COntinue thinking about code arrangement for game+board+...
[vchess.git] / public / javascripts / components / game.js
CommitLineData
fd373b27
BA
1// TODO: envoyer juste "light move", sans FEN ni notation ...etc
2
3// Game logic on a variant page: 3 modes, analyze, computer or human
1d184b4c 4Vue.component('my-game', {
fd373b27
BA
5 // gameId: to find the game in storage (assumption: it exists)
6 props: ["gameId","mode","allowChat","allowMovelist"],
1d184b4c
BA
7 data: function() {
8 return {
81da2786 9 // if oppid == "computer" then mode = "computer" (otherwise human)
3a609580 10 myid: "", //our ID, always set
fd373b27 11 //this.myid = localStorage.getItem("myid")
1d184b4c 12 oppid: "", //opponent ID in case of HH game
81da2786
BA
13 score: "*", //'*' means 'unfinished'
14 mycolor: "w",
fd373b27
BA
15 conn: null, //socket connection (et WebRTC connection ?!)
16 oppConnected: false, //TODO?
3840e240 17 pgnTxt: "",
a897b421 18 // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
e6dcb115 19 sound: parseInt(localStorage["sound"] || "2"),
643479f8
BA
20 // Web worker to play computer moves without freezing interface:
21 compWorker: new Worker('/javascripts/playCompMove.js'),
22 timeStart: undefined, //time when computer starts thinking
fd373b27 23 vr: null, //VariantRules object, describing the game state + rules
1d184b4c
BA
24 };
25 },
81da2786 26 computed: {
81da2786 27 showChat: function() {
fd373b27 28 return this.allowChat && this.mode=='human' && this.score != '*';
81da2786
BA
29 },
30 showMoves: function() {
fd373b27
BA
31 return this.allowMovelist && window.innerWidth >= 768;
32 },
33 showFen: function() {
34 return variant.name != "Dark" || this.score != "*";
c794dbb8
BA
35 },
36 },
81da2786 37 // Modal end of game, and then sub-components
fd373b27
BA
38 // TODO: provide chat parameters (connection, players ID...)
39 // and alwo moveList parameters (just moves ?)
40 // TODO: connection + turn indicators en haut à droite (superposé au menu)
41 // TODO: controls: abort, clear, resign, draw (avec confirm box)
42 // et si partie terminée : (mode analyse) just clear, back / play
43 // + flip button toujours disponible
44 // gotoMove : vr = new VariantRules(fen stocké dans le coup [TODO])
81da2786
BA
45 template: `
46 <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2">
47 <input id="modal-eog" type="checkbox" class="modal"/>
48 <div role="dialog" aria-labelledby="eogMessage">
49 <div class="card smallpad small-modal text-center">
fd373b27
BA
50 <label for="modal-eog" class="modal-close">
51 </label>
52 <h3 id="eogMessage" class="section">
53 {{ endgameMessage }}
54 </h3>
936dc463
BA
55 </div>
56 </div>
fd373b27
BA
57 <my-chat v-if="showChat">
58 </my-chat>
59 <my-board v-bind:vr="vr">
60 </my-board>
61 <div v-show="showFen" id="fen-div" class="section-content">
62 <p id="fen-string" class="text-center">
63 {{ vr.getFen() }}
64 </p>
65 </div>
81da2786 66 <div id="pgn-div" class="section-content">
fd373b27
BA
67 <a id="download" href: "#">
68 </a>
81da2786
BA
69 <button id="downloadBtn" @click="download">
70 {{ translations["Download PGN"] }}
71 </button>
fd373b27
BA
72 </div>
73 <my-move-list v-if="showMoves">
74 </my-move-list>
81da2786
BA
75 </div>
76 `,
1d184b4c
BA
77 created: function() {
78 const url = socketUrl;
8d7e2786 79 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id);
fd373b27 80 // TODO: after game, archive in indexedDB
067c675b 81 // TODO: this events listener is central. Refactor ? How ?
d35f20e4 82 const socketMessageListener = msg => {
1d184b4c 83 const data = JSON.parse(msg.data);
edcd679a 84 let L = undefined;
1d184b4c
BA
85 switch (data.code)
86 {
1d184b4c 87 case "newmove": //..he played!
8d7e2786 88 this.play(data.move, (variant.name!="Dark" ? "animate" : null));
1d184b4c 89 break;
f3802fcd 90 case "pong": //received if we sent a ping (game still alive on our side)
56a683cd
BA
91 if (this.gameId != data.gameId)
92 break; //games IDs don't match: definitely over...
1d184b4c 93 this.oppConnected = true;
f3802fcd 94 // Send our "last state" informations to opponent
edcd679a 95 L = this.vr.moves.length;
a29d9d6b 96 this.conn.send(JSON.stringify({
56a683cd
BA
97 code: "lastate",
98 oppid: this.oppid,
99 gameId: this.gameId,
100 lastMove: (L>0?this.vr.moves[L-1]:undefined),
101 movesCount: L,
a29d9d6b 102 }));
1d184b4c 103 break;
56a683cd 104 case "lastate": //got opponent infos about last move
edcd679a 105 L = this.vr.moves.length;
56a683cd
BA
106 if (this.gameId != data.gameId)
107 break; //games IDs don't match: nothing we can do...
