Fix Chakart when landing piece on invisible queen + reserve pieces ordering
[vchess.git] / client / src / translations / rules / Chakart / en.pug
CommitLineData
90df90bc 1p.boxed.
596e24d0 2 Some moves have random effects. The goal is to capture the enemy king.
00eef1ca 3
596e24d0
BA
4p
5 | Pieces move as usual, but they all hide a special "power" inspired by
6 a(href="https://fr.wikipedia.org/wiki/Mario_Kart") Mario Kart
7 | :
8ul
9 li.
10 The pawn (Toad) leaves a "turbo" mushroom one square before its
11 destination. This corresponds to its initial square, except after the
12 potential initial two squares move.
13 li.
14 The knight (Yoshi) let an egg on the first intermediate square
15 orthogonally adjacent in the direction of the movement. If this is not
16 possible, then the egg stays on the initial square.
17 li.
18 The rook (Donkey) put a banana on a square diagonally adjacent to the
77fc0c65 19 arrival one, at random, if possible.
596e24d0
BA
20 li.
21 The bishop (Wario) put a bomb on a square orthogonally adjacent to the
77fc0c65 22 arrival one, at random, if possible.
596e24d0
BA
23 li.
24 The queen (Mario) can play a stealth move once in the game: choose the
25 empty square when the queen is going to an empty square. After this move,
26 the opponent will know that a queen moved but not where.
27 A promoted queen also has this power if not already used.
28 li.
29 The king (Peach) can "throw a shell" on an enemy reachable by a queen,
30 once in the game. A promoted king also has this power, if not already used.
31 The capture is done remotely without moving.
32
33figure.diagram-container
34 .diagram
35 | fen:qbbrrnek/pppppppp/5n2/8/1BwP4/3m4/PPP1PPPP/QBNN1KRR:
36 figcaption After 1.d4 Nf6 2.Bb4 (put a bomb on c4).
37
38p.
39 So the goal is to capture Peach :)
40 If pawns promoted into king, then all of them must be captured.
42e37983
BA
41 Since it still looked too easy '^^ the 4 mentioned objects
42 alter the played move, generally at random:
596e24d0
BA
43ul
44 li.
45 A king or a pawn arriving on a mushroom advance one square further
46 (two if the pawn just moved two squares), while a knight jump another
47 time in the same direction, if possible.
48 Pawns can "eat" objects diagonally too.
49 li.
50 A rook, bishop or queen arriving on a mushroom can jump over the very next
51 piece in the movement direction, if the square right after isn't occupied
52 by a piece of its color.
53 If the opponent stands there, he is captured.
54 li.
55 A piece arriving on a banana (resp. bomb) is redirected at random by one
56 square in an orthogonal (resp. diagonal) direction, if possible.
57p.
58 The effects can cumulate, as illustrated on the diagram:
59 the bishop "captures" the banana on e4, and is then redirected twoard e5:
60 mushroom, it jumps over the black pawn to ends on the bomb on e7, which
61 sends it on d6 (f6 and f8 were possible too).
62 A bomb is finally put on c6 which is the only eligible square.
63 A piece may ends on its initial square, move back, and so on.
64 That being said, a given object can only be used once on the path.
65
66figure.diagram-container
67 .diagram.diag12
68 | fen:rn1b2qk/pbppwppp/1w2p3/1p1Rm3/3PdnPr/4P1d1/PPP1mP1P/NNB1KRQB:
69 .diagram.diag22
70 | fen:rn1b2qk/pbpp1ppp/1wwBp3/1p1R4/3P1nPr/4P1d1/PPP1mP1P/NNB1KRQ1:
71 figcaption Left: before 1.Bxe4. Right: after the move, ending on d6.
72
73p.
74 The egg case is more complex: a move ending on an egg triggers an effect
75 chosen at random, positive or negative.
76 There are four bonus and four penalties. They are introduced in a dual form:
77 first the positive, then the negative.
78ul
79 li.
80 King Boo (*B) let you exchange the position of the playing piece with any
81 of the pieces of the board.
82 li Koopa (*K) drives the piece back onto its initial square.
83 li.
84 Toadette (*T) allows to place a captured piece on the board (on an empty
85 square or an object; if it's a banana or a bomb, the effect is applied
86 and may propagate).
87 li.
88 Chomp (*C) eats the piece, which is thus captured. If it's Peach,
89 then you have lost :)
90 li Daisy (*D) allows to play again with the same piece.
91 li.
92 Bowser (*M) immobilizes the piece (which turns into yellow or red).
93 It won't be allowed to move on next turn.
94 li Luigi (*L) change the color of an enemy piece.
95 li Waluigi (*W) change the color of one of your pieces.
96
97figure.diagram-container
98 .diagram.diag12
99 | fen:erk2rq1/1m2e1m1/mppmne1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN:
100 .diagram.diag22
101 | fen:erk3Q1/1m2e1d1/mppmnr1m/p1BpppPp/mm1P1QbP/1Nmnw1dm/e1mP2d1/1BwR1RKN:
102 figcaption.
103 1...Rxf6*W: Waluigi turns the g8 queen into white.
104 She can capture the king. Bad luck :(
105
106p.
77fc0c65 107 Note: some bonus might not be applicable. In particular, if no piece was
596e24d0
BA
108 captured "Toadette" cannot be applied.
109
596e24d0
BA
110h3 Source
111
112p.
113 Rules invented by Charlotte Blard, and developed by Benjamin Auder (2020).
114 These are likely to evolve :)