Almost finished problems logic. TODO: showProblem() part
[vchess.git] / public / javascripts / variants / Alice.js
CommitLineData
4b353936 1// NOTE: alternative implementation, probably cleaner = use only 1 board
270968d6 2class AliceRules extends ChessRules
5bfb0956 3{
0cd8f2bd 4 static get ALICE_PIECES()
5bfb0956 5 {
270968d6
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6 return {
7 's': 'p',
8 't': 'q',
9 'u': 'r',
10 'c': 'b',
11 'o': 'n',
12 'l': 'k',
13 };
14 }
15 static get ALICE_CODES()
16 {
17 return {
18 'p': 's',
19 'q': 't',
20 'r': 'u',
21 'b': 'c',
22 'n': 'o',
23 'k': 'l',
24 };
5bfb0956 25 }
a3eb4cc5 26
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27 static getPpath(b)
28 {
270968d6 29 return (Object.keys(this.ALICE_PIECES).includes(b[1]) ? "Alice/" : "") + b;
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30 }
31
7931e479
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32 static get PIECES() {
33 return ChessRules.PIECES.concat(Object.keys(V.ALICE_PIECES));
34 }
35
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36 initVariables(fen)
37 {
38 super.initVariables(fen);
39 const fenParts = fen.split(" ");
40 const position = fenParts[0].split("/");
41 if (this.kingPos["w"][0] < 0 || this.kingPos["b"][0] < 0)
42 {
43 // INIT_COL_XXX won't be used, so no need to set them for Alice kings
44 for (let i=0; i<position.length; i++)
45 {
46 let k = 0; //column index on board
47 for (let j=0; j<position[i].length; j++)
48 {
49 switch (position[i].charAt(j))
50 {
51 case 'l':
52 this.kingPos['b'] = [i,k];
53 break;
54 case 'L':
55 this.kingPos['w'] = [i,k];
56 break;
57 default:
58 let num = parseInt(position[i].charAt(j));
59 if (!isNaN(num))
60 k += (num-1);
61 }
62 k++;
63 }
64 }
65 }
66 }
67
364128d9
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68 // Return the (standard) color+piece notation at a square for a board
69 getSquareOccupation(i, j, mirrorSide)
70 {
71 const piece = this.getPiece(i,j);
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72 if (mirrorSide==1 && Object.keys(V.ALICE_CODES).includes(piece))
73 return this.board[i][j];
74 else if (mirrorSide==2 && Object.keys(V.ALICE_PIECES).includes(piece))
75 return this.getColor(i,j) + V.ALICE_PIECES[piece];
76 return "";
77 }
78
b8121223
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79 // Build board of the given (mirror)side
80 getSideBoard(mirrorSide)
0cd8f2bd 81 {
270968d6 82 // Build corresponding board from complete board
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83 let sideBoard = doubleArray(V.size.x, V.size.y, "");
84 for (let i=0; i<V.size.x; i++)
0cd8f2bd 85 {
0b7d99ec 86 for (let j=0; j<V.size.y; j++)
364128d9 87 sideBoard[i][j] = this.getSquareOccupation(i, j, mirrorSide);
0cd8f2bd 88 }
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89 return sideBoard;
90 }
0cd8f2bd 91
55eb331d 92 // NOTE: castle & enPassant https://www.chessvariants.com/other.dir/alice.html
b8121223 93 getPotentialMovesFrom([x,y], sideBoard)
270968d6 94 {
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95 const pieces = Object.keys(V.ALICE_CODES);
96 const codes = Object.keys(V.ALICE_PIECES);
b8121223 97 const mirrorSide = (pieces.includes(this.getPiece(x,y)) ? 1 : 2);
0cd8f2bd 98
270968d6
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99 // Search valid moves on sideBoard
100 let saveBoard = this.board;
b8121223 101 this.board = sideBoard || this.getSideBoard(mirrorSide);
270968d6 102 let moves = super.getPotentialMovesFrom([x,y]);
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103 this.board = saveBoard;
104
105 // Finally filter impossible moves
b8121223 106 let res = moves.filter(m => {
55eb331d 107 if (m.appear.length == 2) //castle
270968d6 108 {
364128d9
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109 // appear[i] must be an empty square on the other board
110 for (let psq of m.appear)
111 {
0b7d99ec 112 if (this.getSquareOccupation(psq.x,psq.y,3-mirrorSide) != V.EMPTY)
55eb331d 113 return false;
364128d9 114 }
55eb331d 115 }
0b7d99ec 116 else if (this.board[m.end.x][m.end.y] != V.EMPTY)
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117 {
118 // Attempt to capture
270968d6 119 const piece = this.getPiece(m.end.x,m.end.y);
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120 if ((mirrorSide==1 && codes.includes(piece))
121 || (mirrorSide==2 && pieces.includes(piece)))
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122 {
123 return false;
124 }
125 }
f6cc7faf
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126 // If the move is computed on board1, m.appear change for Alice pieces.
