Some more cleaning + fixes
[vchess.git] / client / src / components / GameList.vue
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85e5b5c1 1<template lang="pug">
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2div
3 table
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4 thead
5 tr
602d6bef 6 th {{ st.tr["Variant"] }}
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7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
26f3a887 9 th {{ st.tr["Result"] }}
4f887105 10 tbody
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11 tr(
12 v-for="g in sortedGames"
13 @click="$emit('show-game',g)"
14 :class="{'my-turn': g.myTurn}"
15 )
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16 td {{ g.vname }}
17 td {{ player_s(g) }}
18 td(v-if="showCadence") {{ g.cadence }}
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19 td(
20 :class="{finished: g.score!='*'}"
21 @click="deleteGame(g,$event)"
22 )
9ddaf8da 23 | {{ g.score }}
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24</template>
25
26<script>
0b0dc040 27import { store } from "@/store";
9ddaf8da 28import { GameStorage } from "@/utils/gameStorage";
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29export default {
30 name: "my-game-list",
6808d7a1 31 props: ["games", "showBoth"],
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32 data: function() {
33 return {
34 st: store.state,
6808d7a1 35 showCadence: true
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36 };
37 },
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38 mounted: function() {
39 // timeout to avoid calling too many time the adjust method
40 let timeoutLaunched = false;
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41 window.addEventListener("resize", () => {
42 if (!timeoutLaunched) {
bd76b456 43 timeoutLaunched = true;
6808d7a1 44 setTimeout(() => {
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45 this.showCadence = window.innerWidth >= 425; //TODO: arbitrary
46 timeoutLaunched = false;
47 }, 500);
48 }
49 });
50 },
dac39588 51 computed: {
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52 sortedGames: function() {
53 // Show in order: games where it's my turn, my running games, my games, other games
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54 let minCreated = Number.MAX_SAFE_INTEGER;
55 let maxCreated = 0;
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56 let augmentedGames = this.games.map(g => {
57 let priority = 0;
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58 if (
59 g.players.some(
60 p => p.uid == this.st.user.id || p.sid == this.st.user.sid
61 )
62 ) {
0b0dc040 63 priority++;
6808d7a1 64 if (g.score == "*") {
0b0dc040 65 priority++;
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66 const myColor =
67 g.players[0].uid == this.st.user.id ||
68 g.players[0].sid == this.st.user.sid
69 ? "w"
70 : "b";
5fd5fb22 71 // I play in this game, so g.fen will be defined
6808d7a1 72 if (g.fen.match(" " + myColor + " ")) priority++;
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73 }
74 }
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75 if (g.created < minCreated) minCreated = g.created;
76 if (g.created > maxCreated) maxCreated = g.created;
77 return Object.assign({}, g, {
78 priority: priority,
79 myTurn: priority == 3
80 });
0b0dc040 81 });
bd76b456 82 const deltaCreated = maxCreated - minCreated;
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83 return augmentedGames.sort((g1, g2) => {
84 return (
85 g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
86 );
bd76b456 87 });
6808d7a1 88 }
0b0dc040 89 },
9ddaf8da 90 methods: {
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91 player_s: function(g) {
92 if (this.showBoth)
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93 return (
94 (g.players[0].name || "@nonymous") +
95 " - " +
96 (g.players[1].name || "@nonymous")
97 );
98 if (
99 this.st.user.sid == g.players[0].sid ||
100 this.st.user.id == g.players[0].uid
101 )
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102 return g.players[1].name || "@nonymous";
103 return g.players[0].name || "@nonymous";
104 },
9a3049f3 105 deleteGame: function(game, e) {
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106 if (game.score != "*") {
107 if (confirm(this.st.tr["Remove game?"])) GameStorage.remove(game.id);
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108 e.stopPropagation();
109 }
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110 }
111 }
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112};
113</script>
0b0dc040 114
41c80bb6 115<style lang="sass" scoped>
910d631b 116// NOTE: the style applied to <tr> element doesn't work
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117tr.my-turn > td
118 background-color: #fcd785
9ddaf8da 119tr td.finished
9a3049f3 120 background-color: #f5b7b1
0b0dc040 121</style>