d22a456594ab8e7239a65c0e5d5ed2c734154b4d
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24 ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28 h3 Forced captures
29
30 p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33 -
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41 ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45 h3 Transformations
46
47 p Pieces generally transform when capturing.
48 -
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53 ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57 h3 Modified boundaries
58
59 p Boards which communicating sides.
60 -
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65 ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69 h3 Different pawn movements
70
71 p Everything is as in the orthodox game, but pawns move unusually.
72 -
73 var varlist = [
74 "Berolina",
75 "Diamond",
76 "Vchess"
77 ]
78 ul
79 for v in varlist
80 li #[a(href="/#/variants/"+v) #{v}]
81
82 h3 Different armies
83
84 p Standard pieces versus a team of different pieces.
85 -
86 var varlist = [
87 "Colorbound",
88 "Horde",
89 "Orda"
90 ]
91 ul
92 for v in varlist
93 li #[a(href="/#/variants/"+v) #{v}]
94
95 h3 Inspired by ball games
96
97 p Variants involving a ball, abstract or not, which must cross the board.
98 -
99 var varlist = [
100 "Ball",
101 "Football",
102 "Rugby"
103 ]
104 ul
105 for v in varlist
106 li #[a(href="/#/variants/"+v) #{v}]
107
108 h3 New pieces
109
110 p.
111 A large variety of fairy pieces can be defined.
112 Some very powerful like the Amazon, some rather weak like the Grasshopper.
113 -
114 var varlist = [
115 "Eightpieces",
116 "Grand",
117 "Grasshopper",
118 "Omega",
119 "Ordamirror",
120 "Perfect",
121 "Schess",
122 "Shako",
123 "Tencubed",
124 "Wildebeest"
125 ]
126 ul
127 for v in varlist
128 li #[a(href="/#/variants/"+v) #{v}]
129
130 h3 Several royal pieces
131
132 p In these games you must take care of two or more "kings".
133 -
134 var varlist = [
135 "Coregal",
136 "Twokings",
137 "Antiking1",
138 "Antiking2"
139 ]
140 ul
141 for v in varlist
142 li #[a(href="/#/variants/"+v) #{v}]
143
144 h3 Unorthodox captures
145
146 p Non-standard captures, but using known mechanisms.
147 -
148 var varlist = [
149 "Enpassant",
150 "Rifle",
151 "Zen"
152 ]
153 ul
154 for v in varlist
155 li #[a(href="/#/variants/"+v) #{v}]
156
157 p.
158 Captures are generally achieved without replacement. That is to say,
159 you don't replace the enemy piece on its square to capture it.
160 -
161 var varlist = [
162 "Allmate1",
163 "Allmate2",
164 "Baroque",
165 "Dynamo",
166 "Fugue",
167 "Interweave",
168 "Rococo",
169 "Maxima"
170 ]
171 ul
172 for v in varlist
173 li #[a(href="/#/variants/"+v) #{v}]
174
175 h3 Pieces changing side
176
177 p Pieces' owners (color) may change during the game
178 -
179 var varlist = [
180 "Benedict",
181 "Checkered1",
182 "Checkered2",
183 "Pacifist1",
184 "Pacifist2"
185 ]
186 ul
187 for v in varlist
188 li #[a(href="/#/variants/"+v) #{v}]
189
190 h3 Incomplete information
191
192 p.
193 Some speculation is required in these variants,
194 where some game informations are hidden.
195 -
196 var varlist = [
197 "Apocalypse",
198 "Dark",
199 "Hidden",
200 "Hiddenqueen",
201 "Synchrone"
202 ]
203 ul
204 for v in varlist
205 li #[a(href="/#/variants/"+v) #{v}]
206
207 h3 Random factors
208
209 p.
210 These games include random effects,
211 which can be funny, frustrating or both :)
212 -
213 var varlist = [
214 "Chakart",
215 "Dice"
216 ]
217 ul
218 for v in varlist
219 li #[a(href="/#/variants/"+v) #{v}]
220
221 h3 Inpired by knight movement
222
223 p.
224 Variants based on the knight move,
225 which augment or transform pieces' abilities.
