Fix passing games
[vchess.git] / client / src / views / Hall.vue
... / ...
CommitLineData
1<template lang="pug">
2main
3 input#modalInfo.modal(type="checkbox")
4 div#infoDiv(role="dialog" data-checkbox="modalInfo" aria-labelledby="infoMessage")
5 .card.smallpad.small-modal.text-center
6 label.modal-close(for="modalInfo")
7 h3#infoMessage.section
8 p(v-html="infoMessage")
9 input#modalNewgame.modal(type="checkbox")
10 div#newgameDiv(role="dialog" data-checkbox="modalNewgame"
11 aria-labelledby="titleFenedit")
12 .card.smallpad(@keyup.enter="newChallenge")
13 label#closeNewgame.modal-close(for="modalNewgame")
14 fieldset
15 label(for="selectVariant") {{ st.tr["Variant"] }} *
16 select#selectVariant(v-model="newchallenge.vid")
17 option(v-for="v in st.variants" :value="v.id"
18 :selected="newchallenge.vid==v.id")
19 | {{ v.name }}
20 fieldset
21 label(for="timeControl") {{ st.tr["Time control"] }} *
22 div#predefinedTimeControls
23 button 3+2
24 button 5+3
25 button 15+5
26 input#timeControl(type="text" v-model="newchallenge.timeControl"
27 placeholder="5+0, 1h+30s, 7d+1d ...")
28 fieldset(v-if="st.user.id > 0")
29 label(for="selectPlayers") {{ st.tr["Play with?"] }}
30 input#selectPlayers(type="text" v-model="newchallenge.to")
31 fieldset(v-if="st.user.id > 0 && newchallenge.to.length > 0")
32 label(for="inputFen") FEN
33 input#inputFen(type="text" v-model="newchallenge.fen")
34 button(@click="newChallenge") {{ st.tr["Send challenge"] }}
35 .row
36 .col-sm-12
37 button#newGame(onClick="doClick('modalNewgame')") {{ st.tr["New game"] }}
38 .row
39 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
40 div
41 .button-group
42 button(@click="(e) => setDisplay('c','live',e)" class="active")
43 | {{ st.tr["Live challenges"] }}
44 button(@click="(e) => setDisplay('c','corr',e)")
45 | {{ st.tr["Correspondance challenges"] }}
46 ChallengeList(v-show="cdisplay=='live'"
47 :challenges="filterChallenges('live')" @click-challenge="clickChallenge")
48 ChallengeList(v-show="cdisplay=='corr'"
49 :challenges="filterChallenges('corr')" @click-challenge="clickChallenge")
50 #people
51 h3.text-center {{ st.tr["Who's there?"] }}
52 #players
53 p(v-for="sid in Object.keys(people)" v-if="!!people[sid].name")
54 span {{ people[sid].name }}
55 button.player-action(
56 v-if="people[sid].name != st.user.name"
57 @click="challOrWatch(sid, $event)"
58 )
59 | {{ st.tr[!!people[sid].gamer ? 'Playing' : 'Available'] }}
60 p.anonymous @nonymous ({{ anonymousCount }})
61 #chat
62 Chat(:newChat="newChat" @mychat="processChat")
63 .clearer
64 div
65 .button-group
66 button(@click="(e) => setDisplay('g','live',e)" class="active")
67 | {{ st.tr["Live games"] }}
68 button(@click="(e) => setDisplay('g','corr',e)")
69 | {{ st.tr["Correspondance games"] }}
70 GameList(v-show="gdisplay=='live'" :games="filterGames('live')"
71 @show-game="showGame")
72 GameList(v-show="gdisplay=='corr'" :games="filterGames('corr')"
73 @show-game="showGame")
74</template>
75
76<script>
77import { store } from "@/store";
78import { checkChallenge } from "@/data/challengeCheck";
79import { ArrayFun } from "@/utils/array";
80import { ajax } from "@/utils/ajax";
81import { getRandString, shuffle } from "@/utils/alea";
82import Chat from "@/components/Chat.vue";
83import GameList from "@/components/GameList.vue";
84import ChallengeList from "@/components/ChallengeList.vue";
85import { GameStorage } from "@/utils/gameStorage";
86import { processModalClick } from "@/utils/modalClick";
87
88export default {
89 name: "my-hall",
90 components: {
91 Chat,
92 GameList,
93 ChallengeList,
94 },
95 data: function () {
96 return {
97 st: store.state,
98 cdisplay: "live", //or corr
99 pdisplay: "players", //or chat
100 gdisplay: "live",
101 games: [],
102 challenges: [],
103 people: {}, //people in main hall
104 infoMessage: "",
105 newchallenge: {
106 fen: "",
107 vid: localStorage.getItem("vid") || "",
108 to: "", //name of challenged player (if any)
109 timeControl: localStorage.getItem("timeControl") || "",
110 },
111 newChat: "",
112 };
113 },
114 watch: {
115 // st.variants changes only once, at loading from [] to [...]
