Fix parseInt() usage, rename Doubleorda --> Ordamirror, implement Clorange variant
[vchess.git] / client / src / variants / Antiking2.js
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0c3fe8a6 1import { ChessRules } from "@/base_rules";
6808d7a1 2import { ArrayFun } from "@/utils/array";
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3import { randInt } from "@/utils/alea";
4
32f6285e 5export class Antiking2Rules extends ChessRules {
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6 static get ANTIKING() {
7 return "a";
8 }
dac39588 9
6808d7a1 10 static get PIECES() {
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11 return ChessRules.PIECES.concat([V.ANTIKING]);
12 }
13
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14 getPpath(b) {
15 return b[1] == "a" ? "Antiking/" + b : b;
16 }
17
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18 static IsGoodPosition(position) {
19 if (!ChessRules.IsGoodPosition(position)) return false;
20 const rows = position.split("/");
21 // Check that exactly one antiking of each color is there:
22 let antikings = { 'a': 0, 'A': 0 };
23 for (let row of rows) {
24 for (let i = 0; i < row.length; i++)
25 if (['A','a'].includes(row[i])) antikings[row[i]]++;
26 }
27 if (Object.values(antikings).some(v => v != 1)) return false;
28 return true;
29 }
30
6808d7a1 31 setOtherVariables(fen) {
dac39588 32 super.setOtherVariables(fen);
6808d7a1 33 this.antikingPos = { w: [-1, -1], b: [-1, -1] };
dac39588 34 const rows = V.ParseFen(fen).position.split("/");
6808d7a1 35 for (let i = 0; i < rows.length; i++) {
dac39588 36 let k = 0;
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37 for (let j = 0; j < rows[i].length; j++) {
38 switch (rows[i].charAt(j)) {
39 case "a":
40 this.antikingPos["b"] = [i, k];
dac39588 41 break;
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42 case "A":
43 this.antikingPos["w"] = [i, k];
dac39588 44 break;
6808d7a1 45 default: {
e50a8025 46 const num = parseInt(rows[i].charAt(j), 10);
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47 if (!isNaN(num)) k += num - 1;
48 }
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49 }
50 k++;
51 }
52 }
53 }
54
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55 canTake([x1, y1], [x2, y2]) {
56 const piece1 = this.getPiece(x1, y1);
57 const piece2 = this.getPiece(x2, y2);
58 const color1 = this.getColor(x1, y1);
59 const color2 = this.getColor(x2, y2);
60 return (
61 piece2 != "a" &&
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62 (
63 (piece1 != "a" && color1 != color2) ||
64 (piece1 == "a" && color1 == color2)
65 )
6808d7a1 66 );
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67 }
68
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69 getPotentialMovesFrom([x, y]) {
70 switch (this.getPiece(x, y)) {
dac39588 71 case V.ANTIKING:
6808d7a1 72 return this.getPotentialAntikingMoves([x, y]);
dac39588 73 default:
6808d7a1 74 return super.getPotentialMovesFrom([x, y]);
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75 }
76 }
77
6808d7a1 78 getPotentialAntikingMoves(sq) {
c583ef1c 79 // The antiking moves like a king (only captured colors differ)
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80 return this.getSlideNJumpMoves(
81 sq,
82 V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
83 "oneStep"
84 );
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85 }
86
68e19a44 87 isAttacked(sq, color) {
6808d7a1 88 return (
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89 super.isAttacked(sq, color) ||
90 this.isAttackedByAntiking(sq, color)
6808d7a1 91 );
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92 }
93
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94 isAttackedByKing([x, y], color) {
95 // Antiking is not attacked by king:
96 if (this.getPiece(x, y) == V.ANTIKING) return false;
c583ef1c 97 return super.isAttackedByKing([x, y], color);
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98 }
99
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100 isAttackedByAntiking([x, y], color) {
101 // (Anti)King is not attacked by antiking
102 if ([V.KING, V.ANTIKING].includes(this.getPiece(x, y))) return false;
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103 return this.isAttackedBySlideNJump(
104 [x, y],
68e19a44 105 color,
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106 V.ANTIKING,
107 V.steps[V.ROOK].concat(V.steps[V.BISHOP]),
108 "oneStep"
109 );
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110 }
111
6808d7a1 112 underCheck(color) {
dac39588 113 const oppCol = V.GetOppCol(color);
6808d7a1 114 let res =
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115 this.isAttacked(this.kingPos[color], oppCol) ||