127 if (mirrorSide==1)
128 {
129 m.appear.forEach(psq => { //forEach: castling taken into account
0b7d99ec 130 psq.p = V.ALICE_CODES[psq.p]; //goto board2
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131 });
132 }
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133 else //move on board2: mark vanishing pieces as Alice
134 {
135 m.vanish.forEach(psq => {
0b7d99ec 136 psq.p = V.ALICE_CODES[psq.p];
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137 });
138 }
9de73b71 139 // Fix en-passant captures
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140 if (m.vanish[0].p == V.PAWN && m.vanish.length == 2
141 && this.board[m.end.x][m.end.y] == V.EMPTY)
06ddfe34 142 {
9de73b71 143 m.vanish[1].c = this.getOppCol(this.getColor(x,y));
06ddfe34
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144 // In the special case of en-passant, if
145 // - board1 takes board2 : vanish[1] --> Alice
146 // - board2 takes board1 : vanish[1] --> normal
147 let van = m.vanish[1];
148 if (mirrorSide==1 && codes.includes(this.getPiece(van.x,van.y)))
0b7d99ec 149 van.p = V.ALICE_CODES[van.p];
06ddfe34 150 else if (mirrorSide==2 && pieces.includes(this.getPiece(van.x,van.y)))
0b7d99ec 151 van.p = V.ALICE_PIECES[van.p];
06ddfe34 152 }
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153 return true;
154 });
b8121223
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155 return res;
156 }
157
4b353936 158 filterValid(moves)
b8121223
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159 {
160 if (moves.length == 0)
161 return [];
4b353936
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162 let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)];
163 return moves.filter(m => { return !this.underCheck(m, sideBoard); });
0cd8f2bd
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164 }
165
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166 getAllValidMoves()
167 {
168 const color = this.turn;
169 const oppCol = this.getOppCol(color);
170 var potentialMoves = [];
b8121223 171 let sideBoard = [this.getSideBoard(1), this.getSideBoard(2)];
0b7d99ec 172 for (var i=0; i<V.size.x; i++)
b8121223 173 {
0b7d99ec 174 for (var j=0; j<V.size.y; j++)
b8121223 175 {
0b7d99ec 176 if (this.board[i][j] != V.EMPTY && this.getColor(i,j) == color)
b8121223
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177 {
178 const mirrorSide =
0b7d99ec 179 Object.keys(V.ALICE_CODES).includes(this.getPiece(i,j))
92342261
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180 ? 1
181 : 2;
b8121223
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182 Array.prototype.push.apply(potentialMoves,
183 this.getPotentialMovesFrom([i,j], sideBoard[mirrorSide-1]));
184 }
185 }
186 }
187 return this.filterValid(potentialMoves, sideBoard);
188 }
189
4b353936
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190 // Play on sideboards [TODO: only one sideBoard required]
191 playSide(move, sideBoard)
192 {
0b7d99ec 193 const pieces = Object.keys(V.ALICE_CODES);
4b353936
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194 move.vanish.forEach(psq => {
195 const mirrorSide = (pieces.includes(psq.p) ? 1 : 2);
0b7d99ec 196 sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY;
4b353936
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197 });
198 move.appear.forEach(psq => {
199 const mirrorSide = (pieces.includes(psq.p) ? 1 : 2);
0b7d99ec 200 const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]);
4b353936 201 sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece;
0b7d99ec 202 if (piece == V.KING)
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203 this.kingPos[psq.c] = [psq.x,psq.y];
204 });
205 }
206
207 // Undo on sideboards
208 undoSide(move, sideBoard)
0cd8f2bd 209 {
0b7d99ec 210 const pieces = Object.keys(V.ALICE_CODES);
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211 move.appear.forEach(psq => {
212 const mirrorSide = (pieces.includes(psq.p) ? 1 : 2);
0b7d99ec 213 sideBoard[mirrorSide-1][psq.x][psq.y] = V.EMPTY;
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214 });
215 move.vanish.forEach(psq => {
216 const mirrorSide = (pieces.includes(psq.p) ? 1 : 2);
0b7d99ec 217 const piece = (mirrorSide == 1 ? psq.p : V.ALICE_PIECES[psq.p]);
4b353936 218 sideBoard[mirrorSide-1][psq.x][psq.y] = psq.c + piece;
0b7d99ec 219 if (piece == V.KING)
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220 this.kingPos[psq.c] = [psq.x,psq.y];
