Add New Zealand Chess
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2 a(href="https://www.chessvariants.com/what.html") What is a chess variant?
3 |     
4 a(href="https://www.chessvariants.com/why.html") Why play chess variants?
5
6p
7 a(href="/#/variants/Chess960") Chess960
8 |  variant allows to play under standard rules, with a random
9 | (or not) symmetric (or not) initial position.
10
11h3 Simplified games to learn chess
12
13p Variants with very few different pieces, and a simplified goal.
14-
15 var varlist = [
16 "Bishopawns",
17 "Discoduel",
18 "Dobutsu",
19 "Knightpawns",
20 "Pawns",
21 "Pawnsking",
22 "Queenpawns",
23 "Rookpawns"
24 ]
25ul
26 for v in varlist
27 li #[a(href="/#/variants/"+v) #{v}]
28
29h3 Forced captures
30
31p.
32 In a given position, there are generally less possible moves than in the
33 orthodox games since you must capture.
34-
35 var varlist = [
36 "Arena",
37 "Capture",
38 "Losers",
39 "Monocolor",
40 "Suicide"
41 ]
42ul
43 for v in varlist
44 li #[a(href="/#/variants/"+v) #{v}]
45
46h3 Transformations
47
48p Pieces generally transform when capturing.
49-
50 var varlist = [
51 "Absorption",
52 "Cannibal1",
53 "Cannibal2"
54 ]
55ul
56 for v in varlist
57 li #[a(href="/#/variants/"+v) #{v}]
58
59h3 Modified boundaries
60
61p Boards which communicating sides.
62-
63 var varlist = [
64 "Circular",
65 "Cylinder"
66 ]
67ul
68 for v in varlist
69 li #[a(href="/#/variants/"+v) #{v}]
70
71h3 Different pawn movements
72
73p Everything is as in the orthodox game, but pawns move unusually.
74-
75 var varlist = [
76 "Berolina",
77 "Diamond",
78 "Vchess"
79 ]
80ul
81 for v in varlist
82 li #[a(href="/#/variants/"+v) #{v}]
83
84h3 Different armies
85
86p Standard pieces versus a team of different pieces.
87-
88 var varlist = [
89 "Colorbound",
90 "Empire",
91 "Horde",
92 "Orda",
93 "Shinobi",
94 "Spartan",
95 "Synochess"
96 ]
97ul
98 for v in varlist
99 li #[a(href="/#/variants/"+v) #{v}]
100
101h3 Inspired by ball games
102
103p Variants involving a ball, abstract or not, which must cross the board.
104-
105 var varlist = [
106 "Ball",
107 "Football",
108 "Rugby"
109 ]
110ul
111 for v in varlist
112 li #[a(href="/#/variants/"+v) #{v}]
113
114h3 New pieces
115
116p.
117 A large variety of fairy pieces can be defined.
118 Some very powerful like the Amazon, some rather weak like the Grasshopper.
119-
120 var varlist = [
121 "Capablanca",
122 "Eightpieces",
123 "Fullcavalry",
124 "Grand",
125 "Grasshopper",
126 "Hoppelpoppel",
127 "Newzealand",
128 "Omega",
129 "Ordamirror",
130 "Perfect",
131 "Shako",
132 "Tencubed",
133 "Wildebeest"
134 ]
135ul
136 for v in varlist
137 li #[a(href="/#/variants/"+v) #{v}]
138
139p.
140 In the following variants, fairy (or not) pieces may
141 appear later in the game.
142-
143 var varlist = [
144 "Musketeer",
145 "Schess",
146 "Titan"
147 ]
148ul
149 for v in varlist
150 li #[a(href="/#/variants/"+v) #{v}]
151
152h3 Several royal pieces
153
154p In these games you must take care of two or more "kings".
