d08b943f1da65af646b883d1491e6ba75f7e3aba
[vchess.git] / client / src / components / Settings.vue
1 <template lang="pug">
2 div
3 input#modalSettings.modal(type="checkbox")
4 div(role="dialog" aria-labelledby="settingsTitle")
5 .card.smallpad(@change="updateSettings")
6 label.modal-close(for="modalSettings")
7 h3#settingsTitle.section {{ st.tr["Preferences"] }}
8 fieldset
9 label(for="setSqSize") {{ st.tr["Square size (in pixels). 0 for 'adaptative'"] }}
10 input#setSqSize(type="number" v-model="st.settings.sqSize")
11 fieldset
12 label(for="selectHints") {{ st.tr["Show move hints?"] }}
13 select#setHints(v-model="st.settings.hints")
14 option(value="0") {{ st.tr["None"] }}
15 option(value="1") {{ st.tr["Moves from a square"] }}
16 option(value="2") {{ st.tr["Pieces which can move"] }}
17 fieldset
18 label(for="setHighlight") {{ st.tr["Highlight squares? (Last move & checks)"] }}
19 input#setHighlight(type="checkbox" v-model="st.settings.highlight")
20 fieldset
21 label(for="setCoords") {{ st.tr["Show board coordinates?"] }}
22 input#setCoords(type="checkbox" v-model="st.settings.coords")
23 fieldset
24 label(for="selectColor") {{ st.tr["Board colors"] }}
25 select#setBcolor(v-model="st.settings.bcolor")
26 option(value="lichess") {{ st.tr["brown"] }}
27 option(value="chesscom") {{ st.tr["green"] }}
28 option(value="chesstempo") {{ st.tr["blue"] }}
29 fieldset
30 label(for="selectSound") {{ st.tr["Play sounds?"] }}
31 select#setSound(v-model="st.settings.sound")
32 option(value="0") {{ st.tr["None"] }}
33 option(value="1") {{ st.tr["New game"] }}
34 option(value="2") {{ st.tr["All"] }}
35 fieldset
36 .slidecontainer
37 input#myRange.slider(type="range" min="0" max="100" value="50"
38 @input="adjustBoard")
39 </template>
40
41 <script>
42 import { store } from "@/store.js";
43 export default {
44 name: "my-settings",
45 data: function() {
46 return {
47 st: store.state,
48 };
49 },
50 mounted: function() {
51 const boardSize = localStorage.getItem("boardSize");
52 if (!!boardSize)
53 document.getElementById("myRange").value = Math.floor(boardSize / 10);
54 // timeout to avoid calling too many time the adjust method
55 let timeoutLaunched = false;
56 window.addEventListener("resize", (e) => {
57 if (!timeoutLaunched)
58 {
59 timeoutLaunched = true;
60 setTimeout( () => {
61 this.adjustBoard();
62 timeoutLaunched = false;
63 }, 500);
64 }
65 });
66 },
67 methods: {
68 updateSettings: function(event) {
69 const propName =
70 event.target.id.substr(3).replace(/^\w/, c => c.toLowerCase())
71 localStorage[propName] = ["highlight","coords"].includes(propName)
72 ? event.target.checked
73 : event.target.value;
74 },
75 adjustBoard: function() {
76 const boardContainer = document.getElementById("boardContainer");
77 if (!boardContainer)
78 return; //no board on page
79 const k = document.getElementById("myRange").value;
80 const movesWidth = (window.innerWidth >= 768 ? 280 : 0);
81 const minBoardWidth = 240; //TODO: same
82 // Value of 0 is board min size; 100 is window.width [- movesWidth]
83 const boardSize = minBoardWidth +
84 k * (window.innerWidth - (movesWidth+minBoardWidth)) / 100;
85 localStorage.setItem("boardSize", boardSize);
86 boardContainer.style.width = boardSize + "px";
87 document.getElementById("gameContainer").style.width =
88 (boardSize + movesWidth) + "px";
89 },
90 },
91 };
92 </script>