Separate client and server codes. Keep everything in one git repo for simplicity
[vchess.git] / client / client_OLD / javascripts / playCompMove.js
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1// For asynchronous computer move search
2onmessage = function(e)
3{
4 switch (e.data[0])
5 {
6 case "scripts":
7 self.importScripts(
8 '//cdnjs.cloudflare.com/ajax/libs/underscore.js/1.9.1/underscore-min.js',
9 '/javascripts/base_rules.js',
10 '/javascripts/utils/array.js',
11 '/javascripts/variants/' + e.data[1] + '.js');
ab4f4bf2 12 self.V = eval(e.data[1] + "Rules");
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13 break;
14 case "init":
15 const fen = e.data[1];
8d7e2786 16 self.vr = new VariantRules(fen);
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17 break;
18 case "newmove":
19 self.vr.play(e.data[1]);
20 break;
21 case "askmove":
22 const compMove = self.vr.getComputerMove();
23 postMessage(compMove);
24 break;
25 }
26}