 this.socketCloseListener = setInterval(
314 () => {
315 if (this.conn.readyState == 3) {
316 this.conn.removeEventListener("message", this.socketMessageListener);
317 this.conn = new WebSocket(this.connexionString);
318 this.conn.addEventListener("message", this.socketMessageListener);
319 }
320 },
321 1000
322 );
323 },
324 mounted: function() {
325 ["peopleWrap", "infoDiv", "newgameDiv"].forEach(eltName => {
326 document.getElementById(eltName)
327 .addEventListener("click", processModalClick);
328 });
329 document.querySelectorAll("#predefinedCadences > button").forEach(b => {
330 b.addEventListener("click", () => {
331 this.newchallenge.cadence = b.innerHTML;
332 });
333 });
334 const dispCorr = this.$route.query["disp"];
335 const showCtype =
336 dispCorr || localStorage.getItem("type-challenges") || "live";
337 const showGtype =
338 dispCorr || localStorage.getItem("type-games") || "live";
339 this.setDisplay('c', showCtype);
340 this.setDisplay('g', showGtype);
341 // Ask server for current corr games (all but mines)
342 this.loadMoreCorr();
343 // Also ask for corr challenges (open + sent by/to me)
344 // List them all, because they are not supposed to be that many (TODO?)
345 ajax(
346 "/challenges",
347 "GET",
348 {
349 data: { uid: this.st.user.id },
350 success: (response) => {
351 if (
352 response.challenges.length > 0 &&
353 this.challenges.length == 0 &&
354 this.cdisplay == "live"
355 ) {
356 document
357 .getElementById("btnCcorr")
358 .classList.add("somethingnew");
359 }
360 // Gather all senders names, and then retrieve full identity:
361 // (TODO [perf]: some might be online...)
362 let names = {};
363 response.challenges.forEach(c => {
364 if (c.uid != this.st.user.id) names[c.uid] = "";
365 else if (!!c.target && c.target != this.st.user.id)
366 names[c.target] = "";
367 });
368 const addChallenges = () => {
369 names[this.st.user.id] = this.st.user.name; //in case of
370 this.challenges = this.challenges.concat(
371 response.challenges.map(c => {
372 const from = { name: names[c.uid], id: c.uid }; //or just name
373 const type = this.classifyObject(c);
374 const vname = this.getVname(c.vid);
375 return Object.assign(
376 {},
377 {
378 type: type,
379 vname: vname,
380 from: from,
381 to: c.target ? names[c.target] : ""
382 },
383 c
384 );
385 })
386 );
387 };
388 if (Object.keys(names).length > 0) {
389 ajax(
390 "/users",
391 "GET",
392 {
393 data: { ids: Object.keys(names).join(",") },
394 success: (response2) => {
395 response2.users.forEach(u => {
396 names[u.id] = u.name;
397 });
398 addChallenges();
399 }
400 }
401 );
402 } else addChallenges();
403 }
404 }
405 );
406 },
407 beforeDestroy: function() {
408 this.cleanBeforeDestroy();
409 },
410 methods: {
411 cleanBeforeDestroy: function() {
412 clearInterval(this.socketCloseListener);
413 document.removeEventListener('visibilitychange', this.visibilityChange);
414 window.removeEventListener('focus', this.onFocus);
415 window.removeEventListener('blur', this.onBlur);
416 window.removeEventListener("beforeunload", this.cleanBeforeDestroy);
417 this.conn.removeEventListener("message", this.socketMessageListener);
418 this.send("disconnect");
419 this.conn = null;
420 },
421 getRandomnessClass: function(pc) {
422 return {
423 ["random-" + pc.randomness]: true
424 };
425 },
426 openModalPeople: function() {
427 window.doClick("modalPeople");
428 document.getElementById("inputChat").focus();
429 },
430 anonymousCount: function() {
431 let count = 0;
432 Object.values(this.people).forEach(p => {
433 // Do not cound people who did not send their identity yet:
434 count += (!p.name && p.id === 0) ? 1 : 0;
435 });
436 return count;
437 },
438 visibilityChange: function() {
439 // TODO: Use document.hidden? https://webplatform.news/issues/2019-03-27
440 this.focus = (document.visibilityState == "visible");
441 this.send(this.focus ? "getfocus" : "losefocus");
442 },
443 onFocus: function() {
444 this.focus = true;
445 this.send("getfocus");
446 },
447 onBlur: function() {
448 this.focus = false;
449 this.send("losefocus");
450 },
451 partialResetNewchallenge: function() {
452 // Reset potential target and custom FEN:
453 this.newchallenge.to = "";
454 this.newchallenge.fen = "";
455 this.newchallenge.diag = "";
456 this.newchallenge.memorize = false;
457 },
458 showNewchallengeForm: function() {
459 this.partialResetNewchallenge();
460 window.doClick("modalNewgame");
461 },
462 addPresetChall: function(chall) {
463 // Add only if not already existing:
464 if (this.presetChalls.some(c =>
465 c.vid == chall.vid &&
466 c.cadence == chall.cadence &&
467 c.randomness == chall.randomness