155-
156 var varlist = [
157 "Coregal",
158 "Twokings",
159 "Antiking1",
160 "Antiking2"
161 ]
162ul
163 for v in varlist
164 li #[a(href="/#/variants/"+v) #{v}]
165
166h3 Unorthodox captures
167
168p Non-standard captures, but using known mechanisms.
169-
170 var varlist = [
171 "Enpassant",
172 "Rifle",
173 "Zen"
174 ]
175ul
176 for v in varlist
177 li #[a(href="/#/variants/"+v) #{v}]
178
179p.
180 Captures are generally achieved without replacement. That is to say,
181 you don't replace the enemy piece on its square to capture it.
182-
183 var varlist = [
184 "Allmate1",
185 "Allmate2",
186 "Baroque",
187 "Dynamo",
188 "Fugue",
189 "Interweave",
190 "Rococo",
191 "Maxima"
192 ]
193ul
194 for v in varlist
195 li #[a(href="/#/variants/"+v) #{v}]
196
197h3 Pieces changing side, shared pieces
198
199p Pieces' owners (color) may change during the game
200-
201 var varlist = [
202 "Benedict",
203 "Checkered1",
204 "Checkered2",
205 "Otage",
206 "Pacifist1",
207 "Pacifist2",
208 "Pacosako"
209 ]
210ul
211 for v in varlist
212 li #[a(href="/#/variants/"+v) #{v}]
213
214h3 Incomplete information
215
216p.
217 Some speculation is required in these variants,
218 where some game informations are hidden.
219-
220 var varlist = [
221 "Apocalypse",
222 "Dark",
223 "Hidden",
224 "Hiddenqueen",
225 "Synchrone1",
226 "Synchrone2"
227 ]
228ul
229 for v in varlist
230 li #[a(href="/#/variants/"+v) #{v}]
231
232h3 Random factors
233
234p.
235 These games include random effects,
236 which can be funny, frustrating or both :)
237-
238 var varlist = [
239 "Chakart",
240 "Dice"
241 ]
242ul
243 for v in varlist
244 li #[a(href="/#/variants/"+v) #{v}]
245
246h3 Inpired by knight movement
247
248p.
249 Variants based on the knight move,
250 which augment or transform pieces' abilities.
251-
252 var varlist = [
253 "Balaklava",
254 "Knightmate1",
255 "Knightmate2",
256 "Knightrelay1",
257 "Knightrelay2"
258 ]
259ul
260 for v in varlist
261 li #[a(href="/#/variants/"+v) #{v}]
262
263h3 Unusual initial setup
264
265p Initial setup causes a lot of captures early in the game.
266-
267 var varlist = [
268 "Doublearmy",
269 "Upsidedown",
270 "Pawnmassacre"
271 ]
272ul
273 for v in varlist
274 li #[a(href="/#/variants/"+v) #{v}]
275
276h3 "Easy" variants: simple rules
277
278p.
279 Only minor changes are made to the orthodox rules,
280 resulting in a very similar game.
281-
282 var varlist = [
283 "Coronation",
284 "Freecapture",
285 "Pocketknight"
286 ]
287ul
288 for v in varlist
289 li #[a(href="/#/variants/"+v) #{v}]
290
291p ...Or leading to a very different strategy:
292-
293 var varlist = [
294 "Antimatter",
295 "Atomic1",
296 "Atomic2",
297 "Brotherhood",
298 "Checkless"
299 ]
300ul
301 for v in varlist
302 li #[a(href="/#/variants/"+v) #{v}]
303
304h3 Initially empty board
305
306p.
307 All pieces are progressively added from an empty board.
308-
309 var varlist = [
310 "Parachute",
311 "Screen"
312 ]
313ul
314 for v in varlist
315 li #[a(href="/#/variants/"+v) #{v}]
316
317h3 Repositioning
318
319p Pieces can be dropped on the board, either immediately or later in the game.
