Some debug, plan several short + long term TODOs
[vchess.git] / TODO
CommitLineData
263eef68 1Finish rules translation in Spanish + improve existing ones
69f3d801 2Design: final touch (gain extra space on top, using space on the right)
684e1cac 3Crazyhouse: center reserves, grey if zero available, numbers superimposed
263eef68
BA
4Promotions: increase pieces sizes, better background.
5Code: use two spaces instead of tabs, everywhere.
d5dd0008
BA
6Increase code line length to 100 or more?
7(http://katafrakt.me/2017/09/16/80-characters-line-length-limit/)
edcd679a
BA
8Chat button should be more apparent after game ends (color ?)
9Reinforce security for problems upload (how ?)
10The mode switch between human/computer/friend (+ problem) is a mess
11(example: finished computer game, ongoing friend game, reload, friend game is unreachable)
12
13Later:
14Let choice of time control, allow correspondance play, several games at the same time
15==> need to use indexedDB instead of localStorage. Maybe with Dexie https://dexie.org/
16Each user would have a unique identifier stored in the client DB.
17Allow to cancel games (if opponent doesn't connect again)
18Identity would be browser-based: different games on smartphone, home computer, work computer... (why not ?)
19Index might still look the same, and variant page would have another tab "Games"
20==> running, and finished (which can be deleted from local memory)
21(A true analysis mode could be implemented also, to navigate in completed games --> use a button)
22Allow challenging a specific player (by his chosen name)
23But keep the random pairings as main playing way + always playing in ZEN mode,
24except when accepting an individual challenge.