Fix PocketKnight + add Screen variant
[vchess.git] / TODO
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1PROBABLY WON'T FIX:
2Embedded rules language not updated when language is set (in Analyse, Game and Problems)
3If new live game starts in background, "new game" notify OK but not first move.
4
5NEW VARIANTS:
6https://www.chessvariants.com/incinf.dir/bario.html
7https://www.pychess.org/variant/manchu
8https://www.pychess.org/variant/dobutsu
9https://musketeerchess.net/games/musketeer/index.php Attention règle de promotion + SVG / PNG
10https://musketeerchess.net/games/cerebral/rules/rules.php : from Titan, should be easy
11https://www.pychess.org/variant/shogun
12https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
13https://www.chessvariants.com/other.dir/fugue.html
14https://www.chessvariants.com/rules/spartan-chess
15https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
16https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
17
18https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
19related to: Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
20
21http://history.chess.free.fr/rollerball.htm
22Squatter Chess: safe on last rank = win
23Companion Chess : pieces of same nature don't attack each others
24https://www.chessvariants.com/difftaking.dir/brotherhood.html
25Crossing Chess = win when the king cross half-board
26Medusa Chess = Isardam
27--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
28Kingmaker: pawns can promote also into enemy king
29--> no king tracking, getCheckSquares + underCheck test all kings
30Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
31--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
32https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
33https://boardgamegeek.com/boardgame/18661/alapo
34Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
35Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
36https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
37Maybe:
38https://www.chessvariants.com/diffmove.dir/asymmetric.html
39https://www.chessvariants.com/play/connected-chess
40Non-chess:
41fanorona https://fr.wikipedia.org/wiki/Fanorona
42Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
43gomoku, avalam, qoridor (wider lines in another color ?), draughts, draughts8
44(puis quand hexaboards peut-être: hexavariants + Hex)