468 )) {
469 return;
470 }
471 const L = this.presetChalls.length;
472 this.presetChalls.push({
473 index: L,
474 vid: chall.vid,
475 vname: chall.vname, //redundant, but easier
476 cadence: chall.cadence,
477 randomness: chall.randomness
478 });
479 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
480 },
481 removePresetChall: function(e, pchall) {
482 e.stopPropagation();
483 const pchallIdx =
484 this.presetChalls.findIndex(pc => pc.index == pchall.index);
485 this.presetChalls.splice(pchallIdx, 1);
486 localStorage.setItem("presetChalls", JSON.stringify(this.presetChalls));
487 },
488 tchallButtonsMargin: function() {
489 if (!!this.curChallToAccept.fen) return { "margin-top": "10px" };
490 return {};
491 },
492 changeChallTarget: function() {
493 if (!this.newchallenge.to) {
494 // Reset potential FEN + diagram
495 this.newchallenge.fen = "";
496 this.newchallenge.diag = "";
497 }
498 },
499 cadenceFocusIfOpened: function() {
500 if (event.target.checked)
501 document.getElementById("cadence").focus();
502 },
503 send: function(code, obj) {
504 if (!!this.conn && this.conn.readyState == 1) {
505 this.conn.send(JSON.stringify(Object.assign({ code: code }, obj)));
506 }
507 },
508 getVname: function(vid) {
509 const variant = this.st.variants.find(v => v.id == vid);
510 // this.st.variants might be uninitialized (variant == null)
511 return variant ? variant.name : "";
512 },
513 filterChallenges: function(type) {
514 return this.challenges.filter(c => c.type == type);
515 },
516 filterGames: function(type) {
517 return this.games.filter(g => g.type == type);
518 },
519 // o: challenge or game
520 classifyObject: function(o) {
521 // Consider imports as live games (TODO)
522 if (!!o.id.match(/^i/)) return "live";
523 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
524 },
525 setDisplay: function(letter, type, e) {
526 this[letter + "display"] = type;
527 localStorage.setItem(
528 "type-" + (letter == "c" ? "challenges" : "games"),
529 type
530 );
531 let elt = e
532 ? e.target
533 : document.getElementById("btn" + letter.toUpperCase() + type);
534 elt.classList.add("active");
535 elt.classList.remove("somethingnew"); //in case of
536 if (!!elt.previousElementSibling)
537 elt.previousElementSibling.classList.remove("active");
538 else elt.nextElementSibling.classList.remove("active");
539 },
540 isGamer: function(sid) {
541 return Object.values(this.people[sid].tmpIds)
542 .some(v => v.focus && v.page.indexOf("/game/") >= 0);
543 },
544 isFocusedOnHall: function(sid) {
545 return (
546 // This is meant to challenge people, thus the next 2 conditions:
547 this.st.user.id > 0 &&
548 sid != this.st.user.sid &&
549 Object.values(this.people[sid].tmpIds)
550 .some(v => v.focus && v.page == "/")
551 );
552 },
553 challenge: function(sid) {
554 this.partialResetNewchallenge();
555 // Available, in Hall
556 this.newchallenge.to = this.people[sid].name;
557 // TODO: also store target sid to not re-search for it
558 document.getElementById("modalPeople").checked = false;
559 window.doClick("modalNewgame");
560 },
561 watchGame: function(sid) {
562 // In some game, maybe playing maybe not: show a random one
563 let gids = [];
564 Object.values(this.people[sid].tmpIds).forEach(v => {
565 if (v.focus) {
566 const matchGid = v.page.match(/[a-zA-Z0-9]+$/);
567 if (!!matchGid) gids.push(matchGid[0]);
568 }
569 });
570 const gid = gids[Math.floor(Math.random() * gids.length)];
571 const game = this.games.find(g => g.id == gid);
572 if (!!game) this.showGame(game);
573 else this.$router.push("/game/" + gid); //game vs. me
574 },
575 showGame: function(g) {
576 // NOTE: we are an observer, since only games I don't play are shown here
577 // ==> Moves sent by connected remote player(s) if live game
578 this.$router.push("/game/" + g.id);
579 },
580 resetSocialColor: function() {
581 // TODO: this is called twice, once on opening an once on closing
582 document.getElementById("peopleBtn").classList.remove("somethingnew");
583 },
584 processChat: function(chat) {
585 this.send("newchat", { data: chat });
586 },
587 getOppsid: function(c) {
588 let oppsid = c.from.sid; //may not be defined if corr + offline opp
589 if (!oppsid) {
590 oppsid = Object.keys(this.people).find(
591 sid => this.people[sid].id == c.from.id
592 );
593 }
594 return oppsid;
595 },
596 // Messaging center:
597 socketMessageListener: function(msg) {
598 if (!this.conn) return;
599 const data = JSON.parse(msg.data);
600 switch (data.code) {
601 case "pollclientsandgamers": {
602 // TODO: shuffling and random filtering on server,
603 // if the room is really crowded.
