Fix Synchrone2
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11h3 Simplified games to learn chess
12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Knightpawns",
19 "Pawns",
20 "Pawnsking",
21 "Queenpawns",
22 "Rookpawns"
23 ]
24ul
25 for v in varlist
26 li #[a(href="/#/variants/"+v) #{v}]
27
28h3 Forced captures
29
30p.
31 In a given position, there are generally less possible moves than in the
32 orthodox games since you must capture.
33-
34 var varlist = [
35 "Arena",
36 "Capture",
37 "Losers",
38 "Monochrome",
39 "Suicide"
40 ]
41ul
42 for v in varlist
43 li #[a(href="/#/variants/"+v) #{v}]
44
45h3 Transformations
46
47p Pieces generally transform when capturing.
48-
49 var varlist = [
50 "Absorption",
51 "Cannibal"
52 ]
53ul
54 for v in varlist
55 li #[a(href="/#/variants/"+v) #{v}]
56
57h3 Modified boundaries
58
59p Boards which communicating sides.
60-
61 var varlist = [
62 "Circular",
63 "Cylinder"
64 ]
65ul
66 for v in varlist
67 li #[a(href="/#/variants/"+v) #{v}]
68
69h3 Different pawn movements
70
71p Everything is as in the orthodox game, but pawns move unusually.
72-
73 var varlist = [
74 "Berolina",
75 "Diamond",
76 "Vchess"
77 ]
78ul
79 for v in varlist
80 li #[a(href="/#/variants/"+v) #{v}]
81
82h3 Different armies
83
84p Standard pieces versus a team of different pieces.
85-
86 var varlist = [
87 "Colorbound",
88 "Empire",
89 "Horde",
90 "Orda",
91 "Synochess"
92 ]
93ul
94 for v in varlist
95 li #[a(href="/#/variants/"+v) #{v}]
96
97h3 Inspired by ball games
98
99p Variants involving a ball, abstract or not, which must cross the board.
100-
101 var varlist = [
102 "Ball",
103 "Football",
104 "Rugby"
105 ]
106ul
107 for v in varlist
108 li #[a(href="/#/variants/"+v) #{v}]
109
110h3 New pieces
111
112p.
113 A large variety of fairy pieces can be defined.
114 Some very powerful like the Amazon, some rather weak like the Grasshopper.
115-
116 var varlist = [
117 "Eightpieces",
118 "Fullcavalry",
119 "Grand",
120 "Grasshopper",
121 "Hoppelpoppel",
122 "Omega",
123 "Ordamirror",
124 "Perfect",
125 "Schess",
126 "Shako",
127 "Tencubed",
128 "Wildebeest"
129 ]
130ul
131 for v in varlist
132 li #[a(href="/#/variants/"+v) #{v}]
133
134h3 Several royal pieces
135
136p In these games you must take care of two or more "kings".
137-
138 var varlist = [
139 "Coregal",
140 "Twokings",
141 "Antiking1",
142 "Antiking2"
143 ]
144ul
145 for v in varlist
146 li #[a(href="/#/variants/"+v) #{v}]
147
148h3 Unorthodox captures
149
150p Non-standard captures, but using known mechanisms.
151-
152 var varlist = [
153 "Enpassant",
154 "Rifle",
155 "Zen"
156 ]
157ul
158 for v in varlist
159 li #[a(href="/#/variants/"+v) #{v}]
160
161p.
162 Captures are generally achieved without replacement. That is to say,
163 you don't replace the enemy piece on its square to capture it.
164-
165 var varlist = [
166 "Allmate1",
167 "Allmate2",
168 "Baroque",
169 "Dynamo",
170 "Fugue",
171 "Interweave",
172 "Rococo",
173 "Maxima"
174 ]
175ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179h3 Pieces changing side
180
181p Pieces' owners (color) may change during the game
182-
183 var varlist = [
184 "Benedict",
185 "Checkered1",
186 "Checkered2",
187 "Pacifist1",
188 "Pacifist2"
189 ]
190ul
191 for v in varlist
192 li #[a(href="/#/variants/"+v) #{v}]
193
194h3 Incomplete information
195
196p.
197 Some speculation is required in these variants,
198 where some game informations are hidden.
199-
200 var varlist = [
201 "Apocalypse",
202 "Dark",
203 "Hidden",
204 "Hiddenqueen",
205 "Synchrone1",
206 "Synchrone2"
207 ]
208ul
209 for v in varlist
210 li #[a(href="/#/variants/"+v) #{v}]
211
212h3 Random factors
213
214p.
