eaeab80f88d68ec5428207765650fb2eadf6a123
[vchess.git] / client / src / translations / rules / Apocalypse / en.pug
1 p.boxed
2 | Both players play a move "at the same time".
3 | The goal is to eliminate all pawns.
4
5 figure.diagram-container
6 .diagram
7 | fen:npppn/p3p/5/P3P/NPPPN:
8 figcaption Initial position.
9
10 p
11 | This variant is inspired by the
12 a(href="https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse")
13 | Four Horsemen of the Apocalypse
14 |  mythology. Knights are horsemen, and pawns are footmen.
15 | The goal is to eliminate all enemy footmen,
16 | most likely with the help of your horsemen.
17 | If all footmen die, the other side wins.
18
19 p.
20 At each turn you can decide either to play safely an apparently valid move,
21 or speculate on your opponent's move and choose a move valid only
22 conditionally on his choice. In this last case the move may end up not
23 being playable: you would get a penalty point. Two penalty points loses
24 the game. For example in the initial position, 1.(c1)c2 is safe while 1.axb3
25 will be valid only if black plays 1...Nb3.
26
27 p Resolving rules:
28 ul
29 li.
30 If both moves are illegal none are played.
31 If one is illegal, the other is played.
32 li.
33 If a capture was intended but the target moved, the move is still played
34 but doesn't capture anything.
35 li.
36 If both moves arrive on the same square: the illegal move prevails,
37 if the other was legal (higher risk => reward).
38 If both moves are legal or illegal, then a horseman wins over a footman.
39 Finally, at same risk level and same piece type, both disappear.
40
41 figure.diagram-container
42 .diagram
43 | fen:npppn/p4/4P/P2pP/NPP1N:
44 figcaption After 1.d1d2 e4e3 2.dxe3 exd2, pawns placements are inversed.
45
46 h3 Pawn promotions
47
48 p.
49 Pawns automatically promote in a knight, except if the player already
50 have two horsemen on the board. In this case the footman is relocated on
51 any free square which is not on last rank.
52 Even in this last case, pawn promotions may appear possible by
53 anticipation of a knight capture. This is risky but playable.
54
55 h3 End of the game
56
57 p.
58 As stated previously, losing all pawns lose the game, so promoting your
59 last pawn loses. It may be the only legal move.
60 If however both footmen armies vanish at the same time, it's a draw.
61 It can happen if the two last pawns decide to advance to the same square
62 for example.
63
64 h3 Source
65
66 p
67 a(href="https://www.chessvariants.com/rules/apocalypse") Apocalypse chess
68 |  on chessvariants.com. This variant is playable at
69 a(href="http://apocalypsechess.online/") apocalypsechess.online
70 |  but without the promotion restriction.
71
72 p Inventor: C.S. Elliott (1976)