About to finish completed Ultima rules
[vchess.git] / public / javascripts / variants / Ultima.js
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1class UltimaRules extends ChessRules
2{
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3 static getPpath(b)
4 {
5 if (b[1] == "m") //'m' for Immobilizer (I is too similar to 1)
6 return "Ultima/" + b;
7 return b; //usual piece
8 }
32cfcea4 9
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10 initVariables(fen)
11 {
12 this.kingPos = {'w':[-1,-1], 'b':[-1,-1]};
13 const fenParts = fen.split(" ");
14 const position = fenParts[0].split("/");
15 for (let i=0; i<position.length; i++)
16 {
17 let k = 0;
18 for (let j=0; j<position[i].length; j++)
19 {
20 switch (position[i].charAt(j))
21 {
22 case 'k':
23 this.kingPos['b'] = [i,k];
24 break;
25 case 'K':
26 this.kingPos['w'] = [i,k];
27 break;
28 default:
29 let num = parseInt(position[i].charAt(j));
30 if (!isNaN(num))
31 k += (num-1);
32 }
33 k++;
34 }
35 }
36 this.epSquares = []; //no en-passant here
37 }
38
39 setFlags(fen)
40 {
41 // TODO: for compatibility?
42 this.castleFlags = {"w":[false,false], "b":[false,false]};
43 }
44
45 static get IMMOBILIZER() { return 'm'; }
46 // Although other pieces keep their names here for coding simplicity,
47 // keep in mind that:
48 // - a "rook" is a coordinator, capturing by coordinating with the king
49 // - a "knight" is a long-leaper, capturing as in draughts
50 // - a "bishop" is a chameleon, capturing as its prey
51 // - a "queen" is a withdrawer, capturing by moving away from pieces
52
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53 // Is piece on square (x,y) immobilized?
54 isImmobilized([x,y])
2eef6db6 55 {
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56 // Final check: is this knight immobilized?
57 let foundImmobilizer = false;
58 let neutralized = false;
59 outerLoop:
60 for (let step of steps)
61 {
62 const [i2,j2] = [i+step[0],j+step[1]];
63 if (i2>=0 && i2<sizeX && j2>=0 && j2<sizeY
64 && this.board[i2][j2] != V.EMPTY
65 && this.getColor(i2,j2) == oppCol
66 && this.getPiece(i2,j2) == V.IMMOBILIZER)
67 {
68 foundImmobilizer = true;
69 // Moving is possible only if this immobilizer is neutralized
70 for (let step2 of steps)
71 {
72 const [i3,j3] = [i2+step2[0],j2+step2[1]];
73 if (i3>=0 && i3<sizeX && j3>=0 && j3<sizeY
74 && this.board[i3][j3] != V.EMPTY && this.getColor(i3,j3) == color
75 && [V.BISHOP,V.IMMOBILIZER].includes(this.getPiece(i3,j3)))
76 {
77 neutralized = true;
78 break outerLoop;
79 }
80 }
81 }
82 }
83 if (!foundImmobilizer || neutralized)
84 return false;
85
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86 const piece = this.getPiece(x,y);
87 const color = this.getColor(x,y);
88 const oppCol = this.getOppCol(color);
89 const V = VariantRules;
90 const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
91 const [sizeX,sizeY] = V.size;
9d218497 92 outerLoop:
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93 for (let step of adjacentSteps)
94 {
95 const [i,j] = [x+step[0],y+step[1]];
96 if (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] != V.EMPTY
97 && this.getColor(i,j) == oppCol)
98 {
99 const oppPiece = this.getPiece(i,j);
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100 if (oppPiece == V.BISHOP && piece == V.IMMOBILIZER)
101 return [];
102 if (oppPiece == V.IMMOBILIZER && ![V.BISHOP,V.IMMOBILIZER].includes(piece))
7688bf77 103 {
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104 // Moving is impossible only if this immobilizer is not neutralized
105 for (let step2 of adjacentSteps)
106 {
107 const [i2,j2] = [i+step2[0],j+step2[1]];
108 if (i2>=0 && i2<sizeX && j2>=0 && j2<sizeY
109 && this.board[i2][j2] != V.EMPTY && this.getColor(i2,j2) == color)
110 {
111 const friendlyPiece = this.getPiece(i2,j2);
112 if ([V.BISHOP,V.IMMOBILIZER].includes(friendlyPiece))
113 break outerLoop;
114 }
115 }
116 return []; //immobilizer isn't neutralized
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117 }
118 }
119 }
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120 }
121
122 getPotentialMovesFrom([x,y])
123 {
124 // Pre-check: is thing on this square immobilized?