320-
321 var varlist = [
322 "Clorange",
323 "Crazyhouse",
324 "Madhouse",
325 "Rampage",
326 "Recycle",
327 "Shogun",
328 "Teleport1",
329 "Teleport2"
330 ]
331ul
332 for v in varlist
333 li #[a(href="/#/variants/"+v) #{v}]
334
335h3 Immobilization, hypnotism
336
337p Pieces can be paralyzed or controlled under certain circumstances.
338-
339 var varlist = [
340 "Hypnotic",
341 "Isardam",
342 "Koopa",
343 "Madrasi",
344 "Mesmer"
345 ]
346ul
347 for v in varlist
348 li #[a(href="/#/variants/"+v) #{v}]
349
350h3 Regional and historical variants
351
352p (Partial) Game evolution in time and space.
353-
354 var varlist = [
355 "Janggi",
356 "Karouk",
357 "Makpong",
358 "Makruk",
359 "Minishogi",
360 "Minixiangqi",
361 "Shatranj",
362 "Shogi",
363 "Sittuyin",
364 "Xiangqi"
365 ]
366ul
367 for v in varlist
368 li #[a(href="/#/variants/"+v) #{v}]
369
370h3 Kings race
371
372p The goal is to cross the board with your king.
373-
374 var varlist = [
375 "Racingkings",
376 "Royalrace"
377 ]
378ul
379 for v in varlist
380 li #[a(href="/#/variants/"+v) #{v}]
381
382h3 Several moves in one turn
383
384p In these variants, you can play two or more moves per turn.
385-
386 var varlist = [
387 "Avalanche",
388 "Doublemove1",
389 "Doublemove2",
390 "Progressive1",
391 "Progressive2"
392 ]
393ul
394 for v in varlist
395 li #[a(href="/#/variants/"+v) #{v}]
396
397h3 Single powerful piece versus army
398
399p Very few but powerful pieces against a full army.
400-
401 var varlist = [
402 "Maharajah",
403 "Monster"
404 ]
405ul
406 for v in varlist
407 li #[a(href="/#/variants/"+v) #{v}]
408
409h3 Exchanging pieces positions
410
411p Some or all pieces can be swapped.
412-
413 var varlist = [
414 "Joker",
415 "Suction",
416 "Swap",
417 "Switching"
418 ]
419ul
420 for v in varlist
421 li #[a(href="/#/variants/"+v) #{v}]
422
423h3 Different objective
424
425p Orthodox rules, but the goal is not checkmate (or not only).
426-
427 var varlist = [
428 "Alapo",
429 "Castle",
430 "Crossing",
431 "Extinction",
432 "Threechecks",
433 "Kinglet",
434 "Koth",
435 "Squatter1",
436 "Squatter2"
437 ]
438ul
439 for v in varlist
440 li #[a(href="/#/variants/"+v) #{v}]
441
442h3 Non-chess
443
444p Some games not chess related.
445-
446 var varlist = [
447 "Atarigo",
448 "Avalam1",
449 "Avalam2",
450 "Emergo",
451 "Fanorona",
452 "Gomoku",
453 "Konane",
454 "Yote"
455 ]
456ul
457 for v in varlist
458 li #[a(href="/#/variants/"+v) #{v}]
459
460h3 Miscelleanous
461
462p.
463 These variants are not classified yet, generally because they are the only
464 one of their kind on this website.
465-
466 var varlist = [
467 "Alice",
468 "Align4",
469 "Ambiguous",
470 "Bario",
471 "Bicolour",
472 "Convert",
473 "Copycat",
474 "Evolution",
475 "Forward",
476 "Fusion",
477 "Gridolina",
478 "Hamilton",
479 "Iceage",
480 "Kingsmaker",
481 "Magnetic",
482 "Pandemonium",
483 "Refusal1",
484 "Refusal2",
485 "Relayup",
486 "Rollerball",
487 "Selfabsorb",
488 "Takenmake",
489 "Wormhole1",
490 "Wormhole2"
491 ]
492ul
493 for v in varlist
494 li #[a(href="/#/variants/"+v) #{v}]