Small fix in rules rendering
[vchess.git] / client / src / playCompMove.js
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1// TODO: https://github.com/webpack-contrib/worker-loader
2// https://stackoverflow.com/questions/48713072/how-to-get-js-function-into-webworker-via-importscripts
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3// For asynchronous computer move search
4onmessage = function(e)
5{
6 switch (e.data[0])
7 {
8 case "scripts":
9 self.importScripts(
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10 '@/base_rules.js',
11 '@/utils/array.js',
12 '@/variants/' + e.data[1] + '.js');
13 self.V = eval("VariantRules");
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14 break;
15 case "init":
16 const fen = e.data[1];
8d7e2786 17 self.vr = new VariantRules(fen);
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18 break;
19 case "newmove":
20 self.vr.play(e.data[1]);
21 break;
22 case "askmove":
23 const compMove = self.vr.getComputerMove();
24 postMessage(compMove);
25 break;
26 }
27}