Experimental game upload added
[vchess.git] / client / src / components / UploadGame.vue
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1<template lang="pug">
2div
3 input#upload(type="file" @change="upload")
4 button#uploadBtn(
5 @click="uploadTrigger()"
6 aria-label="store.state.tr['Upload a game']"
7 )
8 img.inline(src="/images/icons/upload.svg")
9</template>
10
11<script>
1ef65040 12import { getRandString } from "@/utils/alea";
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13export default {
14 name: "my-upload-game",
15 methods: {
16 uploadTrigger: function() {
17 document.getElementById("upload").click();
18 },
19 upload: function(e) {
20 const file = (e.target.files || e.dataTransfer.files)[0];
21 var reader = new FileReader();
22 reader.onloadend = ev => {
23 this.parseAndEmit(ev.currentTarget.result);
24 };
25 reader.readAsText(file);
26 },
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27 parseAndEmit: async function(pgn) {
28 let game = {
29 // Players potential ID and socket IDs are not searched
30 players: [
31 { id: 0, sid: "" },
32 { id: 0, sid: "" }
33 ]
34 };
35 const lines = pgn.split('\n');
36 let idx = 0;
37 // Read header
38 while (lines[idx].length > 0) {
39 // NOTE: not using "split(' ')" because the FEN has spaces
40 const spaceIdx = lines[idx].indexOf(' ');
41 const prop = lines[idx].substr(0, spaceIdx).match(/^\[(.*)$/)[1];
42 const value = lines[idx].substr(spaceIdx + 1).match(/^"(.*)"\]$/)[1];
43 switch (prop) {
44 case "Variant":
45 game.vname = value;
46 break;
47 case "Date":
48 game.created = new Date(value).getTime();
49 break;
50 case "White":
51 game.players[0].name = value;
52 break;
53 case "Black":
54 game.players[1].name = value;
55 break;
56 case "Fen":
57 game.fenStart = value;
58 break;
59 case "Result":
60 // Allow importing unfinished games, but mark them as
61 // "unknown result" to avoid running the clocks...
62 game.result = (value != "*" ? value : "?");
63 break;
64 case "Url":
65 // Prefix "I_" to say "this is an import"
66 game.id = "i" + value.match(/\/game\/([a-zA-Z0-9]+)$/)[1];
67 break;
68 case "Cadence":
69 game.cadence = value;
70 break;
71 }
72 idx++;
73 }
74 if (!game.id) {
75 game.id = "i" + getRandString();
76 // Provide a random cadence, just to be sure nothing breaks:
77 game.cadence = "1d";
78 }
79 game.chats = []; //not stored in PGN :)
80 // Skip "human moves" section:
81 while (lines[++idx].length > 0) {}
82 // Read moves
83 game.moves = [];
84 await import("@/variants/" + game.vname + ".js")
85 .then((vModule) => {
86 window.V = vModule[game.vname + "Rules"];
87 while (++idx < lines.length && lines[idx].length > 0) {
88 const lineParts = lines[idx].split(" ");
89 const startEnd = lineParts[1].split('.');
90 let move = {};
91 if (startEnd[0] != "-") move.start = V.SquareToCoords(startEnd[0]);
92 if (startEnd[1] != "-") move.end = V.SquareToCoords(startEnd[1]);
93 const appearVanish = lineParts[2].split('/').map(lpart => {
94 if (lpart == "-") return [];
95 return lpart.split('.').map(psq => {
96 const xy = V.SquareToCoords(psq.substr(2));
97 return {
98 x: xy.x,
99 y: xy.y,
100 c: psq[0],
101 p: psq[1]
102 };
103 });
104 });
105 move.appear = appearVanish[0];
106 move.vanish = appearVanish[1];
107 game.moves.push(move);
108 }
109 this.$emit("game-uploaded", game);
110 });
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111 }
112 }
113};
114</script>
115
116<style lang="sass" scoped>
117input#upload
118 display: none
119
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120button#uploadBtn
121 display: block
122 margin: 0 auto
123
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124img.inline
125 height: 22px
126 @media screen and (max-width: 767px)
127 height: 18px
128</style>