Fix Dark variant when en-passant captures are possible. Credit variants authors
[vchess.git] / client / src / translations / rules / Magnetic / en.pug
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2 | Each piece has a charge generating a magnetic field,
3 | attracting enemy pieces while repelling others.
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6 Every piece has a charge generating a magnetic field, except the two kings
7 which have a neutral charge.
8 Pieces of the same color have let's say a positive charge,
9 while the others have a negative charge.
10 After each move positive charges attract negative ones, and repel positive ones.
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12p Win by capturing opponent's king. There is no notion of check or stalemate here.
13
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15 .diagram.diag12
16 | fen:3b4/8/3K4/q1R2rP1/3Q4/8/3b4/8:
17 .diagram.diag22
18 | fen:3b4/8/3K4/qR1Qr1P1/3b4/8/8/8:
19 figcaption Left: before white move Qd5. Right: after this move.
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22 Remember that since kings have a neutral charge, any of their movement does not
23 change anything on the board. They also block magnetic actions which go in
24 their direction.
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26p.
27 Castling is possible, but no en-passant captures.
28 While castling, the changes are made by the rook movement.
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e081ffe3 30h3 Source
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31
32p
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33 a(href="https://www.chessvariants.com/other.dir/magnetic.html") Magnetic chess
34 | on chessvariants.com.
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35
36p Inventors: Joao Pedro Neto and Claude Chaunier (1996)