604 Object.keys(data.sockIds).forEach(sid => {
605 if (sid != this.st.user.sid) {
606 // Pick a target tmpId (+page) at random:
607 const pt = Object.values(data.sockIds[sid]);
608 const randPage = pt[randInt(pt.length)].page;
609 this.send(
610 "askidentity",
611 {
612 target: sid,
613 page: randPage
614 }
615 );
616 }
617 if (!this.people[sid])
618 // Do not set name or id: identity unknown yet
619 this.people[sid] = { tmpIds: data.sockIds[sid] };
620 else
621 Object.assign(this.people[sid].tmpIds, data.sockIds[sid]);
622 if (Object.values(data.sockIds[sid]).some(v => v.page == "/"))
623 // Peer is in Hall
624 this.send("askchallenges", { target: sid });
625 Object.values(data.sockIds[sid]).forEach(v => {
626 if (
627 v.page.indexOf("/game/") >= 0 &&
628 !v.page.match(/\/[0-9]+$/)
629 ) {
630 // Peer is in Game: ask only if live game
631 this.send("askgame", { target: sid, page: v.page });
632 }
633 });
634 });
635 break;
636 }
637 case "connect":
638 case "gconnect": {
639 const page = data.page || "/";
640 if (data.code == "connect") {
641 // Ask challenges only on first connexion:
642 if (!this.people[data.from[0]])
643 this.send("askchallenges", { target: data.from[0] });
644 }
645 // Ask game only if live:
646 else if (!page.match(/\/[0-9]+$/))
647 this.send("askgame", { target: data.from[0], page: page });
648 if (!this.people[data.from[0]]) {
649 this.$set(
650 this.people,
651 data.from[0],
652 {
653 tmpIds: {
654 [data.from[1]]: { page: page, focus: true }
655 }
656 }
657 );
658 // For self multi-connects tests:
659 this.newConnect[data.from[0]] = true;
660 this.send("askidentity", { target: data.from[0], page: page });
661 } else {
662 this.people[data.from[0]].tmpIds[data.from[1]] =
663 { page: page, focus: true };
664 this.$forceUpdate(); //TODO: shouldn't be required
665 }
666 break;
667 }
668 case "disconnect":
669 case "gdisconnect": {
670 // If the user reloads the page twice very quickly
671 // (experienced with Firefox), the first reload won't have time to
672 // connect but will trigger a "close" event anyway.
673 // ==> Next check is required.
674 if (!this.people[data.from[0]]) return;
675 delete this.people[data.from[0]].tmpIds[data.from[1]];
676 if (Object.keys(this.people[data.from[0]].tmpIds).length == 0)
677 this.$delete(this.people, data.from[0]);
678 else this.$forceUpdate(); //TODO: shouldn't be required
679 if (data.code == "disconnect") {
680 // Remove the live challenges sent by this player:
681 ArrayFun.remove(
682 this.challenges,
683 c => c.type == "live" && c.from.sid == data.from[0],
684 "all"
685 );
686 } else {
687 // Remove the matching live game if now unreachable
688 const gid = data.page.match(/[a-zA-Z0-9]+$/)[0];
689 // Corr games are always reachable:
690 if (!gid.match(/^[0-9]+$/)) {
691 // Live games are reachable if someone is on the game page
692 if (Object.values(this.people).every(p =>
693 Object.values(p.tmpIds).every(v => v.page != data.page))
694 ) {
695 ArrayFun.remove(this.games, g => g.id == gid);
696 }
697 }
698 }
699 break;
700 }
701 case "getfocus": {
702 let player = this.people[data.from[0]];
703 // If user reload a page, focus may arrive earlier than connect
704 if (!!player) {
705 player.tmpIds[data.from[1]].focus = true;
706 this.$forceUpdate(); //TODO: shouldn't be required
707 }
708 break;
709 }
710 case "losefocus": {
711 let player = this.people[data.from[0]];
712 if (!!player) {
713 player.tmpIds[data.from[1]].focus = false;
714 this.$forceUpdate(); //TODO: shouldn't be required
715 }
716 break;
717 }
718 case "askidentity": {
719 // Request for identification
720 const me = {
721 // Decompose to avoid revealing email
722 name: this.st.user.name,
723 sid: this.st.user.sid,
724 id: this.st.user.id
725 };
726 this.send("identity", { data: me, target: data.from });
727 break;
728 }
729 case "identity": {
730 const user = data.data;
731 let player = this.people[user.sid];
732 // player.tmpIds is already set
733 player.id = user.id;
734 player.name = user.name;
735 // TODO: this.$set(people, ...) fails. So forceUpdate.