125 if (this.isImmobilized([x,y]))
126 return [];
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127 switch (this.getPiece(x,y))
128 {
129 case VariantRules.IMMOBILIZER:
130 return this.getPotentialImmobilizerMoves([x,y]);
131 default:
132 return super.getPotentialMovesFrom([x,y]);
133 }
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134 }
135
136 getSlideNJumpMoves([x,y], steps, oneStep)
137 {
138 const color = this.getColor(x,y);
139 const piece = this.getPiece(x,y);
140 let moves = [];
141 const [sizeX,sizeY] = VariantRules.size;
142 outerLoop:
143 for (let step of steps)
144 {
145 let i = x + step[0];
146 let j = y + step[1];
147 while (i>=0 && i<sizeX && j>=0 && j<sizeY
148 && this.board[i][j] == VariantRules.EMPTY)
149 {
150 moves.push(this.getBasicMove([x,y], [i,j]));
151 if (oneStep !== undefined)
152 continue outerLoop;
153 i += step[0];
154 j += step[1];
155 }
156 // Only king can take on occupied square:
157 if (piece==VariantRules.KING && i>=0 && i<sizeX && j>=0
158 && j<sizeY && this.canTake([x,y], [i,j]))
159 {
160 moves.push(this.getBasicMove([x,y], [i,j]));
161 }
162 }
163 return moves;
164 }
165
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166 // Modify capturing moves among listed pawn moves
167 addPawnCaptures(moves, byChameleon)
168 {
169 const steps = VariantRules.steps[VariantRules.ROOK];
170 const [sizeX,sizeY] = VariantRules.size;
171 const color = this.turn;
172 const oppCol = this.getOppCol(color);
173 moves.forEach(m => {
174 if (!!byChameleon && m.start.x!=m.end.x && m.start.y!=m.end.y)
175 return; //chameleon not moving as pawn
176 // Try capturing in every direction
177 for (let step of steps)
178 {
179 const sq2 = [m.end.x+2*step[0],m.end.y+2*step[1]];
180 if (sq2[0]>=0 && sq2[0]<sizeX && sq2[1]>=0 && sq2[1]<sizeY
181 && this.board[sq2[0]][sq2[1]] != VariantRules.EMPTY
182 && this.getColor(sq2[0],sq2[1]) == color)
183 {
184 // Potential capture
185 const sq1 = [m.end.x+step[0],m.end.y+step[1]];
186 if (this.board[sq1[0]][sq1[1]] != VariantRules.EMPTY
187 && this.getColor(sq1[0],sq1[1]) == oppCol)
188 {
189 const piece1 = this.getPiece(sq1[0],sq1[1]);
190 if (!byChameleon || piece1 == VariantRules.PAWN)
191 {
192 m.vanish.push(new PiPo({
193 x:sq1[0],
194 y:sq1[1],
195 c:oppCol,
196 p:piece1
197 }));
198 }
199 }
200 }
201 }
202 });
203 }
204
7688bf77 205 // "Pincher"
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206 getPotentialPawnMoves([x,y])
207 {
7688bf77 208 let moves = super.getPotentialRookMoves([x,y]);
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209 this.addPawnCaptures(moves);
210 return moves;
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211 }
212
a3c86ec9 213 addRookCaptures(moves, byChameleon)
2eef6db6 214 {
a3c86ec9 215 const color = this.turn;
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216 const oppCol = this.getOppCol(color);
217 const kp = this.kingPos[color];
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218 moves.forEach(m => {
219 // Check piece-king rectangle (if any) corners for enemy pieces
220 if (m.end.x == kp[0] || m.end.y == kp[1])
221 return; //"flat rectangle"
