Some fixes and enhancements as suggested on Discord
[vchess.git] / client / src / components / GameList.vue
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85e5b5c1 1<template lang="pug">
7aa548e7 2div
1c9826a5 3 table.game-list(v-if="games.length > 0")
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4 thead
5 tr
602d6bef 6 th {{ st.tr["Variant"] }}
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7 th {{ st.tr[showBoth ? "Players" : "Versus"] }}
8 th(v-if="showCadence") {{ st.tr["Cadence"] }}
26f3a887 9 th {{ st.tr["Result"] }}
4f887105 10 tbody
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11 tr(
12 v-for="g in sortedGames"
13 @click="$emit('show-game',g)"
e727fe31 14 :class="{'my-turn': !!g.myTurn}"
910d631b 15 )
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16 td {{ g.vname }}
17 td {{ player_s(g) }}
18 td(v-if="showCadence") {{ g.cadence }}
910d631b 19 td(
df647c70 20 :class="scoreClass(g)"
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21 @click="deleteGame(g,$event)"
22 )
9ddaf8da 23 | {{ g.score }}
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24 p(v-else)
25 | {{ st.tr["No games found :( Send a challenge!"] }}
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26</template>
27
28<script>
0b0dc040 29import { store } from "@/store";
9ddaf8da 30import { GameStorage } from "@/utils/gameStorage";
aae89b49 31import { ajax } from "@/utils/ajax";
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32export default {
33 name: "my-game-list",
6808d7a1 34 props: ["games", "showBoth"],
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35 data: function() {
36 return {
37 st: store.state,
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38 deleted: {}, //mark deleted games
39 showCadence: window.innerWidth >= 425 //TODO: arbitrary value
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40 };
41 },
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42 mounted: function() {
43 // timeout to avoid calling too many time the adjust method
44 let timeoutLaunched = false;
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45 window.addEventListener("resize", () => {
46 if (!timeoutLaunched) {
bd76b456 47 timeoutLaunched = true;
6808d7a1 48 setTimeout(() => {
8477e53d 49 this.showCadence = window.innerWidth >= 425;
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50 timeoutLaunched = false;
51 }, 500);
52 }
53 });
54 },
dac39588 55 computed: {
0b0dc040 56 sortedGames: function() {
e727fe31 57 // Show in order: it's my turn, running games, completed games
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58 let minCreated = Number.MAX_SAFE_INTEGER;
59 let maxCreated = 0;
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60 let remGames = this.games.filter(g => !this.deleted[g.id]);
61 remGames.forEach(g => {
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62 if (g.created < minCreated) minCreated = g.created;
63 if (g.created > maxCreated) maxCreated = g.created;
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64 g.priority = 0;
65 if (g.score == "*") {
66 g.priority++;
67 if (!!g.myColor) g.priority++;
68 if (!!g.myTurn) g.priority++;
69 }
e727fe31 70 });
bd76b456 71 const deltaCreated = maxCreated - minCreated;
b265313e 72 return remGames.sort((g1, g2) => {
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73 return (
74 g2.priority - g1.priority + (g2.created - g1.created) / deltaCreated
75 );
bd76b456 76 });
e727fe31 77 },
0b0dc040 78 },
9ddaf8da 79 methods: {
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80 player_s: function(g) {
81 if (this.showBoth)
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82 return (
83 (g.players[0].name || "@nonymous") +
84 " - " +
85 (g.players[1].name || "@nonymous")
86 );
87 if (
88 this.st.user.sid == g.players[0].sid ||
89 this.st.user.id == g.players[0].uid
90 )
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91 return g.players[1].name || "@nonymous";
92 return g.players[0].name || "@nonymous";
93 },
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94 scoreClass: function(g) {
95 if (g.score == "*" || !g.myColor) return {};
96 // Ok it's my finished game: determine if I won, drew or lost.
97 let res = {};
98 switch (g.score) {
99 case "1-0":
100 res[g.myColor == "w" ? "won" : "lost"] = true;
101 break;
102 case "0-1":
103 res[g.myColor == "b" ? "won" : "lost"] = true;
104 break;
105 case "1/2":
106 res["draw"] = true;
107 break;
108 // default case: "?" for unknown finished
109 default:
110 res["unknown"] = true;
111 }
112 return res;
113 },
9a3049f3 114 deleteGame: function(game, e) {
f9c36b2d 115 if (
aae89b49 116 // My game ?
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117 game.players.some(p =>
118 p.sid == this.st.user.sid ||
119 p.uid == this.st.user.id
120 )
121 ) {
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122 const message =
123 game.score != "*"
124 ? "Remove game?"
125 : "Abort and remove game?";
126 if (confirm(this.st.tr[message])) {
127 const afterDelete = () => {
3b0f26c1 128 if (game.score == "*") this.$emit("abortgame", game);
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129 this.$set(this.deleted, game.id, true);
130 };
131 if (game.type == "live")
132 // Effectively remove game:
133 GameStorage.remove(game.id, afterDelete);
134 else {
135 const mySide =
136 game.players[0].uid == this.st.user.id
137 ? "White"
138 : "Black";
139 game["deletedBy" + mySide] = true;
140 // Mark the game for deletion on server
141 // If both people mark it, it is deleted
142 ajax(
143 "/games",
144 "PUT",
145 {
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146 data: {
147 gid: game.id,
148 newObj: { removeFlag: true }
149 },
150 success: afterDelete
151 }
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152 );
153 }
8477e53d 154 }
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155 e.stopPropagation();
156 }
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157 }
158 }
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159};
160</script>
0b0dc040 161
41c80bb6 162<style lang="sass" scoped>
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163p
164 text-align: center
165 font-weight: bold
166
910d631b 167// NOTE: the style applied to <tr> element doesn't work
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168tr.my-turn > td
169 background-color: #fcd785
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170
171tr
172 td.lost
173 background-color: #f5b7b1
174 td.won
175 background-color: lightgreen
176 td.draw
177 background-color: lightblue
178 td.unknown
179 background-color: lightgrey
0b0dc040 180</style>