736 // But this shouldn't be like that!
737 this.$forceUpdate();
738 // If I multi-connect, kill current connexion if no mark (I'm older)
739 if (this.newConnect[user.sid]) {
740 delete this.newConnect[user.sid];
741 if (
742 user.id > 0 &&
743 user.id == this.st.user.id &&
744 user.sid != this.st.user.sid
745 ) {
746 // I logged in elsewhere:
747 this.cleanBeforeDestroy();
748 alert(this.st.tr["New connexion detected: tab now offline"]);
749 }
750 }
751 break;
752 }
753 case "askchallenges": {
754 // Send my current live challenges (if any)
755 const myChallenges = this.challenges
756 .filter(c =>
757 c.from.sid == this.st.user.sid && c.type == "live"
758 )
759 .map(c => {
760 // NOTE: in principle, should only send targeted challenge to the
761 // target. But we may not know yet the identity of the target
762 // (just name), so can't decide if data.from is the target.
763 return {
764 id: c.id,
765 from: this.st.user.sid,
766 to: c.to,
767 randomness: c.randomness,
768 fen: c.fen,
769 vid: c.vid,
770 cadence: c.cadence,
771 added: c.added
772 };
773 });
774 if (myChallenges.length > 0)
775 this.send("challenges", { data: myChallenges, target: data.from });
776 break;
777 }
778 case "challenges": //after "askchallenges"
779 data.data.forEach(this.addChallenge);
780 break;
781 case "newchallenge":
782 this.addChallenge(data.data);
783 break;
784 case "refusechallenge": {
785 const cid = data.data;
786 ArrayFun.remove(this.challenges, c => c.id == cid);
787 alert(this.st.tr["Challenge declined"]);
788 break;
789 }
790 case "deletechallenge_s": {
791 // NOTE: the challenge(s) may be already removed
792 const cref = data.data;
793 if (!!cref.cid)
794 ArrayFun.remove(this.challenges, c => c.id == cref.cid);
795 else if (!!cref.sids) {
796 cref.sids.forEach(s => {
797 ArrayFun.remove(
798 this.challenges,
799 c => c.type == "live" && c.from.sid == s,
800 "all"
801 );
802 });
803 }
804 break;
805 }
806 case "game": // Individual request
807 case "newgame": {
808 const game = data.data;
809 // Ignore games where I play (will go in MyGames page),
810 // and also games that I already received.