222 const corner1 = [Math.max(m.end.x,kp[0]), Math.min(m.end.y,kp[1])];
223 const corner2 = [Math.min(m.end.x,kp[0]), Math.max(m.end.y,kp[1])];
224 for (let [i,j] of [corner1,corner2])
225 {
226 if (this.board[i][j] != VariantRules.EMPTY && this.getColor(i,j) == oppCol)
227 {
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228 const piece = this.getPiece(i,j);
229 if (!byChameleon || piece == VariantRules.ROOK)
230 {
231 m.vanish.push( new PiPo({
232 x:i,
233 y:j,
234 p:piece,
235 c:oppCol
236 }) );
237 }
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238 }
239 }
240 });
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241 }
242
243 // Coordinator
244 getPotentialRookMoves(sq)
245 {
246 let moves = super.getPotentialQueenMoves(sq);
247 this.addRookCaptures(moves);
7688bf77 248 return moves;
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249 }
250
7688bf77 251 // Long-leaper
a3c86ec9 252 getKnightCaptures(startSquare, byChameleon)
2eef6db6 253 {
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254 // Look in every direction for captures
255 const V = VariantRules;
256 const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
257 const [sizeX,sizeY] = V.size;
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258 const color = this.turn;
259 const oppCol = this.getOppCol(color);
260 let moves = [];
261 const [x,y] = [startSquare[0],startSquare[1]];
262 const piece = this.getPiece(x,y); //might be a chameleon!
263 outerLoop:
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264 for (let step of steps)
265 {
266 let [i,j] = [x+step[0], y+step[1]];
267 while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j]==V.EMPTY)
268 {
269 i += step[0];
270 j += step[1];
271 }
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272 if (i<0 || i>=sizeX || j<0 || j>=sizeY || this.getColor(i,j)==color
273 || (!!byChameleon && this.getPiece(i,j)!=V.KNIGHT))
274 {
7688bf77 275 continue;
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276 }
277 // last(thing), cur(thing) : stop if "cur" is our color, or beyond board limits,
278 // or if "last" isn't empty and cur neither. Otherwise, if cur is empty then
279 // add move until cur square; if cur is occupied then stop if !!byChameleon and
280 // the square not occupied by a leaper.
281 let last = [i,j];
282 let cur = [i+step[0],j+step[1]];
283 let vanished = [ new PiPo({x:x,y:y,c:color,p:piece}) ];
284 while (cur[0]>=0 && cur[0]<sizeX && cur[1]>=0 && cur[1]<sizeY)
285 {
286 if (this.board[last[0]][last[1]] != V.EMPTY)
287 {
288 const oppPiece = this.getPiece(last[0],last[1]);
289 if (!!byChameleon && oppPiece != V.KNIGHT)
290 continue outerLoop;
291 // Something to eat:
292 vanished.push( new PiPo({x:last[0],y:last[1],c:oppCol,p:oppPiece}) );
293 }
294 if (this.board[cur[0]][cur[1]] != V.EMPTY)
295 {
296 if (this.getColor(cur[0],cur[1]) == color
297 || this.board[last[0]][last[1]] != V.EMPTY) //TODO: redundant test
298 {
299 continue outerLoop;
300 }
301 }
302 else
303 {
304 moves.push(new Move({
305 appear: [ new PiPo({x:cur[0],y:cur[1],c:color,p:piece}) ],
306 vanish: JSON.parse(JSON.stringify(vanished)), //TODO: required?
