Some adjustments, next: fix time control handling + finish corr play
[vchess.git] / server / routes / games.js
CommitLineData
4edfed6c
BA
1router.get("/games", access.logged, access.ajax, (req,res) => {
2 const excluded = req.query["excluded"]; //TODO: think about query params here
3});
4
8d7e2786
BA
5var router = require("express").Router();
6var UserModel = require("../models/User");
5d04793e 7var sendEmail = require('../utils/mailer');
8d7e2786
BA
8var GameModel = require('../models/Game');
9var VariantModel = require('../models/Variant');
8d7e2786 10var access = require("../utils/access");
5d04793e 11var params = require("../config/parameters");
8d7e2786
BA
12
13// Notify about a game (start, new move)
14function tryNotify(uid, gid, vname, subject)
15{
16 UserModel.getOne("id", uid, (err,user) => {
17 if (!!err && user.notify)
18 {
5d04793e
BA
19 sendEmail(params.mailFrom, user.email, subject,
20 params.siteURL + "?v=" + vname + "&g=" + gid, err => {
21 res.json(err || {}); // TODO: log error somewhere.
22 }
23 );
8d7e2786
BA
24 }
25 )};
26}
27
5d04793e 28// From main hall, start game between player 0 and 1
8d7e2786 29router.post("/games", access.logged, access.ajax, (req,res) => {
5d04793e
BA
30 const gameInfo = JSON.parse(req.body.gameInfo);
31 if (!gameInfo.players.some(p => p.id == req.user.id))
8d7e2786
BA
32 return res.json({errmsg: "Cannot start someone else's game"});
33 let fen = req.body.fen;
5d04793e
BA
34 GameModel.create(gameInfo.vid,
35 gameInfo.fen, gameInfo.mainTime, gameInfo.increment, gameInfo.players,
8d7e2786
BA
36 (err,game) => {
37 access.checkRequest(res, err, game, "Cannot create game", () => {
38 if (!!req.body.offlineOpp)
5d04793e
BA
39 UserModel.tryNotify(req.body.offlineOpp, game.id, variant.name,
40 "New game: " + "game link"); //TODO: give game link
8d7e2786
BA
41 res.json({game: game});
42 });
43 }
44 );
45});
46
47// game page
48router.get("/games", access.ajax, (req,res) => {
5d04793e
BA
49 const gameId = req.query["gid"];
50 if (!!gameId)
51 {
52 GameModel.getOne(gameId, (err,game) => {
53 access.checkRequest(res, err, game, "Game not found", () => {
54 res.json({game: game});
55 });
56 });
57 }
58 else
59 {
60 // Get by (non-)user ID:
61 const userId = req.query["uid"];
62 const excluded = !!req.query["excluded"];
63 GameModel.getByUser(userId, excluded, (err,games) => {
64 access.checkRequest(res, err, games, "Games not found", () => {
65 res.json({games: games});
66 });
67 });
68 }
8d7e2786
BA
69});
70
5d04793e 71// TODO:
8d7e2786
BA
72router.put("/games", access.logged, access.ajax, (req,res) => {
73 let gid = ObjectId(req.body.gid);
74 let result = req.body.result;
75 // NOTE: only game-level life update is "gameover"
76 GameModel.gameOver(gid, result, ObjectId(req.user._id), (err,game) => {
77 access.checkRequest(res, err, game, "Cannot find game", () => {
78 res.json({});
79 });
80 });
81});
82
83// variant page
84router.get("/gamesbyvariant", access.logged, access.ajax, (req,res) => {
85 if (req.query["uid"] != req.user._id)
86 return res.json({errmsg: "Not your games"});
87 let uid = ObjectId(req.query["uid"]);
88 let vid = ObjectId(req.query["vid"]);
89 GameModel.getByVariant(uid, vid, (err,gameArray) => {
90 // NOTE: res.json already stringify, no need to do it manually
91 res.json(err || {games: gameArray});
92 });
93});
94
95// For index: only moves count + myColor
96router.get("/gamesbyplayer", access.logged, access.ajax, (req,res) => {
97 if (req.query["uid"] != req.user._id)
98 return res.json({errmsg: "Not your games"});
99 let uid = ObjectId(req.query["uid"]);
100 GameModel.getByPlayer(uid, (err,games) => {
101 res.json(err || {games: games});
102 });
103});
104
00f2759e
BA
105// TODO: if newmove fail, takeback in GUI
106// TODO: check move structure
fd08ab2c 107// TODO: for corr games, move should contain an optional "message" field ("corr chat" !)
8d7e2786
BA
108router.post("/moves", access.logged, access.ajax, (req,res) => {
109 let gid = ObjectId(req.body.gid);
110 let fen = req.body.fen;
111 let vname = req.body.vname; //defined only if !!offlineOpp
112 // NOTE: storing the moves encoded lead to double stringify --> error at parsing
113 let move = JSON.parse(req.body.move);
114 GameModel.addMove(gid, move, fen, req._user._id, (err,game) => {
115 access.checkRequest(res, err, game, "Cannot find game", () => {
116 if (!!req.body.offlineOpp)
117 UserModel.tryNotify(ObjectId(req.body.offlineOpp), gid, vname, "New move");
118 res.json({});
119 });
120 });
121});
122
8d7e2786 123module.exports = router;