Fix some typos and forgotten things
[vchess.git] / views / rules / Magnetic.pug
... / ...
CommitLineData
1p.boxed
2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
4
5h3 Specifications
6
7ul
8 li Chessboard: standard.
9 li Material: standard.
10 li Non-capturing moves: standard + magnetic.
11 li Special moves: no en-passant + magnetic.
12 li Captures: standard + magnetic.
13 li End of game: capture the king.
14
15h3 Basics
16
17p
18 | Every piece has a charge generating a magnetic field, except the two kings
19 | which have a neutral charge.
20 | Pieces of the same color have let's say a positive charge,
21 | while the others have a negative charge.
22 | So, after each move some pieces are attracted while others are repelled.
23
24figure.diagram-container
25 .diagram2
26 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
27 .diagram2
28 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
29 figcaption Left: before white move Qd5. Right: after this move.
30
31p.
32 Remember that since kings have a neutral charge, any of their movement does not
33 change anything on the board. They also block magnetic actions which go in
34 their direction.
35
36h3 End of the game
37
38p Win by capturing opponent's king. There is no notion of check or stalemate here.
39
40p Note: In castling, the changes are made by the rook movement.
41
42h3 Credits
43
44p
45 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
46 | on chessvariants.com.