307 start: {x:x,y:y},
308 end: {x:cur[0],y:cur[1]}
309 }));
310 }
311 last = [last[0]+step[0],last[1]+step[1]];
312 cur = [cur[0]+step[0],cur[1]+step[1]];
313 }
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314 }
315 return moves;
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316 }
317
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318 // Long-leaper
319 getPotentialKnightMoves(sq)
320 {
321 return super.getPotentialQueenMoves(sq).concat(this.getKnightCaptures(sq));
322 }
323
c28265aa 324 getPotentialBishopMoves([x,y])
2eef6db6 325 {
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326 let moves = super.getPotentialQueenMoves([x,y])
327 .concat(this.getKnightCaptures([x,y],"asChameleon"));
2f3c8451 328 // No "king capture" because king cannot remain under check
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329 this.addPawnCaptures(moves, "asChameleon");
330 this.addRookCaptures(moves, "asChameleon");
331 this.addQueenCaptures(moves, "asChameleon");
332 // Post-processing: merge similar moves, concatenating vanish arrays
333 let mergedMoves = {};
334 const [sizeX,sizeY] = VariantRules.size;
335 moves.forEach(m => {
336 const key = m.end.x + sizeX * m.end.y;
337 if (!mergedMoves[key])
338 mergedMoves[key] = m;
339 else
340 {
341 for (let i=1; i<m.vanish.length; i++)
342 mergedMoves[key].vanish.push(m.vanish[i]);
343 }
344 });
345 // Finally return an array
346 moves = [];
347 Object.keys(mergedMoves).forEach(k => { moves.push(mergedMoves[k]); });
348 return moves;
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349 }
350
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351 // Withdrawer
352 addQueenCaptures(moves, byChameleon)
2eef6db6 353 {
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354 if (moves.length == 0)
355 return;
356 const [x,y] = [moves[0].start.x,moves[0].start.y];
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357 const V = VariantRules;
358 const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
359 let capturingDirections = [];
a3c86ec9 360 const color = this.turn;
7688bf77 361 const oppCol = this.getOppCol(color);
a3c86ec9 362 const [sizeX,sizeY] = V.size;
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363 adjacentSteps.forEach(step => {
364 const [i,j] = [x+step[0],y+step[1]];
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365 if (i>=0 && i<sizeX && j>=0 && j<sizeY
366 && this.board[i][j] != V.EMPTY && this.getColor(i,j) == oppCol
367 && (!byChameleon || this.getPiece(i,j) == V.QUEEN))
368 {
7688bf77 369 capturingDirections.push(step);
a3c86ec9 370 }
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371 });
372 moves.forEach(m => {
373 const step = [
374 m.end.x!=x ? (m.end.x-x)/Math.abs(m.end.x-x) : 0,
375 m.end.y!=y ? (m.end.y-y)/Math.abs(m.end.y-y) : 0
376 ];
a3c86ec9 377 // NOTE: includes() and even _.isEqual() functions fail...
7688bf77 378 // TODO: this test should be done only once per direction
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379 if (capturingDirections.some(dir =>
380 { return (dir[0]==-step[0] && dir[1]==-step[1]); }))
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381 {
382 const [i,j] = [x-step[0],y-step[1]];
383 m.vanish.push(new PiPo({
384 x:i,
385 y:j,
386 p:this.getPiece(i,j),
387 c:oppCol
388 }));
389 }
390 });
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391 }
392
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393 getPotentialQueenMoves(sq)
394 {
395 let moves = super.getPotentialQueenMoves(sq);
396 this.addQueenCaptures(moves);
397 return moves;
398 }
399
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400 getPotentialImmobilizerMoves(sq)
401 {
a3c86ec9 402 // Immobilizer doesn't capture
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403 return super.getPotentialQueenMoves(sq);
404 }
405
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406 getPotentialKingMoves(sq)
407 {
408 const V = VariantRules;
409 return this.getSlideNJumpMoves(sq,
410 V.steps[V.ROOK].concat(V.steps[V.BISHOP]), "oneStep");
411 }
412
2f3c8451 413 // isAttacked() is OK because the immobilizer doesn't take
9d218497 414
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415 // TODO: check if any pawn can reach capturing square + !immobilized
416 isAttackedByPawn([x,y], colors)
2eef6db6 417 {
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418 // Square (x,y) must be surrounded by two enemy pieces,
419 // and one of them at least should be a pawn.
