Add link to Dagaz demo + server in About page
[vchess.git] / TODO
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1getRepetitionStatus() lose or draw... (for some variants)
2Chakart: king remote capture, is an option if short range
3
4WON'T IMPLEMENT:
5Simultaneous games: view Game + Simultaneous, using component (One)Game
6Storage: just key ID => IDs of actual games (in indexedDB)
7In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
8
9Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
10=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
11(Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
12
13Embedded rules language not updated when language is set (in Analyse, Game and Problems)
14If new live game starts in background, "new game" notify OK but not first move (not too serious however)
15On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
16(=> comme pour corr) + option "confirm moves in corr games"?
17
18NEW VARIANTS:
19Xiangqi
20Synochess
21EmpireChess
22https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
23https://www.chessvariants.com/other.dir/fugue.html
24https://www.chessvariants.com/rules/spartan-chess
25https://www.chessvariants.com/mvopponent.dir/avalanche.html
26https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
27https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
28https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
29related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
30https://musketeerchess.net/games/cerebral/rules/rules.php
31--> MusketeerChess : from Titan, should be easy
32http://history.chess.free.fr/rollerball.htm
33Squatter Chess: safe on last rank = win
34Companion Chess : pieces of same nature don't attack each others
35https://www.chessvariants.com/difftaking.dir/brotherhood.html
36Crossing Chess = win when the king cross half-board
37Medusa Chess = Isardam
38--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
39Kingmaker: pawns can promote also into enemy king
40--> no king tracking, getCheckSquares + underCheck test all kings
41Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
42--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
43https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
44https://boardgamegeek.com/boardgame/18661/alapo
45Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
46Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
47https://www.chessvariants.com/incinf.dir/bario.html
48Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
49https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
50Maybe:
51https://www.chessvariants.com/diffmove.dir/asymmetric.html
52https://www.chessvariants.com/play/connected-chess
53Non-chess:
54fanorona https://fr.wikipedia.org/wiki/Fanorona
55Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
56gess https://en.wikipedia.org/wiki/Gess
57gomoku, reversi
58avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), draughts, draughts8
59(puis quand hexaboards peut-être: hexavariants + Hex)