116 "st.variants": function(variantArray) {
117 // Set potential challenges and games variant names:
118 this.challenges.forEach(c => {
119 if (c.vname == "")
120 c.vname = this.getVname(c.vid);
121 });
122 this.games.forEach(g => {
123 if (g.vname == "")
124 g.vname = this.getVname(g.vid);
125 });
126 },
127 },
128 computed: {
129 anonymousCount: function() {
130 let count = 0;
131 Object.values(this.people).forEach(p => { count += (!p.name ? 1 : 0); });
132 return count;
133 },
134 },
135 created: function() {
136 // Always add myself to players' list
137 const my = this.st.user;
138 this.$set(this.people, my.sid, {id:my.id, name:my.name});
139 // Retrieve live challenge (not older than 30 minute) if any:
140 const chall = JSON.parse(localStorage.getItem("challenge") || "false");
141 if (!!chall)
142 {
143 // NOTE: a challenge survives 3 minutes, for potential connection issues
144 if ((Date.now() - chall.added)/1000 <= 3*60)
145 {
146 chall.added = Date.now(); //update added time, for next disconnect...
147 this.challenges.push(chall);
148 localStorage.setItem("challenge", JSON.stringify(chall));
149 }
150 else
151 localStorage.removeItem("challenge");
152 }
153 // Ask server for current corr games (all but mines)
154 ajax(
155 "/games",
156 "GET",
157 {uid: this.st.user.id, excluded: true},
158 response => {
159 this.games = this.games.concat(response.games.map(g => {
160 const type = this.classifyObject(g);
161 const vname = this.getVname(g.vid);
162 return Object.assign({}, g, {type: type, vname: vname});
163 }));
164 }
165 );
166 // Also ask for corr challenges (open + sent to me)
167 ajax(
168 "/challenges",
169 "GET",
170 {uid: this.st.user.id},
171 response => {
172 // Gather all senders names, and then retrieve full identity:
173 // (TODO [perf]: some might be online...)
174 const uids = response.challenges.map(c => { return c.uid });
175 ajax("/users",
176 "GET",
177 { ids: uids.join(",") },
178 response2 => {
179 let names = {};
180 response2.users.forEach(u => {names[u.id] = u.name});
181 this.challenges = this.challenges.concat(
182 response.challenges.map(c => {
183 // (just players names in fact)
184 const from = {name: names[c.uid], id: c.uid};
185 const type = this.classifyObject(c);
186 const vname = this.getVname(c.vid);
187 return Object.assign({}, c, {type: type, vname: vname, from: from});
188 })
189 )
190 }
191 );
192 }
193 );
194 // 0.1] Ask server for room composition:
195 const funcPollClients = () => {
196 // Same strategy as in Game.vue: send connection
197 // after we're sure WebSocket is initialized
198 this.st.conn.send(JSON.stringify({code:"connect"}));
199 this.st.conn.send(JSON.stringify({code:"pollclients"}));
200 this.st.conn.send(JSON.stringify({code:"pollgamers"}));
201 };
202 if (!!this.st.conn && this.st.conn.readyState == 1) //1 == OPEN state
203 funcPollClients();
204 else //socket not ready yet (initial loading)
205 this.st.conn.onopen = funcPollClients;
206 this.st.conn.onmessage = this.socketMessageListener;
207 const socketCloseListener = () => {
208 store.socketCloseListener(); //reinitialize connexion (in store.js)
209 this.st.conn.addEventListener('message', this.socketMessageListener);
210 this.st.conn.addEventListener('close', socketCloseListener);
211 };
212 this.st.conn.onclose = socketCloseListener;
213 },
214 mounted: function() {
