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[vchess.git] / views / rules / Wildebeest.pug
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1p.boxed
2 | Two new pieces: camel and wildebeest. Bigger board. Orthodox rules with a few adaptations.
3
4h3 Specifications
5
6ul
7 li Chessboard: 11x10.
8 li Material: standard + camel + wildebeest.
9 li Non-capturing moves: standard (+ new pieces).
10 li Special moves: standard (see below).
11 li Captures: standard.
12 li End of game: checkmate or stalemate win.
13
14h3 Basics
15
16p.
17 Notation for camel is C and wildebeest is W. A camel moves as a knight but with a
18 longer jump: 3 squares in one direction, and 1 left or right after that.
19 The wildebeest combines the moving abilities of a camel and a knight.
20
21figure.diagram-container
22 .diagram
23 | fen:11/11/11/11/11/4C6/11/11/11/11 w f2,h4,h6,f8,d8,b6,b4,d2:
24 figcaption Squares reachable by the white camel on e5.
25
26h3 Special moves
27
28p.
29 Castling is possible as in orthodox 8x8 game. The white king move to c1 or i1
30 (one square to the left of bottom-right corner) for large (resp. small) castle.
31 Same for black on the other side.
32
33p.
34 Promotion occurs when pawns reach last rank.
35 They can only transform into a queen or a wildebeest.
36
37h3 End of the game
38
39p You can win by checkmating or stalemating the enemy king.
40
41p.
42 Note: the castling rule is more restrictive than described in the original rules.
85be503d 43 The game seems OK like that, but this may change soon enough.
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44
45h3 Credits
46
47p
a6abf094 48 | Wildebeest page on
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49 a(href="https://www.chessvariants.com/large.dir/wildebeest.html") chessvariants.com
50 | .