Several small improvements + integrate options + first working draft of Cwda
[vchess.git] / client / src / variants / Rugby.js
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1import { ChessRules } from "@/base_rules";
2import { ArrayFun } from "@/utils/array";
3
4export class RugbyRules extends ChessRules {
7e8a7ea1 5
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6 static get Options() {
7 return null;
8 }
9
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10 static get HasFlags() {
11 return false;
12 }
13
14 static get PawnSpecs() {
15 return Object.assign(
16 {},
17 ChessRules.PawnSpecs,
18 { promotions: [V.PAWN] }
19 );
20 }
21
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22 scanKings() {}
23
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24 getPotentialMovesFrom(sq) {
25 // There are only pawns:
26 return this.getPotentialPawnMoves(sq);
27 }
28
29 getPotentialPawnMoves(sq) {
30 const moves = super.getPotentialPawnMoves(sq);
31 // Add king movements, without capturing
32 const steps =
33 this.turn == 'w'
34 ? [ [-1,-1], [-1,1], [0,1], [0,-1], [1,-1], [1,0], [1,1] ]
35 : [ [1,-1], [1,1], [0,1], [0,-1], [-1,-1], [-1,0], [-1,1] ];
4313762d 36 let addMoves = this.getSlideNJumpMoves(sq, steps, 1);
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37 return moves.concat(addMoves.filter(m => m.vanish.length == 1));
38 }
39
40 static GenRandInitFen() {
41 // Non-randomized variant. En-passant possible:
42 return "pppppppp/8/8/8/8/8/8/PPPPPPPP w 0 -";
43 }
44
45 filterValid(moves) {
46 return moves;
47 }
48
49 prePlay() {}
50 postPlay() {}
51 preUndo() {}
52 postUndo() {}
53
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54 getCheckSquares() {
55 return [];
56 }
57
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58 getCurrentScore() {
59 // Turn has changed:
60 const color = V.GetOppCol(this.turn);
61 const lastRank = (color == "w" ? 0 : V.size.x - 1);
62 if (ArrayFun.range(8).some(i => this.getColor(lastRank, i) == color))
63 // The opposing edge is reached!
64 return color == "w" ? "1-0" : "0-1";
65 if (this.atLeastOneMove()) return "*";
66 // Stalemate (will probably never happen)
67 return "1/2";
68 }
7e8a7ea1 69
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70 getNotation(move) {
71 return V.CoordsToSquare(move.start) + V.CoordsToSquare(move.end);
72 }
73
77691911 74};