215 [document.getElementById("infoDiv"),document.getElementById("newgameDiv")]
216 .forEach(elt => elt.addEventListener("click", processModalClick));
217 document.querySelectorAll("#predefinedTimeControls > button").forEach(
218 (b) => { b.addEventListener("click",
219 () => { this.newchallenge.timeControl = b.innerHTML; }
220 )}
221 );
222 },
223 methods: {
224 // Helpers:
225 filterChallenges: function(type) {
226 return this.challenges.filter(c => c.type == type);
227 },
228 filterGames: function(type) {
229 return this.games.filter(g => g.type == type);
230 },
231 classifyObject: function(o) { //challenge or game
232 // Heuristic: should work for most cases... (TODO)
233 return (o.timeControl.indexOf('d') === -1 ? "live" : "corr");
234 },
235 showGame: function(g) {
236 // NOTE: we are an observer, since only games I don't play are shown here
237 // ==> Moves sent by connected remote player(s) if live game
238 let url = "/game/" + g.id;
239 if (g.type == "live")
240 url += "?rid=" + g.rid;
241 this.$router.push(url);
242 },
243 setDisplay: function(letter, type, e) {
244 this[letter + "display"] = type;
245 e.target.classList.add("active");
246 if (!!e.target.previousElementSibling)
247 e.target.previousElementSibling.classList.remove("active");
248 else
249 e.target.nextElementSibling.classList.remove("active");
250 },
251 getVname: function(vid) {
252 const variant = this.st.variants.find(v => v.id == vid);
253 // this.st.variants might be uninitialized (variant == null)
254 return (!!variant ? variant.name : "");
255 },
256 processChat: function(chat) {
257 // When received on server, this will trigger a "notifyRoom"
258 this.st.conn.send(JSON.stringify({code:"newchat", chat: chat}));
259 },
260 sendSomethingTo: function(to, code, obj, warnDisconnected) {
261 const doSend = (code, obj, sid) => {
262 this.st.conn.send(JSON.stringify(Object.assign(
263 {code: code},
264 obj,
265 {target: sid}
266 )));
267 };
268 if (!to || (!to.sid && !to.name))
269 {
270 // Open challenge: send to all connected players (me excepted)
271 Object.keys(this.people).forEach(sid => {
272 if (sid != this.st.user.sid)
273 doSend(code, obj, sid);
274 });
275 }
276 else
277 {
278 let targetSid = "";
279 if (!!to.sid)
280 targetSid = to.sid;
281 else
282 {
283 if (to.name == this.st.user.name)
284 return alert(this.st.tr["Cannot challenge self"]);
285 // Challenge with targeted players
286 targetSid =
287 Object.keys(this.people).find(sid => this.people[sid].name == to.name);
288 if (!targetSid)
289 {
290 if (!!warnDisconnected)
291 alert(this.st.tr["Warning: target is not connected"]);
292 return false;
293 }
294 }
295 doSend(code, obj, targetSid);
296 }
297 return true;
298 },
299 // Messaging center:
300 socketMessageListener: function(msg) {
301 const data = JSON.parse(msg.data);
302 switch (data.code)
303 {
304 case "duplicate":
305 alert(this.st.tr["Warning: multi-tabs not supported"]);
306 break;
307 // 0.2] Receive clients list (just socket IDs)
308 case "pollclients":
309 data.sockIds.forEach(sid => {
310 this.$set(this.people, sid, {id:0, name:""});
311 // Ask identity and challenges
312 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
313 this.st.conn.send(JSON.stringify({code:"askchallenge", target:sid}));
314 });
315 break;
316 case "pollgamers":
317 // NOTE: we could make a difference between people in hall
318 // and gamers, but is it necessary?
