Attempt to clarify installation instructions a little
[vchess.git] / TODO
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1WON'T IMPLEMENT:
2Simultaneous games: view Game + Simultaneous, using component (One)Game
3Storage: just key ID => IDs of actual games (in indexedDB)
4In Hall challenge: acceptation on sender side (who launch the game when ready --> left click [which just delete if nobody registered, with confirm box])
5
6Tournaments: merge with tournament.auder.net code. At the beginning, still admin / users. Later : admin / supervisors / users
7=> recurrent tournament, eg. every sunday (late?) afternoon + wednesday evening, Discord-vote for variant?
8(Can be replaced by still separated tournament.audeR.net, using vchess credentials...)
9
10Embedded rules language not updated when language is set (in Analyse, Game and Problems)
11If new live game starts in background, "new game" notify OK but not first move (not too serious however)
12On smartphone for Teleport, Chakart, Weiqi and some others: option "confirm moves on touch screen"
13(=> comme pour corr) + option "confirm moves in corr games"?
14
15NEW VARIANTS:
16https://www.chessvariants.com/other.dir/fugue.html
17https://www.chessvariants.com/rules/spartan-chess
18https://www.chessvariants.com/mvopponent.dir/avalanche.html
19https://www.chessvariants.com/mvopponent.dir/hypnotic-chess.html
20https://www.chessvariants.com/mvopponent.dir/mesmer-chess.html
21https://brainking.com/en/GameRules?tp=47&fwa=ArchivedGame!g=8204276$i=1
22https://musketeerchess.net/games/cerebral/rules/rules.php
23EvolutionChess: jump from 1st line, Zied
24TitanChess: bishop+knight
25http://history.chess.free.fr/rollerball.htm
26Squatter Chess: safe on last rank = win
27Companion Chess : pieces of same nature don't attack each others
28https://www.chessvariants.com/difftaking.dir/brotherhood.html
29Crossing Chess = win when the king cross half-board
30Crown Chess: place all units on move 1 (similar to Sittuyin, more freely --> in own half-board, possible pawns on 1st rank)
31Medusa Chess = Isardam
32--> à chaque déplacement, check attaques directes + découvertes autour de case de départ dans 8 directions (pas caval)
33Kingmaker: pawns can promote also into enemy king
34--> no king tracking, getCheckSquares + underCheck test all kings
35Eightkings: 8 pawns + 8 kings (non-royal until the last remains?)
36--> yes seems better, no king tracking + no underCheck/...etc when >= 2 kings
37https://www.jatektan.hu/_2018_vissza/2011_ig/uj2001/isakk1.html
38https://boardgamegeek.com/boardgame/18661/alapo
39Alapo is a strategy game. Each player owns twelve abstract pieces, two each of six different kinds. Round pieces move in any of the eight directions on the 6 by 6 board; square pieces move only orthogonally and triangular pieces only diagonally. Large pieces move any distance, small pieces only one field per turn.
40Opponent pieces can be eliminated by moving onto their position. The goal is to reach the opponent's base line with one of your pieces without the opponent being able to eliminate your piece in his/her next move.
41https://www.chessvariants.com/incinf.dir/bario.html
42https://www.reddit.com/r/TotemChess/comments/imi3v7/totem_rules/
43Full Cavalry : JeffK variant without jailer but 2 lancers.
44Paco-Sako : https://www.youtube.com/watch?v=tEv8TVqyZdQ + PDF rules
45https://discord.com/channels/686736099959504907/687076968046395410/735678637432635473 + Amazon Chess
46Maybe:
47https://www.chessvariants.com/diffmove.dir/asymmetric.html
48https://www.chessvariants.com/play/connected-chess
49Non-chess:
50fanorona https://fr.wikipedia.org/wiki/Fanorona
51Yoté https://fr.wikipedia.org/wiki/Yot%C3%A9 http://www.zillionsofgames.com/cgi-bin/zilligames/submissions.cgi/92187?do=show;id=960
52gess https://en.wikipedia.org/wiki/Gess
53weiqi (check if landed stone captures, walk on connected components), go13, go9, gomoku, reversi
54 first click show the stone, second click confirm the move?
55avalam, qoridor (wider lines in another color, vr.lines [npt static get] for this one ?), xiangqi, draughts, draughts8
56(puis quand hexaboards peut-être: hexavariants + Hex)
57Byo-yomi possible: 1h+b15,5m (15 pierres 5 minutes)