Experimental news notification system + fix Eightpieces variant
[vchess.git] / TODO
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1#Enhancements
2
3tabs "running" and "completed" for MyGames page (default to running if any and my turn)
4"load more" option for completed games (act on corr games).
5
6"load more" option for problems as well: similar to news page.
7Also on corr challenges.
8
eac8fbb5 9# New variants
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10Landing pieces from empty board:
11https://www.chessvariants.com/diffsetup.dir/unachess.html
12
13Rugby http://www.echecspourtous.com/?page_id=7945
14
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15Cannibal Chess with forced captures.
16
17Knightrelay: implement "official" version as Knightrelay v1
18
19Antiking: implement v1 (deterministic) https://www.chessvariants.com/diffobjective.dir/anti-king-chess.html
2ebba5c0 20
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21S-chess https://en.wikipedia.org/wiki/Seirawan_chess
22
23Generator variant, called "Matrix" ?
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24Peces on first rank never move but generate new pieces. Pawn don't generate.
25A generator captured and replaced by a similar piece does not generate.
26King does not generate. No castling. En passant possible?
27Goal is still checkmate.
28
29Take(a)n(d)make : if capture a piece, take its power for the last of the turn and make a move like it.
30If a pawn taken: direction of the capturer.
31
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32"Ball" Chess: 9x9 board, ball on center square. 2 queens ?
33To take the ball when it's free you need to capture it.
34To take the ball when it's used, u need to take the piece.
35Goal: bring ball to final rank.
36Possibles passes : soit à une pièce, soit sur une case.
37 --> remplace un déplacement de pièce. Par exemple pion a2 passe à cavalier a4 = 1 coup.
38 --> selon le mode de déplacement standard (donc tout droit pour les pions)
39Pas de notion d'échec ou de mat (?)
40Si une pièce est mat elle donne le ballon (?)
41
f5a31ba0 42Maxima, Interweave, Roccoco
27f8ec06 43
f5a31ba0 44Synchrone Chess: allow to anticipate en-passant capture as well :)
28b32b4f 45
f5a31ba0 46Dynamo chess