Finished problems page (untested)
[vchess.git] / public / javascripts / components / game.js
CommitLineData
92342261 1// Game logic on a variant page
1d184b4c 2Vue.component('my-game', {
81da2786 3 props: ["gameId"], //to find the game in storage (assumption: it exists)
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4 data: function() {
5 return {
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6
7 // TODO: merge next variables into "game"
8 // if oppid == "computer" then mode = "computer" (otherwise human)
3a609580 9 myid: "", //our ID, always set
81da2786 10 //this.myid = localStorage.getItem("myid")
1d184b4c 11 oppid: "", //opponent ID in case of HH game
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12 score: "*", //'*' means 'unfinished'
13 mycolor: "w",
14 fromChallenge: false, //if true, show chat during game
15
16 conn: null, //socket connection
1d184b4c 17 oppConnected: false,
186516b8 18 seek: false,
762b7c9c 19 fenStart: "",
3840e240 20 pgnTxt: "",
a897b421 21 // sound level: 0 = no sound, 1 = sound only on newgame, 2 = always
e6dcb115 22 sound: parseInt(localStorage["sound"] || "2"),
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23 // Web worker to play computer moves without freezing interface:
24 compWorker: new Worker('/javascripts/playCompMove.js'),
25 timeStart: undefined, //time when computer starts thinking
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26 };
27 },
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28 computed: {
29 mode: function() {
30 return (this.game.oppid == "computer" ? "computer" ? "human");
31 },
32 showChat: function() {
33 return this.mode=='human' &&
34 (this.game.score != '*' || this.game.fromChallenge);
35 },
36 showMoves: function() {
37 return window.innerWidth >= 768;
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38 },
39 },
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40 // Modal end of game, and then sub-components
41 template: `
42 <div class="col-sm-12 col-md-10 col-md-offset-1 col-lg-8 col-lg-offset-2">
43 <input id="modal-eog" type="checkbox" class="modal"/>
44 <div role="dialog" aria-labelledby="eogMessage">
45 <div class="card smallpad small-modal text-center">
46 <label for="modal-eog" class="modal-close"></label>
47 <h3 id="eogMessage" class="section">{{ endgameMessage }}</h3>
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48 </div>
49 </div>
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50
51 <my-chat v-if="showChat"></my-chat>
52 //TODO: connection + turn indicators en haut à droite (superposé au menu)
53 <my-board></my-board>
54 // TODO: controls: abort, clear, resign, draw (avec confirm box)
55 // et si partie terminée : (mode analyse) just clear, back / play
56 // + flip button toujours disponible
57
58 <div id="pgn-div" class="section-content">
59 <a id="download" href: "#"></a>
60 <button id="downloadBtn" @click="download">
61 {{ translations["Download PGN"] }}
62 </button>
63
64 <my-move-list v-if="showMoves"></my-move-list>
65 </div>
66 `,
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67 computed: {
68 endgameMessage: function() {
69 let eogMessage = "Unfinished";
81da2786 70 switch (this.game.score)
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71 {
72 case "1-0":
247356cd 73 eogMessage = translations["White win"];
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74 break;
75 case "0-1":
247356cd 76 eogMessage = translations["Black win"];
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77 break;
78 case "1/2":
247356cd 79 eogMessage = translations["Draw"];
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80 break;
81 }
82 return eogMessage;
83 },
84 },
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85 created: function() {
86 const url = socketUrl;
8d7e2786 87 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id);
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88// const socketOpenListener = () => {
89// };
90
91// TODO: after game, archive in indexedDB
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92
93 // TODO: this events listener is central. Refactor ? How ?
d35f20e4 94 const socketMessageListener = msg => {
1d184b4c 95 const data = JSON.parse(msg.data);
edcd679a 96 let L = undefined;
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97 switch (data.code)
98 {
1d184b4c 99 case "newmove": //..he played!
8d7e2786 100 this.play(data.move, (variant.name!="Dark" ? "animate" : null));
1d184b4c 101 break;
f3802fcd 102 case "pong": //received if we sent a ping (game still alive on our side)
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103 if (this.gameId != data.gameId)
104 break; //games IDs don't match: definitely over...
1d184b4c 105 this.oppConnected = true;
f3802fcd 106 // Send our "last state" informations to opponent
edcd679a 107 L = this.vr.moves.length;
a29d9d6b 108 this.conn.send(JSON.stringify({
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109 code: "lastate",
110 oppid: this.oppid,
111 gameId: this.gameId,
112 lastMove: (L>0?this.vr.moves[L-1]:undefined),
113 movesCount: L,
a29d9d6b 114 }));
1d184b4c 115 break;
56a683cd 116 case "lastate": //got opponent infos about last move
edcd679a 117 L = this.vr.moves.length;
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118 if (this.gameId != data.gameId)
119 break; //games IDs don't match: nothing we can do...
