More balanced Shinobi according to Couch Tomato + Fables tests
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11h3 Simplified games to learn chess
12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59h3 Modified boundaries
60
61p Boards which communicating sides.
62-
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71h3 Different pawn movements
72
73p Everything is as in the orthodox game, but pawns move unusually.
74-
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84h3 Different armies
85
86p Standard pieces versus a team of different pieces.
87-
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Shinobi",
94 "Spartan",
95 "Synochess"
96 ]
97ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101h3 Inspired by ball games
102
103p Variants involving a ball, abstract or not, which must cross the board.
104-
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114h3 New pieces
115
116p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119-
120 var varlist = [
121 "Capablanca",
122 "Eightpieces",
123 "Fullcavalry",
124 "Grand",
125 "Grasshopper",
126 "Hoppelpoppel",
127 "Newzealand",
128 "Omega",
129 "Ordamirror",
130 "Perfect",
131 "Shako",
132 "Tencubed",
133 "Wildebeest"
134 ]
135ul
136 for v in varlist
137 li #[a(href="/#/variants/"+v) #{v}]
138
139p.
140 In the following variants, fairy (or not) pieces may
141 appear later in the game.
142-
143 var varlist = [
144 "Musketeer",
145 "Schess",
146 "Titan"
147 ]
148ul
149 for v in varlist
150 li #[a(href="/#/variants/"+v) #{v}]
151
152h3 Several royal pieces
153
154p In these games you must take care of two or more "kings".
155-
156 var varlist = [
157 "Coregal",
158 "Twokings",
159 "Antiking1",
160 "Antiking2"
161 ]
162ul
163 for v in varlist
164 li #[a(href="/#/variants/"+v) #{v}]
165
166h3 Unorthodox captures
167
168p Non-standard captures, but using known mechanisms.
169-
170 var varlist = [
171 "Enpassant",
172 "Rifle",
173 "Zen"
174 ]
175ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179p.
180 Captures are generally achieved without replacement. That is to say,
181 you don't replace the enemy piece on its square to capture it.
182-
183 var varlist = [
184 "Allmate1",
185 "Allmate2",
186 "Baroque",
187 "Dynamo",
188 "Fugue",
189 "Interweave",
190 "Rococo",
191 "Maxima"
192 ]
193ul
194 for v in varlist
195 li #[a(href="/#/variants/"+v) #{v}]
196
197h3 Pieces changing side, shared pieces
198
199p Pieces' owners (color) may change during the game
200-
201 var varlist = [
202 "Benedict",
203 "Checkered1",
204 "Checkered2",
205 "Otage",
206 "Pacifist1",
207 "Pacifist2",
208 "Pacosako"
209 ]
210ul
211 for v in varlist
212 li #[a(href="/#/variants/"+v) #{v}]
213
214h3 Incomplete information
215
216p.
217 Some speculation is required in these variants,
218 where some game informations are hidden.
219-
220 var varlist = [
221 "Apocalypse",
222 "Dark",
223 "Hidden",
224 "Hiddenqueen",
225 "Stealthbomb1",
226 "Stealthbomb2",
227 "Synchrone1",
228 "Synchrone2"
229 ]
230ul
231 for v in varlist
232 li #[a(href="/#/variants/"+v) #{v}]
233
234h3 Random factors
235
236p.
237 These games include random effects,
238 which can be funny, frustrating or both :)
239-
240 var varlist = [
241 "Chakart",
242 "Dice"
243 ]
244ul
245 for v in varlist
246 li #[a(href="/#/variants/"+v) #{v}]
247
248h3 Inpired by knight movement
249
250p.
251 Variants based on the knight move,
252 which augment or transform pieces' abilities.
253-
254 var varlist = [
255 "Balaklava",
256 "Knightmate1",
257 "Knightmate2",
258 "Knightrelay1",
259 "Knightrelay2"
260 ]
261ul
262 for v in varlist
263 li #[a(href="/#/variants/"+v) #{v}]
264
265h3 Unusual initial setup
266
267p Initial setup causes a lot of captures early in the game.
268-
269 var varlist = [
270 "Doublearmy",
271 "Upsidedown",
272 "Pawnmassacre"
273 ]
274ul
275 for v in varlist
276 li #[a(href="/#/variants/"+v) #{v}]
277
278h3 "Easy" variants: simple rules
279
280p.
281 Only minor changes are made to the orthodox rules,
282 resulting in a very similar game.
283-
284 var varlist = [
285 "Coronation",
286 "Freecapture",
287 "Pocketknight"
288 ]
289ul
290 for v in varlist
291 li #[a(href="/#/variants/"+v) #{v}]
292
293p ...Or leading to a very different strategy:
294-
295 var varlist = [
296 "Antimatter",
297 "Atomic1",
298 "Atomic2",
299 "Brotherhood",
300 "Checkless"
301 ]
302ul
303 for v in varlist
304 li #[a(href="/#/variants/"+v) #{v}]
305
306h3 Initially empty board
307
308p.