226 -
227 var varlist = [
228 "Balaklava",
229 "Knightmate",
230 "Knightrelay1",
231 "Knightrelay2"
232 ]
233 ul
234 for v in varlist
235 li #[a(href="/#/variants/"+v) #{v}]
236
237 h3 Unusual initial setup
238
239 p Pawns and / or pieces are switched, which result in a very different game.
240 -
241 var varlist = [
242 "Upsidedown",
243 "Pawnmassacre"
244 ]
245 ul
246 for v in varlist
247 li #[a(href="/#/variants/"+v) #{v}]
248
249 h3 "Easy" variants: simple rules
250
251 p.
252 Only minor changes are made to the orthodox rules,
253 resulting in a very similar game.
254 -
255 var varlist = [
256 "Coronation",
257 "Pocketknight"
258 ]
259 ul
260 for v in varlist
261 li #[a(href="/#/variants/"+v) #{v}]
262
263 p ...Or leading to a very different strategy:
264 -
265 var varlist = [
266 "Antimatter",
267 "Atomic",
268 "Checkless"
269 ]
270 ul
271 for v in varlist
272 li #[a(href="/#/variants/"+v) #{v}]
273
274 //h3 Initially empty board
275 //
276 //Parachute
277 //"Crown chess" (place all units at move 1)
278
279 h3 Repositioning
280
281 p Pieces can be drop on the board, either immediately or later in the game.
282 -
283 var varlist = [
284 "Clorange",
285 "Crazyhouse",
286 "Madhouse",
287 "Rampage",
288 "Recycle",
289 "Teleport"
290 ]
291 ul
292 for v in varlist
293 li #[a(href="/#/variants/"+v) #{v}]
294
295 h3 Immobilization
296
297 p Pieces can be paralyzed under certain circumstances.
298 -
299 var varlist = [
300 "Koopa",
301 "Madrasi"
302 ]
303 ul
304 for v in varlist
305 li #[a(href="/#/variants/"+v) #{v}]
306
307 h3 Regional and historical variants
308
309 p (Partial) Game evolution in time and space.
310 -
311 var varlist = [
312 "Makruk",
313 "Minishogi",
314 "Shatranj",
315 "Shogi",
316 "Sittuyin"
317 ]
318 //Chinese chess (TODO)
319 ul
320 for v in varlist
321 li #[a(href="/#/variants/"+v) #{v}]
322
323 h3 Kings race
324
325 p The goal is to cross the board with your king.
326 -
327 var varlist = [
328 "Racingkings",
329 "Royalrace"
330 ]
331 ul
332 for v in varlist
333 li #[a(href="/#/variants/"+v) #{v}]
334
335 h3 Several moves in one turn
336
337 p In these variants, you can play two or more moves per turn.
338 -
339 var varlist = [
340 "Doublemove1",
341 "Doublemove2",
342 "Monster",
343 "Progressive1",
344 "Progressive2"
345 ]
346 ul
347 for v in varlist
348 li #[a(href="/#/variants/"+v) #{v}]
349
350 h3 Exchanging pieces positions
351
352 p Some or all pieces can be swapped.
353 -
354 var varlist = [
355 "Suction",
356 "Swap",
357 "Switching"
358 ]
359 ul
360 for v in varlist
361 li #[a(href="/#/variants/"+v) #{v}]
362
363 h3 Different objective
364
365 p Orthodox rules, but the goal is not checkmate (or not only).
366 -
367 var varlist = [
368 "Extinction",
369 "Threechecks",
370 "Kinglet",
371 "Koth"
372 ]
373 ul
374 for v in varlist
375 li #[a(href="/#/variants/"+v) #{v}]
376
377 h3 Miscelleanous
378
379 p.
380 These variants are not classified yet, generally because they are the only
381 one of their kind on this website.
382 -
383 var varlist = [
384 "Alice",
385 "Ambiguous",
386 "Bicolour",
387 "Doublearmy",
388 "Forward",
389 "Freecapture",
390 "Gridolina",
391 "Hamilton",
392 "Magnetic",
393 "Parachute",
394 "Takenmake",
395 "Wormhole"
396 ]
397 ul
398 for v in varlist
399 li #[a(href="/#/variants/"+v) #{v}]