221 });
222 }
223
224 underCheck(move, sideBoard) //sideBoard arg always provided
225 {
226 const color = this.turn;
227 this.playSide(move, sideBoard); //no need to track flags
b8121223 228 const kp = this.kingPos[color];
0b7d99ec 229 const mirrorSide = (sideBoard[0][kp[0]][kp[1]] != V.EMPTY ? 1 : 2);
270968d6 230 let saveBoard = this.board;
4b353936 231 this.board = sideBoard[mirrorSide-1];
cf130369 232 let res = this.isAttacked(kp, [this.getOppCol(color)]);
270968d6 233 this.board = saveBoard;
4b353936 234 this.undoSide(move, sideBoard);
0cd8f2bd
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235 return res;
236 }
237
270968d6 238 getCheckSquares(move)
0cd8f2bd 239 {
270968d6
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240 this.play(move);
241 const color = this.turn; //opponent
0b7d99ec 242 const pieces = Object.keys(V.ALICE_CODES);
b8121223
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243 const kp = this.kingPos[color];
244 const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2);
245 let sideBoard = this.getSideBoard(mirrorSide);
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246 let saveBoard = this.board;
247 this.board = sideBoard;
cf130369 248 let res = this.isAttacked(this.kingPos[color], [this.getOppCol(color)])
270968d6
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249 ? [ JSON.parse(JSON.stringify(this.kingPos[color])) ]
250 : [ ];
251 this.board = saveBoard;
252 this.undo(move);
253 return res;
0cd8f2bd 254 }
270968d6 255
0b5fa571
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256 updateVariables(move)
257 {
258 super.updateVariables(move); //standard king
259 const piece = this.getPiece(move.start.x,move.start.y);
260 const c = this.getColor(move.start.x,move.start.y);
261 // "l" = Alice king
262 if (piece == "l")
263 {
264 this.kingPos[c][0] = move.appear[0].x;
265 this.kingPos[c][1] = move.appear[0].y;
266 this.castleFlags[c] = [false,false];
267 }
268 }
269
270 unupdateVariables(move)
271 {
272 super.unupdateVariables(move);
273 const c = this.getColor(move.start.x,move.start.y);
274 if (this.getPiece(move.start.x,move.start.y) == "l")
275 this.kingPos[c] = [move.start.x, move.start.y];
276 }
277
0cd8f2bd
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278 checkGameEnd()
279 {
0b7d99ec 280 const pieces = Object.keys(V.ALICE_CODES);
0cd8f2bd 281 const color = this.turn;
b8121223
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282 const kp = this.kingPos[color];
283 const mirrorSide = (pieces.includes(this.getPiece(kp[0],kp[1])) ? 1 : 2);
284 let sideBoard = this.getSideBoard(mirrorSide);
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285 let saveBoard = this.board;
286 this.board = sideBoard;
287 let res = "*";
cf130369 288 if (!this.isAttacked(this.kingPos[color], [this.getOppCol(color)]))
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289 res = "1/2";
290 else
291 res = (color == "w" ? "0-1" : "1-0");
292 this.board = saveBoard;
293 return res;
0cd8f2bd 294 }
9de73b71
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295
296 static get VALUES() {
92342261
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297 return Object.assign(
298 ChessRules.VALUES,
299 {
300 's': 1,
301 'u': 5,
302 'o': 3,
303 'c': 3,
304 't': 9,
305 'l': 1000,
306 }
307 );
9de73b71 308 }
0f51ef98
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309
310 getNotation(move)
311 {
0b7d99ec 312 if (move.appear.length == 2 && move.appear[0].p == V.KING)
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313 {
314 if (move.end.y < move.start.y)
315 return "0-0-0";
316 else
317 return "0-0";
318 }
319
0b7d99ec 320 const finalSquare = String.fromCharCode(97 + move.end.y) + (V.size.x-move.end.x);
0f51ef98
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321 const piece = this.getPiece(move.start.x, move.start.y);
322
323 const captureMark = (move.vanish.length > move.appear.length ? "x" : "");
324 let pawnMark = "";
325 if (["p","s"].includes(piece) && captureMark.length == 1)
326 pawnMark = String.fromCharCode(97 + move.start.y); //start column
327
328 // Piece or pawn movement
329 let notation = piece.toUpperCase() + pawnMark + captureMark + finalSquare;
330 if (['s','p'].includes(piece) && !['s','p'].includes(move.appear[0].p))
331 {
332 // Promotion
333 notation += "=" + move.appear[0].p.toUpperCase();
334 }
335 return notation;
336 }
5bfb0956 337}