116 !this.isAttacked(this.antikingPos[color], oppCol);
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117 return res;
118 }
119
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120 getCheckSquares() {
121 const color = this.turn;
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122 let res = [];
123 const oppCol = V.GetOppCol(color);
124 if (this.isAttacked(this.kingPos[color], oppCol))
125 res.push(JSON.parse(JSON.stringify(this.kingPos[color])));
126 if (!this.isAttacked(this.antikingPos[color], oppCol))
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127 res.push(JSON.parse(JSON.stringify(this.antikingPos[color])));
128 return res;
129 }
130
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131 postPlay(move) {
132 super.postPlay(move);
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133 const piece = move.vanish[0].p;
134 const c = move.vanish[0].c;
135 // Update antiking position
6808d7a1 136 if (piece == V.ANTIKING) {
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137 this.antikingPos[c][0] = move.appear[0].x;
138 this.antikingPos[c][1] = move.appear[0].y;
139 }
140 }
141
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142 postUndo(move) {
143 super.postUndo(move);
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144 const c = move.vanish[0].c;
145 if (move.vanish[0].p == V.ANTIKING)
146 this.antikingPos[c] = [move.start.x, move.start.y];
147 }
148
dac39588 149 static get VALUES() {
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150 return Object.assign(
151 { a: 1000 },
152 ChessRules.VALUES
153 );
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154 }
155
7ba4a5bc 156 static GenRandInitFen(randomness) {
7ba4a5bc 157 if (randomness == 0)
3a2a7b5f 158 return "rnbqkbnr/pppppppp/3A4/8/8/3a4/PPPPPPPP/RNBQKBNR w 0 ahah -";
7ba4a5bc 159
6808d7a1 160 let pieces = { w: new Array(8), b: new Array(8) };
3a2a7b5f 161 let flags = "";
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162 let antikingPos = { w: -1, b: -1 };
163 for (let c of ["w", "b"]) {
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164 if (c == 'b' && randomness == 1) {
165 pieces['b'] = pieces['w'];
42a92848 166 antikingPos['b'] = antikingPos['w'];
3a2a7b5f 167 flags += flags;
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168 break;
169 }
170
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171 let positions = ArrayFun.range(8);
172
173 // Get random squares for bishops, but avoid corners; because,
174 // if an antiking blocks a cornered bishop, it can never be checkmated
6808d7a1 175 let randIndex = 2 * randInt(1, 4);
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176 const bishop1Pos = positions[randIndex];
177 let randIndex_tmp = 2 * randInt(3) + 1;
178 const bishop2Pos = positions[randIndex_tmp];
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179 positions.splice(Math.max(randIndex, randIndex_tmp), 1);
180 positions.splice(Math.min(randIndex, randIndex_tmp), 1);
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181
182 randIndex = randInt(6);
183 const knight1Pos = positions[randIndex];
184 positions.splice(randIndex, 1);
185 randIndex = randInt(5);
186 const knight2Pos = positions[randIndex];
187 positions.splice(randIndex, 1);
188
189 randIndex = randInt(4);
190 const queenPos = positions[randIndex];
191 positions.splice(randIndex, 1);
192
193 const rook1Pos = positions[0];
194 const kingPos = positions[1];
195 const rook2Pos = positions[2];
196
197 // Random squares for antikings
198 antikingPos[c] = randInt(8);
199
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200 pieces[c][rook1Pos] = "r";
201 pieces[c][knight1Pos] = "n";
202 pieces[c][bishop1Pos] = "b";
203 pieces[c][queenPos] = "q";
204 pieces[c][kingPos] = "k";
205 pieces[c][bishop2Pos] = "b";
206 pieces[c][knight2Pos] = "n";
207 pieces[c][rook2Pos] = "r";
3a2a7b5f 208 flags += V.CoordToColumn(rook1Pos) + V.CoordToColumn(rook2Pos);
dac39588 209 }
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210 const ranks23_black =
211 "pppppppp/" +
212 (antikingPos["w"] > 0 ? antikingPos["w"] : "") +
213 "A" +
214 (antikingPos["w"] < 7 ? 7 - antikingPos["w"] : "");
215 const ranks23_white =
216 (antikingPos["b"] > 0 ? antikingPos["b"] : "") +
217 "a" +
218 (antikingPos["b"] < 7 ? 7 - antikingPos["b"] : "") +
219 "/PPPPPPPP";
220 return (
221 pieces["b"].join("") +
222 "/" +
223 ranks23_black +
dac39588 224 "/8/8/" +
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225 ranks23_white +
226 "/" +
227 pieces["w"].join("").toUpperCase() +
3a2a7b5f 228 " w 0 " + flags + " -"
6808d7a1 229 );
dac39588 230 }
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231
232 static get SEARCH_DEPTH() {
233 return 2;
234 }
6808d7a1 235};