811 if (
812 game.players.every(p =>
813 p.sid != this.st.user.sid && p.id != this.st.user.id) &&
814 this.games.findIndex(g => g.id == game.id) == -1
815 ) {
816 let newGame = game;
817 newGame.type = this.classifyObject(game);
818 newGame.vname = this.getVname(game.vid);
819 if (!game.score)
820 // New game from Hall
821 newGame.score = "*";
822 this.games.push(newGame);
823 if (
824 (newGame.type == "live" && this.gdisplay == "corr") ||
825 (newGame.type == "corr" && this.gdisplay == "live")
826 ) {
827 document
828 .getElementById("btnG" + newGame.type)
829 .classList.add("somethingnew");
830 }
831 }
832 break;
833 }
834 case "result": {
835 let g = this.games.find(g => g.id == data.gid);
836 if (!!g) g.score = data.score;
837 break;
838 }
839 case "startgame": {
840 // New game just started, I'm involved
841 const gameInfo = data.data;
842 if (this.classifyObject(gameInfo) == "live")
843 this.startNewGame(gameInfo);
844 else {
845 this.infoMessage =
846 this.st.tr["New correspondance game:"] + " " +
847 "<a href='#/game/" + gameInfo.id + "'>" +
848 "#/game/" + gameInfo.id + "</a>";
849 document.getElementById("modalInfo").checked = true;
850 }
851 break;
852 }
853 case "newchat":
854 this.$refs["chatcomp"].newChat(data.data);
855 if (!document.getElementById("modalPeople").checked)
856 document.getElementById("peopleBtn").classList.add("somethingnew");
857 break;
858 }
859 },
860 loadMoreCorr: function() {
861 ajax(
862 "/observedgames",
863 "GET",
864 {
865 data: {
866 uid: this.st.user.id,
867 cursor: this.cursor
868 },
869 success: (res) => {
870 const L = res.games.length;
871 if (L > 0) {
872 if (
873 this.cursor == Number.MAX_SAFE_INTEGER &&
874 this.games.length == 0 &&
875 this.gdisplay == "live"
876 ) {
877 // First loading: show indicators
878 document
879 .getElementById("btnGcorr")
880 .classList.add("somethingnew");
881 }
882 this.cursor = res.games[L - 1].created;
883 let moreGames = res.games.map(g => {
884 const vname = this.getVname(g.vid);
885 return Object.assign(
886 {},
887 g,
888 {
889 type: "corr",
890 vname: vname
891 }
892 );
893 });
894 this.games = this.games.concat(moreGames);
895 } else this.hasMore = false;
896 }
897 }
898 );
899 },
900 // Challenge lifecycle:
901 addChallenge: function(chall) {
902 // NOTE about next condition: see "askchallenges" case.
903 if (
904 !chall.to ||
905 (this.people[chall.from].id > 0 &&
906 (chall.from == this.st.user.sid || chall.to == this.st.user.name))
907 ) {
908 let newChall = Object.assign({}, chall);
909 newChall.type = this.classifyObject(chall);
910 newChall.randomness = chall.randomness;
911 newChall.added = Date.now();
912 let fromValues = Object.assign({}, this.people[chall.from]);
913 delete fromValues["pages"]; //irrelevant in this context
914 newChall.from = Object.assign({ sid: chall.from }, fromValues);
915 newChall.vname = this.getVname(newChall.vid);
916 this.challenges.push(newChall);
917 if (
918 (newChall.type == "live" && this.cdisplay == "corr") ||
919 (newChall.type == "corr" && this.cdisplay == "live")
920 ) {
921 document
922 .getElementById("btnC" + newChall.type)
923 .classList.add("somethingnew");
924 }
925 if (!!chall.to) {
926 notify(
927 "New challenge",
928 // fromValues.name should exist since the player is online, but
929 // let's consider there is some chance that the challenge arrives
930 // right after we connected and before receiving the poll result:
931 { body: "from " + (fromValues.name || "unknown yet...") }
932 );
933 }
934 }
935 },
936 loadNewchallVariant: async function(cb) {
937 const vname = this.getVname(this.newchallenge.vid);
938 await import("@/variants/" + vname + ".js")
939 .then((vModule) => {
940 window.V = vModule[vname + "Rules"];
941 this.newchallenge.V = window.V;
942 this.newchallenge.vname = vname;
943 if (!!cb) cb();
944 });
945 },
946 trySetNewchallDiag: function() {
947 if (!this.newchallenge.fen) {
948 this.newchallenge.diag = "";
949 return;
950 }
951 // If vid > 0 then the variant is loaded (function above):
952 window.V = this.newchallenge.V;
953 if (
954 this.newchallenge.vid > 0 &&
955 !!this.newchallenge.fen &&
956 V.IsGoodFen(this.newchallenge.fen)
957 ) {
958 const parsedFen = V.ParseFen(this.newchallenge.fen);
959 this.newchallenge.diag = getDiagram({
960 position: parsedFen.position,
961 orientation: parsedFen.turn
962 });
963 } else this.newchallenge.diag = "";
964 },
965 newChallFromPreset(pchall) {
966 this.partialResetNewchallenge();
967 this.newchallenge.vid = pchall.vid;
968 this.newchallenge.cadence = pchall.cadence;
969 this.newchallenge.randomness = pchall.randomness;
970 this.loadNewchallVariant(this.issueNewChallenge);
971 },
972 issueNewChallenge: async function() {
973 if (!!(this.newchallenge.cadence.match(/^[0-9]+$/)))
974 this.newchallenge.cadence += "+0"; //assume minutes, no increment
975 const ctype = this.classifyObject(this.newchallenge);
976 // TODO: cadence still unchecked so ctype could be wrong...
