854e5a61e6ff169f7050a36c48bff12833abd254
[vchess.git] / client / src / translations / variants / en.pug
1 p.text-center
2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6 p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11 h3 Simplified games to learn chess
12
13 p Variants with very few different pieces, and a simplified goal.
14 -
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24 ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28 h3 Forced captures
29
30 p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33 -
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41 ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45 h3 Transformations
46
47 p Pieces generally transform when capturing.
48 -
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53 ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57 h3 Modified boundaries
58
59 p Boards which communicating sides.
60 -
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65 ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69 h3 Different pawn movements
70
71 p Everything is as in the orthodox game, but pawns move unusually.
72 -
73 var varlist = [
74 "Berolina",
75 "Diamond"
76 ]
77 ul
78 for v in varlist
79 li #[a(href="/#/variants/"+v) #{v}]
80
81 h3 Different armies
82
83 p Standard pieces versus a team of different pieces.
84 -
85 var varlist = [
86 "Colorbound",
87 "Horde",
88 "Orda"
89 ]
90 ul
91 for v in varlist
92 li #[a(href="/#/variants/"+v) #{v}]
93
94 h3 Inspired by ball games
95
96 p Variants involving a ball, abstract or not, which must cross the board.
97 -
98 var varlist = [
99 "Ball",
100 "Football",
101 "Rugby"
102 ]
103 ul
104 for v in varlist
105 li #[a(href="/#/variants/"+v) #{v}]
106
107 h3 New pieces
108
109 p.
110 A large variety of fairy pieces can be defined.
111 Some very powerful like the Amazon, some rather weak like the Grasshopper.
112 -
113 var varlist = [
114 "Eightpieces",
115 "Grand",
116 "Grasshopper",
117 "Omega",
118 "Ordamirror",
119 "Perfect",
120 "Schess",
121 "Shako",
122 "Tencubed",
123 "Wildebeest"
124 ]
125 ul
126 for v in varlist
127 li #[a(href="/#/variants/"+v) #{v}]
128
129 h3 Several royal pieces
130
131 p In these games you must take care of two or more "kings".
132 -
133 var varlist = [
134 "Coregal",
135 "Twokings",
136 "Antiking1",
137 "Antiking2"
138 ]
139 ul
140 for v in varlist
141 li #[a(href="/#/variants/"+v) #{v}]
142
143 h3 Unorthodox captures
144
145 p Non-standard captures, but using known mechanisms.
146 -
147 var varlist = [
148 "Enpassant",
149 "Rifle",
150 "Zen"
151 ]
152 ul
153 for v in varlist
154 li #[a(href="/#/variants/"+v) #{v}]
155
156 p.
157 Captures are generally achieved without replacement. That is to say,
158 you don't replace the enemy piece on its square to capture it.
159 -
160 var varlist = [
161 "Allmate1",
162 "Allmate2",
163 "Baroque",
164 "Dynamo",
165 "Fugue",
166 "Interweave",
167 "Rococo",
168 "Maxima"
169 ]
170 ul
171 for v in varlist
172 li #[a(href="/#/variants/"+v) #{v}]
173
174 h3 Pieces changing side
175
176 p Pieces' owners (color) may change during the game
177 -
178 var varlist = [
179 "Benedict",
180 "Checkered1",
181 "Checkered2",
182 "Pacifist1",
183 "Pacifist2"
184 ]
185 ul
186 for v in varlist
187 li #[a(href="/#/variants/"+v) #{v}]
188
189 h3 Incomplete information
190
191 p.
192 Some speculation is required in these variants,
193 where some game informations are hidden.
194 -
195 var varlist = [
196 "Apocalypse",
197 "Dark",
198 "Hidden",
199 "Hiddenqueen",
200 "Synchrone"
201 ]
202 ul
203 for v in varlist
204 li #[a(href="/#/variants/"+v) #{v}]
205
206 h3 Random factors
207
208 p.
209 These games include random effects,
210 which can be funny, frustrating or both :)
211 -
212 var varlist = [
213 "Chakart",
214 "Dice"
215 ]
216 ul
217 for v in varlist
218 li #[a(href="/#/variants/"+v) #{v}]
219
220 h3 Inpired by knight movement
221
222 p.
223 Variants based on the knight move,
224 which augment or transform pieces' abilities.