108 // OK, opponent still in game (which might be over)
edcd679a 109 if (this.score != "*")
a29d9d6b 110 {
56a683cd 111 // We finished the game (any result possible)
a29d9d6b 112 this.conn.send(JSON.stringify({
56a683cd
BA
113 code: "lastate",
114 oppid: data.oppid,
115 gameId: this.gameId,
116 score: this.score,
a29d9d6b
BA
117 }));
118 }
56a683cd
BA
119 else if (!!data.score) //opponent finished the game
120 this.endGame(data.score);
121 else if (data.movesCount < L)
a29d9d6b
BA
122 {
123 // We must tell last move to opponent
a29d9d6b 124 this.conn.send(JSON.stringify({
56a683cd
BA
125 code: "lastate",
126 oppid: this.oppid,
edcd679a 127 gameId: this.gameId,
56a683cd
BA
128 lastMove: this.vr.moves[L-1],
129 movesCount: L,
a29d9d6b
BA
130 }));
131 }
56a683cd 132 else if (data.movesCount > L) //just got last move from him
a29d9d6b 133 this.play(data.lastMove, "animate");
ecf44502 134 break;
1d184b4c 135 case "resign": //..you won!
dfb4afc1 136 this.endGame(this.mycolor=="w"?"1-0":"0-1");
1d184b4c 137 break;
f3802fcd 138 // TODO: also use (dis)connect info to count online players?
1d184b4c
BA
139 case "connect":
140 case "disconnect":
4f7723a1 141 if (this.mode=="human" && this.oppid == data.id)
1d184b4c 142 this.oppConnected = (data.code == "connect");
4f7723a1 143 if (this.oppConnected && this.score != "*")
3a609580
BA
144 {
145 // Send our name to the opponent, in case of he hasn't it
146 this.conn.send(JSON.stringify({
147 code:"myname", name:this.myname, oppid: this.oppid}));
148 }
1d184b4c
BA
149 break;
150 }
151 };
067c675b 152
d35f20e4 153 const socketCloseListener = () => {
8d7e2786 154 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id);
d35f20e4
BA
155 this.conn.addEventListener('message', socketMessageListener);
156 this.conn.addEventListener('close', socketCloseListener);
157 };
d35f20e4
BA
158 this.conn.onmessage = socketMessageListener;
159 this.conn.onclose = socketCloseListener;
81da2786 160
067c675b 161 // Computer moves web worker logic: (TODO: also for observers in HH games)
8d7e2786 162 this.compWorker.postMessage(["scripts",variant.name]);
643479f8
BA
163 const self = this;
164 this.compWorker.onmessage = function(e) {
aa78cc74 165 let compMove = e.data;
78bab51e
BA
166 if (!compMove)
167 return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...)
6e62b1c7
BA
168 if (!Array.isArray(compMove))
169 compMove = [compMove]; //to deal with MarseilleRules
170 // TODO: imperfect attempt to avoid ghost move:
171 compMove.forEach(m => { m.computer = true; });
643479f8
BA
172 // (first move) HACK: small delay to avoid selecting elements
173 // before they appear on page:
174 const delay = Math.max(500-(Date.now()-self.timeStart), 0);
175 setTimeout(() => {
8d7e2786 176 const animate = (variant.name!="Dark" ? "animate" : null);
aa78cc74 177 if (self.mode == "computer") //warning: mode could have changed!
5915f720 178 self.play(compMove[0], animate);
6e62b1c7
BA
179 if (compMove.length == 2)
180 setTimeout( () => {
181 if (self.mode == "computer")
5915f720 182 self.play(compMove[1], animate);
78bab51e 183 }, 750);
643479f8
BA
184 }, delay);
185 }
1d184b4c 186 },
fd373b27
BA
187 //TODO: conn pourrait être une prop, donnée depuis variant.js
188 //dans variant.js (plutôt room.js) conn gère aussi les challenges
189 // Puis en webRTC, repenser tout ça.
81da2786 190 methods: {
fd373b27
BA
191 setEndgameMessage: function(score) {
192 let eogMessage = "Undefined";
193 switch (score)
194 {
195 case "1-0":
196 eogMessage = translations["White win"];
197 break;
198 case "0-1":
199 eogMessage = translations["Black win"];
200 break;
201 case "1/2":
202 eogMessage = translations["Draw"];
203 break;
204 case "?":
205 eogMessage = "Unfinished";
206 break;
207 }
208 this.endgameMessage = eogMessage;
209 },
01ca2adc 210 download: function() {
edcd679a 211 // Variants may have special PGN structure (so next function isn't defined here)
fd373b27
BA
212 // TODO: get fenStart from local game (using gameid)
213 const content = V.GetPGN(this.moves, this.mycolor, this.score, fenStart, this.mode);
01ca2adc
BA
214 // Prepare and trigger download link
215 let downloadAnchor = document.getElementById("download");
216 downloadAnchor.setAttribute("download", "game.pgn");
edcd679a 217 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
01ca2adc
BA
218 downloadAnchor.click();
219 },
fd373b27
BA
220 showScoreMsg: function(score) {
221 this.setEndgameMessage(score);
ecf44502 222 let modalBox = document.getElementById("modal-eog");
186516b8 223 modalBox.checked = true;
1a788978
BA
224 setTimeout(() => { modalBox.checked = false; }, 2000);
225 },
226 endGame: function(score) {
227 this.score = score;
56a683cd
BA
228 if (["human","computer"].includes(this.mode))
229 {
230 const prefix = (this.mode=="computer" ? "comp-" : "");
231 localStorage.setItem(prefix+"score", score);
232 }
fd373b27 233 this.showScoreMsg(score);
3a609580
BA
234 if (this.mode == "human" && this.oppConnected)
235 {
236 // Send our nickname to opponent
237 this.conn.send(JSON.stringify({
238 code:"myname", name:this.myname, oppid:this.oppid}));
239 }
fd373b27
BA
240 // TODO: what about cursor ?