977 let error = "";
978 if (!this.newchallenge.vid)
979 error = this.st.tr["Please select a variant"];
980 else if (ctype == "corr" && this.st.user.id <= 0)
981 error = this.st.tr["Please log in to play correspondance games"];
982 else if (!!this.newchallenge.to) {
983 if (this.newchallenge.to == this.st.user.name)
984 error = this.st.tr["Self-challenge is forbidden"];
985 else if (
986 ctype == "live" &&
987 Object.values(this.people).every(p => p.name != this.newchallenge.to)
988 ) {
989 error = this.newchallenge.to + " " + this.st.tr["is not online"];
990 }
991 }
992 if (error) {
993 alert(error);
994 return;
995 }
996 window.V = this.newchallenge.V;
997 error = checkChallenge(this.newchallenge);
998 if (error) {
999 alert(error);
1000 return;
1001 }
1002 // NOTE: "from" information is not required here
1003 let chall = Object.assign({}, this.newchallenge);
1004 // Add only if not already issued (not counting target or FEN):
1005 if (this.challenges.some(c =>
1006 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id) &&
1007 c.vid == chall.vid &&
1008 c.cadence == chall.cadence &&
1009 c.randomness == chall.randomness
1010 )) {
1011 alert(this.st.tr["Challenge already exists"]);
1012 return;
1013 }
1014 if (this.newchallenge.memorize) this.addPresetChall(this.newchallenge);
1015 delete chall["V"];
1016 delete chall["diag"];
1017 const finishAddChallenge = cid => {
1018 chall.id = cid || "c" + getRandString();
1019 const MAX_ALLOWED_CHALLS = 3;
1020 // Remove oldest challenge if 3 found: only 3 at a time of a given type
1021 let countMyChalls = 0;
1022 let challToDelIdx = 0;
1023 let oldestAdded = Number.MAX_SAFE_INTEGER;
1024 for (let i=0; i<this.challenges.length; i++) {
1025 const c = this.challenges[i];
1026 if (
1027 c.type == ctype &&
1028 (c.from.sid == this.st.user.sid || c.from.id == this.st.user.id)
1029 ) {
1030 countMyChalls++;
1031 if (c.added < oldestAdded) {
1032 challToDelIdx = i;
1033 oldestAdded = c.added;
1034 }
1035 }
1036 }
1037 if (countMyChalls >= MAX_ALLOWED_CHALLS) {
1038 this.send(
1039 "deletechallenge_s",
1040 { data: { cid: this.challenges[challToDelIdx].id } }
1041 );
1042 if (ctype == "corr") {
1043 ajax(
1044 "/challenges",
1045 "DELETE",
1046 { data: { id: this.challenges[challToDelIdx].id } }
1047 );
1048 }
1049 this.challenges.splice(challToDelIdx, 1);
1050 }
1051 this.send("newchallenge", {
1052 data: Object.assign({ from: this.st.user.sid }, chall)
1053 });
1054 // Add new challenge:
1055 chall.from = {
1056 sid: this.st.user.sid,
1057 id: this.st.user.id,
1058 name: this.st.user.name
1059 };
1060 chall.added = Date.now();
1061 // NOTE: vname and type are redundant (deduced from cadence + vid)
1062 chall.type = ctype;
1063 chall.vname = this.newchallenge.vname;
1064 this.challenges.push(chall);
1065 // Remember cadence + vid for quicker further challenges:
1066 localStorage.setItem("cadence", chall.cadence);
1067 localStorage.setItem("vid", chall.vid);
1068 localStorage.setItem("challRandomness", chall.randomness);
1069 document.getElementById("modalNewgame").checked = false;
1070 // Show the challenge if not on current display
1071 if (
1072 (ctype == "live" && this.cdisplay == "corr") ||
1073 (ctype == "corr" && this.cdisplay == "live")
1074 ) {
1075 this.setDisplay('c', ctype);
1076 }
1077 };
1078 if (ctype == "live") {
1079 // Live challenges have a random ID
1080 finishAddChallenge(null);
1081 } else {
1082 // Correspondance game: send challenge to server
1083 ajax(
1084 "/challenges",
1085 "POST",
1086 {
1087 data: { chall: chall },
1088 success: (response) => {
1089 finishAddChallenge(response.id);
1090 }
1091 }
1092 );
1093 }
1094 },
1095 // Callback function after a diagram was showed to accept