225 -
226 var varlist = [
227 "Balaklava",
228 "Knightmate",
229 "Knightrelay1",
230 "Knightrelay2"
231 ]
232 ul
233 for v in varlist
234 li #[a(href="/#/variants/"+v) #{v}]
235
236 h3 Unusual initial setup
237
238 p Pawns and / or pieces are switched, which result in a very different game.
239 -
240 var varlist = [
241 "Upsidedown",
242 "Pawnmassacre"
243 ]
244 ul
245 for v in varlist
246 li #[a(href="/#/variants/"+v) #{v}]
247
248 h3 "Easy" variants: simple rules
249
250 p.
251 Only minor changes are made to the orthodox rules,
252 resulting in a very similar game.
253 -
254 var varlist = [
255 "Coronation",
256 "Pocketknight"
257 ]
258 ul
259 for v in varlist
260 li #[a(href="/#/variants/"+v) #{v}]
261
262 p ...Or leading to a very different strategy:
263 -
264 var varlist = [
265 "Antimatter",
266 "Atomic",
267 "Checkless"
268 ]
269 ul
270 for v in varlist
271 li #[a(href="/#/variants/"+v) #{v}]
272
273 //h3 Initially empty board
274 //
275 //Parachute
276 //"Crown chess" (place all units at move 1)
277
278 h3 Repositioning
279
280 p Pieces can be drop on the board, either immediately or later in the game.
281 -
282 var varlist = [
283 "Clorange",
284 "Crazyhouse",
285 "Madhouse",
286 "Rampage",
287 "Recycle",
288 "Teleport"
289 ]
290 ul
291 for v in varlist
292 li #[a(href="/#/variants/"+v) #{v}]
293
294 h3 Immobilization
295
296 p Pieces can be paralyzed under certain circumstances.
297 -
298 var varlist = [
299 "Koopa",
300 "Madrasi"
301 ]
302 ul
303 for v in varlist
304 li #[a(href="/#/variants/"+v) #{v}]
305
306 h3 Regional and historical variants
307
308 p (Partial) Game evolution in time and space.
309 -
310 var varlist = [
311 "Makruk",
312 "Minishogi",
313 "Shatranj",
314 "Shogi",
315 "Sittuyin"
316 ]
317 //Chinese chess (TODO)
318 ul
319 for v in varlist
320 li #[a(href="/#/variants/"+v) #{v}]
321
322 h3 Kings race
323
324 p The goal is to cross the board with your king.
325 -
326 var varlist = [
327 "Racingkings",
328 "Royalrace"
329 ]
330 ul
331 for v in varlist
332 li #[a(href="/#/variants/"+v) #{v}]
333
334 h3 Several moves in one turn
335
336 p In these variants, you can play two or more moves per turn.
337 -
338 var varlist = [
339 "Doublemove1",
340 "Doublemove2",
341 "Monster",
342 "Progressive1",
343 "Progressive2"
344 ]
345 ul
346 for v in varlist
347 li #[a(href="/#/variants/"+v) #{v}]
348
349 h3 Exchanging pieces positions
350
351 p Some or all pieces can be swapped.
352 -
353 var varlist = [
354 "Suction",
355 "Swap",
356 "Switching"
357 ]
358 ul
359 for v in varlist
360 li #[a(href="/#/variants/"+v) #{v}]
361
362 h3 Different objective
363
364 p Orthodox rules, but the goal is not checkmate (or not only).
365 -
366 var varlist = [
367 "Extinction",
368 "Threechecks",
369 "Kinglet",
370 "Koth"
371 ]
372 ul
373 for v in varlist
374 li #[a(href="/#/variants/"+v) #{v}]
375
376 h3 Miscelleanous
377
378 p.
379 These variants are not classified yet, generally because they are the only
380 one of their kind on this website.
381 -
382 var varlist = [
383 "Alice",
384 "Ambiguous",
385 "Bicolour",
386 "Doublearmy",
387 "Forward",
388 "Freecapture",
389 "Gridolina",
390 "Hamilton",
391 "Magnetic",
392 "Parachute",
393 "Takenmake",
394 "Wormhole"
395 ]
396 ul
397 for v in varlist
398 li #[a(href="/#/variants/"+v) #{v}]