215 These games include random effects,
216 which can be funny, frustrating or both :)
217-
218 var varlist = [
219 "Chakart",
220 "Dice"
221 ]
222ul
223 for v in varlist
224 li #[a(href="/#/variants/"+v) #{v}]
225
226h3 Inpired by knight movement
227
228p.
229 Variants based on the knight move,
230 which augment or transform pieces' abilities.
231-
232 var varlist = [
233 "Balaklava",
234 "Knightmate",
235 "Knightrelay1",
236 "Knightrelay2"
237 ]
238ul
239 for v in varlist
240 li #[a(href="/#/variants/"+v) #{v}]
241
242h3 Unusual initial setup
243
244p Pawns and / or pieces are switched, which result in a very different game.
245-
246 var varlist = [
247 "Upsidedown",
248 "Pawnmassacre"
249 ]
250ul
251 for v in varlist
252 li #[a(href="/#/variants/"+v) #{v}]
253
254h3 "Easy" variants: simple rules
255
256p.
257 Only minor changes are made to the orthodox rules,
258 resulting in a very similar game.
259-
260 var varlist = [
261 "Coronation",
262 "Pocketknight"
263 ]
264ul
265 for v in varlist
266 li #[a(href="/#/variants/"+v) #{v}]
267
268p ...Or leading to a very different strategy:
269-
270 var varlist = [
271 "Antimatter",
272 "Atomic1",
273 "Atomic2",
274 "Checkless"
275 ]
276ul
277 for v in varlist
278 li #[a(href="/#/variants/"+v) #{v}]
279
280//h3 Initially empty board
281//
282//Parachute
283//"Crown chess" (place all units at move 1)
284
285h3 Repositioning
286
287p Pieces can be drop on the board, either immediately or later in the game.
288-
289 var varlist = [
290 "Clorange",
291 "Crazyhouse",
292 "Madhouse",
293 "Rampage",
294 "Recycle",
295 "Teleport"
296 ]
297ul
298 for v in varlist
299 li #[a(href="/#/variants/"+v) #{v}]
300
301h3 Immobilization
302
303p Pieces can be paralyzed under certain circumstances.
304-
305 var varlist = [
306 "Koopa",
307 "Madrasi"
308 ]
309ul
310 for v in varlist
311 li #[a(href="/#/variants/"+v) #{v}]
312
313h3 Regional and historical variants
314
315p (Partial) Game evolution in time and space.
316-
317 var varlist = [
318 "Janggi",
319 "Makpong",
320 "Makruk",
321 "Minishogi",
322 "Minixiangqi",
323 "Shatranj",
324 "Shogi",
325 "Sittuyin",
326 "Xiangqi"
327 ]
328ul
329 for v in varlist
330 li #[a(href="/#/variants/"+v) #{v}]
331
332h3 Kings race
333
334p The goal is to cross the board with your king.
335-
336 var varlist = [
337 "Racingkings",
338 "Royalrace"
339 ]
340ul
341 for v in varlist
342 li #[a(href="/#/variants/"+v) #{v}]
343
344h3 Several moves in one turn
345
346p In these variants, you can play two or more moves per turn.
347-
348 var varlist = [
349 "Doublemove1",
350 "Doublemove2",
351 "Monster",
352 "Progressive1",
353 "Progressive2"
354 ]
355ul
356 for v in varlist
357 li #[a(href="/#/variants/"+v) #{v}]
358
359h3 Exchanging pieces positions
360
361p Some or all pieces can be swapped.
362-
363 var varlist = [
364 "Suction",
365 "Swap",
366 "Switching"
367 ]
368ul
369 for v in varlist
370 li #[a(href="/#/variants/"+v) #{v}]
371
372h3 Different objective
373
374p Orthodox rules, but the goal is not checkmate (or not only).
375-
376 var varlist = [
377 "Extinction",
378 "Threechecks",
379 "Kinglet",
380 "Koth"
381 ]
382ul
383 for v in varlist
384 li #[a(href="/#/variants/"+v) #{v}]
385
386h3 Miscelleanous
387
388p.
389 These variants are not classified yet, generally because they are the only
390 one of their kind on this website.
391-
392 var varlist = [
393 "Alice",
394 "Ambiguous",
395 "Avalanche",
396 "Bicolour",
397 "Castle",
398 "Doublearmy",
399 "Evolution",
400 "Forward",
401 "Freecapture",
402 "Gridolina",
403 "Hamilton",
404 "Isardam",
405 "Magnetic",
406 "Otage",
407 "Pacosako",
408 "Parachute",
409 "Screen",
410 "Takenmake",
411 "Titan",
412 "Wormhole"
413 ]
414ul
415 for v in varlist
416 li #[a(href="/#/variants/"+v) #{v}]