120 // OK, opponent still in game (which might be over)
edcd679a 121 if (this.score != "*")
a29d9d6b 122 {
56a683cd 123 // We finished the game (any result possible)
a29d9d6b 124 this.conn.send(JSON.stringify({
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125 code: "lastate",
126 oppid: data.oppid,
127 gameId: this.gameId,
128 score: this.score,
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129 }));
130 }
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131 else if (!!data.score) //opponent finished the game
132 this.endGame(data.score);
133 else if (data.movesCount < L)
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134 {
135 // We must tell last move to opponent
a29d9d6b 136 this.conn.send(JSON.stringify({
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137 code: "lastate",
138 oppid: this.oppid,
edcd679a 139 gameId: this.gameId,
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140 lastMove: this.vr.moves[L-1],
141 movesCount: L,
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142 }));
143 }
56a683cd 144 else if (data.movesCount > L) //just got last move from him
a29d9d6b 145 this.play(data.lastMove, "animate");
ecf44502 146 break;
1d184b4c 147 case "resign": //..you won!
dfb4afc1 148 this.endGame(this.mycolor=="w"?"1-0":"0-1");
1d184b4c 149 break;
f3802fcd 150 // TODO: also use (dis)connect info to count online players?
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151 case "connect":
152 case "disconnect":
4f7723a1 153 if (this.mode=="human" && this.oppid == data.id)
1d184b4c 154 this.oppConnected = (data.code == "connect");
4f7723a1 155 if (this.oppConnected && this.score != "*")
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156 {
157 // Send our name to the opponent, in case of he hasn't it
158 this.conn.send(JSON.stringify({
159 code:"myname", name:this.myname, oppid: this.oppid}));
160 }
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161 break;
162 }
163 };
067c675b 164
d35f20e4 165 const socketCloseListener = () => {
8d7e2786 166 this.conn = new WebSocket(url + "/?sid=" + this.myid + "&page=" + variant._id);
81da2786 167 //this.conn.addEventListener('open', socketOpenListener);
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168 this.conn.addEventListener('message', socketMessageListener);
169 this.conn.addEventListener('close', socketCloseListener);
170 };
81da2786 171 //this.conn.onopen = socketOpenListener;
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172 this.conn.onmessage = socketMessageListener;
173 this.conn.onclose = socketCloseListener;
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174
175
e64084da 176 // Listen to keyboard left/right to navigate in game
81da2786 177 // TODO: also mouse wheel !
e64084da 178 document.onkeydown = event => {
dbcc32e9 179 if (["human","computer"].includes(this.mode) &&
3a609580 180 !!this.vr && this.vr.moves.length > 0 && [37,39].includes(event.keyCode))
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181 {
182 event.preventDefault();
183 if (event.keyCode == 37) //Back
184 this.undo();
185 else //Forward (39)
186 this.play();
187 }
188 };
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189
190
067c675b 191 // Computer moves web worker logic: (TODO: also for observers in HH games)
8d7e2786 192 this.compWorker.postMessage(["scripts",variant.name]);
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193 const self = this;
194 this.compWorker.onmessage = function(e) {
aa78cc74 195 let compMove = e.data;
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196 if (!compMove)
197 return; //may happen if MarseilleRules and subTurn==2 (TODO: a bit ugly...)
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198 if (!Array.isArray(compMove))
199 compMove = [compMove]; //to deal with MarseilleRules
200 // TODO: imperfect attempt to avoid ghost move:
201 compMove.forEach(m => { m.computer = true; });
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202 // (first move) HACK: small delay to avoid selecting elements
203 // before they appear on page:
204 const delay = Math.max(500-(Date.now()-self.timeStart), 0);
205 setTimeout(() => {
8d7e2786 206 const animate = (variant.name!="Dark" ? "animate" : null);
aa78cc74 207 if (self.mode == "computer") //warning: mode could have changed!