420 const dirs = [ [1,0],[0,1],[1,1],[-1,1] ];
421 const [sizeX,sizeY] = VariantRules.size;
422 for (let dir of dirs)
423 {
424 const [i1,j1] = [x-dir[0],y-dir[1]]; //"before"
425 const [i2,j2] = [x+dir[0],y+dir[1]]; //"after"
426 if (i1>=0 && i1<sizeX && i2>=0 && i2<sizeX
427 && j1>=0 && j1<sizeY && j2>=0 && j2<sizeY
428 && this.board[i1][j1]!=VariantRules.EMPTY
429 && this.board[i2][j2]!=VariantRules.EMPTY
430 && colors.includes(this.getColor(i1,j1))
431 && colors.includes(this.getColor(i2,j2))
432 && [this.getPiece(i1,j1),this.getPiece(i2,j2)].includes(VariantRules.PAWN))
433 {
434 return true;
435 }
436 }
437 return false;
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438 }
439
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440 // TODO: check if enemy's rook can reach capturing squares + !immobilized
441 isAttackedByRook([x,y], colors)
2eef6db6 442 {
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443 const [sizeX,sizeY] = VariantRules.size;
444 // King must be on same column and a rook on same row (or reverse)
445 if (x == this.kingPos[colors[0]][0]) //using colors[0], only element in this case
446 {
447 // Look for enemy rook on this column
448 for (let i=0; i<sizeY; i++)
449 {
450 if (this.board[x][i] != VariantRules.EMPTY
451 && colors.includes(this.getColor(x,i))
452 && this.getPiece(x,i) == VariantRules.ROOK)
453 {
454 return true;
455 }
456 }
457 }
458 else if (y == this.kingPos[colors[0]][1])
459 {
460 // Look for enemy rook on this row
461 for (let i=0; i<sizeX; i++)
462 {
463 if (this.board[i][y] != VariantRules.EMPTY
464 && colors.includes(this.getColor(i,y))
465 && this.getPiece(i,y) == VariantRules.ROOK)
466 {
467 return true;
468 }
469 }
470 }
471 return false;
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472 }
473
2f3c8451 474 isAttackedByKnight([x,y], colors)
2eef6db6 475 {
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476 // Square (x,y) must be on same line as a knight,
477 // and there must be empty square(s) behind.
478 const V = VariantRules;
479 const steps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
480 const [sizeX,sizeY] = V.size;
481 outerLoop:
482 for (let step of steps)
7aea7942 483 {
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484 const [i0,j0] = [x+step[0],y+step[1]];
485 if (i0>=0 && i0<sizeX && j0>=0 && j0<sizeY && this.board[i0][j0] == V.EMPTY)
486 {
487 // Try in opposite direction:
488 let [i,j] = [x-step[0],y-step[1]];
489 while (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j] == V.EMPTY)
490 {
491 i -= step[0];
492 j -= step[1];
493 }
494 if (i>=0 && i<sizeX && j>=0 && j<sizeY && colors.includes(this.getColor(i,j))
495 && this.getPiece(i,j) == V.KNIGHT)
496 {
497 if (!this.isImmobilized([i,j]))
498 return true;
499 }
500 }
c28265aa 501 }
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502 return false;
503 }
504
505 isAttackedByBishop([x,y], colors)
506 {
507 // We cheat a little here: since this function is used exclusively for king,
508 // it's enough to check the immediate surrounding of the square.
