Remove 'waiting' from the rules of Crazyhouse + Recycle: wrong word here probably...
[vchess.git] / client / src / views / MyGames.vue
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1<template lang="pug">
2main
3 .row
4 .col-sm-12.col-md-10.col-md-offset-1.col-lg-8.col-lg-offset-2
5 .button-group
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6 button.tabbtn#liveGames(@click="setDisplay('live',$event)")
7 | {{ st.tr["Live games"] }}
8 button.tabbtn#corrGames(@click="setDisplay('corr',$event)")
9 | {{ st.tr["Correspondance games"] }}
10 GameList(
11 v-show="display=='live'"
12 :games="liveGames"
13 @show-game="showGame"
14 )
15 GameList(
16 v-show="display=='corr'"
17 :games="corrGames"
18 @show-game="showGame"
19 )
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20</template>
21
22<script>
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23import { store } from "@/store";
24import { GameStorage } from "@/utils/gameStorage";
25import { ajax } from "@/utils/ajax";
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26import params from "@/parameters";
27import { getRandString } from "@/utils/alea";
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28import GameList from "@/components/GameList.vue";
29export default {
89021f18 30 name: "my-my-games",
afd3240d 31 components: {
6808d7a1 32 GameList
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33 },
34 data: function() {
35 return {
36 st: store.state,
dac39588 37 display: "live",
2f258c37 38 liveGames: [],
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39 corrGames: [],
40 conn: null,
41 connexionString: ""
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42 };
43 },
44 created: function() {
db1f1f9a 45 GameStorage.getAll(true, localGames => {
6808d7a1 46 localGames.forEach(g => (g.type = this.classifyObject(g)));
2f258c37 47 this.liveGames = localGames;
afd3240d 48 });
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49 if (this.st.user.id > 0) {
50 ajax("/games", "GET", { uid: this.st.user.id }, res => {
51 res.games.forEach(g => (g.type = this.classifyObject(g)));
2f258c37 52 this.corrGames = res.games;
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53 });
54 }
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55 // Initialize connection
56 this.connexionString =
57 params.socketUrl +
58 "/?sid=" +
59 this.st.user.sid +
60 "&tmpId=" +
61 getRandString() +
62 "&page=" +
63 encodeURIComponent(this.$route.path);
64 this.conn = new WebSocket(this.connexionString);
65 this.conn.onmessage = this.socketMessageListener;
66 this.conn.onclose = this.socketCloseListener;
afd3240d 67 },
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68 mounted: function() {
69 const showType = localStorage.getItem("type-myGames") || "live";
70 this.setDisplay(showType);
71 },
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72 beforeDestroy: function() {
73 this.conn.send(JSON.stringify({code: "disconnect"}));
74 },
afd3240d 75 methods: {
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76 setDisplay: function(type, e) {
77 this.display = type;
78 localStorage.setItem("type-myGames", type);
6808d7a1 79 let elt = e ? e.target : document.getElementById(type + "Games");
2f258c37 80 elt.classList.add("active");
23ecf008 81 elt.classList.remove("somethingnew"); //in case of
6808d7a1 82 if (elt.previousElementSibling)
2f258c37 83 elt.previousElementSibling.classList.remove("active");
6808d7a1 84 else elt.nextElementSibling.classList.remove("active");
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85 },
86 // TODO: classifyObject is redundant (see Hall.vue)
afd3240d 87 classifyObject: function(o) {
6808d7a1 88 return o.cadence.indexOf("d") === -1 ? "live" : "corr";
afd3240d 89 },
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90 showGame: function(game) {
91 // TODO: "isMyTurn" is duplicated (see GameList component). myColor also
92 const isMyTurn = (g) => {
93 const myColor =
94 g.players[0].uid == this.st.user.id ||
95 g.players[0].sid == this.st.user.sid
96 ? "w"
97 : "b";
98 const rem = g.movesCount % 2;
99 return (
100 (rem == 0 && myColor == "w") ||
101 (rem == 1 && myColor == "b")
102 );
103 };
104 if (game.type == "live" || !isMyTurn(game))
105 this.$router.push("/game/" + game.id);
106 // It's my turn in this game. Are there others?
107 let nextIds = "";
108 let otherCorrGamesMyTurn = this.corrGames.filter(
109 g => g.id != game.id && isMyTurn(g));
110 if (otherCorrGamesMyTurn.length > 0) {
111 nextIds += "/?next=[";
112 otherCorrGamesMyTurn.forEach(g => { nextIds += g.id + ","; });
113 // Remove last comma and close array:
114 nextIds = nextIds.slice(0, -1) + "]";
115 }
116 this.$router.push("/game/" + game.id + nextIds);
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117 },
118 socketMessageListener: function(msg) {
119 const data = JSON.parse(msg.data);
f9c36b2d 120 if (data.code == "changeturn") {
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121 let games = !!parseInt(data.gid)
122 ? this.corrGames
123 : this.liveGames;
124 // NOTE: new move itself is not received, because it wouldn't be used.
125 let g = games.find(g => g.id == data.gid);
126 this.$set(g, "movesCount", g.movesCount + 1);
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127 if (
128 (g.type == "live" && this.display == "corr") ||
129 (g.type == "corr" && this.display == "live")
130 ) {
131 document
132 .getElementById(g.type + "Games")
133 .classList.add("somethingnew");
134 }
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135 }
136 },
137 socketCloseListener: function() {
138 this.conn = new WebSocket(this.connexionString);
139 this.conn.addEventListener("message", this.socketMessageListener);
140 this.conn.addEventListener("close", this.socketCloseListener);
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141 }
142 }
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143};
144</script>
2f258c37 145
e2590fa8 146<style lang="sass">
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147.active
148 color: #42a983
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149
150.tabbtn
151 background-color: #f9faee
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152
153table.game-list
154 max-height: 100%
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155
156.somethingnew
157 background-color: #c5fefe !important
2f258c37 158</style>