Merge branch 'master' of auder.net:vchess
[vchess.git] / TODO
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1Simultaneous games: view Game + Simultaneous, using component (One)Game
2Storage: just key ID => IDs of actual games (in indexedDB)
3In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
4
5Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
6=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
7
8Issue: embedded rules language not updated when language is set (in Analyse, Game and Problems)
9Also: if new live game starts in background, "new game" notify OK but not first move (not too serious however)
10On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
11(=> comme pour corr) + option "confirm moves in corr games"?
12
13https://www.chessvariants.com/other.dir/fugue.html
14https://www.chessvariants.com/rules/spartan-chess
15https://www.chessvariants.com/mvopponent.dir/avalanche.html
16https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
17https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
18
19https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
20
21https://musketeerchess.net/games/cerebral/rules/rules.php
22http://history.chess.free.fr/rollerball.htm
23
24Squatter Chess: safe on last rank = win
25Companion Chess : pieces of same nature don't attack each others
26https://www.chessvariants.com/difftaking.dir/brotherhood.html
27Crossing Chess = win when the king cross half-board
28Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
29Medusa Chess = Isardam
30--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
31
32Kingmaker: pawns can promote also into enemy king
33--> no king tracking, getCheckSquares + underCheck test all kings
34
35Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
36--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
37
38https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
39https://boardgamegeek.com/boardgame/18661/alapo
40Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
41Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
42
43Maybe:
44https://www.chessvariants.com/diffmove.dir/asymmetric.html
45https://www.chessvariants.com/play/connected-chess
46
47=====
48
49fanorona https://fr.wikipedia.org/wiki/Fanorona
50Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
51gess https://en.wikipedia.org/wiki/Gess
52weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
53 first click show the stone, second click confirm the move?
54avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8
55(puis quand hexaboards peut-être: hexavariants + Hex)
56Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)