1096 // or refuse targetted challenge:
1097 decisionChallenge: function(accepted) {
1098 this.curChallToAccept.accepted = accepted;
1099 this.finishProcessingChallenge(this.curChallToAccept);
1100 document.getElementById("modalAccept").checked = false;
1101 },
1102 finishProcessingChallenge: function(c) {
1103 if (c.accepted) {
1104 c.seat = {
1105 sid: this.st.user.sid,
1106 id: this.st.user.id,
1107 name: this.st.user.name
1108 };
1109 this.launchGame(c);
1110 if (c.type == "live") {
1111 // Remove all live challenges of both players
1112 this.send(
1113 "deletechallenge_s",
1114 { data: { sids: [c.from.sid, c.seat.sid] } }
1115 );
1116 }
1117 else
1118 // Corr challenge: just remove the challenge
1119 this.send("deletechallenge_s", { data: { cid: c.id } });
1120 } else {
1121 const oppsid = this.getOppsid(c);
1122 if (!!oppsid)
1123 this.send("refusechallenge", { data: c.id, target: oppsid });
1124 if (c.type == "corr") {
1125 ajax(
1126 "/challenges",
1127 "DELETE",
1128 { data: { id: c.id } }
1129 );
1130 }
1131 this.send("deletechallenge_s", { data: { cid: c.id } });
1132 }
1133 },
1134 // TODO: if several players click same challenge at the same time: problem
1135 clickChallenge: async function(c) {
1136 const myChallenge =
1137 c.from.sid == this.st.user.sid || //live
1138 (this.st.user.id > 0 && c.from.id == this.st.user.id); //corr
1139 if (!myChallenge) {
1140 if (c.type == "corr" && this.st.user.id <= 0) {
1141 alert(this.st.tr["Please log in to accept corr challenges"]);
1142 return;
1143 }
1144 c.accepted = true;
1145 await import("@/variants/" + c.vname + ".js")
1146 .then((vModule) => {
1147 window.V = vModule[c.vname + "Rules"];
1148 if (!!c.to) {
1149 // c.to == this.st.user.name (connected)
1150 if (!!c.fen) {
1151 const parsedFen = V.ParseFen(c.fen);
1152 c.mycolor = V.GetOppCol(parsedFen.turn);
1153 this.tchallDiag = getDiagram({
1154 position: parsedFen.position,
1155 orientation: c.mycolor
1156 });
1157 }
1158 this.curChallToAccept = c;
1159 document.getElementById("modalAccept").checked = true;
1160 }
1161 else this.finishProcessingChallenge(c);
1162 });
1163 }
1164 else {
1165 // My challenge
1166 if (c.type == "corr") {
1167 ajax(
1168 "/challenges",
1169 "DELETE",
1170 { data: { id: c.id } }
1171 );
1172 }
1173 this.send("deletechallenge_s", { data: { cid: c.id } });
1174 }
1175 // In all cases, the challenge is consumed:
1176 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
1177 },
1178 // NOTE: when launching game, the challenge is already being deleted
1179 launchGame: function(c) {
1180 // White player index 0, black player index 1:
1181 const players =
1182 !!c.mycolor
1183 ? (c.mycolor == "w" ? [c.seat, c.from] : [c.from, c.seat])
1184 : shuffle([c.from, c.seat]);
1185 // These game informations will be shared
1186 let gameInfo = {
1187 id: getRandString(),
1188 fen: c.fen || V.GenRandInitFen(c.randomness),
1189 randomness: c.randomness, //for rematch
1190 players: players,
1191 vid: c.vid,
1192 cadence: c.cadence
1193 };
1194 const notifyNewgame = () => {
1195 const oppsid = this.getOppsid(c);
1196 if (!!oppsid)
1197 // Opponent is online
1198 this.send("startgame", { data: gameInfo, target: oppsid });
1199 // If new corr game, notify Hall (except opponent and me)
1200 if (c.type == "corr") {
1201 this.send(
1202 "newgame",
1203 {
1204 data: gameInfo,
1205 excluded: [this.st.user.sid, oppsid]
1206 }
1207 );
1208 }
1209 // Notify MyGames page:
1210 this.send(
1211 "notifynewgame",
1212 {
1213 data: gameInfo,
1214 targets: gameInfo.players
1215 }
1216 );
1217 // NOTE: no need to send the game to the room, since I'll connect
1218 // on game just after, the main Hall will be notified.