241 //this.cursor = this.vr.moves.length; //to navigate in finished game
1d184b4c 242 },
067c675b
BA
243 resign: function(e) {
244 this.getRidOfTooltip(e.currentTarget);
245 if (this.mode == "human" && this.oppConnected)
246 {
247 try {
248 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
249 } catch (INVALID_STATE_ERR) {
250 return; //socket is not ready (and not yet reconnected)
251 }
252 }
253 this.endGame(this.mycolor=="w"?"0-1":"1-0");
254 },
1d184b4c 255 playComputerMove: function() {
643479f8
BA
256 this.timeStart = Date.now();
257 this.compWorker.postMessage(["askmove"]);
1d184b4c 258 },
fd373b27
BA
259 animateMove: function(move) {
260 let startSquare = document.getElementById(this.getSquareId(move.start));
261 let endSquare = document.getElementById(this.getSquareId(move.end));
262 let rectStart = startSquare.getBoundingClientRect();
263 let rectEnd = endSquare.getBoundingClientRect();
264 let translation = {x:rectEnd.x-rectStart.x, y:rectEnd.y-rectStart.y};
265 let movingPiece =
266 document.querySelector("#" + this.getSquareId(move.start) + " > img.piece");
267 // HACK for animation (with positive translate, image slides "under background")
268 // Possible improvement: just alter squares on the piece's way...
269 squares = document.getElementsByClassName("board");
270 for (let i=0; i<squares.length; i++)
271 {
272 let square = squares.item(i);
273 if (square.id != this.getSquareId(move.start))
274 square.style.zIndex = "-1";
275 }
276 movingPiece.style.transform = "translate(" + translation.x + "px," +
277 translation.y + "px)";
278 movingPiece.style.transitionDuration = "0.2s";
279 movingPiece.style.zIndex = "3000";
280 setTimeout( () => {
281 for (let i=0; i<squares.length; i++)
282 squares.item(i).style.zIndex = "auto";
283 movingPiece.style = {}; //required e.g. for 0-0 with KR swap
284 this.play(move); //TODO: plutôt envoyer message "please play"
285 }, 250);
286 },
287 play: function(move, programmatic) {
288 if (!!programmatic) //computer or human opponent
289 return this.animateMove(move);
290 // Not programmatic, or animation is over
291 if (!move.notation)
292 move.notation = this.vr.getNotation(move);
293 this.vr.play(move);
294 if (!move.fen)
295 move.fen = this.vr.getFen();
296 if (this.sound == 2)
297 new Audio("/sounds/move.mp3").play().catch(err => {});
298 if (this.mode == "human")
299 {
300 updateStorage(move); //after our moves and opponent moves
301 if (this.vr.turn == this.userColor)
302 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
303 }
304 else if (this.mode == "computer")
305 {
306 // Send the move to web worker (including his own moves)
307 this.compWorker.postMessage(["newmove",move]);
308 }
309 if (this.score == "*" || this.mode == "analyze")
310 {
311 // Stack move on movesList
312 this.moves.push(move);
313 }
314 // Is opponent in check?
315 this.incheck = this.vr.getCheckSquares(this.vr.turn);
316 const score = this.vr.getCurrentScore();
317 if (score != "*")
318 {
319 if (["human","computer"].includes(this.mode))
320 this.endGame(score);
321 else //just show score on screen (allow undo)
322 this.showScoreMsg(score);
323 // TODO: notify end of game (give score)
324 }
325 else if (this.mode == "computer" && this.vr.turn != this.userColor)
326 this.playComputerMove();
327 },
328 undo: function(move) {
329 this.vr.undo(move);
330 if (this.sound == 2)
331 new Audio("/sounds/undo.mp3").play().catch(err => {});
332 this.incheck = this.vr.getCheckSquares(this.vr.turn);
333 if (this.mode == "analyze")
334 this.moves.pop();
335 },
1d184b4c
BA
336 },
337})
fd373b27 338// cursor + ........
067c675b
BA
339//TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle"
340//+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions,
341//comme sur lichess
fd373b27
BA
342//
343//TODO: quand partie terminée (ci-dessus) passer partie dans indexedDB