Slightly improve rules 'end of game' sections
[vchess.git] / client / src / translations / rules / Dark / en.pug
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7dc18cbe 2 | You only see what your pieces can reach. Incomplete information game.
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5 Before every move, players see only what their pieces can reach.
6 That is to say: empty squares where your pieces can go,
7 but also occupied squares where captures can be made.
8 For example on the illustration next, after 1.e4 d5 white sees a black
9 pawn on d5, the squares e5, f5, h5, b5, a6 and all four first ranks.
10 The f5 square is visible (and empty) because of the
11 special case of pawn capture.
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12
13figure.diagram-container
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14 .diagram
15 | fen:8/8/8/3p4/4P3/8/PPPP1PPP/RNBQKBNR - w 8,7,b6-h6,a5,c5,g5:
16 figcaption Standard initial position after 1.e4 d5
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18p Win by capturing the enemy king (no checks, no stalemate).
19
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21 Choose your move carefully, based on what you can infer from the
22 opponent's past moves. Counting material is important.
23 Be careful to block the attacking lines toward your king too.
24 Good luck!
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25
26p.
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27 Note: the bot is not cheating - it really uses only the information
28 described earlier. Moreover, it is very basic and clearly less
29 challenging that a human. But it may be a fun start :)
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31h3 More information
32
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34 | I discovered this variant on
35 a(href="https://www.buho21.com/") Buho21
36 | , which is a nice website but its spirit is very different than here
37 | (ranking system, VIP membership or ads, etc.).
38 | It seemed to be the only place to play DarkChess in live.