309 All pieces are progressively added from an empty board.
310-
311 var varlist = [
312 "Parachute",
313 "Screen"
314 ]
315ul
316 for v in varlist
317 li #[a(href="/#/variants/"+v) #{v}]
318
319h3 Repositioning
320
321p Pieces can be dropped on the board, either immediately or later in the game.
322-
323 var varlist = [
324 "Clorange",
325 "Crazyhouse",
326 "Madhouse",
327 "Rampage",
328 "Recycle",
329 "Shogun",
330 "Teleport1",
331 "Teleport2"
332 ]
333ul
334 for v in varlist
335 li #[a(href="/#/variants/"+v) #{v}]
336
337h3 Immobilization, hypnotism
338
339p Pieces can be paralyzed or controlled under certain circumstances.
340-
341 var varlist = [
342 "Hypnotic",
343 "Isardam",
344 "Koopa",
345 "Madrasi",
346 "Mesmer"
347 ]
348ul
349 for v in varlist
350 li #[a(href="/#/variants/"+v) #{v}]
351
352h3 Regional and historical variants
353
354p (Partial) Game evolution in time and space.
355-
356 var varlist = [
357 "Janggi",
358 "Karouk",
359 "Makpong",
360 "Makruk",
361 "Minishogi",
362 "Minixiangqi",
363 "Shatranj",
364 "Shogi",
365 "Sittuyin",
366 "Xiangqi"
367 ]
368ul
369 for v in varlist
370 li #[a(href="/#/variants/"+v) #{v}]
371
372h3 Kings race
373
374p The goal is to cross the board with your king.
375-
376 var varlist = [
377 "Racingkings",
378 "Royalrace"
379 ]
380ul
381 for v in varlist
382 li #[a(href="/#/variants/"+v) #{v}]
383
384h3 Several moves in one turn
385
386p In these variants, you can play two or more moves per turn.
387-
388 var varlist = [
389 "Avalanche",
390 "Doublemove1",
391 "Doublemove2",
392 "Progressive1",
393 "Progressive2"
394 ]
395ul
396 for v in varlist
397 li #[a(href="/#/variants/"+v) #{v}]
398
399h3 Single powerful piece versus army
400
401p Very few but powerful pieces against a full army.
402-
403 var varlist = [
404 "Maharajah",
405 "Monster"
406 ]
407ul
408 for v in varlist
409 li #[a(href="/#/variants/"+v) #{v}]
410
411h3 Exchanging pieces positions
412
413p Some or all pieces can be swapped.
414-
415 var varlist = [
416 "Joker",
417 "Suction",
418 "Swap",
419 "Switching"
420 ]
421ul
422 for v in varlist
423 li #[a(href="/#/variants/"+v) #{v}]
424
425h3 Different objective
426
427p Orthodox rules, but the goal is not checkmate (or not only).
428-
429 var varlist = [
430 "Alapo",
431 "Castle",
432 "Crossing",
433 "Extinction",
434 "Threechecks",
435 "Kinglet",
436 "Koth",
437 "Squatter1",
438 "Squatter2"
439 ]
440ul
441 for v in varlist
442 li #[a(href="/#/variants/"+v) #{v}]
443
444h3 Non-chess
445
446p Some games not chess related.
447-
448 var varlist = [
449 "Atarigo",
450 "Avalam1",
451 "Avalam2",
452 "Emergo",
453 "Fanorona",
454 "Gomoku",
455 "Konane",
456 "Yote"
457 ]
458ul
459 for v in varlist
460 li #[a(href="/#/variants/"+v) #{v}]
461
462h3 Miscelleanous
463
464p.
465 These variants are not classified yet, generally because they are the only
466 one of their kind on this website.
467-
468 var varlist = [
469 "Alice",
470 "Align4",
471 "Ambiguous",
472 "Bario",
473 "Bicolour",
474 "Convert",
475 "Copycat",
476 "Evolution",
477 "Forward",
478 "Fusion",
479 "Gridolina",
480 "Hamilton",
481 "Iceage",
482 "Kingsmaker",
483 "Magnetic",
484 "Pandemonium1",
485 "Pandemonium2",
486 "Refusal1",
487 "Refusal2",
488 "Relayup",
489 "Rollerball",
490 "Selfabsorb",
491 "Takenmake",
492 "Wormhole1",
493 "Wormhole2"
494 ]
495ul
496 for v in varlist
497 li #[a(href="/#/variants/"+v) #{v}]