Apocalypse chess is better but still slightly buggy
[vchess.git] / client / src / translations / rules / Apocalypse / en.pug
CommitLineData
1a3cfdc0
BA
1p.boxed
2 | Both players play a move "at the same time".
3 | The goal is to eliminate all pawns.
4
6ec2feb2
BA
5figure.diagram-container
6 .diagram
7 | fen:npppn/p3p/5/P3P/NPPPN:
8 figcaption Initial position.
9
1a3cfdc0
BA
10p
11 | This variant is inspired by the
12 a(href="https://en.wikipedia.org/wiki/Four_Horsemen_of_the_Apocalypse")
6ec2feb2
BA
13 | Four Horsemen of the Apocalypse
14 |  mythology. Knights are horsemen, and pawns are footmen.
1a3cfdc0
BA
15 | The goal is to eliminate all enemy footmen,
16 | most likely with the help of your horsemen.
17 | If all footmen die, the other side wins.
18
19p.
20 At each turn you can decide either to play safely an apparently valid move,
21 or speculate on your opponent's move and choose a move valid only
22 conditionally on his choice. In this last case the move may end up not
23 being playable: you would get a penalty point. Two penalty points loses
24 the game. For example in the initial position, 1.(c1)c2 is safe while 1.axb3
25 will be valid only if black plays 1...Nb3.
26
27p Resolving rules:
28ul
29 li.
30 If both moves are illegal none are played.
31 If one is illegal, the other is played.
1a3cfdc0
BA
32 li.
33 If a capture was intended but the target moved, the move is still played
34 but doesn't capture anything.
6ec2feb2
BA
35 li.
36 If both moves arrive on the same square: the illegal move prevails,
37 if the other was legal (higher risk => reward).
38 If both moves are legal or illegal, then a horseman wins over a footman.
39 Finally, at same risk level and same piece type, both disappear.
1a3cfdc0
BA
40
41figure.diagram-container
42 .diagram
43 | fen:npppn/p4/4P/P2pP/NPP1N:
44 figcaption After 1.d1d2 e4e3 2.dxe3 exd2, pawns placements are inversed.
45
46h3 Pawn promotions
47
48p.
49 Pawns automatically promote in a knight, except if the player already
50 have two horsemen on the board. In this case the footman is relocated on
51 any free square which is not on last rank.
6ec2feb2
BA
52 Even in this last case, pawn promotions may appear possible by
53 anticipation of a knight capture. This is risky but playable.
1a3cfdc0
BA
54
55h3 End of the game
56
57p.
58 As stated previously, losing all pawns lose the game, so promoting your
59 last pawn loses. It may be the only legal move.
60 If however both footmen armies vanish at the same time, it's a draw.
6ec2feb2
BA
61 It can happen if the two last pawns decide to advance to the same square
62 for example.
1a3cfdc0
BA
63
64h3 Source
65
66p
67 a(href="https://www.chessvariants.com/rules/apocalypse") Apocalypse chess
68 |  on chessvariants.com. This variant is playable at
69 a(href="http://apocalypsechess.online/") apocalypsechess.online
70 |  but without the promotion restriction.
71
72p Inventor: C.S. Elliott (1976)