509 const V = VariantRules;
510 const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
511 const [sizeX,sizeY] = V.size;
512 for (let step of adjacentSteps)
c28265aa 513 {
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514 const [i,j] = [x+step[0],y+step[1]];
515 if (i>=0 && i<sizeX && j>=0 && j<sizeY && this.board[i][j]!=V.EMPTY
516 && colors.includes(this.getColor(i,j)) && this.getPiece(i,j) == V.BISHOP)
7aea7942 517 {
2f3c8451 518 return true; //bishops are never immobilized
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519 }
520 }
2f3c8451 521 return false;
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522 }
523
2f3c8451 524 isAttackedByQueen([x,y], colors)
2eef6db6 525 {
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526 // Square (x,y) must be adjacent to a queen, and the queen must have
527 // some free space in the opposite direction from (x,y)
528 const V = VariantRules;
529 const adjacentSteps = V.steps[V.ROOK].concat(V.steps[V.BISHOP]);
530 const [sizeX,sizeY] = V.size;
531 for (let step of adjacentSteps)
7aea7942 532 {
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533 const sq2 = [x+2*step[0],y+2*step[1]];
534 if (sq2[0]>=0 && sq2[0]<sizeX && sq2[1]>=0 && sq2[1]<sizeY
535 && this.board[sq2[0]][sq2[1]] == V.EMPTY)
7aea7942 536 {
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537 const sq1 = [x+step[0],y+step[1]];
538 if (this.board[sq1[0]][sq1[1]] != V.EMPTY
539 && colors.includes(this.getColor(sq1[0],sq1[1]))
540 && this.getPiece(sq1[0],sq1[1]) == V.QUEEN
541 && !this.isImmobilized(sq1))
7aea7942 542 {
2f3c8451 543 return true;
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544 }
545 }
546 }
2f3c8451 547 return false;
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548 }
549
2f3c8451 550 updateVariables(move)
a3c86ec9 551 {
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552 // Just update king(s) position(s)
553 const piece = this.getPiece(move.start.x,move.start.y);
554 const c = this.getColor(move.start.x,move.start.y);
555 if (piece == VariantRules.KING && move.appear.length > 0)
556 {
557 this.kingPos[c][0] = move.appear[0].x;
558 this.kingPos[c][1] = move.appear[0].y;
559 }
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560 }
561
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562 static get VALUES() { //TODO: totally experimental!
563 return {
564 'p': 1,
565 'r': 2,
566 'n': 5,
567 'b': 3,
568 'q': 3,
569 'm': 5,
570 'k': 1000
571 };
572 }
573
574 static get SEARCH_DEPTH() { return 2; } //TODO?
575
576 static GenRandInitFen()
577 {
578 let pieces = { "w": new Array(8), "b": new Array(8) };
579 // Shuffle pieces on first and last rank
580 for (let c of ["w","b"])
581 {
582 let positions = _.range(8);
583 // Get random squares for every piece, totally freely
584
585 let randIndex = _.random(7);
586 const bishop1Pos = positions[randIndex];
587 positions.splice(randIndex, 1);
588
589 randIndex = _.random(6);
590 const bishop2Pos = positions[randIndex];
591 positions.splice(randIndex, 1);
592
593 randIndex = _.random(5);
594 const knight1Pos = positions[randIndex];
595 positions.splice(randIndex, 1);
596
597 randIndex = _.random(4);
598 const knight2Pos = positions[randIndex];
599 positions.splice(randIndex, 1);
600
601 randIndex = _.random(3);
602 const queenPos = positions[randIndex];
603 positions.splice(randIndex, 1);
604
605 randIndex = _.random(2);
606 const kingPos = positions[randIndex];
607 positions.splice(randIndex, 1);
608
609 randIndex = _.random(1);
610 const rookPos = positions[randIndex];
611 positions.splice(randIndex, 1);
45338cdd 612 const immobilizerPos = positions[0];
2eef6db6
BA
613
614 pieces[c][bishop1Pos] = 'b';
615 pieces[c][bishop2Pos] = 'b';
616 pieces[c][knight1Pos] = 'n';
617 pieces[c][knight2Pos] = 'n';
618 pieces[c][queenPos] = 'q';
619 pieces[c][kingPos] = 'k';
620 pieces[c][rookPos] = 'r';
621 pieces[c][immobilizerPos] = 'm';
622 }
623 return pieces["b"].join("") +
624 "/pppppppp/8/8/8/8/PPPPPPPP/" +
625 pieces["w"].join("").toUpperCase() +
626 " 0000"; //TODO: flags?!
627 }
628
629 getFlagsFen()
630 {
631 return "0000"; //TODO: or "-" ?
632 }
32cfcea4 633}