Some changes to the logic in Rules.vue: weird behavior, TODO
[vchess.git] / client / src / views / Rules.vue
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1<template lang="pug">
2.row
4473050c 3 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
cf2343ce 4 .button-group
41cb9b94 5 button(@click="clickReadRules") Read the rules
834c202a 6 button(v-show="!gameInProgress" @click="() => startGame('auto')")
cf2343ce 7 | Observe a sample game
834c202a 8 button(v-show="!gameInProgress" @click="() => startGame('versus')")
cf2343ce 9 | Beat the computer!
41cb9b94 10 button(v-show="gameInProgress" @click="() => stopGame()")
cf2343ce 11 | Stop game
50aed5a1 12 .section-content(v-show="display=='rules'" v-html="content")
6dd02928 13 ComputerGame(v-show="display=='computer'" :game-info="gameInfo"
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14 @computer-think="gameInProgress=false" @game-over="stopGame"
15 @game-stopped="gameStopped")
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16</template>
17
18<script>
a6088c90 19import ComputerGame from "@/components/ComputerGame.vue";
cf2343ce 20import { store } from "@/store";
50aed5a1 21import { getDiagram } from "@/utils/printDiagram";
13aa5a44 22
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23export default {
24 name: 'my-rules',
24340cae 25 components: {
a6088c90 26 ComputerGame,
24340cae 27 },
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28 data: function() {
29 return {
30 st: store.state,
50aed5a1 31 content: "",
cf2343ce 32 display: "rules",
cf2343ce 33 gameInProgress: false,
6dd02928 34 // variables passed to ComputerGame:
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35 gameInfo: {
36 vname: "_unknown",
37 mode: "versus",
38 fen: "",
41cb9b94 39 score: "*",
834c202a 40 }
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41 };
42 },
42eb4eaf 43 watch: {
a6088c90 44 "$route": function(newRoute) {
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45 this.tryChangeVariant(newRoute.params["vname"]);
46 },
47 },
48 created: async function() {
e2732923 49 // NOTE: variant cannot be set before store is initialized
42eb4eaf 50 this.tryChangeVariant(this.$route.params["vname"]);
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51 },
52 methods: {
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53 clickReadRules: function() {
54 if (this.display != "rules")
55 this.display = "rules";
56 else if (this.gameInProgress)
57 this.display = "computer";
58 },
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59 parseFen(fen) {
60 const fenParts = fen.split(" ");
61 return {
62 position: fenParts[0],
63 marks: fenParts[1],
64 orientation: fenParts[2],
65 shadow: fenParts[3],
66 };
67 },
42eb4eaf 68 tryChangeVariant: async function(vname) {
a6088c90 69 if (!vname || vname == "_unknown")
42eb4eaf 70 return;
834c202a 71 this.gameInfo.vname = vname;
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72 const vModule = await import("@/variants/" + vname + ".js");
73 window.V = vModule.VariantRules;
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74 // Method to replace diagrams in loaded HTML
75 const replaceByDiag = (match, p1, p2) => {
76 const args = this.parseFen(p2);
77 return getDiagram(args);
78 };
79 // (AJAX) Request to get rules content (plain text, HTML)
80 this.content =
81 require("raw-loader!@/rules/" + vname + "/" + this.st.lang + ".pug")
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82 // Next two lines fix a weird issue after last update (2019-11)
83 .replace(/\\[n"]/g, " ")
84 .replace('module.exports = "', '').replace(/"$/, "")
50aed5a1 85 .replace(/(fen:)([^:]*):/g, replaceByDiag);
cf2343ce 86 },
834c202a 87 startGame: function(mode) {
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88 if (this.gameInProgress)
89 return;
90 this.gameInProgress = true;
cf2343ce 91 this.display = "computer";
834c202a 92 this.gameInfo.mode = mode;
41cb9b94 93 this.gameInfo.score = "*";
834c202a 94 this.gameInfo.fen = V.GenRandInitFen();
cf2343ce 95 },
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96 // user is willing to stop the game:
97 stopGame: function(score) {
98 this.gameInfo.score = score || "?";
834c202a 99 this.gameInfo.mode = "analyze";
cf2343ce 100 },
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101 // The game is effectively stopped:
102 gameStopped: function() {
103 this.gameInProgress = false;
104 },
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105 },
106};
107</script>
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108
109<style lang="sass">
110.warn
111 padding: 3px
112 color: red
113 background-color: lightgrey
114 font-weight: bold
115
116figure.diagram-container
117 margin: 15px 0 15px 0
118 text-align: center
119 width: 100%
120 display: block
121 .diagram
122 display: block
123 width: 40%
124 min-width: 240px
125 margin-left: auto
126 margin-right: auto
127 .diag12
128 float: left
129 margin-left: calc(10% - 20px)
130 margin-right: 40px
131 @media screen and (max-width: 630px)
132 float: none
133 margin: 0 auto 10px auto
134 .diag22
135 float: left
136 margin-right: calc(10% - 20px)
137 @media screen and (max-width: 630px)
138 float: none
139 margin: 0 auto
140 figcaption
141 display: block
142 clear: both
143 padding-top: 5px
144 font-size: 0.8em
145
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146p.boxed
147 background-color: #FFCC66
148 padding: 5px
50aed5a1 149
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150.stageDelimiter
151 color: purple
50aed5a1 152
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153// To show (new) pieces, and/or there values...
154figure.showPieces > img
155 width: 50px
50aed5a1 156
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157figure.showPieces > figcaption
158 color: #6C6C6C
50aed5a1 159
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160.section-title
161 padding: 0
50aed5a1 162
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163.section-title > h4
164 padding: 5px
50aed5a1 165
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166ol, ul:not(.browser-default)
167 padding-left: 20px
50aed5a1 168
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169ul:not(.browser-default)
170 margin-top: 5px
50aed5a1 171
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172ul:not(.browser-default) > li
173 list-style-type: disc
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174
175.light-square-diag
176 background-color: #e5e5ca
177
178.dark-square-diag
179 background-color: #6f8f57
180
181// TODO: following is duplicated
182div.board
183 float: left
184 height: 0
185 display: inline-block
186 position: relative
187
188div.board8
189 width: 12.5%
190 padding-bottom: 12.5%
191
192div.board10
193 width: 10%
194 padding-bottom: 10%
195
196div.board11
197 width: 9.09%
198 padding-bottom: 9.1%
199
200img.piece
201 width: 100%
202
203img.piece, img.mark-square
204 max-width: 100%
205 height: auto
206 display: block
207
208img.mark-square
209 opacity: 0.6
210 width: 76%
211 position: absolute
212 top: 12%
213 left: 12%
214 opacity: .7
215
216.in-shadow
217 filter: brightness(50%)
218</style>