5915f720 208 self.play(compMove[0], animate);
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209 if (compMove.length == 2)
210 setTimeout( () => {
211 if (self.mode == "computer")
5915f720 212 self.play(compMove[1], animate);
78bab51e 213 }, 750);
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214 }, delay);
215 }
1d184b4c 216 },
067c675b 217
067c675b 218
81da2786 219 methods: {
01ca2adc 220 download: function() {
edcd679a 221 // Variants may have special PGN structure (so next function isn't defined here)
81da2786 222 const content = V.GetPGN(this.moves, this.mycolor, this.score, this.fenStart, this.mode);
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223 // Prepare and trigger download link
224 let downloadAnchor = document.getElementById("download");
225 downloadAnchor.setAttribute("download", "game.pgn");
edcd679a 226 downloadAnchor.href = "data:text/plain;charset=utf-8," + encodeURIComponent(content);
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227 downloadAnchor.click();
228 },
1a788978 229 showScoreMsg: function() {
ecf44502 230 let modalBox = document.getElementById("modal-eog");
186516b8 231 modalBox.checked = true;
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232 setTimeout(() => { modalBox.checked = false; }, 2000);
233 },
234 endGame: function(score) {
235 this.score = score;
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236 if (["human","computer"].includes(this.mode))
237 {
238 const prefix = (this.mode=="computer" ? "comp-" : "");
239 localStorage.setItem(prefix+"score", score);
240 }
1a788978 241 this.showScoreMsg();
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242 if (this.mode == "human" && this.oppConnected)
243 {
244 // Send our nickname to opponent
245 this.conn.send(JSON.stringify({
246 code:"myname", name:this.myname, oppid:this.oppid}));
247 }
e64084da 248 this.cursor = this.vr.moves.length; //to navigate in finished game
1d184b4c 249 },
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250 resign: function(e) {
251 this.getRidOfTooltip(e.currentTarget);
252 if (this.mode == "human" && this.oppConnected)
253 {
254 try {
255 this.conn.send(JSON.stringify({code: "resign", oppid: this.oppid}));
256 } catch (INVALID_STATE_ERR) {
257 return; //socket is not ready (and not yet reconnected)
258 }
259 }
260 this.endGame(this.mycolor=="w"?"0-1":"1-0");
261 },
1d184b4c 262 playComputerMove: function() {
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263 this.timeStart = Date.now();
264 this.compWorker.postMessage(["askmove"]);
1d184b4c 265 },
067c675b 266 // OK, these last functions can stay here (?!)
1d184b4c 267 play: function(move, programmatic) {
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268 if (!move)
269 {
270 // Navigate after game is over
067c675b 271 if (this.cursor >= this.moves.length)
e64084da 272 return; //already at the end
067c675b 273 move = this.moves[this.cursor++];
e64084da 274 }
1d184b4c 275 if (!!programmatic) //computer or human opponent
4f7723a1 276 return this.animateMove(move);
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277 // Not programmatic, or animation is over
278 if (this.mode == "human" && this.vr.turn == this.mycolor)
a29d9d6b 279 this.conn.send(JSON.stringify({code:"newmove", move:move, oppid:this.oppid}));
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280
281
282 // TODO: play move, and stack it on this.moves (if a move was provided; otherwise just navigate)
283
284 if (this.score == "*") //TODO: I don't like this if()
3300df38 285 {
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286 // Emergency check, if human game started "at the same time"
287 // TODO: robustify this...
288 if (this.mode == "human" && !!move.computer)
289 return;
e64084da 290 this.vr.play(move, "ingame");
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291 // Is opponent in check?
292 this.incheck = this.vr.getCheckSquares(this.vr.turn);
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293 if (this.sound == 2)
294 new Audio("/sounds/move.mp3").play().catch(err => {});
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295 if (this.mode == "computer")
296 {
aa78cc74 297 // Send the move to web worker (TODO: including his own moves?!)
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298 this.compWorker.postMessage(["newmove",move]);
299 }
067c675b 300 const eog = this.vr.getCurrentScore();
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301 if (eog != "*")
302 {
303 if (["human","computer"].includes(this.mode))
304 this.endGame(eog);
305 else
306 {
307 // Just show score on screen (allow undo)
308 this.score = eog;
309 this.showScoreMsg();
310 }
311 }
3300df38 312 }
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313// else
314// {
315// VariantRules.PlayOnBoard(this.vr.board, move);
316// this.$forceUpdate(); //TODO: ?!
317// }
4f7723a1 318 if (["human","computer","friend"].includes(this.mode))
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319 this.updateStorage(); //after our moves and opponent moves
320 if (this.mode == "computer" && this.vr.turn != this.mycolor && this.score == "*")
643479f8 321 this.playComputerMove();
1d184b4c 322 },
067c675b 323 // TODO: merge two next functions
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324 undo: function() {
325 // Navigate after game is over
326 if (this.cursor == 0)
327 return; //already at the beginning
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328 if (this.cursor == this.vr.moves.length)
329 this.incheck = []; //in case of...
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330 const move = this.vr.moves[--this.cursor];
331 VariantRules.UndoOnBoard(this.vr.board, move);
332 this.$forceUpdate(); //TODO: ?!
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333 },
334 undoInGame: function() {
335 const lm = this.vr.lastMove;
336 if (!!lm)
b5fb8e69 337 {
2748531f 338 this.vr.undo(lm);
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339 if (this.sound == 2)
340 new Audio("/sounds/undo.mp3").play().catch(err => {});
f6dbe8e3 341 this.incheck = this.vr.getCheckSquares(this.vr.turn);
b5fb8e69 342 }
2748531f 343 },
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344 },
345})
b6487fb9 346
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347//// TODO: keep moves list here
348//get lastMove()
349// {
350// const L = this.moves.length;
351// return (L>0 ? this.moves[L-1] : null);
352// }
353//
354//// here too:
355// move.notation = this.getNotation(move);
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356//TODO: confirm dialog with "opponent offers draw", avec possible bouton "prevent future offers" + bouton "proposer nulle"
357//+ bouton "abort" avec score == "?" + demander confirmation pour toutes ces actions,
358//comme sur lichess