Some fixes and enhancements as suggested on Discord
[vchess.git] / TODO
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1# New variants
28-pieces https://www.youtube.com/watch?v=XZ8K02Da7Ps&list=PLRyjH8DPuzTBiym6lA0r84P8N0HnTtZyN&index=6&t=0s
3https://www.chessvariants.com/rules/8-piece-chess "Eightpieces"
4
5"Capture" Chess (idea of opperwezen, maybe not new): captures are forced,
6but the goal is still to checkmate (not lose all material).
7
8Cannibal Chess with forced captures.
9
10Knightrelay: implement "official" version as Knightrelay v1
11
12Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
13
14Generator vatiant, called "Matrix" ?
15Peces on first rank never move but generate new pieces. Pawn don't generate.
16A generator captured and replaced by a similar piece does not generate.
17King does not generate. No castling. En passant possible?
18Goal is still checkmate.
19
20Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
21If a pawn taken: direction of the capturer.
22
23+ Maxima, Interweave, Roccoco, Dynamo, Synchrone
24Synchrone Chess: allow to anticipate en-passant capture as well :)
25
26S-chess https://en.wikipedia.org/wiki/Seirawan_chess
27
28"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
29To take the ball when it's free you need to capture it.
30To take the ball when it's used, u need to take the piece.
31Goal: bring ball to final rank.
32Possibles passes : soit à une pièce, soit sur une case.
33 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
34 --> selon le mode de déplacement standard (donc tout droit pour les pions)
35Pas de notion d'échec ou de mat (?)
36Si une pièce est mat elle donne le ballon (?)
37
38Landing pieces from empty board:
39https://www.chessvariants.com/diffsetup.dir/unachess.html
40
41Rugby http://www.echecspourtous.com/?page_id=7945