319 data.sockIds.forEach(sid => {
320 this.$set(this.people, sid, {id:0, name:"", gamer:true});
321 this.st.conn.send(JSON.stringify({code:"askidentity", target:sid}));
322 });
323 // Also ask current games to all playing peers (TODO: some design issue)
324 this.st.conn.send(JSON.stringify({code:"askgames"}));
325 break;
326 case "askidentity":
327 {
328 // Request for identification: reply if I'm not anonymous
329 if (this.st.user.id > 0)
330 {
331 this.st.conn.send(JSON.stringify({code:"identity",
332 user: {
333 // NOTE: decompose to avoid revealing email
334 name: this.st.user.name,
335 sid: this.st.user.sid,
336 id: this.st.user.id,
337 },
338 target:data.from}));
339 }
340 break;
341 }
342 case "identity":
343 {
344 this.$set(this.people, data.user.sid,
345 {
346 id: data.user.id,
347 name: data.user.name,
348 gamer: this.people[data.user.sid].gamer,
349 });
350 break;
351 }
352 case "askchallenge":
353 {
354 // Send my current live challenge (if any)
355 const cIdx = this.challenges.findIndex(c =>
356 c.from.sid == this.st.user.sid && c.type == "live");
357 if (cIdx >= 0)
358 {
359 const c = this.challenges[cIdx];
360 if (!!c.to)
361 {
362 // Only share targeted challenges to the targets:
363 const toSid = Object.keys(this.people).find(k =>
364 this.people[k].name == c.to);
365 if (toSid != data.from)
366 return;
367 }
368 const myChallenge =
369 {
370 // Minimal challenge informations: (from not required)
371 id: c.id,
372 to: c.to,
373 fen: c.fen,
374 vid: c.vid,
375 timeControl: c.timeControl,
376 };
377 this.st.conn.send(JSON.stringify({code:"challenge",
378 chall:myChallenge, target:data.from}));
379 }
380 break;
381 }
382 case "challenge":
383 {
384 // Receive challenge from some player (+sid)
385 let newChall = data.chall;
386 newChall.type = this.classifyObject(data.chall);
387 newChall.from =
388 Object.assign({sid:data.from}, this.people[data.from]);
389 newChall.added = Date.now(); //TODO: this is reception timestamp, not creation
390 newChall.vname = this.getVname(newChall.vid);
391 this.challenges.push(newChall);
392 break;
393 }
394 case "game":
395 {
396 // Receive game from some player (+sid)
397 // NOTE: it may be correspondance (if newgame while we are connected)
398 // If duplicate found: select rid (remote ID) at random
399 let game = this.games.find(g => g.id == data.game.id);
400 if (!!game && Math.random() < 0.5)
401 game.rid = data.from;
402 else
403 {
404 let newGame = data.game;
405 newGame.type = this.classifyObject(data.game);
406 newGame.vname = this.getVname(data.game.vid);
407 newGame.rid = data.from;
408 this.games.push(newGame);
409 }
410 break;
411 }
412 case "newgame":
413 {
414 // TODO: next line required ?!
415 //ArrayFun.remove(this.challenges, c => c.id == data.cid);
416 // New game just started: data contain all information
417 if (this.classifyObject(data.gameInfo) == "live")
418 this.startNewGame(data.gameInfo);
419 else
420 {
421 this.infoMessage = "New game started: " +
422 "<a href='#/game/" + data.gameInfo.id + "'>" +
423 "#/game/" + data.gameInfo.id + "</a>";
424 let modalBox = document.getElementById("modalInfo");
425 modalBox.checked = true;
426 setTimeout(() => { modalBox.checked = false; }, 3000);
427 }
428 break;
429 }
430 case "newchat":
431 this.newChat = data.chat;
432 break;
433 case "refusechallenge":
434 {
435 ArrayFun.remove(this.challenges, c => c.id == data.cid);
436 localStorage.removeItem("challenge");
437 alert(this.st.tr["Challenge declined"]);
438 break;
439 }
440 case "deletechallenge":
441 {
442 // NOTE: the challenge may be already removed
443 ArrayFun.remove(this.challenges, c => c.id == data.cid);
444 localStorage.removeItem("challenge"); //in case of
445 break;
446 }
447 case "connect":
448 case "gconnect":
449 this.$set(this.people, data.from, {name:"", id:0, gamer:data.code[0]=='g'});
450 this.st.conn.send(JSON.stringify({code:"askidentity", target:data.from}));
451 if (data.code == "connect")
452 this.st.conn.send(JSON.stringify({code:"askchallenge", target:data.from}));
453 else
