Implemented players discovery
[vchess.git] / server / sockets.js
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a29d9d6b 1const url = require('url');
1d184b4c 2
2807f530 3// Node version in Ubuntu 16.04 does not know about URL class
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4function getJsonFromUrl(url)
5{
6 const query = url.substr(2); //starts with "/?"
7 let result = {};
8 query.split("&").forEach((part) => {
9 const item = part.split("=");
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10 result[item[0]] = decodeURIComponent(item[1]);
11 });
12 return result;
13}
14
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15// Removal in array of strings (socket IDs)
16function remInArray(arr, item)
17{
18 const idx = arr.indexOf(item);
19 if (idx >= 0)
20 arr.splice(idx, 1);
21}
22
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23// TODO: empêcher multi-log du même user (envoyer le user ID + secret en même temps que name et...)
24// --> si secret ne matche pas celui trouvé en DB, stop
b644ef7f 25// TODO: this file "in the end" would be much simpler, essentially just tracking connect/disconnect
4608eed9 26// (everything else using WebRTC)
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27// TODO: lorsque challenge accepté, seul le dernier joueur à accepter envoi message "please start game"
28// avec les coordonnées des participants. Le serveur renvoit alors les détails de la partie (couleurs, position)
29//TODO: programmatic re-navigation on current game if we receive a move and are not there
4608eed9 30
1d184b4c 31module.exports = function(wss) {
4d64881e 32 let clients = {}; //associative array sid --> socket
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33 wss.on("connection", (socket, req) => {
34 const query = getJsonFromUrl(req.url);
35 const sid = query["sid"];
36 // Ignore duplicate connections (on the same live game that we play):
37 if (!!clients[sid])
38 return socket.send(JSON.stringify({code:"duplicate"}));
b4d619d1 39 clients[sid] = socket;
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40 // Notify room:
41 Object.keys(clients).forEach(k => {
42 if (k != sid)
43 clients[k].send(JSON.stringify({code:"connect",sid:sid}));
44 });
45 socket.on("message", objtxt => {
b4d619d1 46 let obj = JSON.parse(objtxt);
5a3da968 47 if (!!obj.target && !clients[obj.target])
b4d619d1 48 return; //receiver not connected, nothing we can do
5a3da968 49 //console.log(obj.code);
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50 switch (obj.code)
51 {
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52 case "askclients":
53 socket.send(JSON.stringify({code:"clients", sockIds:Object.keys(clients).filter(k => k != sid)}));
54 break;
55 case "askidentity":
56 clients[obj.target].send(JSON.stringify({code:"identify",from:sid}));
57 break;
58 case "identity":
59 clients[obj.target].send(JSON.stringify({code:"identity",user:obj.user}));
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60 break;
61 case "askchallenges":
62 // TODO: ask directly to people (webRTC)
5a3da968 63 // TODO... + clarify socket system
4d64881e 64 break;
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65 case "newchallenge":
66 clients[obj.target].send(JSON.stringify({code:"newchallenge",chall:obj.chall}));
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67 case "askgames":
68 // TODO: ask directly to people (webRTC)
69 break;
b4d619d1 70 case "newchat":
5a3da968 71 clients[obj.target].send(JSON.stringify({code:"newchat",msg:obj.msg}));
b4d619d1 72 break;
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73 // Transmit chats and moves to current room
74 // TODO: WebRTC instead in this case (most demanding?)
b4d619d1 75 case "newmove":
5a3da968 76 clients[obj.target].send(JSON.stringify({code:"newmove",move:obj.move}));
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77 break;
78 // TODO: generalize that for several opponents
79 case "ping":
80 socket.send(JSON.stringify({code:"pong",gameId:obj.gameId}));
81 break;
82 case "lastate":
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83 const oppId = obj.target;
84 obj.oppid = sid; //I'm the opponent of my opponent(s)
4d64881e 85 clients[oppId].send(JSON.stringify(obj));
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86 break;
87 // TODO: moreover, here, game info should be sent (through challenge; not stored here)
88 case "newgame":
5a3da968 89 clients[obj.target].send(JSON.stringify({code:"newgame", game:obj.game}));
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90 break;
91 case "cancelnewgame": //if a user cancel his seek
92 // TODO: just transmit event
93 //delete games[page];
94 break;
95 // TODO: also other challenge events
96 case "resign":
5a3da968 97 clients[obj.target].send(JSON.stringify({code:"resign"}));
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98 break;
99 // TODO: case "challenge" (get ID) --> send to all, "acceptchallenge" (with ID) --> send to all, "cancelchallenge" --> send to all
100 // also, "sendgame" (give current game info, if any) --> to new connections, "sendchallenges" (same for challenges) --> to new connections
101 case "newchallenge":
102 console.log("challenge received");
103 console.log(obj.sender);
104 console.log(obj);
105 break;
106 }
107 });
108 socket.on("close", () => {
109 delete clients[sid];
110 // Notify every other connected client
111 Object.keys(clients).forEach( k => {
4d64881e 112 clients[k].send(JSON.stringify({code:"disconnect",sid:sid}));
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113 });
114 });
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115 });
116}