Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / views / rules / Magnetic / en.pug
... / ...
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1p.boxed
2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
4
5h3 Specifications
6
7ul
8 li Chessboard: standard.
9 li Material: standard.
10 li Non-capturing moves: standard + magnetic effect.
11 li Special moves: no en-passant + magnetic effect.
12 li Captures: standard + magnetic effect.
13 li End of game: capture the king.
14
15h3 Basics
16
17p.
18 Every piece has a charge generating a magnetic field, except the two kings
19 which have a neutral charge.
20 Pieces of the same color have let's say a positive charge,
21 while the others have a negative charge.
22 After each move positive charges attract negative ones, and repel positive ones.
23
24figure.diagram-container
25 .diagram.diag12
26 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
27 .diagram.diag22
28 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
29 figcaption Left: before white move Qd5. Right: after this move.
30
31p.
32 Remember that since kings have a neutral charge, any of their movement does not
33 change anything on the board. They also block magnetic actions which go in
34 their direction.
35
36p Castling is possible, but no en-passant captures.
37
38h3 End of the game
39
40p Win by capturing opponent's king. There is no notion of check or stalemate here.
41
42p Note: while castling, the changes are made by the rook movement.
43
44h3 Source
45
46p
47 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
48 | on chessvariants.com.