454 this.st.conn.send(JSON.stringify({code:"askgame", target:data.from}));
455 break;
456 case "disconnect":
457 case "gdisconnect":
458 this.$delete(this.people, data.from);
459 if (data.code == "disconnect")
460 {
461 // Also remove all challenges sent by this player:
462 ArrayFun.remove(this.challenges, c => c.from.sid == data.from);
463 }
464 else
465 {
466 // And all live games where he plays and no other opponent is online
467 ArrayFun.remove(this.games, g =>
468 g.type == "live" && (g.players.every(p => p.sid == data.from
469 || !this.people[p.sid])), "all");
470 }
471 break;
472 }
473 },
474 // Challenge lifecycle:
475 tryChallenge: function(sid) {
476 if (this.people[sid].id == 0)
477 return; //anonymous players cannot be challenged
478 // TODO: SID is available, so we could use it instead of searching from name
479 this.newchallenge.to = this.people[sid].name;
480 doClick("modalNewgame");
481 },
482 challOrWatch: function(sid, e) {
483 switch (e.target.innerHTML)
484 {
485 case "Available":
486 this.tryChallenge(sid);
487 break;
488 case "Playing":
489 this.showGame(this.games.find(
490 g => g.players.some(pl => pl.sid == sid || pl.uid == this.people[sid].id)));
491 break;
492 };
493 },
494 newChallenge: async function() {
495 if (this.newchallenge.vid == "")
496 return alert(this.st.tr["Please select a variant"]);
497 const vname = this.getVname(this.newchallenge.vid);
498 const vModule = await import("@/variants/" + vname + ".js");
499 window.V = vModule.VariantRules;
500 if (!!this.newchallenge.timeControl.match(/^[0-9]+$/))
501 this.newchallenge.timeControl += "+0"; //assume minutes, no increment
502 const error = checkChallenge(this.newchallenge);
503 if (!!error)
504 return alert(error);
505 const ctype = this.classifyObject(this.newchallenge);
506 if (ctype == "corr" && this.st.user.id <= 0)
507 return alert(this.st.tr["Please log in to play correspondance games"]);
508 // NOTE: "from" information is not required here
509 let chall = Object.assign({}, this.newchallenge);
510 const finishAddChallenge = (cid,warnDisconnected) => {
511 chall.id = cid || "c" + getRandString();
512 // Send challenge to peers (if connected)
513 const isSent = this.sendSomethingTo({name:chall.to}, "challenge",
514 {chall:chall}, !!warnDisconnected);
515 if (!isSent)
516 return;
517 // Remove old challenge if any (only one at a time):
518 const cIdx = this.challenges.findIndex(c =>
519 c.from.sid == this.st.user.sid && c.type == ctype);
520 if (cIdx >= 0)
521 {
522 // Delete current challenge (will be replaced now)
523 this.sendSomethingTo({name:this.challenges[cIdx].to},
524 "deletechallenge", {cid:this.challenges[cIdx].id});
525 if (ctype == "corr")
526 {
527 ajax(
528 "/challenges",
529 "DELETE",
530 {id: this.challenges[cIdx].id}
531 );
532 }
533 this.challenges.splice(cIdx, 1);
534 }
535 // Add new challenge:
536 chall.added = Date.now();
537 // NOTE: vname and type are redundant (can be deduced from timeControl + vid)
538 chall.type = ctype;
539 chall.vname = vname;
540 chall.from = { //decompose to avoid revealing email
541 sid: this.st.user.sid,
542 id: this.st.user.id,
543 name: this.st.user.name,
544 };
545 this.challenges.push(chall);
546 if (ctype == "live")
547 localStorage.setItem("challenge", JSON.stringify(chall));
548 // Also remember timeControl + vid for quicker further challenges:
549 localStorage.setItem("timeControl", chall.timeControl);
550 localStorage.setItem("vid", chall.vid);
551 document.getElementById("modalNewgame").checked = false;
552 };
553 if (ctype == "live")
554 {
555 // Live challenges have a random ID
556 finishAddChallenge(null, "warnDisconnected");
557 }
558 else
559 {
560 // Correspondance game: send challenge to server
561 ajax(
562 "/challenges",
563 "POST",
564 { chall: chall },
565 response => { finishAddChallenge(response.cid); }
566 );
567 }
568 },
569 clickChallenge: function(c) {
570 const myChallenge = (c.from.sid == this.st.user.sid //live
571 || (this.st.user.id > 0 && c.from.id == this.st.user.id)); //corr
572 if (!myChallenge)
573 {
574 if (c.type == "corr" && this.st.user.id <= 0)
