Smooth scrolling in moves, template to render moveList
[vchess.git] / _tmp / TODO
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1--> correspondance: stocker sur serveur lastMove + uid + color + movesCount + gameId + variant + timeleft
2fin de partie corr: supprimer partie du serveur au bout de 7 jours (arbitraire)
3// TODO: au moins l'échange des coups en P2P ? et game chat ?
4
5// TODO: surligner "hall" (menu) si nouveau défi perso (reçu) et pas affichage courant
6// de même surligner "my games" si c'est à nous de jouer dans une partie (corr)
7// ==> myGames componentn + Game component must listen for "new move" events
8
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9Hall + problems : similar pages, with "New game[problem]" button
10with a list of variants.
11--> but display all challenges (and all problems)
12Possible filter: write a few variant names, to keep only these.
13--> In settings !
14
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15Use better-sqlite3 instead of node-sqlite3:
16https://www.npmjs.com/package/better-sqlite3
17
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18Canvas for hexagonal board Vue reactivity :
19https://stackoverflow.com/questions/40177493/drawing-onto-a-canvas-with-vue-js
20custom directives ?
21
22Desktop notifications:
23https://developer.mozilla.org/fr/docs/Web/API/notification
24
25Think about this:
26https://alligator.io/vuejs/component-communication/
27https://alligator.io/vuejs/global-event-bus/
28
00f2759e 29CRON task remove unlogged users, finished corr games after 7 days, individual challenges older than 7 days
5fd25ffb 30
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31tell opponent that I got the move, for him to start timer (and lose...)
32 --> no, not needed and impossible if everybody is offline
33 ==> just store this time locally (cheating possible but...)
34board2, board3, board4
35VariantRules2, 3 et 4 aussi
36fetch challenges and corr games from server at startup (room)
37but forbid anonymous to start corr games or accept challenges
38
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39Dans variant page, "mes parties" peut toujours contenir corr + importées (deux onglets)
40En fin de partie (observée ou non), bouton "import game" en + de "download game" ==> directement dans indexedDB
41--> sursis de 7 jours pour les parties par correspondance, qui sont encore chargées depuis le serveur
42
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43mat en 2 échiqueté : brnkr3/pppp1p1p/4ps2/8/2P2P2/P1qP4/2c1s1PP/R1K5
44(Bb3+ Kb1 Ba2#)
45
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46// TODO: decodeURIComponent() for GET/DELETE parameters
47
7192f471 482) Integrate computer play into rules tab
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493) Allow correspondance play (no need for P2P: online moves through the server (which also store them))
504) Write my-games tab (included current/finished/imported)
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51 Use Dexie.js, or anything to store games locally
525) Write room tab
53 Use this: https://github.com/feross/simple-peer for online games+challenges+chat
546) Test... and publish
55
263eef68 56Finish rules translation in Spanish + improve existing ones
69f3d801 57Design: final touch (gain extra space on top, using space on the right)
684e1cac 58Crazyhouse: center reserves, grey if zero available, numbers superimposed
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59Promotions: increase pieces sizes, better background.
60Code: use two spaces instead of tabs, everywhere.
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61Increase code line length to 100 or more?
62(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/)
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63Chat button should be more apparent after game ends (color ?)
64Reinforce security for problems upload (how ?)
c5fa5762 65
edcd679a 66Later:
582df349 67Let choice of time control, allow correspondance play, several corr games at the same time
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68==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/
69Each user would have a unique identifier stored in the client DB.
70Allow to cancel games (if opponent doesn't connect again)
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71Live games storage would be browser-based: different games on smartphone, home computer, work computer... (why not ?)
72==> (at most 1) running, and finished (which can be deleted from local memory)
edcd679a 73Allow challenging a specific player (by his chosen name)
582df349 74But keep the random pairings as main playing way + always playing in ZEN mode
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75
76style menu : surligner onglet courant
77
78Interface :
c5fa5762 79 - newGame: une modalBox à paramètres, timeControl, type d'adversaire ==> "new Game")
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80
81Importer des parties : nécessite de parser le PGN produit (possible, un peu pénible)
82mais permettrait mode analyse (avec bouton "analyse", comme sur ancien site).
83
84espagnol : jugada ou movimiento ?
85fin de la partida au lieu de final de partida ?
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86
87Bouton new game ==> human only. Indiquer adversaire (éventuellement), cadence (ou "infini")
582df349 88Mode analyse : accessible à tout moment d'une partie (HH, ou computer) terminée + bouton "analyze from here" (sur parties observées)
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89
90Coordonnées sur échiquier: sur cases, à gauche (verticale) ou en bas (horizontale)
91
92Import game : en local dans indexedDb, affichage dans "Games --> Imported"
93
582df349 94Checkered : si intervention d'un 3eme joueur, initialiser son temps à la moyenne des temps restants des deux autres... ?
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95
96Mode contre ordinateur : seulement accessible depuis onglet "Rules" (son principal intérêt)
97
98Hexachess: McCooey et Shafran (deux tailles, randomisation OK)
99http://www.math.bas.bg/~iad/tyalie/shegra/shegrax.html
100http://www.quadibloc.com/chess/ch0401.htm
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101
102Inspiration for refactor:
103https://github.com/triestpa/Vue-Chess/blob/master/src/components/chessboard/chessboard.js
104https://github.com/gustaYo/vue-chess