Better time control in correspondance games
[vchess.git] / client / src / variants / Threechecks.js
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1import { ChessRules } from "@/base_rules";
2
92240cf0 3export const VariantRules = class ThreechecksRules extends ChessRules {
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4 static IsGoodFlags(flags) {
5 // 4 for castle + 2 for checks (0,1 or 2)
6 return !!flags.match(/^[01]{4,4}[012]{2,2}$/);
7 }
8
9 setFlags(fenflags) {
10 super.setFlags(fenflags); //castleFlags
11 this.checkFlags = { w: 0, b: 0 };
12 const flags = fenflags.substr(4); //skip first 4 digits, for castle
13 for (let c of ["w", "b"]) {
14 this.checkFlags[c] = parseInt(flags.charAt(c == "w" ? 0 : 1));
15 }
16 }
17
18 aggregateFlags() {
19 return [this.castleFlags, this.checkFlags];
20 }
21
22 disaggregateFlags(flags) {
23 this.castleFlags = flags[0];
24 this.checkFlags = flags[1];
25 }
26
27 getPpath(b) {
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28 // TODO: !!this.checkFlags condition for printDiagram, but clearly not good.
29 // This is just a temporary fix.
30 if (b[1] == 'k' && this.checkFlags && this.checkFlags[b[0]] > 0)
92240cf0 31 return "Threechecks/" + b[0] + 'k_' + this.checkFlags[b[0]];
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32 return b;
33 }
34
35 updateVariables(move) {
36 super.updateVariables(move);
37 // Does this move give check?
38 const oppCol = this.turn;
39 if (this.underCheck(oppCol))
40 this.checkFlags[oppCol]++;
41 }
42
43 getCurrentScore() {
44 const color = this.turn;
45 if (this.checkFlags[color] >= 3)
46 return color == "w" ? "0-1" : "1-0";
47 return super.getCurrentScore();
48 }
49
50 static GenRandInitFen() {
51 const randFen = ChessRules.GenRandInitFen();
52 // Add check flags (at 0)
53 return randFen.replace(" w 0 1111", " w 0 111100");
54 }
55
56 getFlagsFen() {
57 let fen = super.getFlagsFen();
58 // Add check flags
59 for (let c of ["w", "b"])
60 fen += this.checkFlags[c];
61 return fen;
62 }
63
64 evalPosition() {
65 const baseEval = super.evalPosition();
66 // Take number of checks into account
67 return baseEval/5 - this.checkFlags["w"] + this.checkFlags["b"];
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68 }
69};