575 return alert(this.st.tr["Please log in to accept corr challenges"]);
576 c.accepted = true;
577 if (!!c.to) //c.to == this.st.user.name (connected)
578 {
579 // TODO: if special FEN, show diagram after loading variant
580 c.accepted = confirm("Accept challenge?");
581 }
582 if (c.accepted)
583 {
584 c.seat = { //again, avoid c.seat = st.user to not reveal email
585 sid: this.st.user.sid,
586 id: this.st.user.id,
587 name: this.st.user.name,
588 };
589 this.launchGame(c);
590 }
591 else
592 {
593 this.st.conn.send(JSON.stringify({
594 code: "refusechallenge",
595 cid: c.id, target: c.from.sid}));
596 }
597 this.sendSomethingTo(!!c.to ? {sid:c.from.sid} : null, "deletechallenge", {cid:c.id});
598 }
599 else //my challenge
600 {
601 if (c.type == "corr")
602 {
603 ajax(
604 "/challenges",
605 "DELETE",
606 {id: c.id}
607 );
608 }
609 else //live
610 localStorage.removeItem("challenge");
611 this.sendSomethingTo({name:c.to}, "deletechallenge", {cid:c.id});
612 }
613 // In all cases, the challenge is consumed:
614 ArrayFun.remove(this.challenges, ch => ch.id == c.id);
615 },
616 // NOTE: when launching game, the challenge is already deleted
617 launchGame: async function(c) {
618 const vModule = await import("@/variants/" + c.vname + ".js");
619 window.V = vModule.VariantRules;
620 // These game informations will be sent to other players
621 const gameInfo =
622 {
623 id: getRandString(),
624 fen: c.fen || V.GenRandInitFen(),
625 players: shuffle([c.from, c.seat]), //white then black
626 vid: c.vid,
627 vname: c.vname, //theoretically vid is enough, but much easier with vname
628 timeControl: c.timeControl,
629 };
630 let oppsid = c.from.sid; //may not be defined if corr + offline opp
631 if (!oppsid)
632 {
633 oppsid = Object.keys(this.people).find(sid =>
634 this.people[sid].id == c.from.id);
635 }
636 const tryNotifyOpponent = () => {
637 if (!!oppsid) //opponent is online
638 {
639 this.st.conn.send(JSON.stringify({code:"newgame",
640 gameInfo:gameInfo, target:oppsid, cid:c.id}));
641 }
642 };
643 if (c.type == "live")
644 {
645 // NOTE: in this case we are sure opponent is online
646 tryNotifyOpponent();
647 this.startNewGame(gameInfo);
648 }
649 else //corr: game only on server
650 {
651 ajax(
652 "/games",
653 "POST",
654 {gameInfo: gameInfo, cid: c.id}, //cid useful to delete challenge
655 response => {
656 gameInfo.id = response.gameId;
657 tryNotifyOpponent();
658 this.$router.push("/game/" + response.gameId);
659 }
660 );
661 }
662 // Send game info to everyone except opponent (and me)
663 Object.keys(this.people).forEach(sid => {
664 if (![this.st.user.sid,oppsid].includes(sid))
665 {
666 this.st.conn.send(JSON.stringify({code:"game",
667 game: { //minimal game info:
668 id: gameInfo.id,
669 players: gameInfo.players,
670 vid: gameInfo.vid,
671 timeControl: gameInfo.timeControl,
672 },
673 target: sid}));
674 }
675 });
676 },
677 // NOTE: for live games only (corr games start on the server)
678 startNewGame: function(gameInfo) {
679 const game = Object.assign({}, gameInfo, {
680 // (other) Game infos: constant
681 fenStart: gameInfo.fen,
682 added: Date.now(),
683 // Game state (including FEN): will be updated
684 moves: [],
685 clocks: [-1, -1], //-1 = unstarted
686 initime: [0, 0], //initialized later
687 score: "*",
688 });
689 GameStorage.add(game);
690 if (this.st.settings.sound >= 1)
691 new Audio("/sounds/newgame.mp3").play().catch(err => {});
692 this.$router.push("/game/" + gameInfo.id);
693 },
694 },
695};
696</script>
697
698<style lang="sass" scoped>
699.active
700 color: #42a983
701#newGame
702 display: block
703 margin: 10px auto 5px auto
704#people
705 width: 100%
706#players
707 width: 50%
708 position: relative
709 float: left
710#chat
711 width: 50%
712 float: left
713 position: relative
714@media screen and (max-width: 767px)
715 #players, #chats
716 width: 100%
717#chat > .card
718 max-width: 100%
719 margin: 0;
720 border: none;
721#players > p
722 margin-left: 5px
723.anonymous
724 font-style: italic
725button.player-action
726 margin-left: 32px
727</style>