be97d1b40f975be3e507acc9ccfdeaeb997f99d4
[vchess.git] / client / src / rules / Alice / en.pug
1 p.boxed.
2 Every move played ends up on another board (the "other side of the mirror").
3 There are two boards. All pieces start on board 1.
4
5 p.
6 Two boards are used in this variant (represented on only one).
7 Upside-down pieces appear at every "normal" pieces moves: they live on
8 another board. When moved, they return to the initial board.
9 Orthodox rules apply on each board.
10 In addition, the final square should not be occupied by a piece from the
11 other board (thus allowing to represent all on one board).
12
13 p Notation for Alice pieces was chosen as follow:
14 ul
15 li Pawn : S
16 li Rook : U
17 li Knight : O
18 li Bishop : C
19 li Queen : T
20 li King : L
21
22 figure.diagram-container
23 // TODO: sub-component + use pug-loader instead of raw-loader
24 Diagram(:fen="rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R")
25 .diagram
26 | fen:rnbqkbnr/ppp1pppp/8/8/2p5/5O2/PP1PPPPP/RNBQKB1R:
27 figcaption After the moves 1.Nf3 Pd5 2.Pc4 Sxc4
28
29 p.
30 En-passant and castle occur as they do in the standard game.
31 More specifically, en-passant is possible regardless of the worlds pawns
32 are in. This is justified because pawns "go through the mirror" while moving,
33 and can thus be captured either right after or just before they pass the
34 mirror.
35 Castling should be legal according to orthodox rules on the board 1 (it
36 cannot occur on board 2, because it would mean king and rook moved).
37 Moreover, the king cannot be in check on board 2 after castling.
38
39 h3 End of the game
40
41 p.
42 As in the orthodox game, win by checkmating the king.
43 It shouldn't be able to escape the check, not even by moving to the other
44 board.
45
46 h3 More information
47
48 p
49 | See the Alice chess pages on
50 a(href="https://www.chessvariants.com/other.dir/alice.html")
51 | chessvariants.com
52 |  and on
53 a(href="https://www.schemingmind.com/journalarticle.aspx?article_id=9")
54 | schemingmind.com
55 | .