1219 };
1220 if (c.type == "live") {
1221 notifyNewgame();
1222 this.startNewGame(gameInfo);
1223 } else {
1224 // corr: game only on server
1225 ajax(
1226 "/games",
1227 "POST",
1228 {
1229 // cid is useful to delete the challenge:
1230 data: {
1231 gameInfo: gameInfo,
1232 cid: c.id
1233 },
1234 success: (response) => {
1235 gameInfo.id = response.id;
1236 notifyNewgame();
1237 this.$router.push("/game/" + response.id);
1238 }
1239 }
1240 );
1241 }
1242 },
1243 // NOTE: for live games only (corr games start on the server)
1244 startNewGame: function(gameInfo) {
1245 const game = Object.assign(
1246 {},
1247 gameInfo,
1248 {
1249 // (other) Game infos: constant
1250 fenStart: gameInfo.fen,
1251 vname: this.getVname(gameInfo.vid),
1252 created: Date.now(),
1253 // Game state (including FEN): will be updated
1254 moves: [],
1255 clocks: [-1, -1], //-1 = unstarted
1256 chats: [],
1257 score: "*"
1258 }
1259 );
1260 setTimeout(
1261 () => {
1262 const myIdx = (game.players[0].sid == this.st.user.sid ? 0 : 1);
1263 GameStorage.add(game, (err) => {
1264 // If an error occurred, game is not added: a tab already
1265 // added the game. Maybe a focused one, maybe not.
1266 // We know for sure that it emitted the gong start sound.
1267 // ==> Do not play it again.
1268 if (!err && this.st.settings.sound)
1269 new Audio("/sounds/newgame.flac").play().catch(() => {});
1270 if (!this.focus) {
1271 notify(
1272 "New live game",
1273 { body: "vs " + game.players[1-myIdx].name || "@nonymous" }
1274 );
1275 }
1276 this.$router.push("/game/" + gameInfo.id);
1277 });
1278 },
1279 this.focus ? 500 + 1000 * Math.random() : 0
1280 );
1281 }
1282 }
1283 };
1284 </script>
1285
1286 <style lang="sass" scoped>
1287 .active
1288 color: #42a983
1289
1290 #infoDiv > .card
1291 padding: 15px 0
1292 max-width: 430px
1293
1294 #newgameDiv > .card, #acceptDiv > .card
1295 max-width: 767px
1296 max-height: 100%
1297
1298 div#peopleWrap > .card
1299 max-height: 100%
1300
1301 @media screen and (min-width: 1281px)
1302 div#peopleWrap > .card
1303 max-width: 66.67%
1304
1305 @media screen and (max-width: 1280px)
1306 div#peopleWrap > .card
1307 max-width: 83.33%
1308
1309 @media screen and (max-width: 767px)
1310 div#peopleWrap > .card
1311 max-width: 100%
1312
1313 #players
1314 width: 50%
1315 position: relative
1316 float: left
1317
1318 #chat
1319 width: 50%
1320 float: left
1321 position: relative
1322
1323 @media screen and (max-width: 767px)
1324 #players, #chats
1325 width: 100%
1326
1327 #chat > .card
1328 max-width: 100%
1329 margin: 0;
1330 border: none;
1331
1332 #players > p
1333 margin-left: 5px
1334
1335 .anonymous
1336 font-style: italic
1337
1338 button.player-action
1339 margin-left: 32px
1340
1341 .somethingnew
1342 background-color: #c5fefe !important
1343
1344 .tabbtn
1345 background-color: #f9faee
1346
1347 button.acceptBtn
1348 background-color: lightgreen
1349 button.refuseBtn
1350 background-color: red
1351
1352 #buttonsTchall
1353 // margin-top set dynamically (depends if diagram showed or not)
1354 & > button > span
1355 width: 100%
1356 text-align: center
1357
1358 .variantName
1359 font-weight: bold
1360
1361 .diagram
1362 margin: 0 auto
1363 max-width: 400px
1364 // width: 100% required for Firefox
1365 width: 100%
1366
1367 #inputFen
1368 width: 100%
1369
1370 #div2, #div3
1371 margin-top: 15px
1372 @media screen and (max-width: 767px)
1373 #div2, #div3
1374 margin-top: 0
1375
1376 tr > td
1377 &.random-0
1378 background-color: #FF5733
1379 &.random-1
1380 background-color: #2B63B4
1381 &.random-2
1382 background-color: #33B42B
1383
1384 @media screen and (max-width: 767px)
1385 h4
1386 margin: 5px 0
1387
1388 button#loadMoreBtn
1389 display: block
1390 margin: 0 auto
1391
1392 td.remove-preset
1393 background-color: lightgrey
1394 text-align: center
1395 & > img
1396 height: 1em
1397 </style>